EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GtkCrow", "GtkCrow\GtkCrow.csproj", "{D6F98B08-56B8-405C-9212-F9D26097E35F}"
EndProject
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+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pencil.Gaming", "..\..\src\Pencil.Gaming\Pencil.Gaming\Pencil.Gaming.csproj", "{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Linux_x86 = Debug|Linux_x86
Release|Linux_x86 = Release|Linux_x86
+ Compatibility-GLFW2|Any CPU = Compatibility-GLFW2|Any CPU
+ Core-GLFW2|Any CPU = Core-GLFW2|Any CPU
+ Compatibility-GLFW3|Any CPU = Compatibility-GLFW3|Any CPU
+ Core-GLFW3|Any CPU = Core-GLFW3|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{232716B4-D19D-4FD7-B310-94A98FD926F0}.Debug|Linux_x86.ActiveCfg = Debug|Any CPU
{232716B4-D19D-4FD7-B310-94A98FD926F0}.Release|Linux_x86.ActiveCfg = Debug|Any CPU
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{74289092-9F70-4941-AFCB-DFD7BE2140B6}.Debug|Linux_x86.ActiveCfg = Debug|Any CPU
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{E9E14DB5-3C67-4E01-B5C3-4D90D7E31A2E}.Debug|Linux_x86.ActiveCfg = Debug|Any CPU
{E9E14DB5-3C67-4E01-B5C3-4D90D7E31A2E}.Release|Linux_x86.ActiveCfg = Release|Any CPU
EndGlobalSection
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">Linux_x86</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{66376B95-9351-4A63-B920-F4BB53FEF0E2}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <RootNamespace>GLC</RootNamespace>
+ <AssemblyName>GLCrow</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <ReleaseVersion>0.4</ReleaseVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Linux_x86' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <EnvironmentVariables>
+ <EnvironmentVariables>
+ <Variable name="vblank_mode" value="1" />
+ </EnvironmentVariables>
+ </EnvironmentVariables>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Linux_x86' ">
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="cairo-sharp">
+ <HintPath>..\packages\gtk-sharp.Linux.3.14.3.14.7\lib\net40\cairo-sharp.dll</HintPath>
+ </Reference>
+ <Reference Include="gdk-sharp">
+ <HintPath>..\packages\gtk-sharp.Linux.3.14.3.14.7\lib\net40\gdk-sharp.dll</HintPath>
+ </Reference>
+ <Reference Include="gio-sharp">
+ <HintPath>..\packages\gtk-sharp.Linux.3.14.3.14.7\lib\net40\gio-sharp.dll</HintPath>
+ </Reference>
+ <Reference Include="glib-sharp">
+ <HintPath>..\packages\gtk-sharp.Linux.3.14.3.14.7\lib\net40\glib-sharp.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml" />
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="packages.config" />
+ <None Include="Pencil.Gaming.dll.config">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\Crow.csproj">
+ <Project>{C2980F9B-4798-4C05-99E2-E174810F7C7B}</Project>
+ <Name>Crow</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\src\Pencil.Gaming\Pencil.Gaming\Pencil.Gaming.csproj">
+ <Project>{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}</Project>
+ <Name>Pencil.Gaming</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Window.cs" />
+ <Compile Include="Shader.cs" />
+ <Compile Include="vaoMesh.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <Import Project="..\packages\gtk-sharp.Linux.3.14.3.14.7\build\net40\gtk-sharp.Linux.3.14.targets" Condition="Exists('..\packages\gtk-sharp.Linux.3.14.3.14.7\build\net40\gtk-sharp.Linux.3.14.targets')" />
+</Project>
\ No newline at end of file
--- /dev/null
+<configuration>
+ <dllmap os="linux" dll="natives64/glfw.dll" target="/usr/lib/libglfw.so"/>
+ <dllmap os="linux" dll="natives32/glfw.dll" target="natives32/libglfw.so"/>
+ <dllmap os="linux" dll="natives64/openal32.dll" target="natives64/libopenal.so"/>
+ <dllmap os="linux" dll="natives32/openal32.dll" target="natives32/libopenal.so"/>
+ <dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
+ <dllmap os="linux" dll="natives64/lua.dll" target="natives64/liblua.so" />
+ <dllmap os="linux" dll="natives32/lua.dll" target="natives32/liblua.so" />
+ <dllmap os="osx" dll="natives32/glfw.dll" target="natives32/libglfw.dylib"/>
+ <dllmap os="osx" dll="natives32/openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL"/>
+ <dllmap os="osx" dll="natives32/lua.dll" target="natives32/liblua.dylib"/>
+</configuration>
\ No newline at end of file
--- /dev/null
+using System;
+using System.Diagnostics;
+using System.IO;
+using System.Reflection;
+using System.Collections.Generic;
+using Crow;
+using Pencil.Gaming.Graphics;
+using Pencil.Gaming.MathUtils;
+
+namespace Tetra
+{
+ public class Shader : IDisposable
+ {
+ static List<Shader> registeredShaders = new List<Shader>();
+
+ public static List<Shader> RegisteredShaders {
+ get { return registeredShaders; }
+ }
+
+ #region CTOR
+ public Shader ()
+ {
+ Init ();
+ }
+ public Shader (string vertResPath, string fragResPath = null, string geomResPath = null)
+ {
+ VertSourcePath = vertResPath;
+ FragSourcePath = fragResPath;
+ GeomSourcePath = geomResPath;
+
+ loadSourcesFiles ();
+
+ Init ();
+ }
+ ~Shader(){
+ RegisteredShaders.Remove (this);
+ }
+ #endregion
+
+ public string VertSourcePath,
+ FragSourcePath,
+ GeomSourcePath;
+ #region Sources
+ protected string _vertSource = @"
+ #version 330
+ precision lowp float;
+
+ uniform mat4 mvp;
+
+ layout(location = 0) in vec3 in_position;
+ layout(location = 1) in vec2 in_tex;
+
+ out vec2 texCoord;
+
+ void main(void)
+ {
+ texCoord = in_tex;
+ gl_Position = mvp * vec4(in_position, 1.0);
+ }";
+
+ protected string _fragSource = @"
+ #version 330
+ precision lowp float;
+
+ uniform sampler2D tex;
+
+ in vec2 texCoord;
+ out vec4 out_frag_color;
+
+ void main(void)
+ {
+ out_frag_color = texture( tex, texCoord);
+ }";
+ string _geomSource = @"";
+// #version 330
+// layout(triangles) in;
+// layout(triangle_strip, max_vertices=3) out;
+// void main()
+// {
+// for(int i=0; i<3; i++)
+// {
+// gl_Position = gl_in[i].gl_Position;
+// EmitVertex();
+// }
+// EndPrimitive();
+// }";
+ #endregion
+
+ #region Private and protected fields
+ public uint vsId, fsId, gsId, pgmId;
+ public int mvpLocation;
+
+ Matrix mvp = Matrix.Identity;
+ #endregion
+
+
+ #region Public properties
+ public virtual string vertSource
+ {
+ get { return _vertSource;}
+ set { _vertSource = value; }
+ }
+ public virtual string fragSource
+ {
+ get { return _fragSource;}
+ set { _fragSource = value; }
+ }
+ public virtual string geomSource
+ {
+ get { return _geomSource; }
+ set { _geomSource = value; }
+ }
+
+ public virtual Matrix MVP{
+ set { mvp = value; }
+ get { return mvp; }
+ }
+ #endregion
+
+ #region Public functions
+ /// <summary>
+ /// configure sources and compile
+ /// </summary>
+ public virtual void Init()
+ {
+ RegisteredShaders.Add (this);
+ Compile ();
+ }
+ public void Reload(){
+ loadSourcesFiles ();
+ Compile ();
+ }
+ public void SetSource(ShaderType shaderType, string _source){
+ switch (shaderType) {
+ case ShaderType.FragmentShader:
+ fragSource = _source;
+ return;
+ case ShaderType.VertexShader:
+ vertSource = _source;
+ return;
+ case ShaderType.GeometryShader:
+ geomSource = _source;
+ return;
+ }
+ }
+ public string GetSource(ShaderType shaderType){
+ switch (shaderType) {
+ case ShaderType.FragmentShader:
+ return fragSource;
+ case ShaderType.VertexShader:
+ return vertSource;
+ case ShaderType.GeometryShader:
+ return geomSource;
+ }
+ return "";
+ }
+ public string GetSourcePath(ShaderType shaderType){
+ switch (shaderType) {
+ case ShaderType.FragmentShader:
+ return FragSourcePath;
+ case ShaderType.VertexShader:
+ return VertSourcePath;
+ case ShaderType.GeometryShader:
+ return GeomSourcePath;
+ }
+ return "";
+ }
+ public virtual void Compile()
+ {
+ Dispose ();
+
+ pgmId = GL.CreateProgram();
+
+ if (!string.IsNullOrEmpty(vertSource))
+ {
+ vsId = GL.CreateShader(ShaderType.VertexShader);
+ compileShader(vsId, vertSource);
+ }
+ if (!string.IsNullOrEmpty(fragSource))
+ {
+ fsId = GL.CreateShader(ShaderType.FragmentShader);
+ compileShader(fsId, fragSource);
+
+ }
+ if (!string.IsNullOrEmpty(geomSource))
+ {
+ gsId = GL.CreateShader(ShaderType.GeometryShader);
+ compileShader(gsId,geomSource);
+ }
+
+ if (vsId != 0)
+ GL.AttachShader(pgmId, vsId);
+ if (fsId != 0)
+ GL.AttachShader(pgmId, fsId);
+ if (gsId != 0)
+ GL.AttachShader(pgmId, gsId);
+
+ BindVertexAttributes ();
+
+ string info;
+ GL.LinkProgram(pgmId);
+ GL.GetProgramInfoLog((int)pgmId, out info);
+
+ if (!string.IsNullOrEmpty (info)) {
+ Debug.WriteLine ("Linkage:");
+ Debug.WriteLine (info);
+ }
+
+ info = null;
+
+ GL.ValidateProgram(pgmId);
+ GL.GetProgramInfoLog((int)pgmId, out info);
+ if (!string.IsNullOrEmpty (info)) {
+ Debug.WriteLine ("Validation:");
+ Debug.WriteLine (info);
+ }
+
+ GL.UseProgram (pgmId);
+
+ GetUniformLocations ();
+ BindSamplesSlots ();
+
+ Disable ();
+ }
+
+ protected virtual void BindVertexAttributes()
+ {
+ GL.BindAttribLocation(pgmId, 0, "in_position");
+ GL.BindAttribLocation(pgmId, 1, "in_tex");
+ GL.BindAttribLocation(pgmId, 4, "in_model");
+
+ }
+ protected virtual void GetUniformLocations()
+ {
+ mvpLocation = GL.GetUniformLocation(pgmId, "mvp");
+ }
+ protected virtual void BindSamplesSlots(){
+ GL.Uniform1(GL.GetUniformLocation (pgmId, "tex"), 0);
+ }
+ public void SetMVP(Matrix _mvp){
+ GL.UniformMatrix4(mvpLocation, false, ref _mvp);
+ }
+ public virtual void Enable(){
+ GL.UseProgram (pgmId);
+ }
+ public virtual void Disable(){
+ GL.UseProgram (0);
+ }
+ public static void Enable(Shader s)
+ {
+ if (s == null)
+ return;
+ s.Enable ();
+ }
+ public static void Disable(Shader s)
+ {
+ if (s == null)
+ return;
+ s.Disable ();
+ }
+ #endregion
+
+ void loadSourcesFiles(){
+ Stream s;
+
+ if (!string.IsNullOrEmpty (VertSourcePath)) {
+ s = Interface.GetStreamFromPath (VertSourcePath);
+ if (s != null) {
+ using (StreamReader sr = new StreamReader (s)) {
+ vertSource = sr.ReadToEnd ();
+ }
+ }
+ }
+
+ if (!string.IsNullOrEmpty (FragSourcePath)) {
+ s = Interface.GetStreamFromPath (FragSourcePath);
+ if (s != null) {
+ using (StreamReader sr = new StreamReader (s)) {
+ fragSource = sr.ReadToEnd ();
+ }
+ }
+ }
+
+ if (!string.IsNullOrEmpty (GeomSourcePath)) {
+ s = Interface.GetStreamFromPath (GeomSourcePath);
+ if (s != null) {
+ using (StreamReader sr = new StreamReader (s)) {
+ geomSource = sr.ReadToEnd ();
+ }
+ }
+ }
+ }
+ void compileShader(uint shader, string source)
+ {
+ GL.ShaderSource(shader, source);
+ GL.CompileShader(shader);
+
+ string info;
+ GL.GetShaderInfoLog((int)shader, out info);
+ Debug.WriteLine(info);
+
+ int compileResult;
+ GL.GetShader(shader, ShaderParameter.CompileStatus, out compileResult);
+ if (compileResult != 1)
+ {
+ Debug.WriteLine("Compile Error!");
+ Debug.WriteLine(source);
+ }
+ }
+ public override string ToString ()
+ {
+ return string.Format ("{0} {1} {2}", VertSourcePath, FragSourcePath, GeomSourcePath);
+ }
+ #region IDisposable implementation
+ public virtual void Dispose ()
+ {
+ if (GL.IsProgram (pgmId))
+ GL.DeleteProgram (pgmId);
+
+ if (GL.IsShader (vsId))
+ GL.DeleteShader (vsId);
+ if (GL.IsShader (fsId))
+ GL.DeleteShader (fsId);
+ if (GL.IsShader (gsId))
+ GL.DeleteShader (gsId);
+ }
+ #endregion
+ }
+}
+
--- /dev/null
+//
+// OpenTKGameWindow.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+using System;
+using System.Runtime.InteropServices;
+using System.Threading;
+using Crow;
+using Pencil.Gaming;
+using Pencil.Gaming.Graphics;
+using System.Diagnostics;
+
+namespace GLC
+{
+ public class Window: IValueChange, IDisposable
+ {
+ #region IValueChange implementation
+ public event EventHandler<ValueChangeEventArgs> ValueChanged;
+ public virtual void NotifyValueChanged(string MemberName, object _value)
+ {
+ if (ValueChanged != null)
+ ValueChanged.Invoke(this, new ValueChangeEventArgs(MemberName, _value));
+ }
+ #endregion
+
+ GlfwWindowPtr winPtr;
+
+ public Interface CrowInterface;
+ public Rectangle ClientRectangle;
+
+ public string Title {
+ set {
+ Glfw.SetWindowTitle(winPtr, value);
+ }
+ }
+
+ #region FPS & GPU info
+ int frameCpt = 0;
+ float elapsed = 0f, frameElapsed = 0f;
+
+ int _fps = 0;
+
+ public int fps {
+ get { return _fps; }
+ set {
+ if (_fps == value)
+ return;
+
+ _fps = value;
+
+ if (_fps > fpsMax) {
+ fpsMax = _fps;
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMax", fpsMax));
+ }
+ if (_fps < fpsMin) {
+ fpsMin = _fps;
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMin", fpsMin));
+ }
+
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("fps", _fps));
+ #if MEASURE_TIME
+ ValueChanged.Raise (this, new ValueChangeEventArgs ("update",
+ this.CrowInterface.clippingTime.ElapsedTicks.ToString () + " ticks"));
+ ValueChanged.Raise (this, new ValueChangeEventArgs ("layouting",
+ this.CrowInterface.layoutTime.ElapsedTicks.ToString () + " ticks"));
+ ValueChanged.Raise (this, new ValueChangeEventArgs ("drawing",
+ this.CrowInterface.drawingTime.ElapsedTicks.ToString () + " ticks"));
+ #endif
+ }
+ }
+
+ public int fpsMin = int.MaxValue;
+ public int fpsMax = 0;
+ float _frameTime;
+ float frameUpdateTime;
+
+ public float frameTime
+ {
+ get { return _frameTime; }
+ set {
+ if (_frameTime == value)
+ return;
+
+ _frameTime = value;
+
+ if (_frameTime > frameMax) {
+ frameMax = _frameTime;
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("frameMax", frameMax));
+ } else if (_frameTime < frameMin) {
+ frameMin = _frameTime;
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("frameMin", frameMin));
+ }
+
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("frameTime", frameTime));
+ }
+ }
+
+ public float frameMax = 0f, frameMin = float.MaxValue;
+
+ void resetFpsAndFrameTime ()
+ {
+ frameMax = 0f;
+ frameMin = float.MaxValue;
+ fpsMin = int.MaxValue;
+ fpsMax = 0;
+ _fps = 0;
+ }
+ public string update = "";
+ public string drawing = "";
+ public string layouting = "";
+ public int gpuFreeMem, gpuTotalMem, gpuDedicatedMem;
+
+ public void onUpdateGPUMemInfo (object sender, MouseButtonEventArgs e)
+ {
+
+ //GL.GetInteger ((GetPName NvxGpuMemoryInfo.GpuMemoryInfoCurrentAvailableVidmemNvx, out gpuFreeMem);
+ //GL.GetInteger ((GetPName)NvxGpuMemoryInfo.GpuMemoryInfoTotalAvailableMemoryNvx, out gpuTotalMem);
+ //GL.GetInteger ((GetPName)NvxGpuMemoryInfo.GpuMemoryInfoDedicatedVidmemNvx, out gpuDedicatedMem);
+ //NotifyValueChanged ("gpuFreeMem", gpuFreeMem / 1024);
+ //NotifyValueChanged ("gpuTotalMem", gpuTotalMem / 1024);
+ //NotifyValueChanged ("gpuDedicatedMem", gpuDedicatedMem / 1024);
+ }
+ public void onResetTimes (object sender, MouseButtonEventArgs e)
+ {
+ resetFpsAndFrameTime ();
+ }
+ #endregion
+
+ #region ctor
+ public Window(int _width, int _height, int colors, int depth, int stencil, int samples, string _title="Crow")
+ {
+ ClientRectangle.Width = _width;
+ ClientRectangle.Height = _height;
+
+
+ CrowInterface = new Interface ();
+ Thread t = new Thread (interfaceThread);
+ t.IsBackground = true;
+ t.Start ();
+
+ initGlfw ();
+
+ Title = _title;
+
+ OnResize (winPtr, _width, _height);
+
+ initCrow ();
+
+ OnLoad ();
+ }
+
+ void onGlfwError (GlfwError code, string desc)
+ {
+ Debug.WriteLine (desc);
+ }
+
+ #endregion
+
+ void initGlfw(){
+ if (!Glfw.Init ()) {
+ Console.Error.WriteLine ("ERROR: Could not initialize GLFW, shutting down.");
+ Environment.Exit (1);
+ }
+ Debug.WriteLine("GLFW: " + Glfw.GetVersionString ());
+ // Create GLFW window
+ Glfw.WindowHint(WindowHint.Samples, 1);
+ Glfw.WindowHint(WindowHint.ContextVersionMajor, 3 );
+ Glfw.WindowHint(WindowHint.ContextVersionMinor, 3);
+ Glfw.WindowHint (WindowHint.OpenGLProfile, (int)OpenGLProfile.Core);
+
+ Glfw.SetErrorCallback(onGlfwError);
+
+ winPtr = Glfw.CreateWindow (ClientRectangle.Width, ClientRectangle.Height,
+ "", GlfwMonitorPtr.Null, GlfwWindowPtr.Null);
+
+ Glfw.SetKeyCallback (winPtr, OnKeyEvent);
+ Glfw.SetCursorPosCallback (winPtr, OnMouseMove);
+ Glfw.SetMouseButtonCallback (winPtr, OnMouseButton);
+ Glfw.SetFramebufferSizeCallback (winPtr, OnResize);
+ Glfw.SetScrollCallback (winPtr, OnScroll);
+
+ // Enable the OpenGL context for the current window
+ Glfw.MakeContextCurrent (winPtr);
+
+ Glfw.SwapInterval (0);
+
+ GL.Enable (EnableCap.Blend);
+ GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
+ }
+
+
+ void updateFrameTimes(){
+ frameTime = (float)Glfw.GetTime ();
+
+ Glfw.SetTime (0.0);
+
+ elapsed += _frameTime;
+ frameElapsed += _frameTime;
+
+ if (frameElapsed >= frameUpdateTime) {
+ frameElapsed -= frameUpdateTime;
+ OnUpdateFrame ();
+ }
+ frameCpt++;
+ }
+
+ #region Crow
+ #region graphic context
+ protected int texID;
+ Tetra.Shader shader;
+ public static GGL.vaoMesh quad;
+
+ int[] pbos = new int[2];
+ bool evenCycle = false;
+ Rectangle dirtyR;
+
+ void createContext()
+ {
+ if (GL.IsTexture(texID))
+ GL.DeleteTexture (texID);
+ GL.GenTextures(1, out texID);
+ GL.BindTexture(TextureTarget.Texture2D, texID);
+
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba,
+ ClientRectangle.Width, ClientRectangle.Height, 0,
+ PixelFormat.Bgra, PixelType.UnsignedByte, CrowInterface.bmp);
+
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
+
+ initPBOs ();
+ }
+ void initPBOs(){
+ if (GL.IsBuffer (pbos [0]))
+ GL.DeleteBuffers (2, pbos);
+ GL.GenBuffers (2, pbos);
+ GL.BindBuffer (BufferTarget.PixelUnpackBuffer, pbos [0]);
+ GL.BufferData (BufferTarget.PixelUnpackBuffer, (IntPtr)(ClientRectangle.Width * ClientRectangle.Height*4),
+ IntPtr.Zero, BufferUsageHint.StreamDraw);
+ GL.BindBuffer (BufferTarget.PixelUnpackBuffer, pbos [1]);
+ GL.BufferData (BufferTarget.PixelUnpackBuffer, (IntPtr)(ClientRectangle.Width * ClientRectangle.Height*4),
+ IntPtr.Zero, BufferUsageHint.StreamDraw);
+ GL.BindBuffer (BufferTarget.PixelUnpackBuffer, 0);
+ }
+
+ void updatePBOs()
+ {
+ int pboMapped, pboDraw;
+ if (evenCycle) {
+ pboMapped = pbos [0];
+ pboDraw = pbos [1];
+ } else {
+ pboMapped = pbos [1];
+ pboDraw = pbos [0];
+ }
+
+ GL.ActiveTexture (TextureUnit.Texture0);
+ GL.BindBuffer (BufferTarget.PixelUnpackBuffer, pboDraw);
+
+ GL.TexSubImage2D (TextureTarget.Texture2D, 0,
+ dirtyR.Left, dirtyR.Top,
+ dirtyR.Width, dirtyR.Height,
+ PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
+
+ GL.BindBuffer (BufferTarget.PixelUnpackBuffer, pboMapped);
+ IntPtr ptrTexData = GL.MapBuffer (BufferTarget.PixelUnpackBuffer, BufferAccess.WriteOnly);
+ if (ptrTexData != IntPtr.Zero) {
+ dirtyR = CrowInterface.DirtyRect;
+ Marshal.Copy (CrowInterface.dirtyBmp, 0, ptrTexData, CrowInterface.dirtyBmp.Length);
+ GL.UnmapBuffer (BufferTarget.PixelUnpackBuffer);
+ }
+
+ GL.BindBuffer (BufferTarget.PixelUnpackBuffer, 0);
+ evenCycle = !evenCycle;
+ }
+ #endregion
+ void interfaceThread()
+ {
+ CrowInterface.Quit += Quit;
+ CrowInterface.MouseCursorChanged += CrowInterface_MouseCursorChanged;
+
+ while (true) {
+ CrowInterface.Update ();
+ Thread.Sleep (1);
+ }
+ }
+ void initCrow(){
+ shader = new Tetra.Shader ();
+ shader.Enable();
+ shader.SetMVP(Pencil.Gaming.MathUtils.Matrix.CreateOrthographicOffCenter (-0.5f, 0.5f, -0.5f, 0.5f, 1, -1));
+ GL.UseProgram(0);
+ quad = new GGL.vaoMesh (0, 0, 0, 1, 1, 1, -1);
+ }
+ void updateCrow(){
+ if (!Monitor.TryEnter (CrowInterface.RenderMutex))
+ return;
+ GL.ActiveTexture (TextureUnit.Texture0);
+ GL.BindTexture (TextureTarget.Texture2D, texID);
+ if (CrowInterface.IsDirty) {
+ GL.TexSubImage2D (TextureTarget.Texture2D, 0,
+ CrowInterface.DirtyRect.Left, CrowInterface.DirtyRect.Top,
+ CrowInterface.DirtyRect.Width, CrowInterface.DirtyRect.Height,
+ PixelFormat.Bgra, PixelType.UnsignedByte, CrowInterface.dirtyBmp);
+ //updatePBOs ();
+ CrowInterface.IsDirty = false;
+ }
+ Monitor.Exit (CrowInterface.RenderMutex);
+ }
+ void drawCrow(){
+ //bool blend = GL.GetBoolean (GetPName.Blend);
+ // bool depthTest = GL.GetBoolean (GetPName.DepthTest);
+ GL.ActiveTexture (TextureUnit.Texture0);
+ GL.BindTexture (TextureTarget.Texture2D, texID);
+ GL.Enable (EnableCap.Blend);
+ GL.Disable (EnableCap.DepthTest);
+ shader.Enable ();
+ quad.Render (BeginMode.TriangleStrip);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
+ shader.Disable ();
+
+ // if (!blend)
+ // GL.Disable (EnableCap.Blend);
+ // if (depthTest)
+ // GL.Enable (EnableCap.DepthTest);
+
+ }
+ #endregion
+
+ public void Quit (object sender, EventArgs e)
+ {
+ //this.Exit ();
+ }
+ void CrowInterface_MouseCursorChanged (object sender, MouseCursorChangedEventArgs e)
+ {
+
+ //this.Cursor = new MouseCursor(
+ // (int)e.NewCursor.Xhot,
+ // (int)e.NewCursor.Yhot,
+ // (int)e.NewCursor.Width,
+ // (int)e.NewCursor.Height,
+ // e.NewCursor.data);
+ }
+
+
+
+ public virtual void Run (int targetFrameRate) {
+ frameUpdateTime = 1f / (float)targetFrameRate;
+
+ Glfw.SetTime (0.0);
+ while (!Glfw.WindowShouldClose (winPtr)) {
+ Glfw.PollEvents ();
+
+ updateFrameTimes ();
+
+ if (Glfw.GetKey (winPtr, Pencil.Gaming.Key.Escape)) {
+ Glfw.SetWindowShouldClose (winPtr, true);
+ }
+
+ GLClear ();
+
+ OnRender ();
+
+ drawCrow ();
+
+ // Swap the front and back buffer, displaying the scene
+ Glfw.SwapBuffers (winPtr);
+ }
+ }
+
+ public virtual void GLClear()
+ {
+ GL.ClearColor (0.1f,0.1f,0.1f,0.1f);
+ GL.Clear (ClearBufferMask.ColorBufferBit|ClearBufferMask.DepthBufferBit);
+ }
+ public virtual void OnLoad()
+ {
+ }
+ public virtual void OnRender ()
+ {
+ }
+
+
+ protected virtual void OnUpdateFrame()
+ {
+ if (elapsed >= 1f) {
+ fps = frameCpt;
+ elapsed -= 1f;
+ frameCpt = 0;
+ }
+ //resetFpsAndFrameTime ();
+
+ updateCrow ();
+ }
+ protected virtual void OnResize (GlfwWindowPtr wnd, int width, int height)
+ {
+ ClientRectangle.Width = width;
+ ClientRectangle.Height = height;
+
+ CrowInterface.ProcessResize (
+ new Rectangle (
+ this.ClientRectangle.X,
+ this.ClientRectangle.Y,
+ this.ClientRectangle.Width,
+ this.ClientRectangle.Height));
+ createContext ();
+ GL.Viewport (0, 0, ClientRectangle.Width, ClientRectangle.Height);
+ }
+
+ public virtual void Dispose ()
+ {
+ if (GL.IsTexture (texID))
+ GL.DeleteTexture (texID);
+ if (GL.IsBuffer (pbos [0]))
+ GL.DeleteBuffers (2, pbos);
+
+ // Finally, clean up Glfw, and close the window
+ Glfw.Terminate ();
+ }
+
+ #region Mouse Handling
+ protected virtual void OnMouseMove (GlfwWindowPtr wnd, double x, double y)
+ {
+ CrowInterface.ProcessMouseMove ((int)x, (int)y);
+ }
+
+ protected virtual void OnMouseButton (GlfwWindowPtr wnd, Pencil.Gaming.MouseButton btn, KeyAction action)
+ {
+ switch (action) {
+ case KeyAction.Release:
+ CrowInterface.ProcessMouseButtonUp ((int)btn);
+ break;
+ case KeyAction.Press:
+ CrowInterface.ProcessMouseButtonDown ((int)btn);
+ break;
+ case KeyAction.Repeat:
+ break;
+ }
+ }
+ protected virtual void OnScroll (GlfwWindowPtr wnd, double xoffset, double yoffset)
+ {
+ CrowInterface.ProcessMouseWheelChanged ((float)yoffset);
+ }
+
+ //void update_mouseButtonStates(ref MouseState e, OpenTK.Input.MouseState otk_e){
+ // for (int i = 0; i < MouseState.MaxButtons; i++) {
+ // if (otk_e.IsButtonDown ((OpenTK.Input.MouseButton)i))
+ // e.EnableBit (i);
+ // }
+ //}
+ //void Mouse_Move(object sender, OpenTK.Input.MouseMoveEventArgs otk_e)
+ // {
+ // if (!CrowInterface.ProcessMouseMove (otk_e.X, otk_e.Y))
+ // MouseMove.Raise (sender, otk_e);
+ // }
+ //void Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
+ // {
+ // if (!CrowInterface.ProcessMouseButtonUp ((int)otk_e.Button))
+ // MouseButtonUp.Raise (sender, otk_e);
+ // }
+ //void Mouse_ButtonDown(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
+ //{
+ // if (!CrowInterface.ProcessMouseButtonDown ((int)otk_e.Button))
+ // MouseButtonDown.Raise (sender, otk_e);
+ // }
+ //void Mouse_WheelChanged(object sender, OpenTK.Input.MouseWheelEventArgs otk_e)
+ // {
+ // if (!CrowInterface.ProcessMouseWheelChanged (otk_e.DeltaPrecise))
+ // MouseWheelChanged.Raise (sender, otk_e);
+ // }
+ #endregion
+
+ #region keyboard Handling
+
+ protected virtual void OnKeyEvent (GlfwWindowPtr wnd,Pencil.Gaming.Key key,int scanCode,KeyAction action,Pencil.Gaming.KeyModifiers mods)
+ {
+ switch (action) {
+ case KeyAction.Release:
+ CrowInterface.ProcessKeyUp ((int)key);
+ break;
+ case KeyAction.Press:
+ CrowInterface.ProcessKeyDown ((int)key);
+ break;
+ }
+ }
+ //void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
+ //{
+ // if (!CrowInterface.ProcessKeyDown((int)otk_e.Key))
+ // KeyboardKeyDown.Raise (this, otk_e);
+ // }
+ //void Keyboard_KeyUp(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
+ //{
+ // if (!CrowInterface.ProcessKeyUp((int)otk_e.Key))
+ // KeyboardKeyUp.Raise (this, otk_e);
+ //}
+ //void OpenTKGameWindow_KeyPress (object sender, OpenTK.KeyPressEventArgs e)
+ //{
+ // CrowInterface.ProcessKeyPress (e.KeyChar);
+ //}
+ #endregion
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="gtk-sharp.Linux.3.14" version="3.14.7" targetFramework="net45" />
+</packages>
\ No newline at end of file
--- /dev/null
+using System;
+using System.Runtime.InteropServices;
+using System.Collections.Generic;
+using System.IO;
+using System.Threading;
+using System.Diagnostics;
+using System.Linq;
+using Pencil.Gaming.MathUtils;
+using Pencil.Gaming.Graphics;
+
+namespace GGL
+{
+ public class vaoMesh : IDisposable
+ {
+ public int vaoHandle,
+ positionVboHandle,
+ normalsVboHandle,
+ texVboHandle,
+ matVboHandle,
+ eboHandle;
+
+ public Vector3[] positions;
+ public Vector3[] normals;
+ public Vector2[] texCoords;
+ public Matrix[] modelMats;
+ public int[] indices;
+
+ public string Name = "Unamed";
+
+ public vaoMesh()
+ {
+ }
+
+ public vaoMesh (Vector3[] _positions, Vector2[] _texCoord, int[] _indices)
+ {
+ positions = _positions;
+ texCoords = _texCoord;
+ indices = _indices;
+
+ CreateVBOs ();
+ CreateVAOs ();
+ }
+
+ public vaoMesh (Vector3[] _positions, Vector2[] _texCoord, Vector3[] _normales, int[] _indices, Matrix[] _modelMats = null)
+ {
+ positions = _positions;
+ texCoords = _texCoord;
+ normals = _normales;
+ indices = _indices;
+ modelMats = _modelMats;
+
+
+ CreateVBOs ();
+ CreateVAOs ();
+ }
+
+ public vaoMesh (float x, float y, float z, float width, float height, float TileX = 1f, float TileY = 1f)
+ {
+ positions =
+ new Vector3[] {
+ new Vector3 (x - width / 2, y + height / 2, z),
+ new Vector3 (x - width / 2, y - height / 2, z),
+ new Vector3 (x + width / 2, y + height / 2, z),
+ new Vector3 (x + width / 2, y - height / 2, z)
+ };
+ texCoords = new Vector2[] {
+ new Vector2 (0, TileY),
+ new Vector2 (0, 0),
+ new Vector2 (TileX, TileY),
+ new Vector2 (TileX, 0)
+ };
+ normals = new Vector3[] {
+ Vector3.UnitZ,
+ Vector3.UnitZ,
+ Vector3.UnitZ,
+ Vector3.UnitZ
+ };
+ indices = new int[] { 0, 1, 2, 3 };
+
+ CreateVBOs ();
+ CreateVAOs ();
+ }
+ public void CreateBuffers(){
+ CreateVBOs ();
+ CreateVAOs ();
+ }
+ protected void CreateVBOs()
+ {
+ positionVboHandle = GL.GenBuffer();
+ GL.BindBuffer(BufferTarget.ArrayBuffer, positionVboHandle);
+ GL.BufferData<Vector3>(BufferTarget.ArrayBuffer,
+ new IntPtr(positions.Length * Vector3.SizeInBytes),
+ positions, BufferUsageHint.StaticDraw);
+
+ if (normals != null) {
+ normalsVboHandle = GL.GenBuffer ();
+ GL.BindBuffer (BufferTarget.ArrayBuffer, normalsVboHandle);
+ GL.BufferData<Vector3> (BufferTarget.ArrayBuffer,
+ new IntPtr (normals.Length * Vector3.SizeInBytes),
+ normals, BufferUsageHint.StaticDraw);
+ }
+
+ if (texCoords != null) {
+ texVboHandle = GL.GenBuffer ();
+ GL.BindBuffer (BufferTarget.ArrayBuffer, texVboHandle);
+ GL.BufferData<Vector2> (BufferTarget.ArrayBuffer,
+ new IntPtr (texCoords.Length * Vector2.SizeInBytes),
+ texCoords, BufferUsageHint.StaticDraw);
+ }
+
+ if (modelMats != null) {
+ matVboHandle = GL.GenBuffer ();
+ GL.BindBuffer (BufferTarget.ArrayBuffer, matVboHandle);
+ GL.BufferData<Matrix> (BufferTarget.ArrayBuffer,
+ new IntPtr (modelMats.Length * Vector4.SizeInBytes * 4),
+ modelMats, BufferUsageHint.DynamicDraw);
+ }
+
+ GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
+
+ if (indices != null) {
+ eboHandle = GL.GenBuffer ();
+ GL.BindBuffer (BufferTarget.ElementArrayBuffer, eboHandle);
+ GL.BufferData (BufferTarget.ElementArrayBuffer,
+ new IntPtr (sizeof(uint) * indices.Length),
+ indices, BufferUsageHint.StaticDraw);
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
+ }
+ }
+ protected void CreateVAOs()
+ {
+ vaoHandle = GL.GenVertexArray();
+ GL.BindVertexArray(vaoHandle);
+
+ GL.EnableVertexAttribArray(0);
+ GL.BindBuffer(BufferTarget.ArrayBuffer, positionVboHandle);
+ GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, true, Vector3.SizeInBytes, 0);
+
+ if (texCoords != null) {
+ GL.EnableVertexAttribArray (1);
+ GL.BindBuffer (BufferTarget.ArrayBuffer, texVboHandle);
+ GL.VertexAttribPointer (1, 2, VertexAttribPointerType.Float, true, Vector2.SizeInBytes, 0);
+ }
+ if (normals != null) {
+ GL.EnableVertexAttribArray (2);
+ GL.BindBuffer (BufferTarget.ArrayBuffer, normalsVboHandle);
+ GL.VertexAttribPointer (2, 3, VertexAttribPointerType.Float, true, Vector3.SizeInBytes, 0);
+ }
+// if (modelMats != null) {
+// GL.VertexAttribDivisor (4, 1);
+// for (int i = 0; i < 4; i++) {
+// GL.EnableVertexAttribArray (4 + i);
+// GL.VertexAttribBinding (4+i, 4);
+// GL.VertexAttribFormat(4+i, 4, VertexAttribType.Float, false, Vector4.SizeInBytes * i);
+// }
+// GL.BindVertexBuffer (4, matVboHandle, IntPtr.Zero, Vector4.SizeInBytes*4);
+// }
+
+ if (indices != null)
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, eboHandle);
+
+ GL.BindVertexArray(0);
+ }
+
+ public void Render( BeginMode _primitiveType){
+ GL.BindVertexArray(vaoHandle);
+ if (indices == null)
+ GL.DrawArrays (_primitiveType, 0, positions.Length);
+ else
+ GL.DrawElements(_primitiveType, indices.Length,
+ DrawElementsType.UnsignedInt, IntPtr.Zero);
+ GL.BindVertexArray (0);
+ }
+ public void Render(BeginMode _primitiveType, int[] _customIndices){
+ GL.BindVertexArray(vaoHandle);
+ GL.DrawElements(_primitiveType, _customIndices.Length,
+ DrawElementsType.UnsignedInt, _customIndices);
+ GL.BindVertexArray (0);
+ }
+ public void Render(BeginMode _primitiveType, int instances){
+
+ GL.BindVertexArray(vaoHandle);
+ GL.DrawElementsInstanced(_primitiveType, indices.Length,
+ DrawElementsType.UnsignedInt, IntPtr.Zero, instances);
+ GL.BindVertexArray (0);
+ }
+
+ public static vaoMesh operator +(vaoMesh m1, vaoMesh m2){
+ if (m1 == null)
+ return m2;
+ if (m2 == null)
+ return m1;
+
+ vaoMesh res = new vaoMesh ();
+
+ m1.Dispose ();
+ m2.Dispose ();
+
+ if (m1.positions == null) {
+ res.positions = m2.positions;
+ res.texCoords = m2.texCoords;
+ res.normals = m2.normals;
+ res.indices = m2.indices;
+ } else {
+ int offset = m1.positions.Length;
+
+ res.positions = new Vector3[m1.positions.Length + m2.positions.Length];
+ m1.positions.CopyTo (res.positions, 0);
+ m2.positions.CopyTo (res.positions, m1.positions.Length);
+
+ if (m1.texCoords != null) {
+ res.texCoords = new Vector2[m1.texCoords.Length + m2.texCoords.Length];
+ m1.texCoords.CopyTo (res.texCoords, 0);
+ m2.texCoords.CopyTo (res.texCoords, m1.texCoords.Length);
+ }
+
+ if (m1.normals != null) {
+ res.normals = new Vector3[m1.normals.Length + m2.normals.Length];
+ m1.normals.CopyTo (res.normals, 0);
+ m2.normals.CopyTo (res.normals, m1.normals.Length);
+ }
+
+ res.indices = new int[m1.indices.Length + m2.indices.Length];
+ m1.indices.CopyTo (res.indices, 0);
+ for (int i = 0; i < m2.indices.Length; i++) {
+ if (m2.indices [i] == int.MaxValue)
+ res.indices [i + m1.indices.Length] = int.MaxValue;
+ else
+ res.indices [i + m1.indices.Length] = m2.indices [i] + offset;
+ }
+ }
+ return res;
+ }
+
+ #region IDisposable implementation
+ public void Dispose ()
+ {
+ GL.DeleteBuffer (positionVboHandle);
+ GL.DeleteBuffer (normalsVboHandle);
+ GL.DeleteBuffer (texVboHandle);
+ GL.DeleteBuffer (matVboHandle);
+ GL.DeleteBuffer (eboHandle);
+ GL.DeleteVertexArray (vaoHandle);
+ }
+ #endregion
+
+ public static vaoMesh CreateGrid(int gridSize)
+ {
+ const float z = 0.0f;
+ const int IdxPrimitiveRestart = int.MaxValue;
+
+ Vector3[] positionVboData;
+ int[] indicesVboData;
+ Vector2[] texVboData;
+
+ positionVboData = new Vector3[gridSize * gridSize];
+ texVboData = new Vector2[gridSize * gridSize];
+ indicesVboData = new int[(gridSize * 2 + 1) * gridSize];
+
+ for (int y = 0; y < gridSize; y++) {
+ for (int x = 0; x < gridSize; x++) {
+ positionVboData [gridSize * y + x] = new Vector3 (x, y, z);
+ texVboData [gridSize * y + x] = new Vector2 ((float)x*0.5f, (float)y*0.5f);
+
+ if (y < gridSize-1) {
+ indicesVboData [(gridSize * 2 + 1) * y + x*2] = gridSize * y + x;
+ indicesVboData [(gridSize * 2 + 1) * y + x*2 + 1] = gridSize * (y+1) + x;
+ }
+
+ if (x == gridSize-1) {
+ indicesVboData [(gridSize * 2 + 1) * y + x*2 + 2] = IdxPrimitiveRestart;
+ }
+ }
+ }
+ return new vaoMesh (positionVboData, texVboData, null,indicesVboData);
+// vaoMesh tmp = new vaoMesh (positionVboData, texVboData, null);
+// tmp.indices = indicesVboData;
+// return tmp;
+ }
+
+ static List<Vector3> objPositions;
+ static List<Vector3> objNormals;
+ static List<Vector2> objTexCoords;
+ static List<Vector3> lPositions;
+ static List<Vector3> lNormals;
+ static List<Vector2> lTexCoords;
+ static List<int> lIndices;
+
+ public static vaoMesh Load(string fileName)
+ {
+ objPositions = new List<Vector3>();
+ objNormals = new List<Vector3>();
+ objTexCoords = new List<Vector2>();
+ lPositions = new List<Vector3>();
+ lNormals = new List<Vector3>();
+ lTexCoords = new List<Vector2>();
+ lIndices = new List<int> ();
+
+ string name = "unamed";
+ using (StreamReader Reader = new StreamReader(fileName))
+ {
+ System.Globalization.CultureInfo savedCulture = Thread.CurrentThread.CurrentCulture;
+ Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
+
+ string line;
+ while ((line = Reader.ReadLine()) != null)
+ {
+ line = line.Trim(splitCharacters);
+ line = line.Replace(" ", " ");
+
+ string[] parameters = line.Split(splitCharacters);
+
+ switch (parameters[0])
+ {
+ case "o":
+ name = parameters[1];
+ break;
+ case "p": // Point
+ break;
+ case "v": // Vertex
+ float x = float.Parse(parameters[1]);
+ float y = float.Parse(parameters[2]);
+ float z = float.Parse(parameters[3]);
+
+ objPositions.Add(new Vector3(x, y, z));
+ break;
+ case "vt": // TexCoord
+ float u = float.Parse(parameters[1]);
+ float v = float.Parse(parameters[2]);
+ objTexCoords.Add(new Vector2(u, v));
+ break;
+
+ case "vn": // Normal
+ float nx = float.Parse(parameters[1]);
+ float ny = float.Parse(parameters[2]);
+ float nz = float.Parse(parameters[3]);
+ objNormals.Add(new Vector3(nx, ny, nz));
+ break;
+
+ case "f":
+ switch (parameters.Length)
+ {
+ case 4:
+
+ lIndices.Add(ParseFaceParameter(parameters[1]));
+ lIndices.Add(ParseFaceParameter(parameters[2]));
+ lIndices.Add(ParseFaceParameter(parameters[3]));
+ break;
+
+ case 5:
+ lIndices.Add(ParseFaceParameter(parameters[1]));
+ lIndices.Add(ParseFaceParameter(parameters[2]));
+ lIndices.Add(ParseFaceParameter(parameters[3]));
+ lIndices.Add(ParseFaceParameter(parameters[4]));
+ break;
+ }
+ break;
+
+ case "usemtl":
+ Debug.WriteLine ("usemtl: {0}", parameters [1]);
+// if (parameters.Length > 1)
+// name = parameters[1];
+//
+// currentFaceGroup.material = model.materials.Find(
+// delegate(Material m)
+// {
+// return m.Name == name;
+// });
+
+ break;
+ case "mtllib":
+ Debug.WriteLine ("usemtl: {0}", parameters [1]);
+// model.mtllib = parameters[1];
+// string mtlPath = System.IO.Path.GetDirectoryName(fileName)
+// + System.IO.Path.DirectorySeparatorChar
+// + model.mtllib;
+//
+// if (System.IO.File.Exists(mtlPath))
+// {
+// model.materials = ObjMeshLoader.LoadMtl(mtlPath);
+//
+// //mesh.materials[0].InitMaterial();
+// }
+ break;
+ case "#":
+// if (parameters.Length > 1)
+// {
+// if (parameters[1] == "object")
+// {
+// if (currentMesh != null)
+// {
+// if (currentFaceGroup != null)
+// {
+// currentFaceGroup.Triangles = triangles.ToArray();
+// currentFaceGroup.Quads = quads.ToArray();
+//
+// currentMesh.Faces.Add(currentFaceGroup);
+// }
+//
+// currentMesh.Vertices = objVertices.ToArray();
+// objVertices.Clear();
+//
+// faces.Add(currentMesh);
+// }
+// currentMesh = new Mesh();
+// currentMesh.name = parameters[2];
+// }
+// }
+ break;
+ }
+ }
+
+// if (currentFaceGroup != null)
+// {
+// currentFaceGroup.Triangles = triangles.ToArray();
+// currentFaceGroup.Quads = quads.ToArray();
+// currentMesh.Faces.Add(currentFaceGroup);
+// }
+// if (currentMesh != null)
+// {
+// currentMesh.Vertices = objVertices.ToArray();
+// faces.Add(currentMesh);
+// }
+// model.meshes.Add(faces.ToArray());
+ Thread.CurrentThread.CurrentCulture = savedCulture;
+ }
+
+ vaoMesh tmp = new vaoMesh(lPositions.ToArray (),lTexCoords.ToArray (),
+ lNormals.ToArray (),lIndices.ToArray ());
+
+ tmp.Name = name;
+
+ objPositions.Clear();
+ objNormals.Clear();
+ objTexCoords.Clear();
+ lPositions.Clear();
+ lNormals.Clear();
+ lTexCoords.Clear();
+ lIndices.Clear();
+
+ return tmp;
+ }
+
+// public static List<Material> LoadMtl(string fileName)
+// {
+// using (StreamReader streamReader = new StreamReader(fileName))
+// {
+// return LoadMtl(streamReader);
+// }
+// }
+
+ static char[] splitCharacters = new char[] { ' ' };
+
+
+
+ static int ParseFaceParameter(string faceParameter)
+ {
+ Vector3 vertex = new Vector3();
+ Vector2 texCoord = new Vector2();
+ Vector3 normal = new Vector3();
+
+ string[] parameters = faceParameter.Split(faceParamaterSplitter);
+
+ int vertexIndex = int.Parse(parameters[0]);
+ if (vertexIndex < 0) vertexIndex = objPositions.Count + vertexIndex;
+ else vertexIndex = vertexIndex - 1;
+ vertex = objPositions[vertexIndex];
+
+ if (parameters.Length > 1)
+ {
+ int texCoordIndex;
+ if (int.TryParse(parameters[1], out texCoordIndex))
+ {
+ if (texCoordIndex < 0) texCoordIndex = objTexCoords.Count + texCoordIndex;
+ else texCoordIndex = texCoordIndex - 1;
+ texCoord = objTexCoords[texCoordIndex];
+ }
+ }
+
+ if (parameters.Length > 2)
+ {
+ int normalIndex;
+ if (int.TryParse(parameters[2], out normalIndex))
+ {
+ if (normalIndex < 0) normalIndex = objNormals.Count + normalIndex;
+ else normalIndex = normalIndex - 1;
+ normal = objNormals[normalIndex];
+ }
+ }
+
+
+ lPositions.Add(vertex);
+ lTexCoords.Add(texCoord);
+ lNormals.Add(normal);
+
+
+ int index = lPositions.Count-1;
+ return index;
+
+ //if (objVerticesIndexDictionary.TryGetValue(newObjVertex, out index))
+ //{
+ // return index;
+ //}
+ //else
+ //{
+ // objVertices.Add(newObjVertex);
+ // objVerticesIndexDictionary[newObjVertex] = objVertices.Count - 1;
+ // return objVertices.Count - 1;
+ //}
+ }
+// static List<Material> LoadMtl(TextReader textReader)
+// {
+// Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
+// List<Material> Materials = new List<Material>();
+// Material currentMat = null;
+//
+// string line;
+// while ((line = textReader.ReadLine()) != null)
+// {
+// line = line.Trim(splitCharacters);
+// line = line.Replace(" ", " ");
+//
+// string[] parameters = line.Split(splitCharacters);
+//
+// switch (parameters[0])
+// {
+// case "newmtl":
+// if (currentMat != null)
+// Materials.Add(currentMat);
+// currentMat = new Material();
+// if (parameters.Length > 1)
+// currentMat.Name = parameters[1];
+// break;
+// case "Ka":
+// currentMat.Ambient = new Color (
+// float.Parse(parameters[1]),
+// float.Parse(parameters[2]),
+// float.Parse(parameters[3]),1.0f
+// );
+// break;
+// case "Kd":
+// currentMat.Diffuse = new Color (
+// float.Parse(parameters[1]),
+// float.Parse(parameters[2]),
+// float.Parse(parameters[3]),1.0f
+// );
+// break;
+// case "Ks":
+// currentMat.Specular = new Color (
+// float.Parse(parameters[1]),
+// float.Parse(parameters[2]),
+// float.Parse(parameters[3]),1.0f
+// );
+// break;
+// case "d":
+// case "Tr":
+// currentMat.Transparency = float.Parse(parameters[1]);
+// break;
+// case "map_Ka":
+// currentMat.AmbientMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// case "map_Kd":
+// currentMat.DiffuseMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// case "map_Ks":
+// currentMat.SpecularMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// case "map_Ns":
+// currentMat.SpecularHighlightMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// case "map_d":
+// currentMat.AlphaMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// case "map_bump":
+// case "bump":
+// currentMat.BumpMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// case "disp":
+// currentMat.DisplacementMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// case "decal":
+// currentMat.StencilDecalMap = new Texture(parameters[parameters.Length - 1]);
+// break;
+// }
+//
+// }
+//
+// if (currentMat != null)
+// Materials.Add(currentMat);
+//
+// return Materials;
+// }
+//
+
+ static char[] faceParamaterSplitter = new char[] { '/' };
+
+ }
+
+}
--- /dev/null
+/* SDL2# - C# Wrapper for SDL2
+ *
+ * Copyright (c) 2013-2016 Ethan Lee.
+ *
+ * This software is provided 'as-is', without any express or implied warranty.
+ * In no event will the authors be held liable for any damages arising from
+ * the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software in a
+ * product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
+ *
+ */
+
+using System;
+using System.Text;
+using System.Runtime.InteropServices;
+
+namespace SDL2
+{
+ internal unsafe class LPUtf8StrMarshaler : ICustomMarshaler
+ {
+ public const string LeaveAllocated = "LeaveAllocated";
+
+ private static ICustomMarshaler
+ _leaveAllocatedInstance = new LPUtf8StrMarshaler(true),
+ _defaultInstance = new LPUtf8StrMarshaler(false);
+
+ public static ICustomMarshaler GetInstance(string cookie)
+ {
+ switch (cookie)
+ {
+ case "LeaveAllocated":
+ return _leaveAllocatedInstance;
+ default:
+ return _defaultInstance;
+ }
+ }
+
+ private bool _leaveAllocated;
+
+ public LPUtf8StrMarshaler(bool leaveAllocated)
+ {
+ _leaveAllocated = leaveAllocated;
+ }
+
+ public object MarshalNativeToManaged(IntPtr pNativeData)
+ {
+ if (pNativeData == IntPtr.Zero)
+ return null;
+ var ptr = (byte*)pNativeData;
+ while (*ptr != 0)
+ {
+ ptr++;
+ }
+ var bytes = new byte[ptr - (byte*)pNativeData];
+ Marshal.Copy(pNativeData, bytes, 0, bytes.Length);
+ return Encoding.UTF8.GetString(bytes);
+ }
+
+ public IntPtr MarshalManagedToNative(object ManagedObj)
+ {
+ if (ManagedObj == null)
+ return IntPtr.Zero;
+ var str = ManagedObj as string;
+ if (str == null)
+ {
+ throw new ArgumentException("ManagedObj must be a string.", "ManagedObj");
+ }
+ var bytes = Encoding.UTF8.GetBytes(str);
+ var mem = SDL.SDL_malloc((IntPtr) (bytes.Length + 1));
+ Marshal.Copy(bytes, 0, mem, bytes.Length);
+ ((byte*)mem)[bytes.Length] = 0;
+ return mem;
+ }
+
+ public void CleanUpManagedData(object ManagedObj)
+ {
+ }
+
+ public void CleanUpNativeData(IntPtr pNativeData)
+ {
+ if (!_leaveAllocated)
+ {
+ SDL.SDL_free(pNativeData);
+ }
+ }
+
+ public int GetNativeDataSize ()
+ {
+ return -1;
+ }
+ }
+}
--- /dev/null
+#region License
+/* SDL2# - C# Wrapper for SDL2
+ *
+ * Copyright (c) 2013-2016 Ethan Lee.
+ *
+ * This software is provided 'as-is', without any express or implied warranty.
+ * In no event will the authors be held liable for any damages arising from
+ * the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software in a
+ * product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
+ *
+ */
+#endregion
+
+#region Using Statements
+using System;
+using System.Runtime.InteropServices;
+#endregion
+
+namespace SDL2
+{
+ /// <summary>
+ /// Entry point for all SDL-related (non-extension) types and methods
+ /// </summary>
+ public static class SDL
+ {
+ #region SDL2# Variables
+
+ /// <summary>
+ /// Used by DllImport to load the native library.
+ /// </summary>
+ private const string nativeLibName = "SDL2.dll";
+
+ #endregion
+
+ #region SDL_stdinc.h
+
+ public static uint SDL_FOURCC(byte A, byte B, byte C, byte D)
+ {
+ return (uint) (A | (B << 8) | (C << 16) | (D << 24));
+ }
+
+ public enum SDL_bool
+ {
+ SDL_FALSE = 0,
+ SDL_TRUE = 1
+ }
+
+ /* malloc/free are used by the marshaler! -flibit */
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr SDL_malloc(IntPtr size);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void SDL_free(IntPtr memblock);
+
+ #endregion
+
+ #region SDL_rwops.h
+
+ /* Note about SDL2# and Internal RWops:
+ * These functions are currently not supported for public use.
+ * They are only meant to be used internally in functions marked with
+ * the phrase "THIS IS AN RWops FUNCTION!"
+ */
+
+ /// <summary>
+ /// Use this function to create a new SDL_RWops structure for reading from and/or writing to a named file.
+ /// </summary>
+ /// <param name="file">a UTF-8 string representing the filename to open</param>
+ /// <param name="mode">an ASCII string representing the mode to be used for opening the file; see Remarks for details</param>
+ /// <returns>Returns a pointer to the SDL_RWops structure that is created, or NULL on failure; call SDL_GetError() for more information.</returns>
+ [DllImport(nativeLibName, EntryPoint = "SDL_RWFromFile", CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr INTERNAL_SDL_RWFromFile(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string file,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string mode
+ );
+
+ /* These are the public RWops functions. They should be used by
+ * functions marked with the phrase "THIS IS A PUBLIC RWops FUNCTION!"
+ */
+
+ /* IntPtr refers to an SDL_RWops */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_RWFromMem(byte[] mem, int size);
+
+ #endregion
+
+ #region SDL_main.h
+
+ /// <summary>
+ /// Use this function to circumvent failure of SDL_Init() when not using SDL_main() as an entry point.
+ /// </summary>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetMainReady();
+
+ #endregion
+
+ #region SDL.h
+
+ public const uint SDL_INIT_TIMER = 0x00000001;
+ public const uint SDL_INIT_AUDIO = 0x00000010;
+ public const uint SDL_INIT_VIDEO = 0x00000020;
+ public const uint SDL_INIT_JOYSTICK = 0x00000200;
+ public const uint SDL_INIT_HAPTIC = 0x00001000;
+ public const uint SDL_INIT_GAMECONTROLLER = 0x00002000;
+ public const uint SDL_INIT_NOPARACHUTE = 0x00100000;
+ public const uint SDL_INIT_EVERYTHING = (
+ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
+ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC |
+ SDL_INIT_GAMECONTROLLER
+ );
+
+ /// <summary>
+ /// Use this function to initialize the SDL library.
+ /// This must be called before using any other SDL function.
+ /// </summary>
+ /// <param name="flags">subsystem initialization flags; see Remarks for details</param>
+ /// <returns>Returns 0 on success or a negative error code on failure.
+ /// Call <see cref="SDL_GetError()"/> for more information.</returns>
+ /// <remarks>The Event Handling, File I/O, and Threading subsystems are initialized by default.
+ /// You must specifically initialize other subsystems if you use them in your application.</remarks>
+ /// <remarks>Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup signal handlers
+ /// for some commonly ignored fatal signals (like SIGSEGV). </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_Init(uint flags);
+
+ /// <summary>
+ /// Use this function to initialize specific SDL subsystems.
+ /// </summary>
+ /// <param name="flags">any of the flags used by SDL_Init(); see Remarks for details</param>
+ /// <returns>Returns 0 on success or a negative error code on failure.
+ /// Call <see cref="SDL_GetError()"/> for more information.</returns>
+ /// <remarks>After SDL has been initialized with <see cref="SDL_Init()"/> you may initialize
+ /// uninitialized subsystems with <see cref="SDL_InitSubSystem()"/>.</remarks>
+ /// <remarks>If you want to initialize subsystems separately you would call <see cref="SDL_Init(0)"/>
+ /// followed by <see cref="SDL_InitSubSystem()"/> with the desired subsystem flag. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_InitSubSystem(uint flags);
+
+ /// <summary>
+ /// Use this function to clean up all initialized subsystems.
+ /// You should call it upon all exit conditions.
+ /// </summary>
+ /// <remarks>You should call this function even if you have already shutdown each initialized
+ /// subsystem with <see cref="SDL_QuitSubSystem()"/>.</remarks>
+ /// <remarks>If you start a subsystem using a call to that subsystem's init function (for example
+ /// <see cref="SDL_VideoInit()"/>) instead of <see cref="SDL_Init()"/> or <see cref="SDL_InitSubSystem()"/>,
+ /// then you must use that subsystem's quit function (<see cref="SDL_VideoQuit()"/>) to shut it down
+ /// before calling <see cref="SDL_Quit()"/>.</remarks>
+ /// <remarks>You can use this function with atexit() to ensure that it is run when your application is
+ /// shutdown, but it is not wise to do this from a library or other dynamically loaded code. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_Quit();
+
+ /// <summary>
+ /// Use this function to shut down specific SDL subsystems.
+ /// </summary>
+ /// <param name="flags">any of the flags used by <see cref="SDL_Init()"/>; see Remarks for details</param>
+ /// <remarks>If you start a subsystem using a call to that subsystem's init function (for example
+ /// <see cref="SDL_VideoInit()"/>) instead of <see cref="SDL_Init()"/> or <see cref="SDL_InitSubSystem()"/>,
+ /// then you must use that subsystem's quit function (<see cref="SDL_VideoQuit()"/>) to shut it down
+ /// before calling <see cref="SDL_Quit()"/>.</remarks>
+ /// <remarks>You can use this function with atexit() to en
+ /// <remarks>You still need to call <see cref="SDL_Quit()"/> even if you close all open subsystems with SDL_QuitSubSystem(). </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_QuitSubSystem(uint flags);
+
+ /// <summary>
+ /// Use this function to return a mask of the specified subsystems which have previously been initialized.
+ /// </summary>
+ /// <param name="flags">any of the flags used by <see cref="SDL_Init()"/>; see Remarks for details</param>
+ /// <returns>If flags is 0 it returns a mask of all initialized subsystems, otherwise it returns the
+ /// initialization status of the specified subsystems. The return value does not include SDL_INIT_NOPARACHUTE.</returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_WasInit(uint flags);
+
+ #endregion
+
+ #region SDL_platform.h
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetPlatform();
+
+ #endregion
+
+ #region SDL_hints.h
+
+ public const string SDL_HINT_FRAMEBUFFER_ACCELERATION =
+ "SDL_FRAMEBUFFER_ACCELERATION";
+ public const string SDL_HINT_RENDER_DRIVER =
+ "SDL_RENDER_DRIVER";
+ public const string SDL_HINT_RENDER_OPENGL_SHADERS =
+ "SDL_RENDER_OPENGL_SHADERS";
+ public const string SDL_HINT_RENDER_DIRECT3D_THREADSAFE =
+ "SDL_RENDER_DIRECT3D_THREADSAFE";
+ public const string SDL_HINT_RENDER_VSYNC =
+ "SDL_RENDER_VSYNC";
+ public const string SDL_HINT_VIDEO_X11_XVIDMODE =
+ "SDL_VIDEO_X11_XVIDMODE";
+ public const string SDL_HINT_VIDEO_X11_XINERAMA =
+ "SDL_VIDEO_X11_XINERAMA";
+ public const string SDL_HINT_VIDEO_X11_XRANDR =
+ "SDL_VIDEO_X11_XRANDR";
+ public const string SDL_HINT_GRAB_KEYBOARD =
+ "SDL_GRAB_KEYBOARD";
+ public const string SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS =
+ "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS";
+ public const string SDL_HINT_IDLE_TIMER_DISABLED =
+ "SDL_IOS_IDLE_TIMER_DISABLED";
+ public const string SDL_HINT_ORIENTATIONS =
+ "SDL_IOS_ORIENTATIONS";
+ public const string SDL_HINT_XINPUT_ENABLED =
+ "SDL_XINPUT_ENABLED";
+ public const string SDL_HINT_GAMECONTROLLERCONFIG =
+ "SDL_GAMECONTROLLERCONFIG";
+ public const string SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS =
+ "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS";
+ public const string SDL_HINT_ALLOW_TOPMOST =
+ "SDL_ALLOW_TOPMOST";
+ public const string SDL_HINT_TIMER_RESOLUTION =
+ "SDL_TIMER_RESOLUTION";
+ public const string SDL_HINT_RENDER_SCALE_QUALITY =
+ "SDL_RENDER_SCALE_QUALITY";
+
+ /* Only available in SDL 2.0.1 or higher */
+ public const string SDL_HINT_VIDEO_HIGHDPI_DISABLED =
+ "SDL_VIDEO_HIGHDPI_DISABLED";
+
+ /* Only available in SDL 2.0.2 or higher */
+ public const string SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK =
+ "SDL_CTRL_CLICK_EMULATE_RIGHT_CLICK";
+ public const string SDL_HINT_VIDEO_WIN_D3DCOMPILER =
+ "SDL_VIDEO_WIN_D3DCOMPILER";
+ public const string SDL_HINT_MOUSE_RELATIVE_MODE_WARP =
+ "SDL_MOUSE_RELATIVE_MODE_WARP";
+ public const string SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT =
+ "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT";
+ public const string SDL_HINT_VIDEO_ALLOW_SCREENSAVER =
+ "SDL_VIDEO_ALLOW_SCREENSAVER";
+ public const string SDL_HINT_ACCELEROMETER_AS_JOYSTICK =
+ "SDL_ACCELEROMETER_AS_JOYSTICK";
+ public const string SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES =
+ "SDL_VIDEO_MAC_FULLSCREEN_SPACES";
+
+ /* Only available in SDL 2.0.4 or higher */
+ public const string SDL_HINT_NO_SIGNAL_HANDLERS =
+ "SDL_NO_SIGNAL_HANDLERS";
+ public const string SDL_HINT_IME_INTERNAL_EDITING =
+ "SDL_IME_INTERNAL_EDITING";
+ public const string SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH =
+ "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH";
+ public const string SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT =
+ "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT";
+ public const string SDL_HINT_THREAD_STACK_SIZE =
+ "SDL_THREAD_STACK_SIZE";
+ public const string SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN =
+ "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN";
+ public const string SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP =
+ "SDL_WINDOWS_ENABLE_MESSAGELOOP";
+ public const string SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 =
+ "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4";
+ public const string SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING =
+ "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING";
+ public const string SDL_HINT_MAC_BACKGROUND_APP =
+ "SDL_MAC_BACKGROUND_APP";
+ public const string SDL_HINT_VIDEO_X11_NET_WM_PING =
+ "SDL_VIDEO_X11_NET_WM_PING";
+ public const string SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION =
+ "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION";
+ public const string SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION =
+ "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION";
+
+ public enum SDL_HintPriority
+ {
+ SDL_HINT_DEFAULT,
+ SDL_HINT_NORMAL,
+ SDL_HINT_OVERRIDE
+ }
+
+ /// <summary>
+ /// Use this function to clear all hints.
+ /// </summary>
+ /// <remarks>This function is automatically called during <see cref="SDL_Quit()"/>. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_ClearHints();
+
+ /// <summary>
+ /// Use this function to get the value of a hint.
+ /// </summary>
+ /// <param name="name">the hint to query; see the list of hints on
+ /// <a href="http://wiki.libsdl.org/moin.cgi/CategoryHints#Hints">CategoryHints</a> for details</param>
+ /// <returns>Returns the string value of a hint or NULL if the hint isn't set.</returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetHint(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string name
+ );
+
+ /// <summary>
+ /// Use this function to set a hint with normal priority.
+ /// </summary>
+ /// <param name="name">the hint to query; see the list of hints on
+ /// <a href="http://wiki.libsdl.org/moin.cgi/CategoryHints#Hints">CategoryHints</a> for details</param>
+ /// <param name="value">the value of the hint variable</param>
+ /// <returns>Returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.</returns>
+ /// <remarks>Hints will not be set if there is an existing override hint or environment
+ /// variable that takes precedence. You can use <see cref="SDL_SetHintWithPriority()"/> to set the hint with
+ /// override priority instead.</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_SetHint(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string name,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string value
+ );
+
+ /// <summary>
+ /// Use this function to set a hint with a specific priority.
+ /// </summary>
+ /// <param name="name">the hint to query; see the list of hints on
+ /// <a href="http://wiki.libsdl.org/moin.cgi/CategoryHints#Hints">CategoryHints</a> for details</param>
+ /// <param name="value">the value of the hint variable</param>
+ /// <param name="priority">the <see cref="SDL_HintPriority"/> level for the hint</param>
+ /// <returns>Returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.</returns>
+ /// <remarks>The priority controls the behavior when setting a hint that already has a value.
+ /// Hints will replace existing hints of their priority and lower. Environment variables are
+ /// considered to have override priority. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_SetHintWithPriority(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string name,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string value,
+ SDL_HintPriority priority
+ );
+
+ #endregion
+
+ #region SDL_error.h
+
+ /// <summary>
+ /// Use this function to clear any previous error message.
+ /// </summary>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_ClearError();
+
+ /// <summary>
+ /// Use this function to retrieve a message about the last error that occurred.
+ /// </summary>
+ /// <returns>Returns a message with information about the specific error that occurred,
+ /// or an empty string if there hasn't been an error since the last call to <see cref="SDL_ClearError()"/>.
+ /// Without calling <see cref="SDL_ClearError()"/>, the message is only applicable when an SDL function
+ /// has signaled an error. You must check the return values of SDL function calls to determine
+ /// when to appropriately call <see cref="SDL_GetError()"/>.
+ /// This string is statically allocated and must not be freed by the application.</returns>
+ /// <remarks>It is possible for multiple errors to occur before calling SDL_GetError(). Only the last error is returned. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetError();
+
+ /// <summary>
+ /// Use this function to set the SDL error string.
+ /// </summary>
+ /// <param name="fmt">a printf() style message format string </param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>Calling this function will replace any previous error message that was set.</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetError(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ #endregion
+
+ #region SDL_log.h
+
+ /* Begin nameless enum SDL_LOG_CATEGORY */
+ public const int SDL_LOG_CATEGORY_APPLICATION = 0;
+ public const int SDL_LOG_CATEGORY_ERROR = 1;
+ public const int SDL_LOG_CATEGORY_ASSERT = 2;
+ public const int SDL_LOG_CATEGORY_SYSTEM = 3;
+ public const int SDL_LOG_CATEGORY_AUDIO = 4;
+ public const int SDL_LOG_CATEGORY_VIDEO = 5;
+ public const int SDL_LOG_CATEGORY_RENDER = 6;
+ public const int SDL_LOG_CATEGORY_INPUT = 7;
+ public const int SDL_LOG_CATEGORY_TEST = 8;
+
+ /* Reserved for future SDL library use */
+ public const int SDL_LOG_CATEGORY_RESERVED1 = 9;
+ public const int SDL_LOG_CATEGORY_RESERVED2 = 10;
+ public const int SDL_LOG_CATEGORY_RESERVED3 = 11;
+ public const int SDL_LOG_CATEGORY_RESERVED4 = 12;
+ public const int SDL_LOG_CATEGORY_RESERVED5 = 13;
+ public const int SDL_LOG_CATEGORY_RESERVED6 = 14;
+ public const int SDL_LOG_CATEGORY_RESERVED7 = 15;
+ public const int SDL_LOG_CATEGORY_RESERVED8 = 16;
+ public const int SDL_LOG_CATEGORY_RESERVED9 = 17;
+ public const int SDL_LOG_CATEGORY_RESERVED10 = 18;
+
+ /* Beyond this point is reserved for application use, e.g.
+ enum {
+ LOG_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
+ LOG_CATEGORY_AWESOME2,
+ LOG_CATEGORY_AWESOME3,
+ ...
+ };
+ */
+ public const int SDL_LOG_CATEGORY_CUSTOM = 19;
+ /* End nameless enum SDL_LOG_CATEGORY */
+
+ /// <summary>
+ /// An enumeration of the predefined log priorities.
+ /// </summary>
+ public enum SDL_LogPriority
+ {
+ SDL_LOG_PRIORITY_VERBOSE = 1,
+ SDL_LOG_PRIORITY_DEBUG,
+ SDL_LOG_PRIORITY_INFO,
+ SDL_LOG_PRIORITY_WARN,
+ SDL_LOG_PRIORITY_ERROR,
+ SDL_LOG_PRIORITY_CRITICAL,
+ SDL_NUM_LOG_PRIORITIES
+ }
+
+ /// <summary>
+ /// Used as a callback for <see cref="SDL_LogGetOutputFunction()"/> and <see cref="SDL_LogSetOutputFunction()"/>
+ /// </summary>
+ /// <param name="userdata">what was passed as userdata to <see cref="SDL_LogSetOutputFunction()"/></param>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="priority">the priority of the message; see Remarks for details</param>
+ /// <param name="message">the message being output</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ /// <remarks>The priority can be one of SDL_LOG_PRIORITY*</remarks>
+ [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
+ public delegate void SDL_LogOutputFunction(
+ IntPtr userdata, // void*
+ int category,
+ SDL_LogPriority priority,
+ IntPtr message // const char*
+ );
+
+ /// <summary>
+ /// Use this function to log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
+ /// </summary>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_Log(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with SDL_LOG_PRIORITY_VERBOSE.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogVerbose(
+ int category,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with SDL_LOG_PRIORITY_DEBUG.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogDebug(
+ int category,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with SDL_LOG_PRIORITY_INFO.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogInfo(
+ int category,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with SDL_LOG_PRIORITY_WARN.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogWarn(
+ int category,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with SDL_LOG_PRIORITY_ERROR.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogError(
+ int category,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with SDL_LOG_PRIORITY_CRITICAL.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogCritical(
+ int category,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with the specified category and priority.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="priority">the priority of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ /// <remarks>The priority can be one of SDL_LOG_PRIORITY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogMessage(
+ int category,
+ SDL_LogPriority priority,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to log a message with the specified category and priority.
+ /// This version of <see cref="SDL_LogMessage"/> uses a stdarg variadic argument list.
+ /// </summary>
+ /// <param name="category">the category of the message; see Remarks for details</param>
+ /// <param name="priority">the priority of the message; see Remarks for details</param>
+ /// <param name="fmt">a printf() style message format string</param>
+ /// <param name="...">additional parameters matching % tokens in the fmt string, if any</param>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogMessageV(
+ int category,
+ SDL_LogPriority priority,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string fmt,
+ __arglist
+ );
+
+ /// <summary>
+ /// Use this function to get the priority of a particular log category.
+ /// </summary>
+ /// <param name="category">the category to query; see Remarks for details</param>
+ /// <returns>Returns the <see cref="SDL_LogPriority"/> for the requested category; see Remarks for details. </returns>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ /// <remarks>The returned priority will be one of SDL_LOG_PRIORITY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_LogPriority SDL_LogGetPriority(
+ int category
+ );
+
+ /// <summary>
+ /// Use this function to set the priority of a particular log category.
+ /// </summary>
+ /// <param name="category">the category to query; see Remarks for details</param>
+ /// <param name="priority">the <see cref="SDL_LogPriority"/> of the message; see Remarks for details</param>
+ /// <remarks>The category can be one of SDL_LOG_CATEGORY*</remarks>
+ /// <remarks>The priority can be one of SDL_LOG_PRIORITY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogSetPriority(
+ int category,
+ SDL_LogPriority priority
+ );
+
+ /// <summary>
+ /// Use this function to set the priority of all log categories.
+ /// </summary>
+ /// <param name="priority">the <see cref="SDL_LogPriority"/> of the message; see Remarks for details</param>
+ /// <remarks>The priority can be one of SDL_LOG_PRIORITY*</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogSetAllPriority(
+ SDL_LogPriority priority
+ );
+
+ /// <summary>
+ /// Use this function to reset all priorities to default.
+ /// </summary>
+ /// <remarks>This is called in <see cref="SDL_Quit()"/>. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogResetPriorities();
+
+ /// <summary>
+ /// Use this function to get the current log output function.
+ /// </summary>
+ /// <param name="callback">a pointer filled in with the current log callback; see Remarks for details</param>
+ /// <param name="userdata">a pointer filled in with the pointer that is passed to callback (refers to void*)</param>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogGetOutputFunction(
+ out SDL_LogOutputFunction callback,
+ out IntPtr userdata
+ );
+
+ /* userdata refers to a void* */
+ /// <summary>
+ /// Use this function to replace the default log output function with one of your own.
+ /// </summary>
+ /// <param name="callback">the function to call instead of the default; see Remarks for details</param>
+ /// <param name="userdata">a pointer that is passed to callback (refers to void*)</param>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LogSetOutputFunction(
+ SDL_LogOutputFunction callback,
+ IntPtr userdata
+ );
+
+ #endregion
+
+ #region SDL_messagebox.h
+
+ [Flags]
+ public enum SDL_MessageBoxFlags : uint
+ {
+ SDL_MESSAGEBOX_ERROR = 0x00000010,
+ SDL_MESSAGEBOX_WARNING = 0x00000020,
+ SDL_MESSAGEBOX_INFORMATION = 0x00000040
+ }
+
+ [Flags]
+ public enum SDL_MessageBoxButtonFlags : uint
+ {
+ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,
+ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ private struct INTERNAL_SDL_MessageBoxButtonData
+ {
+ public SDL_MessageBoxButtonFlags flags;
+ public int buttonid;
+ public IntPtr text; /* The UTF-8 button text */
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MessageBoxButtonData
+ {
+ public SDL_MessageBoxButtonFlags flags;
+ public int buttonid;
+ public string text; /* The UTF-8 button text */
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MessageBoxColor
+ {
+ public byte r, g, b;
+ }
+
+ public enum SDL_MessageBoxColorType
+ {
+ SDL_MESSAGEBOX_COLOR_BACKGROUND,
+ SDL_MESSAGEBOX_COLOR_TEXT,
+ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
+ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
+ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
+ SDL_MESSAGEBOX_COLOR_MAX
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MessageBoxColorScheme
+ {
+ [MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = (int)SDL_MessageBoxColorType.SDL_MESSAGEBOX_COLOR_MAX)]
+ public SDL_MessageBoxColor[] colors;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ private struct INTERNAL_SDL_MessageBoxData
+ {
+ public SDL_MessageBoxFlags flags;
+ public IntPtr window; /* Parent window, can be NULL */
+ public IntPtr title; /* UTF-8 title */
+ public IntPtr message; /* UTF-8 message text */
+ public int numbuttons;
+ public IntPtr buttons;
+ public IntPtr colorScheme; /* Can be NULL to use system settings */
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MessageBoxData
+ {
+ public SDL_MessageBoxFlags flags;
+ public IntPtr window; /* Parent window, can be NULL */
+ public string title; /* UTF-8 title */
+ public string message; /* UTF-8 message text */
+ public int numbuttons;
+ public SDL_MessageBoxButtonData[] buttons;
+ public SDL_MessageBoxColorScheme? colorScheme; /* Can be NULL to use system settings */
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="messageboxdata"></param>
+ /// <param name="buttonid"></param>
+ /// <returns></returns>
+ [DllImport(nativeLibName, EntryPoint = "SDL_ShowMessageBox", CallingConvention = CallingConvention.Cdecl)]
+ private static extern int INTERNAL_SDL_ShowMessageBox([In()] ref INTERNAL_SDL_MessageBoxData messageboxdata, out int buttonid);
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="messageboxdata"></param>
+ /// <param name="buttonid"></param>
+ /// <returns></returns>
+ public static unsafe int SDL_ShowMessageBox([In()] ref SDL_MessageBoxData messageboxdata, out int buttonid)
+ {
+ var utf8 = LPUtf8StrMarshaler.GetInstance(null);
+
+ var data = new INTERNAL_SDL_MessageBoxData()
+ {
+ flags = messageboxdata.flags,
+ window = messageboxdata.window,
+ title = utf8.MarshalManagedToNative(messageboxdata.title),
+ message = utf8.MarshalManagedToNative(messageboxdata.message),
+ numbuttons = messageboxdata.numbuttons,
+ };
+
+ var buttons = new INTERNAL_SDL_MessageBoxButtonData[messageboxdata.numbuttons];
+ for (int i = 0; i < messageboxdata.numbuttons; i++)
+ {
+ buttons[i] = new INTERNAL_SDL_MessageBoxButtonData()
+ {
+ flags = messageboxdata.buttons[i].flags,
+ buttonid = messageboxdata.buttons[i].buttonid,
+ text = utf8.MarshalManagedToNative(messageboxdata.buttons[i].text),
+ };
+ }
+
+ if (messageboxdata.colorScheme != null)
+ {
+ data.colorScheme = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(SDL_MessageBoxColorScheme)));
+ Marshal.StructureToPtr(messageboxdata.colorScheme.Value, data.colorScheme, false);
+ }
+
+ int result;
+ fixed (INTERNAL_SDL_MessageBoxButtonData* buttonsPtr = &buttons[0])
+ {
+ data.buttons = (IntPtr)buttonsPtr;
+ result = INTERNAL_SDL_ShowMessageBox(ref data, out buttonid);
+ }
+
+ Marshal.FreeHGlobal(data.colorScheme);
+ for (int i = 0; i < messageboxdata.numbuttons; i++)
+ {
+ utf8.CleanUpNativeData(buttons[i].text);
+ }
+ utf8.CleanUpNativeData(data.message);
+ utf8.CleanUpNativeData(data.title);
+
+ return result;
+ }
+
+ /// <summary>
+ /// Use this function to display a simple message box.
+ /// </summary>
+ /// <param name="flags">An <see cref="SDL_MessageBoxFlag"/>; see Remarks for details;</param>
+ /// <param name="title">UTF-8 title text</param>
+ /// <param name="message">UTF-8 message text</param>
+ /// <param name="window">the parent window, or NULL for no parent (refers to a <see cref="SDL_Window"/></param>
+ /// <returns>0 on success or a negative error code on failure; call SDL_GetError() for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_ShowSimpleMessageBox(
+ SDL_MessageBoxFlags flags,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string title,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string message,
+ IntPtr window
+ );
+
+ #endregion
+
+ #region SDL_version.h, SDL_revision.h
+
+ /* Similar to the headers, this is the version we're expecting to be
+ * running with. You will likely want to check this somewhere in your
+ * program!
+ */
+ public const int SDL_MAJOR_VERSION = 2;
+ public const int SDL_MINOR_VERSION = 0;
+ public const int SDL_PATCHLEVEL = 4;
+
+ public static readonly int SDL_COMPILEDVERSION = SDL_VERSIONNUM(
+ SDL_MAJOR_VERSION,
+ SDL_MINOR_VERSION,
+ SDL_PATCHLEVEL
+ );
+
+ /// <summary>
+ /// A structure that contains information about the version of SDL in use.
+ /// </summary>
+ /// <remarks>Represents the library's version as three levels: </remarks>
+ /// <remarks>major revision (increments with massive changes, additions, and enhancements) </remarks>
+ /// <remarks>minor revision (increments with backwards-compatible changes to the major revision), and </remarks>
+ /// <remarks>patchlevel (increments with fixes to the minor revision)</remarks>
+ /// <remarks><see cref="SDL_VERSION"/> can be used to populate this structure with information</remarks>
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_version
+ {
+ public byte major;
+ public byte minor;
+ public byte patch;
+ }
+
+ /// <summary>
+ /// Use this macro to determine the SDL version your program was compiled against.
+ /// </summary>
+ /// <param name="x">an <see cref="SDL_version"/> structure to initialize</param>
+ public static void SDL_VERSION(out SDL_version x)
+ {
+ x.major = SDL_MAJOR_VERSION;
+ x.minor = SDL_MINOR_VERSION;
+ x.patch = SDL_PATCHLEVEL;
+ }
+
+ /// <summary>
+ /// Use this macro to convert separate version components into a single numeric value.
+ /// </summary>
+ /// <param name="X">major version; reported in thousands place</param>
+ /// <param name="Y">minor version; reported in hundreds place</param>
+ /// <param name="Z">update version (patchlevel); reported in tens and ones places</param>
+ /// <returns></returns>
+ /// <remarks>This assumes that there will never be more than 100 patchlevels.</remarks>
+ /// <remarks>Example: SDL_VERSIONNUM(1,2,3) -> (1203)</remarks>
+ public static int SDL_VERSIONNUM(int X, int Y, int Z)
+ {
+ return (X * 1000) + (Y * 100) + Z;
+ }
+
+ /// <summary>
+ /// Use this macro to determine whether the SDL version compiled against is at least as new as the specified version.
+ /// </summary>
+ /// <param name="X">major version</param>
+ /// <param name="Y">minor version</param>
+ /// <param name="Z">update version (patchlevel)</param>
+ /// <returns>This macro will evaluate to true if compiled with SDL version at least X.Y.Z. </returns>
+ public static bool SDL_VERSION_ATLEAST(int X, int Y, int Z)
+ {
+ return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
+ }
+
+ /// <summary>
+ /// Use this function to get the version of SDL that is linked against your program.
+ /// </summary>
+ /// <param name="ver">the <see cref="SDL_version"/> structure that contains the version information</param>
+ /// <remarks>This function may be called safely at any time, even before SDL_Init(). </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetVersion(out SDL_version ver);
+
+ /// <summary>
+ /// Use this function to get the code revision of SDL that is linked against your program.
+ /// </summary>
+ /// <returns>Returns an arbitrary string, uniquely identifying the exact revision
+ /// of the SDL library in use. </returns>
+ /// <remarks>The revision is a string including sequential revision number that is
+ /// incremented with each commit, and a hash of the last code change.</remarks>
+ /// <remarks>Example: hg-5344:94189aa89b54</remarks>
+ /// <remarks>This value is the revision of the code you are linked with and may be
+ /// different from the code you are compiling with, which is found in the constant SDL_REVISION.</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetRevision();
+
+ /// <summary>
+ /// Use this function to get the revision number of SDL that is linked against your program.
+ /// </summary>
+ /// <returns>Returns a number uniquely identifying the exact revision of the SDL library in use.</returns>
+ /// <remarks>This is an incrementing number based on commits to hg.libsdl.org.</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetRevisionNumber();
+
+ #endregion
+
+ #region SDL_video.h
+
+ /* Actually, this is from SDL_blendmode.h */
+ /// <summary>
+ /// An enumeration of blend modes used in SDL_RenderCopy() and drawing operations.
+ /// </summary>
+ [Flags]
+ public enum SDL_BlendMode
+ {
+ SDL_BLENDMODE_NONE = 0x00000000,
+ SDL_BLENDMODE_BLEND = 0x00000001,
+ SDL_BLENDMODE_ADD = 0x00000002,
+ SDL_BLENDMODE_MOD = 0x00000004
+ }
+
+ /// <summary>
+ /// An enumeration of OpenGL configuration attributes.
+ /// </summary>
+ public enum SDL_GLattr
+ {
+ SDL_GL_RED_SIZE,
+ SDL_GL_GREEN_SIZE,
+ SDL_GL_BLUE_SIZE,
+ SDL_GL_ALPHA_SIZE,
+ SDL_GL_BUFFER_SIZE,
+ SDL_GL_DOUBLEBUFFER,
+ SDL_GL_DEPTH_SIZE,
+ SDL_GL_STENCIL_SIZE,
+ SDL_GL_ACCUM_RED_SIZE,
+ SDL_GL_ACCUM_GREEN_SIZE,
+ SDL_GL_ACCUM_BLUE_SIZE,
+ SDL_GL_ACCUM_ALPHA_SIZE,
+ SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES,
+ SDL_GL_ACCELERATED_VISUAL,
+ SDL_GL_RETAINED_BACKING,
+ SDL_GL_CONTEXT_MAJOR_VERSION,
+ SDL_GL_CONTEXT_MINOR_VERSION,
+ SDL_GL_CONTEXT_EGL,
+ SDL_GL_CONTEXT_FLAGS,
+ SDL_GL_CONTEXT_PROFILE_MASK,
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR
+ }
+
+ /// <summary>
+ /// An enumeration of OpenGL profiles.
+ /// </summary>
+ [Flags]
+ public enum SDL_GLprofile
+ {
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004
+ }
+
+ /// <summary>
+ /// This enumeration is used in conjunction with SDL_GL_SetAttribute
+ /// and SDL_GL_CONTEXT_FLAGS. Multiple flags can be OR'd together.
+ /// </summary>
+ [Flags]
+ public enum SDL_GLcontext
+ {
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
+ }
+
+ /// <summary>
+ /// An enumeration of window events.
+ /// </summary>
+ public enum SDL_WindowEventID : byte
+ {
+ SDL_WINDOWEVENT_NONE,
+ SDL_WINDOWEVENT_SHOWN,
+ SDL_WINDOWEVENT_HIDDEN,
+ SDL_WINDOWEVENT_EXPOSED,
+ SDL_WINDOWEVENT_MOVED,
+ SDL_WINDOWEVENT_RESIZED,
+ SDL_WINDOWEVENT_SIZE_CHANGED,
+ SDL_WINDOWEVENT_MINIMIZED,
+ SDL_WINDOWEVENT_MAXIMIZED,
+ SDL_WINDOWEVENT_RESTORED,
+ SDL_WINDOWEVENT_ENTER,
+ SDL_WINDOWEVENT_LEAVE,
+ SDL_WINDOWEVENT_FOCUS_GAINED,
+ SDL_WINDOWEVENT_FOCUS_LOST,
+ SDL_WINDOWEVENT_CLOSE,
+ }
+
+ /// <summary>
+ /// An enumeration of window states.
+ /// </summary>
+ [Flags]
+ public enum SDL_WindowFlags : uint
+ {
+ SDL_WINDOW_FULLSCREEN = 0x00000001,
+ SDL_WINDOW_OPENGL = 0x00000002,
+ SDL_WINDOW_SHOWN = 0x00000004,
+ SDL_WINDOW_HIDDEN = 0x00000008,
+ SDL_WINDOW_BORDERLESS = 0x00000010,
+ SDL_WINDOW_RESIZABLE = 0x00000020,
+ SDL_WINDOW_MINIMIZED = 0x00000040,
+ SDL_WINDOW_MAXIMIZED = 0x00000080,
+ SDL_WINDOW_INPUT_GRABBED = 0x00000100,
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200,
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400,
+ SDL_WINDOW_FULLSCREEN_DESKTOP =
+ (SDL_WINDOW_FULLSCREEN | 0x00001000),
+ SDL_WINDOW_FOREIGN = 0x00000800,
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /* Only available in 2.0.1 */
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /* Only available in 2.0.4 */
+ }
+
+ /// <summary>
+ /// Possible return values from the SDL_HitTest callback.
+ /// This is only available in 2.0.4.
+ /// </summary>
+ public enum SDL_HitTestResult
+ {
+ SDL_HITTEST_NORMAL, /* Region is normal. No special properties. */
+ SDL_HITTEST_DRAGGABLE, /* Region can drag entire window. */
+ SDL_HITTEST_RESIZE_TOPLEFT,
+ SDL_HITTEST_RESIZE_TOP,
+ SDL_HITTEST_RESIZE_TOPRIGHT,
+ SDL_HITTEST_RESIZE_RIGHT,
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT,
+ SDL_HITTEST_RESIZE_BOTTOM,
+ SDL_HITTEST_RESIZE_BOTTOMLEFT,
+ SDL_HITTEST_RESIZE_LEFT
+ }
+
+ public const int SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000;
+ public const int SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000;
+ public const int SDL_WINDOWPOS_UNDEFINED = 0x1FFF0000;
+ public const int SDL_WINDOWPOS_CENTERED = 0x2FFF0000;
+
+ public static int SDL_WINDOWPOS_UNDEFINED_DISPLAY(int X)
+ {
+ return (SDL_WINDOWPOS_UNDEFINED_MASK | X);
+ }
+
+ public static bool SDL_WINDOWPOS_ISUNDEFINED(int X)
+ {
+ return (X & 0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK;
+ }
+
+ public static int SDL_WINDOWPOS_CENTERED_DISPLAY(int X)
+ {
+ return (SDL_WINDOWPOS_CENTERED_MASK | X);
+ }
+
+ public static bool SDL_WINDOWPOS_ISCENTERED(int X)
+ {
+ return (X & 0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK;
+ }
+
+ /// <summary>
+ /// A structure that describes a display mode.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_DisplayMode
+ {
+ public uint format;
+ public int w;
+ public int h;
+ public int refresh_rate;
+ public IntPtr driverdata; // void*
+ }
+
+ /* win refers to an SDL_Window*, area to a cosnt SDL_Point*, data to a void* */
+ /* Only available in 2.0.4 */
+ public delegate SDL_HitTestResult SDL_HitTest(IntPtr win, IntPtr area, IntPtr data);
+
+ /// <summary>
+ /// Use this function to create a window with the specified position, dimensions, and flags.
+ /// </summary>
+ /// <param name="title">the title of the window, in UTF-8 encoding</param>
+ /// <param name="x">the x position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED</param>
+ /// <param name="y">the y position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED</param>
+ /// <param name="w">the width of the window</param>
+ /// <param name="h">the height of the window</param>
+ /// <param name="flags">0, or one or more <see cref="SDL_WindowFlags"/> OR'd together;
+ /// see Remarks for details</param>
+ /// <returns>Returns the window that was created or NULL on failure; call <see cref="SDL_GetError()"/>
+ /// for more information. (refers to an <see cref="SDL_Window"/>)</returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateWindow(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string title,
+ int x,
+ int y,
+ int w,
+ int h,
+ SDL_WindowFlags flags
+ );
+
+ /// <summary>
+ /// Use this function to create a window and default renderer.
+ /// </summary>
+ /// <param name="width">The width of the window</param>
+ /// <param name="height">The height of the window</param>
+ /// <param name="window_flags">The flags used to create the window (see <see cref="SDL_CreateWindow()"/>)</param>
+ /// <param name="window">A pointer filled with the window, or NULL on error (<see cref="SDL_Window*"/>)</param>
+ /// <param name="renderer">A pointer filled with the renderer, or NULL on error <see cref="(SDL_Renderer*)"/></param>
+ /// <returns>Returns 0 on success, or -1 on error; call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_CreateWindowAndRenderer(
+ int width,
+ int height,
+ SDL_WindowFlags window_flags,
+ out IntPtr window,
+ out IntPtr renderer
+ );
+
+ /// <summary>
+ /// Use this function to create an SDL window from an existing native window.
+ /// </summary>
+ /// <param name="data">a pointer to driver-dependent window creation data, typically your native window cast to a void*</param>
+ /// <returns>Returns the window (<see cref="SDL_Window"/>) that was created or NULL on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateWindowFrom(IntPtr data);
+
+ /// <summary>
+ /// Use this function to destroy a window.
+ /// </summary>
+ /// <param name="window">the window to destroy (<see cref="SDL_Window"/>)</param>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_DestroyWindow(IntPtr window);
+
+ /// <summary>
+ /// Use this function to prevent the screen from being blanked by a screen saver.
+ /// </summary>
+ /// <remarks>If you disable the screensaver, it is automatically re-enabled when SDL quits. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_DisableScreenSaver();
+
+ /// <summary>
+ /// Use this function to allow the screen to be blanked by a screen saver.
+ /// </summary>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_EnableScreenSaver();
+
+ /* IntPtr refers to an SDL_DisplayMode. Just use closest. */
+ /// <summary>
+ /// Use this function to get the closest match to the requested display mode.
+ /// </summary>
+ /// <param name="displayIndex">the index of the display to query</param>
+ /// <param name="mode">an <see cref="SDL_DisplayMode"/> structure containing the desired display mode </param>
+ /// <param name="closest">an <see cref="SDL_DisplayMode"/> structure filled in with
+ /// the closest match of the available display modes </param>
+ /// <returns>Returns the passed in value closest or NULL if no matching video mode was available;
+ /// (refers to a <see cref="SDL_DisplayMode"/>)
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ /// <remarks>The available display modes are scanned and closest is filled in with the closest mode
+ /// matching the requested mode and returned. The mode format and refresh rate default to the desktop
+ /// mode if they are set to 0. The modes are scanned with size being first priority, format being
+ /// second priority, and finally checking the refresh rate. If all the available modes are too small,
+ /// then NULL is returned. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetClosestDisplayMode(
+ int displayIndex,
+ ref SDL_DisplayMode mode,
+ out SDL_DisplayMode closest
+ );
+
+ /// <summary>
+ /// Use this function to get information about the current display mode.
+ /// </summary>
+ /// <param name="displayIndex">the index of the display to query</param>
+ /// <param name="mode">an <see cref="SDL_DisplayMode"/> structure filled in with the current display mode</param>
+ /// <returns>Returns 0 on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ /// <remarks>There's a difference between this function and <see cref="SDL_GetDesktopDisplayMode"/> when SDL
+ /// runs fullscreen and has changed the resolution. In that case this function will return the
+ /// current display mode, and not the previous native display mode. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetCurrentDisplayMode(
+ int displayIndex,
+ out SDL_DisplayMode mode
+ );
+
+ /// <summary>
+ /// Use this function to return the name of the currently initialized video driver.
+ /// </summary>
+ /// <returns>Returns the name of the current video driver or NULL if no driver has been initialized. </returns>
+ /// <remarks>There's a difference between this function and <see cref="SDL_GetCurrentDisplayMode"/> when SDL
+ /// runs fullscreen and has changed the resolution. In that case this function will return the
+ /// previous native display mode, and not the current display mode. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetCurrentVideoDriver();
+
+ /// <summary>
+ /// Use this function to get information about the desktop display mode.
+ /// </summary>
+ /// <param name="displayIndex">the index of the display to query</param>
+ /// <param name="mode">an <see cref="SDL_DisplayMode"/> structure filled in with the current display mode</param>
+ /// <returns>Returns 0 on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ /// <remarks>There's a difference between this function and <see cref="SDL_GetCurrentDisplayMode"/> when SDL
+ /// runs fullscreen and has changed the resolution. In that case this function will return the
+ /// previous native display mode, and not the current display mode. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetDesktopDisplayMode(
+ int displayIndex,
+ out SDL_DisplayMode mode
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetDisplayName(int index);
+
+ /// <summary>
+ /// Use this function to get the desktop area represented by a display, with the primary display located at 0,0.
+ /// </summary>
+ /// <param name="displayIndex">the index of the display to query</param>
+ /// <param name="rect">the <see cref="SDL_Rect"/> structure filled in with the display bounds</param>
+ /// <returns>Returns 0 on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetDisplayBounds(
+ int displayIndex,
+ out SDL_Rect rect
+ );
+
+ /* This function is only available in 2.0.4 or higher */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetDisplayDPI(
+ int displayIndex,
+ out float ddpi,
+ out float hdpi,
+ out float vdpi
+ );
+
+ /// <summary>
+ /// Use this function to get information about a specific display mode.
+ /// </summary>
+ /// <param name="displayIndex">the index of the display to query</param>
+ /// <param name="modeIndex">the index of the display mode to query</param>
+ /// <param name="mode">an <see cref="SDL_DisplayMode"/> structure filled in with the mode at modeIndex</param>
+ /// <returns>Returns 0 on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ /// <remarks>The display modes are sorted in this priority:
+ /// <remarks>bits per pixel -> more colors to fewer colors</remarks>
+ /// <remarks>width -> largest to smallest</remarks>
+ /// <remarks>height -> largest to smallest</remarks>
+ /// <remarks>refresh rate -> highest to lowest</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetDisplayMode(
+ int displayIndex,
+ int modeIndex,
+ out SDL_DisplayMode mode
+ );
+
+ /// <summary>
+ /// Use this function to return the number of available display modes.
+ /// </summary>
+ /// <param name="displayIndex">the index of the display to query</param>
+ /// <returns>Returns a number >= 1 on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumDisplayModes(
+ int displayIndex
+ );
+
+ /// <summary>
+ /// Use this function to return the number of available video displays.
+ /// </summary>
+ /// <returns>Returns a number >= 1 or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumVideoDisplays();
+
+ /// <summary>
+ /// Use this function to get the number of video drivers compiled into SDL.
+ /// </summary>
+ /// <returns>Returns a number >= 1 on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumVideoDrivers();
+
+ /// <summary>
+ /// Use this function to get the name of a built in video driver.
+ /// </summary>
+ /// <param name="index">the index of a video driver</param>
+ /// <returns>Returns the name of the video driver with the given index. </returns>
+ /// <remarks>The video drivers are presented in the order in which they are normally checked during initialization. </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetVideoDriver(
+ int index
+ );
+
+ /// <summary>
+ /// Use this function to get the brightness (gamma correction) for a window.
+ /// </summary>
+ /// <param name="window">the window to query (<see cref="SDL_Window"/>)</param>
+ /// <returns>Returns the brightness for the window where 0.0 is completely dark and 1.0 is normal brightness. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float SDL_GetWindowBrightness(
+ IntPtr window
+ );
+
+ /// <summary>
+ /// Use this function to retrieve the data pointer associated with a window.
+ /// </summary>
+ /// <param name="window">the window to query (<see cref="SDL_Window"/>)</param>
+ /// <param name="name">the name of the pointer</param>
+ /// <returns>Returns the value associated with name. (void*)</returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetWindowData(
+ IntPtr window,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string name
+ );
+
+ /// <summary>
+ /// Use this function to get the index of the display associated with a window.
+ /// </summary>
+ /// <param name="window">the window to query (<see cref="SDL_Window"/>)</param>
+ /// <returns>Returns the index of the display containing the center of the window
+ /// on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetWindowDisplayIndex(
+ IntPtr window
+ );
+
+ /// <summary>
+ /// Use this function to fill in information about the display mode to use when a window is visible at fullscreen.
+ /// </summary>
+ /// <param name="window">the window to query (<see cref="SDL_Window"/>)</param>
+ /// <param name="mode">an <see cref="SDL_DisplayMode"/> structure filled in with the fullscreen display mode</param>
+ /// <returns>Returns 0 on success or a negative error code on failure;
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetWindowDisplayMode(
+ IntPtr window,
+ out SDL_DisplayMode mode
+ );
+
+ /// <summary>
+ /// Use this function to get the window flags.
+ /// </summary>
+ /// <param name="window">the window to query (<see cref="SDL_Window"/>)</param>
+ /// <returns>Returns a mask of the <see cref="SDL_WindowFlags"/> associated with window; see Remarks for details.</returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_GetWindowFlags(IntPtr window);
+
+ /// <summary>
+ /// Use this function to get a window from a stored ID.
+ /// </summary>
+ /// <param name="id">the ID of the window</param>
+ /// <returns>Returns the window associated with id or NULL if it doesn't exist (<see cref="SDL_Window"/>);
+ /// call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetWindowFromID(uint id);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetWindowGammaRamp(
+ IntPtr window,
+ [Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
+ ushort[] red,
+ [Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
+ ushort[] green,
+ [Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
+ ushort[] blue
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_GetWindowGrab(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_GetWindowID(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_GetWindowPixelFormat(
+ IntPtr window
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetWindowMaximumSize(
+ IntPtr window,
+ out int max_w,
+ out int max_h
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetWindowMinimumSize(
+ IntPtr window,
+ out int min_w,
+ out int min_h
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetWindowPosition(
+ IntPtr window,
+ out int x,
+ out int y
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetWindowSize(
+ IntPtr window,
+ out int w,
+ out int h
+ );
+
+ /* IntPtr refers to an SDL_Surface*, window to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetWindowSurface(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetWindowTitle(
+ IntPtr window
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GL_BindTexture(
+ IntPtr texture,
+ out float texw,
+ out float texh
+ );
+
+ /* IntPtr and window refer to an SDL_GLContext and SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GL_CreateContext(IntPtr window);
+
+ /* context refers to an SDL_GLContext */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GL_DeleteContext(IntPtr context);
+
+ /* IntPtr refers to a function pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GL_GetProcAddress(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string proc
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_GL_ExtensionSupported(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string extension
+ );
+
+ /* Only available in SDL 2.0.2 or higher */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GL_ResetAttributes();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GL_GetAttribute(
+ SDL_GLattr attr,
+ out int value
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GL_GetSwapInterval();
+
+ /* window and context refer to an SDL_Window* and SDL_GLContext */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GL_MakeCurrent(
+ IntPtr window,
+ IntPtr context
+ );
+
+ /* IntPtr refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GL_GetCurrentWindow();
+
+ /* IntPtr refers to an SDL_Context */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GL_GetCurrentContext();
+
+ /* window refers to an SDL_Window*, This function is only available in SDL 2.0.1 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GL_GetDrawableSize(
+ IntPtr window,
+ out int w,
+ out int h
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GL_SetAttribute(
+ SDL_GLattr attr,
+ int value
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GL_SetSwapInterval(int interval);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GL_SwapWindow(IntPtr window);
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GL_UnbindTexture(IntPtr texture);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_HideWindow(IntPtr window);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_IsScreenSaverEnabled();
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_MaximizeWindow(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_MinimizeWindow(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_RaiseWindow(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_RestoreWindow(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetWindowBrightness(
+ IntPtr window,
+ float brightness
+ );
+
+ /* IntPtr and userdata are void*, window is an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_SetWindowData(
+ IntPtr window,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string name,
+ IntPtr userdata
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetWindowDisplayMode(
+ IntPtr window,
+ ref SDL_DisplayMode mode
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetWindowFullscreen(
+ IntPtr window,
+ uint flags
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetWindowGammaRamp(
+ IntPtr window,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
+ ushort[] red,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
+ ushort[] green,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
+ ushort[] blue
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowGrab(
+ IntPtr window,
+ SDL_bool grabbed
+ );
+
+ /* window refers to an SDL_Window*, icon to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowIcon(
+ IntPtr window,
+ IntPtr icon
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowMaximumSize(
+ IntPtr window,
+ int max_w,
+ int max_h
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowMinimumSize(
+ IntPtr window,
+ int min_w,
+ int min_h
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowPosition(
+ IntPtr window,
+ int x,
+ int y
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowSize(
+ IntPtr window,
+ int w,
+ int h
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowBordered(
+ IntPtr window,
+ SDL_bool bordered
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetWindowTitle(
+ IntPtr window,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string title
+ );
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_ShowWindow(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_UpdateWindowSurface(IntPtr window);
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_UpdateWindowSurfaceRects(
+ IntPtr window,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
+ SDL_Rect[] rects,
+ int numrects
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_VideoInit(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string driver_name
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_VideoQuit();
+
+ /* window refers to an SDL_Window*, callback_data to a void* */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetWindowHitTest(
+ IntPtr window,
+ SDL_HitTest callback,
+ IntPtr callback_data
+ );
+
+ /* IntPtr refers to an SDL_Window* */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetGrabbedWindow();
+
+ #endregion
+
+ #region SDL_render.h
+
+ [Flags]
+ public enum SDL_RendererFlags : uint
+ {
+ SDL_RENDERER_SOFTWARE = 0x00000001,
+ SDL_RENDERER_ACCELERATED = 0x00000002,
+ SDL_RENDERER_PRESENTVSYNC = 0x00000004,
+ SDL_RENDERER_TARGETTEXTURE = 0x00000008
+ }
+
+ [Flags]
+ public enum SDL_RendererFlip
+ {
+ SDL_FLIP_NONE = 0x00000000,
+ SDL_FLIP_HORIZONTAL = 0x00000001,
+ SDL_FLIP_VERTICAL = 0x00000002
+ }
+
+ public enum SDL_TextureAccess
+ {
+ SDL_TEXTUREACCESS_STATIC,
+ SDL_TEXTUREACCESS_STREAMING,
+ SDL_TEXTUREACCESS_TARGET
+ }
+
+ [Flags]
+ public enum SDL_TextureModulate
+ {
+ SDL_TEXTUREMODULATE_NONE = 0x00000000,
+ SDL_TEXTUREMODULATE_HORIZONTAL = 0x00000001,
+ SDL_TEXTUREMODULATE_VERTICAL = 0x00000002
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public unsafe struct SDL_RendererInfo
+ {
+ public IntPtr name; // const char*
+ public uint flags;
+ public uint num_texture_formats;
+ public fixed uint texture_formats[16];
+ public int max_texture_width;
+ public int max_texture_height;
+ }
+
+ /* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateRenderer(
+ IntPtr window,
+ int index,
+ SDL_RendererFlags flags
+ );
+
+ /* IntPtr refers to an SDL_Renderer*, surface to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateSoftwareRenderer(IntPtr surface);
+
+ /* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateTexture(
+ IntPtr renderer,
+ uint format,
+ int access,
+ int w,
+ int h
+ );
+
+ /* IntPtr refers to an SDL_Texture*
+ * renderer refers to an SDL_Renderer*
+ * surface refers to an SDL_Surface*
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateTextureFromSurface(
+ IntPtr renderer,
+ IntPtr surface
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_DestroyRenderer(IntPtr renderer);
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_DestroyTexture(IntPtr texture);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumRenderDrivers();
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetRenderDrawBlendMode(
+ IntPtr renderer,
+ out SDL_BlendMode blendMode
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetRenderDrawColor(
+ IntPtr renderer,
+ out byte r,
+ out byte g,
+ out byte b,
+ out byte a
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetRenderDriverInfo(
+ int index,
+ out SDL_RendererInfo info
+ );
+
+ /* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetRenderer(IntPtr window);
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetRendererInfo(
+ IntPtr renderer,
+ out SDL_RendererInfo info
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetRendererOutputSize(
+ IntPtr renderer,
+ out int w,
+ out int h
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetTextureAlphaMod(
+ IntPtr texture,
+ out byte alpha
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetTextureBlendMode(
+ IntPtr texture,
+ out SDL_BlendMode blendMode
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetTextureColorMod(
+ IntPtr texture,
+ out byte r,
+ out byte g,
+ out byte b
+ );
+
+ /// <summary>
+ /// Use this function to lock a portion of the texture for write-only pixel access.
+ /// </summary>
+ /// <param name="texture">the texture to lock for access, which was created with
+ /// SDL_TEXTUREACCESS_STREAMING (refers to a SDL_Texture*)</param>
+ /// <param name="rect">an SDL_Rect structure representing the area to lock for access;
+ /// NULL to lock the entire texture </param>
+ /// <param name="pixels">this is filled in with a pointer to the locked pixels, appropriately
+ /// offset by the locked area (refers to a void*)</param>
+ /// <param name="pitch">this is filled in with the pitch of the locked pixels </param>
+ /// <returns>Returns 0 on success or a negative error code if the texture is not valid or
+ /// was not created with SDL_TEXTUREACCESS_STREAMING; call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_LockTexture(
+ IntPtr texture,
+ ref SDL_Rect rect,
+ out IntPtr pixels,
+ out int pitch
+ );
+
+ /// <summary>
+ /// Use this function to lock a portion of the texture for write-only pixel access. This overload
+ /// allows for passing an IntPtr.Zero (null) rect value to lock the entire texture.
+ /// </summary>
+ /// <param name="texture">the texture to lock for access, which was created with
+ /// SDL_TEXTUREACCESS_STREAMING (refers to a SDL_Texture*)</param>
+ /// <param name="rect">an SDL_Rect structure representing the area to lock for access;
+ /// NULL to lock the entire texture </param>
+ /// <param name="pixels">this is filled in with a pointer to the locked pixels, appropriately
+ /// offset by the locked area (refers to a void*)</param>
+ /// <param name="pitch">this is filled in with the pitch of the locked pixels </param>
+ /// <returns>Returns 0 on success or a negative error code if the texture is not valid or
+ /// was not created with SDL_TEXTUREACCESS_STREAMING; call <see cref="SDL_GetError()"/> for more information. </returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_LockTexture(
+ IntPtr texture,
+ IntPtr rect,
+ out IntPtr pixels,
+ out int pitch
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_QueryTexture(
+ IntPtr texture,
+ out uint format,
+ out int access,
+ out int w,
+ out int h
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderClear(IntPtr renderer);
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopy(
+ IntPtr renderer,
+ IntPtr texture,
+ ref SDL_Rect srcrect,
+ ref SDL_Rect dstrect
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for srcrect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopy(
+ IntPtr renderer,
+ IntPtr texture,
+ IntPtr srcrect,
+ ref SDL_Rect dstrect
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for dstrect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopy(
+ IntPtr renderer,
+ IntPtr texture,
+ ref SDL_Rect srcrect,
+ IntPtr dstrect
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopy(
+ IntPtr renderer,
+ IntPtr texture,
+ IntPtr srcrect,
+ IntPtr dstrect
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ ref SDL_Rect srcrect,
+ ref SDL_Rect dstrect,
+ double angle,
+ ref SDL_Point center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source, destination, and/or center are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for srcrect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ IntPtr srcrect,
+ ref SDL_Rect dstrect,
+ double angle,
+ ref SDL_Point center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source, destination, and/or center are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for dstrect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ ref SDL_Rect srcrect,
+ IntPtr dstrect,
+ double angle,
+ ref SDL_Point center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source, destination, and/or center are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for center.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ ref SDL_Rect srcrect,
+ ref SDL_Rect dstrect,
+ double angle,
+ IntPtr center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source, destination, and/or center are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for both
+ * srcrect and dstrect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ IntPtr srcrect,
+ IntPtr dstrect,
+ double angle,
+ ref SDL_Point center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source, destination, and/or center are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for both
+ * srcrect and center.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ IntPtr srcrect,
+ ref SDL_Rect dstrect,
+ double angle,
+ IntPtr center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source, destination, and/or center are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for both
+ * dstrect and center.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ ref SDL_Rect srcrect,
+ IntPtr dstrect,
+ double angle,
+ IntPtr center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
+ * Internally, this function contains logic to use default values when
+ * source, destination, and/or center are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for all
+ * three parameters.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderCopyEx(
+ IntPtr renderer,
+ IntPtr texture,
+ IntPtr srcrect,
+ IntPtr dstrect,
+ double angle,
+ IntPtr center,
+ SDL_RendererFlip flip
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderDrawLine(
+ IntPtr renderer,
+ int x1,
+ int y1,
+ int x2,
+ int y2
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderDrawLines(
+ IntPtr renderer,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
+ SDL_Point[] points,
+ int count
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderDrawPoint(
+ IntPtr renderer,
+ int x,
+ int y
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderDrawPoints(
+ IntPtr renderer,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
+ SDL_Point[] points,
+ int count
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderDrawRect(
+ IntPtr renderer,
+ ref SDL_Rect rect
+ );
+
+ /* renderer refers to an SDL_Renderer*, rect to an SDL_Rect*.
+ * This overload allows for IntPtr.Zero (null) to be passed for rect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderDrawRect(
+ IntPtr renderer,
+ IntPtr rect
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderDrawRects(
+ IntPtr renderer,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
+ SDL_Rect[] rects,
+ int count
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderFillRect(
+ IntPtr renderer,
+ ref SDL_Rect rect
+ );
+
+ /* renderer refers to an SDL_Renderer*, rect to an SDL_Rect*.
+ * This overload allows for IntPtr.Zero (null) to be passed for rect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderFillRect(
+ IntPtr renderer,
+ IntPtr rect
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderFillRects(
+ IntPtr renderer,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
+ SDL_Rect[] rects,
+ int count
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_RenderGetClipRect(
+ IntPtr renderer,
+ out SDL_Rect rect
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_RenderGetLogicalSize(
+ IntPtr renderer,
+ out int w,
+ out int h
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_RenderGetScale(
+ IntPtr renderer,
+ out float scaleX,
+ out float scaleY
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderGetViewport(
+ IntPtr renderer,
+ out SDL_Rect rect
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_RenderPresent(IntPtr renderer);
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderReadPixels(
+ IntPtr renderer,
+ ref SDL_Rect rect,
+ uint format,
+ IntPtr pixels,
+ int pitch
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderSetClipRect(
+ IntPtr renderer,
+ ref SDL_Rect rect
+ );
+
+ /* renderer refers to an SDL_Renderer*
+ * This overload allows for IntPtr.Zero (null) to be passed for rect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderSetClipRect(
+ IntPtr renderer,
+ IntPtr rect
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderSetLogicalSize(
+ IntPtr renderer,
+ int w,
+ int h
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderSetScale(
+ IntPtr renderer,
+ float scaleX,
+ float scaleY
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_RenderSetViewport(
+ IntPtr renderer,
+ ref SDL_Rect rect
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetRenderDrawBlendMode(
+ IntPtr renderer,
+ SDL_BlendMode blendMode
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetRenderDrawColor(
+ IntPtr renderer,
+ byte r,
+ byte g,
+ byte b,
+ byte a
+ );
+
+ /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetRenderTarget(
+ IntPtr renderer,
+ IntPtr texture
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetTextureAlphaMod(
+ IntPtr texture,
+ byte alpha
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetTextureBlendMode(
+ IntPtr texture,
+ SDL_BlendMode blendMode
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetTextureColorMod(
+ IntPtr texture,
+ byte r,
+ byte g,
+ byte b
+ );
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_UnlockTexture(IntPtr texture);
+
+ /* texture refers to an SDL_Texture* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_UpdateTexture(
+ IntPtr texture,
+ ref SDL_Rect rect,
+ IntPtr pixels,
+ int pitch
+ );
+
+ /* renderer refers to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_RenderTargetSupported(
+ IntPtr renderer
+ );
+
+ /* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetRenderTarget(IntPtr renderer);
+
+ /* renderer refers to an SDL_Renderer* */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_RenderIsClipEnabled(IntPtr renderer);
+
+ #endregion
+
+ #region SDL_pixels.h
+
+ public static uint SDL_DEFINE_PIXELFOURCC(byte A, byte B, byte C, byte D)
+ {
+ return SDL_FOURCC(A, B, C, D);
+ }
+
+ public static uint SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM type,
+ SDL_PIXELORDER_ENUM order,
+ SDL_PACKEDLAYOUT_ENUM layout,
+ byte bits,
+ byte bytes
+ ) {
+ return (uint) (
+ (1 << 28) |
+ (((byte) type) << 24) |
+ (((byte) order) << 20) |
+ (((byte) layout) << 16) |
+ (bits << 8) |
+ (bytes)
+ );
+ }
+
+ public static byte SDL_PIXELFLAG(uint X)
+ {
+ return (byte) ((X >> 28) & 0x0F);
+ }
+
+ public static byte SDL_PIXELTYPE(uint X)
+ {
+ return (byte) ((X >> 24) & 0x0F);
+ }
+
+ public static byte SDL_PIXELORDER(uint X)
+ {
+ return (byte) ((X >> 20) & 0x0F);
+ }
+
+ public static byte SDL_PIXELLAYOUT(uint X)
+ {
+ return (byte) ((X >> 16) & 0x0F);
+ }
+
+ public static byte SDL_BITSPERPIXEL(uint X)
+ {
+ return (byte) ((X >> 8) & 0x0F);
+ }
+
+ public static byte SDL_BYTESPERPIXEL(uint X)
+ {
+ if (SDL_ISPIXELFORMAT_FOURCC(X))
+ {
+ if ( (X == SDL_PIXELFORMAT_YUY2) ||
+ (X == SDL_PIXELFORMAT_UYVY) ||
+ (X == SDL_PIXELFORMAT_YVYU) )
+ {
+ return 2;
+ }
+ return 1;
+ }
+ return (byte) (X & 0xFF);
+ }
+
+ public static bool SDL_ISPIXELFORMAT_INDEXED(uint format)
+ {
+ if (SDL_ISPIXELFORMAT_FOURCC(format))
+ {
+ return false;
+ }
+ SDL_PIXELTYPE_ENUM pType =
+ (SDL_PIXELTYPE_ENUM) SDL_PIXELTYPE(format);
+ return (
+ pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1 ||
+ pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 ||
+ pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8
+ );
+ }
+
+ public static bool SDL_ISPIXELFORMAT_ALPHA(uint format)
+ {
+ if (SDL_ISPIXELFORMAT_FOURCC(format))
+ {
+ return false;
+ }
+ SDL_PIXELORDER_ENUM pOrder =
+ (SDL_PIXELORDER_ENUM) SDL_PIXELORDER(format);
+ return (
+ pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB ||
+ pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA ||
+ pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR ||
+ pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA
+ );
+ }
+
+ public static bool SDL_ISPIXELFORMAT_FOURCC(uint format)
+ {
+ return (format == 0) && (SDL_PIXELFLAG(format) != 1);
+ }
+
+ public enum SDL_PIXELTYPE_ENUM
+ {
+ SDL_PIXELTYPE_UNKNOWN,
+ SDL_PIXELTYPE_INDEX1,
+ SDL_PIXELTYPE_INDEX4,
+ SDL_PIXELTYPE_INDEX8,
+ SDL_PIXELTYPE_PACKED8,
+ SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELTYPE_ARRAYU8,
+ SDL_PIXELTYPE_ARRAYU16,
+ SDL_PIXELTYPE_ARRAYU32,
+ SDL_PIXELTYPE_ARRAYF16,
+ SDL_PIXELTYPE_ARRAYF32
+ }
+
+ public enum SDL_PIXELORDER_ENUM
+ {
+ /* BITMAPORDER */
+ SDL_BITMAPORDER_NONE,
+ SDL_BITMAPORDER_4321,
+ SDL_BITMAPORDER_1234,
+ /* PACKEDORDER */
+ SDL_PACKEDORDER_NONE = 0,
+ SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDORDER_RGBX,
+ SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDORDER_XBGR,
+ SDL_PACKEDORDER_BGRX,
+ SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDORDER_BGRA,
+ /* ARRAYORDER */
+ SDL_ARRAYORDER_NONE = 0,
+ SDL_ARRAYORDER_RGB,
+ SDL_ARRAYORDER_RGBA,
+ SDL_ARRAYORDER_ARGB,
+ SDL_ARRAYORDER_BGR,
+ SDL_ARRAYORDER_BGRA,
+ SDL_ARRAYORDER_ABGR
+ }
+
+ public enum SDL_PACKEDLAYOUT_ENUM
+ {
+ SDL_PACKEDLAYOUT_NONE,
+ SDL_PACKEDLAYOUT_332,
+ SDL_PACKEDLAYOUT_4444,
+ SDL_PACKEDLAYOUT_1555,
+ SDL_PACKEDLAYOUT_5551,
+ SDL_PACKEDLAYOUT_565,
+ SDL_PACKEDLAYOUT_8888,
+ SDL_PACKEDLAYOUT_2101010,
+ SDL_PACKEDLAYOUT_1010102
+ }
+
+ public static readonly uint SDL_PIXELFORMAT_UNKNOWN = 0;
+ public static readonly uint SDL_PIXELFORMAT_INDEX1LSB =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
+ SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
+ 0,
+ 1, 0
+ );
+ public static readonly uint SDL_PIXELFORMAT_INDEX1MSB =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
+ SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234,
+ 0,
+ 1, 0
+ );
+ public static readonly uint SDL_PIXELFORMAT_INDEX4LSB =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4,
+ SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
+ 0,
+ 4, 0
+ );
+ public static readonly uint SDL_PIXELFORMAT_INDEX4MSB =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4,
+ SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234,
+ 0,
+ 4, 0
+ );
+ public static readonly uint SDL_PIXELFORMAT_INDEX8 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8,
+ 0,
+ 0,
+ 8, 1
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGB332 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED8,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_332,
+ 8, 1
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGB444 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
+ 12, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGB555 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
+ 15, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGR555 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
+ SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
+ 15, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_ARGB4444 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGBA4444 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_ABGR4444 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGRA4444 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_ARGB1555 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGBA5551 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_ABGR1555 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGRA5551 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGB565 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGR565 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565,
+ 16, 2
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGB24 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8,
+ SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_RGB,
+ 0,
+ 24, 3
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGR24 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8,
+ SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_BGR,
+ 0,
+ 24, 3
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGB888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 24, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGBX8888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBX,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 24, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGR888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 24, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGRX8888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRX,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 24, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_ARGB8888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 32, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_RGBA8888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 32, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_ABGR8888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 32, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_BGRA8888 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
+ 32, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_ARGB2101010 =
+ SDL_DEFINE_PIXELFORMAT(
+ SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_2101010,
+ 32, 4
+ );
+ public static readonly uint SDL_PIXELFORMAT_YV12 =
+ SDL_DEFINE_PIXELFOURCC(
+ (byte) 'Y', (byte) 'V', (byte) '1', (byte) '2'
+ );
+ public static readonly uint SDL_PIXELFORMAT_IYUV =
+ SDL_DEFINE_PIXELFOURCC(
+ (byte) 'I', (byte) 'Y', (byte) 'U', (byte) 'V'
+ );
+ public static readonly uint SDL_PIXELFORMAT_YUY2 =
+ SDL_DEFINE_PIXELFOURCC(
+ (byte) 'Y', (byte) 'U', (byte) 'Y', (byte) '2'
+ );
+ public static readonly uint SDL_PIXELFORMAT_UYVY =
+ SDL_DEFINE_PIXELFOURCC(
+ (byte) 'U', (byte) 'Y', (byte) 'V', (byte) 'Y'
+ );
+ public static readonly uint SDL_PIXELFORMAT_YVYU =
+ SDL_DEFINE_PIXELFOURCC(
+ (byte) 'Y', (byte) 'V', (byte) 'Y', (byte) 'U'
+ );
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_Color
+ {
+ public byte r;
+ public byte g;
+ public byte b;
+ public byte a;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_Palette
+ {
+ public int ncolors;
+ public IntPtr colors;
+ public int version;
+ public int refcount;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_PixelFormat
+ {
+ public uint format;
+ public IntPtr palette; // SDL_Palette*
+ public byte BitsPerPixel;
+ public byte BytesPerPixel;
+ public uint Rmask;
+ public uint Gmask;
+ public uint Bmask;
+ public uint Amask;
+ public byte Rloss;
+ public byte Gloss;
+ public byte Bloss;
+ public byte Aloss;
+ public byte Rshift;
+ public byte Gshift;
+ public byte Bshift;
+ public byte Ashift;
+ public int refcount;
+ public IntPtr next; // SDL_PixelFormat*
+ }
+
+ /* IntPtr refers to an SDL_PixelFormat* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_AllocFormat(uint pixel_format);
+
+ /* IntPtr refers to an SDL_Palette* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_AllocPalette(int ncolors);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_CalculateGammaRamp(
+ float gamma,
+ [Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
+ ushort[] ramp
+ );
+
+ /* format refers to an SDL_PixelFormat* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FreeFormat(IntPtr format);
+
+ /* palette refers to an SDL_Palette* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FreePalette(IntPtr palette);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetPixelFormatName(
+ uint format
+ );
+
+ /* format refers to an SDL_PixelFormat* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetRGB(
+ uint pixel,
+ IntPtr format,
+ out byte r,
+ out byte g,
+ out byte b
+ );
+
+ /* format refers to an SDL_PixelFormat* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetRGBA(
+ uint pixel,
+ IntPtr format,
+ out byte r,
+ out byte g,
+ out byte b,
+ out byte a
+ );
+
+ /* format refers to an SDL_PixelFormat* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_MapRGB(
+ IntPtr format,
+ byte r,
+ byte g,
+ byte b
+ );
+
+ /* format refers to an SDL_PixelFormat* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_MapRGBA(
+ IntPtr format,
+ byte r,
+ byte g,
+ byte b,
+ byte a
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_MasksToPixelFormatEnum(
+ int bpp,
+ uint Rmask,
+ uint Gmask,
+ uint Bmask,
+ uint Amask
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_PixelFormatEnumToMasks(
+ uint format,
+ out int bpp,
+ out uint Rmask,
+ out uint Gmask,
+ out uint Bmask,
+ out uint Amask
+ );
+
+ /* palette refers to an SDL_Palette* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetPaletteColors(
+ IntPtr palette,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct)]
+ SDL_Color[] colors,
+ int firstcolor,
+ int ncolors
+ );
+
+ /* format and palette refer to an SDL_PixelFormat* and SDL_Palette* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetPixelFormatPalette(
+ IntPtr format,
+ IntPtr palette
+ );
+
+ #endregion
+
+ #region SDL_rect.h
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_Point
+ {
+ public int x;
+ public int y;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_Rect
+ {
+ public int x;
+ public int y;
+ public int w;
+ public int h;
+ }
+
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_PointInRect(ref SDL_Point p, ref SDL_Rect r);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_EnclosePoints(
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 1)]
+ SDL_Point[] points,
+ int count,
+ ref SDL_Rect clip,
+ out SDL_Rect result
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_HasIntersection(
+ ref SDL_Rect A,
+ ref SDL_Rect B
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_IntersectRect(
+ ref SDL_Rect A,
+ ref SDL_Rect B,
+ out SDL_Rect result
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_IntersectRectAndLine(
+ ref SDL_Rect rect,
+ ref int X1,
+ ref int Y1,
+ ref int X2,
+ ref int Y2
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_RectEmpty(ref SDL_Rect rect);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_RectEquals(
+ ref SDL_Rect A,
+ ref SDL_Rect B
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_UnionRect(
+ ref SDL_Rect A,
+ ref SDL_Rect B,
+ out SDL_Rect result
+ );
+
+ #endregion
+
+ #region SDL_surface.h
+
+ public const uint SDL_SWSURFACE = 0x00000000;
+ public const uint SDL_PREALLOC = 0x00000001;
+ public const uint SDL_RLEACCEL = 0x00000002;
+ public const uint SDL_DONTFREE = 0x00000004;
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_Surface
+ {
+ public uint flags;
+ public IntPtr format; // SDL_PixelFormat*
+ public int w;
+ public int h;
+ public int pitch;
+ public IntPtr pixels; // void*
+ public IntPtr userdata; // void*
+ public int locked;
+ public IntPtr lock_data; // void*
+ public SDL_Rect clip_rect;
+ public IntPtr map; // SDL_BlitMap*
+ public int refcount;
+ }
+
+ /* surface refers to an SDL_Surface* */
+ public static bool SDL_MUSTLOCK(IntPtr surface)
+ {
+ SDL_Surface sur;
+ sur = (SDL_Surface) Marshal.PtrToStructure(
+ surface,
+ typeof(SDL_Surface)
+ );
+ return (sur.flags & SDL_RLEACCEL) != 0;
+ }
+
+ /* src and dst refer to an SDL_Surface* */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitSurface(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface*
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for srcrect.
+ */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitSurface(
+ IntPtr src,
+ IntPtr srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface*
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for dstrect.
+ */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitSurface(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ IntPtr dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface*
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
+ */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitSurface(
+ IntPtr src,
+ IntPtr srcrect,
+ IntPtr dst,
+ IntPtr dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface* */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitScaled(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface*
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for srcrect.
+ */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitScaled(
+ IntPtr src,
+ IntPtr srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface*
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for dstrect.
+ */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitScaled(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ IntPtr dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface*
+ * Internally, this function contains logic to use default values when
+ * source and destination rectangles are passed as NULL.
+ * This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
+ */
+ [DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_BlitScaled(
+ IntPtr src,
+ IntPtr srcrect,
+ IntPtr dst,
+ IntPtr dstrect
+ );
+
+ /* src and dst are void* pointers */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_ConvertPixels(
+ int width,
+ int height,
+ uint src_format,
+ IntPtr src,
+ int src_pitch,
+ uint dst_format,
+ IntPtr dst,
+ int dst_pitch
+ );
+
+ /* IntPtr refers to an SDL_Surface*
+ * src refers to an SDL_Surface*
+ * fmt refers to an SDL_PixelFormat*
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_ConvertSurface(
+ IntPtr src,
+ IntPtr fmt,
+ uint flags
+ );
+
+ /* IntPtr refers to an SDL_Surface*, src to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_ConvertSurfaceFormat(
+ IntPtr src,
+ uint pixel_format,
+ uint flags
+ );
+
+ /* IntPtr refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateRGBSurface(
+ uint flags,
+ int width,
+ int height,
+ int depth,
+ uint Rmask,
+ uint Gmask,
+ uint Bmask,
+ uint Amask
+ );
+
+ /* IntPtr refers to an SDL_Surface*, pixels to a void* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateRGBSurfaceFrom(
+ IntPtr pixels,
+ int width,
+ int height,
+ int depth,
+ int pitch,
+ uint Rmask,
+ uint Gmask,
+ uint Bmask,
+ uint Amask
+ );
+
+ /* dst refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_FillRect(
+ IntPtr dst,
+ ref SDL_Rect rect,
+ uint color
+ );
+
+ /* dst refers to an SDL_Surface*.
+ * This overload allows passing NULL to rect.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_FillRect(
+ IntPtr dst,
+ IntPtr rect,
+ uint color
+ );
+
+ /* dst refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_FillRects(
+ IntPtr dst,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
+ SDL_Rect[] rects,
+ int count,
+ uint color
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FreeSurface(IntPtr surface);
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GetClipRect(
+ IntPtr surface,
+ out SDL_Rect rect
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetColorKey(
+ IntPtr surface,
+ out uint key
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetSurfaceAlphaMod(
+ IntPtr surface,
+ out byte alpha
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetSurfaceBlendMode(
+ IntPtr surface,
+ out SDL_BlendMode blendMode
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetSurfaceColorMod(
+ IntPtr surface,
+ out byte r,
+ out byte g,
+ out byte b
+ );
+
+ /* These are for SDL_LoadBMP, which is a macro in the SDL headers. */
+ /* IntPtr refers to an SDL_Surface* */
+ /* THIS IS AN RWops FUNCTION! */
+ [DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP_RW", CallingConvention = CallingConvention.Cdecl)]
+ private static extern IntPtr INTERNAL_SDL_LoadBMP_RW(
+ IntPtr src,
+ int freesrc
+ );
+ public static IntPtr SDL_LoadBMP(string file)
+ {
+ IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
+ return INTERNAL_SDL_LoadBMP_RW(rwops, 1);
+ }
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_LockSurface(IntPtr surface);
+
+ /* src and dst refer to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_LowerBlit(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_LowerBlitScaled(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* These are for SDL_SaveBMP, which is a macro in the SDL headers. */
+ /* IntPtr refers to an SDL_Surface* */
+ /* THIS IS AN RWops FUNCTION! */
+ [DllImport(nativeLibName, EntryPoint = "SDL_SaveBMP_RW", CallingConvention = CallingConvention.Cdecl)]
+ private static extern int INTERNAL_SDL_SaveBMP_RW(
+ IntPtr surface,
+ IntPtr src,
+ int freesrc
+ );
+ public static int SDL_SaveBMP(IntPtr surface, string file)
+ {
+ IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "wb");
+ return INTERNAL_SDL_SaveBMP_RW(surface, rwops, 1);
+ }
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_SetClipRect(
+ IntPtr surface,
+ ref SDL_Rect rect
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetColorKey(
+ IntPtr surface,
+ int flag,
+ uint key
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetSurfaceAlphaMod(
+ IntPtr surface,
+ byte alpha
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetSurfaceBlendMode(
+ IntPtr surface,
+ SDL_BlendMode blendMode
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetSurfaceColorMod(
+ IntPtr surface,
+ byte r,
+ byte g,
+ byte b
+ );
+
+ /* surface refers to an SDL_Surface*, palette to an SDL_Palette* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetSurfacePalette(
+ IntPtr surface,
+ IntPtr palette
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetSurfaceRLE(
+ IntPtr surface,
+ int flag
+ );
+
+ /* src and dst refer to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SoftStretch(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* surface refers to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_UnlockSurface(IntPtr surface);
+
+ /* src and dst refer to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_UpperBlit(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ /* src and dst refer to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_UpperBlitScaled(
+ IntPtr src,
+ ref SDL_Rect srcrect,
+ IntPtr dst,
+ ref SDL_Rect dstrect
+ );
+
+ #endregion
+
+ #region SDL_clipboard.h
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_HasClipboardText();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetClipboardText();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetClipboardText(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string text
+ );
+
+ #endregion
+
+ #region SDL_events.h
+
+ /* General keyboard/mouse state definitions. */
+ public const byte SDL_PRESSED = 1;
+ public const byte SDL_RELEASED = 0;
+
+ /* Default size is according to SDL2 default. */
+ public const int SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32;
+ public const int SDL_TEXTINPUTEVENT_TEXT_SIZE = 32;
+
+ /* The types of events that can be delivered. */
+ public enum SDL_EventType : uint
+ {
+ SDL_FIRSTEVENT = 0,
+
+ /* Application events */
+ SDL_QUIT = 0x100,
+
+ /* Window events */
+ SDL_WINDOWEVENT = 0x200,
+ SDL_SYSWMEVENT,
+
+ /* Keyboard events */
+ SDL_KEYDOWN = 0x300,
+ SDL_KEYUP,
+ SDL_TEXTEDITING,
+ SDL_TEXTINPUT,
+
+ /* Mouse events */
+ SDL_MOUSEMOTION = 0x400,
+ SDL_MOUSEBUTTONDOWN,
+ SDL_MOUSEBUTTONUP,
+ SDL_MOUSEWHEEL,
+
+ /* Joystick events */
+ SDL_JOYAXISMOTION = 0x600,
+ SDL_JOYBALLMOTION,
+ SDL_JOYHATMOTION,
+ SDL_JOYBUTTONDOWN,
+ SDL_JOYBUTTONUP,
+ SDL_JOYDEVICEADDED,
+ SDL_JOYDEVICEREMOVED,
+
+ /* Game controller events */
+ SDL_CONTROLLERAXISMOTION = 0x650,
+ SDL_CONTROLLERBUTTONDOWN,
+ SDL_CONTROLLERBUTTONUP,
+ SDL_CONTROLLERDEVICEADDED,
+ SDL_CONTROLLERDEVICEREMOVED,
+ SDL_CONTROLLERDEVICEREMAPPED,
+
+ /* Touch events */
+ SDL_FINGERDOWN = 0x700,
+ SDL_FINGERUP,
+ SDL_FINGERMOTION,
+
+ /* Gesture events */
+ SDL_DOLLARGESTURE = 0x800,
+ SDL_DOLLARRECORD,
+ SDL_MULTIGESTURE,
+
+ /* Clipboard events */
+ SDL_CLIPBOARDUPDATE = 0x900,
+
+ /* Drag and drop events */
+ SDL_DROPFILE = 0x1000,
+
+ /* Audio hotplug events */
+ /* Only available in SDL 2.0.4 or higher */
+ SDL_AUDIODEVICEADDED = 0x1100,
+ SDL_AUDIODEVICEREMOVED,
+
+ /* Render events */
+ /* Only available in SDL 2.0.2 or higher */
+ SDL_RENDER_TARGETS_RESET = 0x2000,
+ /* Only available in SDL 2.0.4 or higher */
+ SDL_RENDER_DEVICE_RESET,
+
+ /* Events SDL_USEREVENT through SDL_LASTEVENT are for
+ * your use, and should be allocated with
+ * SDL_RegisterEvents()
+ */
+ SDL_USEREVENT = 0x8000,
+
+ /* The last event, used for bouding arrays. */
+ SDL_LASTEVENT = 0xFFFF
+ }
+
+ /* Only available in 2.0.4 or higher */
+ public enum SDL_MouseWheelDirection : uint
+ {
+ SDL_MOUSEHWEEL_NORMAL,
+ SDL_MOUSEWHEEL_FLIPPED
+ }
+
+ /* Fields shared by every event */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_GenericEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ }
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Window state change event data (event.window.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_WindowEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public SDL_WindowEventID windowEvent; // event, lolC#
+ private byte padding1;
+ private byte padding2;
+ private byte padding3;
+ public Int32 data1;
+ public Int32 data2;
+ }
+#pragma warning restore 0169
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Keyboard button event structure (event.key.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_KeyboardEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public byte state;
+ public byte repeat; /* non-zero if this is a repeat */
+ private byte padding2;
+ private byte padding3;
+ public SDL_Keysym keysym;
+ }
+#pragma warning restore 0169
+
+ [StructLayout(LayoutKind.Sequential)]
+ public unsafe struct SDL_TextEditingEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public fixed byte text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
+ public Int32 start;
+ public Int32 length;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public unsafe struct SDL_TextInputEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public fixed byte text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
+ }
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Mouse motion event structure (event.motion.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MouseMotionEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public UInt32 which;
+ public byte state; /* bitmask of buttons */
+ private byte padding1;
+ private byte padding2;
+ private byte padding3;
+ public Int32 x;
+ public Int32 y;
+ public Int32 xrel;
+ public Int32 yrel;
+ }
+#pragma warning restore 0169
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Mouse button event structure (event.button.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MouseButtonEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public UInt32 which;
+ public byte button; /* button id */
+ public byte state; /* SDL_PRESSED or SDL_RELEASED */
+ public byte clicks; /* 1 for single-click, 2 for double-click, etc. */
+ private byte padding1;
+ public Int32 x;
+ public Int32 y;
+ }
+#pragma warning restore 0169
+
+ /* Mouse wheel event structure (event.wheel.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MouseWheelEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public UInt32 which;
+ public Int32 x; /* amount scrolled horizontally */
+ public Int32 y; /* amount scrolled vertically */
+ public UInt32 direction; /* Set to one of the SDL_MOUSEWHEEL_* defines */
+ }
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Joystick axis motion event structure (event.jaxis.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_JoyAxisEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* SDL_JoystickID */
+ public byte axis;
+ private byte padding1;
+ private byte padding2;
+ private byte padding3;
+ public Int16 axisValue; /* value, lolC# */
+ public UInt16 padding4;
+ }
+#pragma warning restore 0169
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Joystick trackball motion event structure (event.jball.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_JoyBallEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* SDL_JoystickID */
+ public byte ball;
+ private byte padding1;
+ private byte padding2;
+ private byte padding3;
+ public Int16 xrel;
+ public Int16 yrel;
+ }
+#pragma warning restore 0169
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Joystick hat position change event struct (event.jhat.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_JoyHatEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* SDL_JoystickID */
+ public byte hat; /* index of the hat */
+ public byte hatValue; /* value, lolC# */
+ private byte padding1;
+ private byte padding2;
+ }
+#pragma warning restore 0169
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Joystick button event structure (event.jbutton.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_JoyButtonEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* SDL_JoystickID */
+ public byte button;
+ public byte state; /* SDL_PRESSED or SDL_RELEASED */
+ private byte padding1;
+ private byte padding2;
+ }
+#pragma warning restore 0169
+
+ /* Joystick device event structure (event.jdevice.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_JoyDeviceEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* SDL_JoystickID */
+ }
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Game controller axis motion event (event.caxis.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_ControllerAxisEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* SDL_JoystickID */
+ public byte axis;
+ private byte padding1;
+ private byte padding2;
+ private byte padding3;
+ public Int16 axisValue; /* value, lolC# */
+ private UInt16 padding4;
+ }
+#pragma warning restore 0169
+
+// Ignore private members used for padding in this struct
+#pragma warning disable 0169
+ /* Game controller button event (event.cbutton.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_ControllerButtonEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* SDL_JoystickID */
+ public byte button;
+ public byte state;
+ private byte padding1;
+ private byte padding2;
+ }
+#pragma warning restore 0169
+
+ /* Game controller device event (event.cdevice.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_ControllerDeviceEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public Int32 which; /* joystick id for ADDED,
+ * else instance id
+ */
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_TouchFingerEvent
+ {
+ public UInt32 type;
+ public UInt32 timestamp;
+ public Int64 touchId; // SDL_TouchID
+ public Int64 fingerId; // SDL_GestureID
+ public float x;
+ public float y;
+ public float dx;
+ public float dy;
+ public float pressure;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_MultiGestureEvent
+ {
+ public UInt32 type;
+ public UInt32 timestamp;
+ public Int64 touchId; // SDL_TouchID
+ public float dTheta;
+ public float dDist;
+ public float x;
+ public float y;
+ public UInt16 numFingers;
+ public UInt16 padding;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_DollarGestureEvent
+ {
+ public UInt32 type;
+ public UInt32 timestamp;
+ public Int64 touchId; // SDL_TouchID
+ public Int64 gestureId; // SDL_GestureID
+ public UInt32 numFingers;
+ public float error;
+ public float x;
+ public float y;
+ }
+
+ /* File open request by system (event.drop.*), disabled by
+ * default
+ */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_DropEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public IntPtr file; /* char* filename, to be freed */
+ }
+
+ /* The "quit requested" event */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_QuitEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ }
+
+ /* A user defined event (event.user.*) */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_UserEvent
+ {
+ public UInt32 type;
+ public UInt32 timestamp;
+ public UInt32 windowID;
+ public Int32 code;
+ public IntPtr data1; /* user-defined */
+ public IntPtr data2; /* user-defined */
+ }
+
+ /* A video driver dependent event (event.syswm.*), disabled */
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_SysWMEvent
+ {
+ public SDL_EventType type;
+ public UInt32 timestamp;
+ public IntPtr msg; /* SDL_SysWMmsg*, system-dependent*/
+ }
+
+ /* General event structure */
+ // C# doesn't do unions, so we do this ugly thing. */
+ [StructLayout(LayoutKind.Explicit)]
+ public struct SDL_Event
+ {
+ [FieldOffset(0)]
+ public SDL_EventType type;
+ [FieldOffset(0)]
+ public SDL_WindowEvent window;
+ [FieldOffset(0)]
+ public SDL_KeyboardEvent key;
+ [FieldOffset(0)]
+ public SDL_TextEditingEvent edit;
+ [FieldOffset(0)]
+ public SDL_TextInputEvent text;
+ [FieldOffset(0)]
+ public SDL_MouseMotionEvent motion;
+ [FieldOffset(0)]
+ public SDL_MouseButtonEvent button;
+ [FieldOffset(0)]
+ public SDL_MouseWheelEvent wheel;
+ [FieldOffset(0)]
+ public SDL_JoyAxisEvent jaxis;
+ [FieldOffset(0)]
+ public SDL_JoyBallEvent jball;
+ [FieldOffset(0)]
+ public SDL_JoyHatEvent jhat;
+ [FieldOffset(0)]
+ public SDL_JoyButtonEvent jbutton;
+ [FieldOffset(0)]
+ public SDL_JoyDeviceEvent jdevice;
+ [FieldOffset(0)]
+ public SDL_ControllerAxisEvent caxis;
+ [FieldOffset(0)]
+ public SDL_ControllerButtonEvent cbutton;
+ [FieldOffset(0)]
+ public SDL_ControllerDeviceEvent cdevice;
+ [FieldOffset(0)]
+ public SDL_QuitEvent quit;
+ [FieldOffset(0)]
+ public SDL_UserEvent user;
+ [FieldOffset(0)]
+ public SDL_SysWMEvent syswm;
+ [FieldOffset(0)]
+ public SDL_TouchFingerEvent tfinger;
+ [FieldOffset(0)]
+ public SDL_MultiGestureEvent mgesture;
+ [FieldOffset(0)]
+ public SDL_DollarGestureEvent dgesture;
+ [FieldOffset(0)]
+ public SDL_DropEvent drop;
+ }
+
+ [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
+ public delegate int SDL_EventFilter(
+ IntPtr userdata, // void*
+ IntPtr sdlevent // SDL_Event* event, lolC#
+ );
+
+ /* Pump the event loop, getting events from the input devices*/
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_PumpEvents();
+
+ public enum SDL_eventaction
+ {
+ SDL_ADDEVENT,
+ SDL_PEEKEVENT,
+ SDL_GETEVENT
+ }
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_PeepEvents(
+ [Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 1)]
+ SDL_Event[] events,
+ int numevents,
+ SDL_eventaction action,
+ SDL_EventType minType,
+ SDL_EventType maxType
+ );
+
+ /* Checks to see if certain events are in the event queue */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_HasEvent(SDL_EventType type);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_HasEvents(
+ SDL_EventType minType,
+ SDL_EventType maxType
+ );
+
+ /* Clears events from the event queue */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FlushEvent(SDL_EventType type);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FlushEvents(
+ SDL_EventType min,
+ SDL_EventType max
+ );
+
+ /* Polls for currently pending events */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_PollEvent(out SDL_Event _event);
+
+ /* Waits indefinitely for the next event */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_WaitEvent(out SDL_Event _event);
+
+ /* Waits until the specified timeout (in ms) for the next event
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_WaitEventTimeout(out SDL_Event _event, int timeout);
+
+ /* Add an event to the event queue */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_PushEvent(ref SDL_Event _event);
+
+ /* userdata refers to a void* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetEventFilter(
+ SDL_EventFilter filter,
+ IntPtr userdata
+ );
+
+ /* userdata refers to a void* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_GetEventFilter(
+ out SDL_EventFilter filter,
+ out IntPtr userdata
+ );
+
+ /* userdata refers to a void* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_AddEventWatch(
+ SDL_EventFilter filter,
+ IntPtr userdata
+ );
+
+ /* userdata refers to a void* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_DelEventWatch(
+ SDL_EventFilter filter,
+ IntPtr userdata
+ );
+
+ /* userdata refers to a void* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FilterEvents(
+ SDL_EventFilter filter,
+ IntPtr userdata
+ );
+
+ /* These are for SDL_EventState() */
+ public const int SDL_QUERY = -1;
+ public const int SDL_IGNORE = 0;
+ public const int SDL_DISABLE = 0;
+ public const int SDL_ENABLE = 1;
+
+ /* This function allows you to enable/disable certain events */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern byte SDL_EventState(SDL_EventType type, int state);
+
+ /* Get the state of an event */
+ public static byte SDL_GetEventState(SDL_EventType type)
+ {
+ return SDL_EventState(type, SDL_QUERY);
+ }
+
+ /* Allocate a set of user-defined events */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_RegisterEvents(int numevents);
+ #endregion
+
+ #region SDL_scancode.h
+
+ /* Scancodes based off USB keyboard page (0x07) */
+ public enum SDL_Scancode
+ {
+ SDL_SCANCODE_UNKNOWN = 0,
+
+ SDL_SCANCODE_A = 4,
+ SDL_SCANCODE_B = 5,
+ SDL_SCANCODE_C = 6,
+ SDL_SCANCODE_D = 7,
+ SDL_SCANCODE_E = 8,
+ SDL_SCANCODE_F = 9,
+ SDL_SCANCODE_G = 10,
+ SDL_SCANCODE_H = 11,
+ SDL_SCANCODE_I = 12,
+ SDL_SCANCODE_J = 13,
+ SDL_SCANCODE_K = 14,
+ SDL_SCANCODE_L = 15,
+ SDL_SCANCODE_M = 16,
+ SDL_SCANCODE_N = 17,
+ SDL_SCANCODE_O = 18,
+ SDL_SCANCODE_P = 19,
+ SDL_SCANCODE_Q = 20,
+ SDL_SCANCODE_R = 21,
+ SDL_SCANCODE_S = 22,
+ SDL_SCANCODE_T = 23,
+ SDL_SCANCODE_U = 24,
+ SDL_SCANCODE_V = 25,
+ SDL_SCANCODE_W = 26,
+ SDL_SCANCODE_X = 27,
+ SDL_SCANCODE_Y = 28,
+ SDL_SCANCODE_Z = 29,
+
+ SDL_SCANCODE_1 = 30,
+ SDL_SCANCODE_2 = 31,
+ SDL_SCANCODE_3 = 32,
+ SDL_SCANCODE_4 = 33,
+ SDL_SCANCODE_5 = 34,
+ SDL_SCANCODE_6 = 35,
+ SDL_SCANCODE_7 = 36,
+ SDL_SCANCODE_8 = 37,
+ SDL_SCANCODE_9 = 38,
+ SDL_SCANCODE_0 = 39,
+
+ SDL_SCANCODE_RETURN = 40,
+ SDL_SCANCODE_ESCAPE = 41,
+ SDL_SCANCODE_BACKSPACE = 42,
+ SDL_SCANCODE_TAB = 43,
+ SDL_SCANCODE_SPACE = 44,
+
+ SDL_SCANCODE_MINUS = 45,
+ SDL_SCANCODE_EQUALS = 46,
+ SDL_SCANCODE_LEFTBRACKET = 47,
+ SDL_SCANCODE_RIGHTBRACKET = 48,
+ SDL_SCANCODE_BACKSLASH = 49,
+ SDL_SCANCODE_NONUSHASH = 50,
+ SDL_SCANCODE_SEMICOLON = 51,
+ SDL_SCANCODE_APOSTROPHE = 52,
+ SDL_SCANCODE_GRAVE = 53,
+ SDL_SCANCODE_COMMA = 54,
+ SDL_SCANCODE_PERIOD = 55,
+ SDL_SCANCODE_SLASH = 56,
+
+ SDL_SCANCODE_CAPSLOCK = 57,
+
+ SDL_SCANCODE_F1 = 58,
+ SDL_SCANCODE_F2 = 59,
+ SDL_SCANCODE_F3 = 60,
+ SDL_SCANCODE_F4 = 61,
+ SDL_SCANCODE_F5 = 62,
+ SDL_SCANCODE_F6 = 63,
+ SDL_SCANCODE_F7 = 64,
+ SDL_SCANCODE_F8 = 65,
+ SDL_SCANCODE_F9 = 66,
+ SDL_SCANCODE_F10 = 67,
+ SDL_SCANCODE_F11 = 68,
+ SDL_SCANCODE_F12 = 69,
+
+ SDL_SCANCODE_PRINTSCREEN = 70,
+ SDL_SCANCODE_SCROLLLOCK = 71,
+ SDL_SCANCODE_PAUSE = 72,
+ SDL_SCANCODE_INSERT = 73,
+ SDL_SCANCODE_HOME = 74,
+ SDL_SCANCODE_PAGEUP = 75,
+ SDL_SCANCODE_DELETE = 76,
+ SDL_SCANCODE_END = 77,
+ SDL_SCANCODE_PAGEDOWN = 78,
+ SDL_SCANCODE_RIGHT = 79,
+ SDL_SCANCODE_LEFT = 80,
+ SDL_SCANCODE_DOWN = 81,
+ SDL_SCANCODE_UP = 82,
+
+ SDL_SCANCODE_NUMLOCKCLEAR = 83,
+ SDL_SCANCODE_KP_DIVIDE = 84,
+ SDL_SCANCODE_KP_MULTIPLY = 85,
+ SDL_SCANCODE_KP_MINUS = 86,
+ SDL_SCANCODE_KP_PLUS = 87,
+ SDL_SCANCODE_KP_ENTER = 88,
+ SDL_SCANCODE_KP_1 = 89,
+ SDL_SCANCODE_KP_2 = 90,
+ SDL_SCANCODE_KP_3 = 91,
+ SDL_SCANCODE_KP_4 = 92,
+ SDL_SCANCODE_KP_5 = 93,
+ SDL_SCANCODE_KP_6 = 94,
+ SDL_SCANCODE_KP_7 = 95,
+ SDL_SCANCODE_KP_8 = 96,
+ SDL_SCANCODE_KP_9 = 97,
+ SDL_SCANCODE_KP_0 = 98,
+ SDL_SCANCODE_KP_PERIOD = 99,
+
+ SDL_SCANCODE_NONUSBACKSLASH = 100,
+ SDL_SCANCODE_APPLICATION = 101,
+ SDL_SCANCODE_POWER = 102,
+ SDL_SCANCODE_KP_EQUALS = 103,
+ SDL_SCANCODE_F13 = 104,
+ SDL_SCANCODE_F14 = 105,
+ SDL_SCANCODE_F15 = 106,
+ SDL_SCANCODE_F16 = 107,
+ SDL_SCANCODE_F17 = 108,
+ SDL_SCANCODE_F18 = 109,
+ SDL_SCANCODE_F19 = 110,
+ SDL_SCANCODE_F20 = 111,
+ SDL_SCANCODE_F21 = 112,
+ SDL_SCANCODE_F22 = 113,
+ SDL_SCANCODE_F23 = 114,
+ SDL_SCANCODE_F24 = 115,
+ SDL_SCANCODE_EXECUTE = 116,
+ SDL_SCANCODE_HELP = 117,
+ SDL_SCANCODE_MENU = 118,
+ SDL_SCANCODE_SELECT = 119,
+ SDL_SCANCODE_STOP = 120,
+ SDL_SCANCODE_AGAIN = 121,
+ SDL_SCANCODE_UNDO = 122,
+ SDL_SCANCODE_CUT = 123,
+ SDL_SCANCODE_COPY = 124,
+ SDL_SCANCODE_PASTE = 125,
+ SDL_SCANCODE_FIND = 126,
+ SDL_SCANCODE_MUTE = 127,
+ SDL_SCANCODE_VOLUMEUP = 128,
+ SDL_SCANCODE_VOLUMEDOWN = 129,
+ /* not sure whether there's a reason to enable these */
+ /* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
+ /* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
+ /* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
+ SDL_SCANCODE_KP_COMMA = 133,
+ SDL_SCANCODE_KP_EQUALSAS400 = 134,
+
+ SDL_SCANCODE_INTERNATIONAL1 = 135,
+ SDL_SCANCODE_INTERNATIONAL2 = 136,
+ SDL_SCANCODE_INTERNATIONAL3 = 137,
+ SDL_SCANCODE_INTERNATIONAL4 = 138,
+ SDL_SCANCODE_INTERNATIONAL5 = 139,
+ SDL_SCANCODE_INTERNATIONAL6 = 140,
+ SDL_SCANCODE_INTERNATIONAL7 = 141,
+ SDL_SCANCODE_INTERNATIONAL8 = 142,
+ SDL_SCANCODE_INTERNATIONAL9 = 143,
+ SDL_SCANCODE_LANG1 = 144,
+ SDL_SCANCODE_LANG2 = 145,
+ SDL_SCANCODE_LANG3 = 146,
+ SDL_SCANCODE_LANG4 = 147,
+ SDL_SCANCODE_LANG5 = 148,
+ SDL_SCANCODE_LANG6 = 149,
+ SDL_SCANCODE_LANG7 = 150,
+ SDL_SCANCODE_LANG8 = 151,
+ SDL_SCANCODE_LANG9 = 152,
+
+ SDL_SCANCODE_ALTERASE = 153,
+ SDL_SCANCODE_SYSREQ = 154,
+ SDL_SCANCODE_CANCEL = 155,
+ SDL_SCANCODE_CLEAR = 156,
+ SDL_SCANCODE_PRIOR = 157,
+ SDL_SCANCODE_RETURN2 = 158,
+ SDL_SCANCODE_SEPARATOR = 159,
+ SDL_SCANCODE_OUT = 160,
+ SDL_SCANCODE_OPER = 161,
+ SDL_SCANCODE_CLEARAGAIN = 162,
+ SDL_SCANCODE_CRSEL = 163,
+ SDL_SCANCODE_EXSEL = 164,
+
+ SDL_SCANCODE_KP_00 = 176,
+ SDL_SCANCODE_KP_000 = 177,
+ SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
+ SDL_SCANCODE_DECIMALSEPARATOR = 179,
+ SDL_SCANCODE_CURRENCYUNIT = 180,
+ SDL_SCANCODE_CURRENCYSUBUNIT = 181,
+ SDL_SCANCODE_KP_LEFTPAREN = 182,
+ SDL_SCANCODE_KP_RIGHTPAREN = 183,
+ SDL_SCANCODE_KP_LEFTBRACE = 184,
+ SDL_SCANCODE_KP_RIGHTBRACE = 185,
+ SDL_SCANCODE_KP_TAB = 186,
+ SDL_SCANCODE_KP_BACKSPACE = 187,
+ SDL_SCANCODE_KP_A = 188,
+ SDL_SCANCODE_KP_B = 189,
+ SDL_SCANCODE_KP_C = 190,
+ SDL_SCANCODE_KP_D = 191,
+ SDL_SCANCODE_KP_E = 192,
+ SDL_SCANCODE_KP_F = 193,
+ SDL_SCANCODE_KP_XOR = 194,
+ SDL_SCANCODE_KP_POWER = 195,
+ SDL_SCANCODE_KP_PERCENT = 196,
+ SDL_SCANCODE_KP_LESS = 197,
+ SDL_SCANCODE_KP_GREATER = 198,
+ SDL_SCANCODE_KP_AMPERSAND = 199,
+ SDL_SCANCODE_KP_DBLAMPERSAND = 200,
+ SDL_SCANCODE_KP_VERTICALBAR = 201,
+ SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
+ SDL_SCANCODE_KP_COLON = 203,
+ SDL_SCANCODE_KP_HASH = 204,
+ SDL_SCANCODE_KP_SPACE = 205,
+ SDL_SCANCODE_KP_AT = 206,
+ SDL_SCANCODE_KP_EXCLAM = 207,
+ SDL_SCANCODE_KP_MEMSTORE = 208,
+ SDL_SCANCODE_KP_MEMRECALL = 209,
+ SDL_SCANCODE_KP_MEMCLEAR = 210,
+ SDL_SCANCODE_KP_MEMADD = 211,
+ SDL_SCANCODE_KP_MEMSUBTRACT = 212,
+ SDL_SCANCODE_KP_MEMMULTIPLY = 213,
+ SDL_SCANCODE_KP_MEMDIVIDE = 214,
+ SDL_SCANCODE_KP_PLUSMINUS = 215,
+ SDL_SCANCODE_KP_CLEAR = 216,
+ SDL_SCANCODE_KP_CLEARENTRY = 217,
+ SDL_SCANCODE_KP_BINARY = 218,
+ SDL_SCANCODE_KP_OCTAL = 219,
+ SDL_SCANCODE_KP_DECIMAL = 220,
+ SDL_SCANCODE_KP_HEXADECIMAL = 221,
+
+ SDL_SCANCODE_LCTRL = 224,
+ SDL_SCANCODE_LSHIFT = 225,
+ SDL_SCANCODE_LALT = 226,
+ SDL_SCANCODE_LGUI = 227,
+ SDL_SCANCODE_RCTRL = 228,
+ SDL_SCANCODE_RSHIFT = 229,
+ SDL_SCANCODE_RALT = 230,
+ SDL_SCANCODE_RGUI = 231,
+
+ SDL_SCANCODE_MODE = 257,
+
+ /* These come from the USB consumer page (0x0C) */
+ SDL_SCANCODE_AUDIONEXT = 258,
+ SDL_SCANCODE_AUDIOPREV = 259,
+ SDL_SCANCODE_AUDIOSTOP = 260,
+ SDL_SCANCODE_AUDIOPLAY = 261,
+ SDL_SCANCODE_AUDIOMUTE = 262,
+ SDL_SCANCODE_MEDIASELECT = 263,
+ SDL_SCANCODE_WWW = 264,
+ SDL_SCANCODE_MAIL = 265,
+ SDL_SCANCODE_CALCULATOR = 266,
+ SDL_SCANCODE_COMPUTER = 267,
+ SDL_SCANCODE_AC_SEARCH = 268,
+ SDL_SCANCODE_AC_HOME = 269,
+ SDL_SCANCODE_AC_BACK = 270,
+ SDL_SCANCODE_AC_FORWARD = 271,
+ SDL_SCANCODE_AC_STOP = 272,
+ SDL_SCANCODE_AC_REFRESH = 273,
+ SDL_SCANCODE_AC_BOOKMARKS = 274,
+
+ /* These come from other sources, and are mostly mac related */
+ SDL_SCANCODE_BRIGHTNESSDOWN = 275,
+ SDL_SCANCODE_BRIGHTNESSUP = 276,
+ SDL_SCANCODE_DISPLAYSWITCH = 277,
+ SDL_SCANCODE_KBDILLUMTOGGLE = 278,
+ SDL_SCANCODE_KBDILLUMDOWN = 279,
+ SDL_SCANCODE_KBDILLUMUP = 280,
+ SDL_SCANCODE_EJECT = 281,
+ SDL_SCANCODE_SLEEP = 282,
+
+ SDL_SCANCODE_APP1 = 283,
+ SDL_SCANCODE_APP2 = 284,
+
+ /* This is not a key, simply marks the number of scancodes
+ * so that you know how big to make your arrays. */
+ SDL_NUM_SCANCODES = 512
+ }
+
+ #endregion
+
+ #region SDL_keycode.h
+
+ public const int SDLK_SCANCODE_MASK = (1 << 30);
+ public static SDL_Keycode SDL_SCANCODE_TO_KEYCODE(SDL_Scancode X)
+ {
+ return (SDL_Keycode)((int)X | SDLK_SCANCODE_MASK);
+ }
+
+ /* So, in the C headers, SDL_Keycode is a typedef of Sint32
+ * and all of the names are in an anonymous enum. Yeah...
+ * that's not going to cut it for C#. We'll just put them in an
+ * enum for now? */
+ public enum SDL_Keycode
+ {
+ SDLK_UNKNOWN = 0,
+
+ SDLK_RETURN = '\r',
+ SDLK_ESCAPE = 27, // '\033'
+ SDLK_BACKSPACE = '\b',
+ SDLK_TAB = '\t',
+ SDLK_SPACE = ' ',
+ SDLK_EXCLAIM = '!',
+ SDLK_QUOTEDBL = '"',
+ SDLK_HASH = '#',
+ SDLK_PERCENT = '%',
+ SDLK_DOLLAR = '$',
+ SDLK_AMPERSAND = '&',
+ SDLK_QUOTE = '\'',
+ SDLK_LEFTPAREN = '(',
+ SDLK_RIGHTPAREN = ')',
+ SDLK_ASTERISK = '*',
+ SDLK_PLUS = '+',
+ SDLK_COMMA = ',',
+ SDLK_MINUS = '-',
+ SDLK_PERIOD = '.',
+ SDLK_SLASH = '/',
+ SDLK_0 = '0',
+ SDLK_1 = '1',
+ SDLK_2 = '2',
+ SDLK_3 = '3',
+ SDLK_4 = '4',
+ SDLK_5 = '5',
+ SDLK_6 = '6',
+ SDLK_7 = '7',
+ SDLK_8 = '8',
+ SDLK_9 = '9',
+ SDLK_COLON = ':',
+ SDLK_SEMICOLON = ';',
+ SDLK_LESS = '<',
+ SDLK_EQUALS = '=',
+ SDLK_GREATER = '>',
+ SDLK_QUESTION = '?',
+ SDLK_AT = '@',
+ /*
+ Skip uppercase letters
+ */
+ SDLK_LEFTBRACKET = '[',
+ SDLK_BACKSLASH = '\\',
+ SDLK_RIGHTBRACKET = ']',
+ SDLK_CARET = '^',
+ SDLK_UNDERSCORE = '_',
+ SDLK_BACKQUOTE = '`',
+ SDLK_a = 'a',
+ SDLK_b = 'b',
+ SDLK_c = 'c',
+ SDLK_d = 'd',
+ SDLK_e = 'e',
+ SDLK_f = 'f',
+ SDLK_g = 'g',
+ SDLK_h = 'h',
+ SDLK_i = 'i',
+ SDLK_j = 'j',
+ SDLK_k = 'k',
+ SDLK_l = 'l',
+ SDLK_m = 'm',
+ SDLK_n = 'n',
+ SDLK_o = 'o',
+ SDLK_p = 'p',
+ SDLK_q = 'q',
+ SDLK_r = 'r',
+ SDLK_s = 's',
+ SDLK_t = 't',
+ SDLK_u = 'u',
+ SDLK_v = 'v',
+ SDLK_w = 'w',
+ SDLK_x = 'x',
+ SDLK_y = 'y',
+ SDLK_z = 'z',
+
+ SDLK_CAPSLOCK = (int)SDL_Scancode.SDL_SCANCODE_CAPSLOCK | SDLK_SCANCODE_MASK,
+
+ SDLK_F1 = (int)SDL_Scancode.SDL_SCANCODE_F1 | SDLK_SCANCODE_MASK,
+ SDLK_F2 = (int)SDL_Scancode.SDL_SCANCODE_F2 | SDLK_SCANCODE_MASK,
+ SDLK_F3 = (int)SDL_Scancode.SDL_SCANCODE_F3 | SDLK_SCANCODE_MASK,
+ SDLK_F4 = (int)SDL_Scancode.SDL_SCANCODE_F4 | SDLK_SCANCODE_MASK,
+ SDLK_F5 = (int)SDL_Scancode.SDL_SCANCODE_F5 | SDLK_SCANCODE_MASK,
+ SDLK_F6 = (int)SDL_Scancode.SDL_SCANCODE_F6 | SDLK_SCANCODE_MASK,
+ SDLK_F7 = (int)SDL_Scancode.SDL_SCANCODE_F7 | SDLK_SCANCODE_MASK,
+ SDLK_F8 = (int)SDL_Scancode.SDL_SCANCODE_F8 | SDLK_SCANCODE_MASK,
+ SDLK_F9 = (int)SDL_Scancode.SDL_SCANCODE_F9 | SDLK_SCANCODE_MASK,
+ SDLK_F10 = (int)SDL_Scancode.SDL_SCANCODE_F10 | SDLK_SCANCODE_MASK,
+ SDLK_F11 = (int)SDL_Scancode.SDL_SCANCODE_F11 | SDLK_SCANCODE_MASK,
+ SDLK_F12 = (int)SDL_Scancode.SDL_SCANCODE_F12 | SDLK_SCANCODE_MASK,
+
+ SDLK_PRINTSCREEN = (int)SDL_Scancode.SDL_SCANCODE_PRINTSCREEN | SDLK_SCANCODE_MASK,
+ SDLK_SCROLLLOCK = (int)SDL_Scancode.SDL_SCANCODE_SCROLLLOCK | SDLK_SCANCODE_MASK,
+ SDLK_PAUSE = (int)SDL_Scancode.SDL_SCANCODE_PAUSE | SDLK_SCANCODE_MASK,
+ SDLK_INSERT = (int)SDL_Scancode.SDL_SCANCODE_INSERT | SDLK_SCANCODE_MASK,
+ SDLK_HOME = (int)SDL_Scancode.SDL_SCANCODE_HOME | SDLK_SCANCODE_MASK,
+ SDLK_PAGEUP = (int)SDL_Scancode.SDL_SCANCODE_PAGEUP | SDLK_SCANCODE_MASK,
+ SDLK_DELETE = 127,
+ SDLK_END = (int)SDL_Scancode.SDL_SCANCODE_END | SDLK_SCANCODE_MASK,
+ SDLK_PAGEDOWN = (int)SDL_Scancode.SDL_SCANCODE_PAGEDOWN | SDLK_SCANCODE_MASK,
+ SDLK_RIGHT = (int)SDL_Scancode.SDL_SCANCODE_RIGHT | SDLK_SCANCODE_MASK,
+ SDLK_LEFT = (int)SDL_Scancode.SDL_SCANCODE_LEFT | SDLK_SCANCODE_MASK,
+ SDLK_DOWN = (int)SDL_Scancode.SDL_SCANCODE_DOWN | SDLK_SCANCODE_MASK,
+ SDLK_UP = (int)SDL_Scancode.SDL_SCANCODE_UP | SDLK_SCANCODE_MASK,
+
+ SDLK_NUMLOCKCLEAR = (int)SDL_Scancode.SDL_SCANCODE_NUMLOCKCLEAR | SDLK_SCANCODE_MASK,
+ SDLK_KP_DIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_DIVIDE | SDLK_SCANCODE_MASK,
+ SDLK_KP_MULTIPLY = (int)SDL_Scancode.SDL_SCANCODE_KP_MULTIPLY | SDLK_SCANCODE_MASK,
+ SDLK_KP_MINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_MINUS | SDLK_SCANCODE_MASK,
+ SDLK_KP_PLUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUS | SDLK_SCANCODE_MASK,
+ SDLK_KP_ENTER = (int)SDL_Scancode.SDL_SCANCODE_KP_ENTER | SDLK_SCANCODE_MASK,
+ SDLK_KP_1 = (int)SDL_Scancode.SDL_SCANCODE_KP_1 | SDLK_SCANCODE_MASK,
+ SDLK_KP_2 = (int)SDL_Scancode.SDL_SCANCODE_KP_2 | SDLK_SCANCODE_MASK,
+ SDLK_KP_3 = (int)SDL_Scancode.SDL_SCANCODE_KP_3 | SDLK_SCANCODE_MASK,
+ SDLK_KP_4 = (int)SDL_Scancode.SDL_SCANCODE_KP_4 | SDLK_SCANCODE_MASK,
+ SDLK_KP_5 = (int)SDL_Scancode.SDL_SCANCODE_KP_5 | SDLK_SCANCODE_MASK,
+ SDLK_KP_6 = (int)SDL_Scancode.SDL_SCANCODE_KP_6 | SDLK_SCANCODE_MASK,
+ SDLK_KP_7 = (int)SDL_Scancode.SDL_SCANCODE_KP_7 | SDLK_SCANCODE_MASK,
+ SDLK_KP_8 = (int)SDL_Scancode.SDL_SCANCODE_KP_8 | SDLK_SCANCODE_MASK,
+ SDLK_KP_9 = (int)SDL_Scancode.SDL_SCANCODE_KP_9 | SDLK_SCANCODE_MASK,
+ SDLK_KP_0 = (int)SDL_Scancode.SDL_SCANCODE_KP_0 | SDLK_SCANCODE_MASK,
+ SDLK_KP_PERIOD = (int)SDL_Scancode.SDL_SCANCODE_KP_PERIOD | SDLK_SCANCODE_MASK,
+
+ SDLK_APPLICATION = (int)SDL_Scancode.SDL_SCANCODE_APPLICATION | SDLK_SCANCODE_MASK,
+ SDLK_POWER = (int)SDL_Scancode.SDL_SCANCODE_POWER | SDLK_SCANCODE_MASK,
+ SDLK_KP_EQUALS = (int)SDL_Scancode.SDL_SCANCODE_KP_EQUALS | SDLK_SCANCODE_MASK,
+ SDLK_F13 = (int)SDL_Scancode.SDL_SCANCODE_F13 | SDLK_SCANCODE_MASK,
+ SDLK_F14 = (int)SDL_Scancode.SDL_SCANCODE_F14 | SDLK_SCANCODE_MASK,
+ SDLK_F15 = (int)SDL_Scancode.SDL_SCANCODE_F15 | SDLK_SCANCODE_MASK,
+ SDLK_F16 = (int)SDL_Scancode.SDL_SCANCODE_F16 | SDLK_SCANCODE_MASK,
+ SDLK_F17 = (int)SDL_Scancode.SDL_SCANCODE_F17 | SDLK_SCANCODE_MASK,
+ SDLK_F18 = (int)SDL_Scancode.SDL_SCANCODE_F18 | SDLK_SCANCODE_MASK,
+ SDLK_F19 = (int)SDL_Scancode.SDL_SCANCODE_F19 | SDLK_SCANCODE_MASK,
+ SDLK_F20 = (int)SDL_Scancode.SDL_SCANCODE_F20 | SDLK_SCANCODE_MASK,
+ SDLK_F21 = (int)SDL_Scancode.SDL_SCANCODE_F21 | SDLK_SCANCODE_MASK,
+ SDLK_F22 = (int)SDL_Scancode.SDL_SCANCODE_F22 | SDLK_SCANCODE_MASK,
+ SDLK_F23 = (int)SDL_Scancode.SDL_SCANCODE_F23 | SDLK_SCANCODE_MASK,
+ SDLK_F24 = (int)SDL_Scancode.SDL_SCANCODE_F24 | SDLK_SCANCODE_MASK,
+ SDLK_EXECUTE = (int)SDL_Scancode.SDL_SCANCODE_EXECUTE | SDLK_SCANCODE_MASK,
+ SDLK_HELP = (int)SDL_Scancode.SDL_SCANCODE_HELP | SDLK_SCANCODE_MASK,
+ SDLK_MENU = (int)SDL_Scancode.SDL_SCANCODE_MENU | SDLK_SCANCODE_MASK,
+ SDLK_SELECT = (int)SDL_Scancode.SDL_SCANCODE_SELECT | SDLK_SCANCODE_MASK,
+ SDLK_STOP = (int)SDL_Scancode.SDL_SCANCODE_STOP | SDLK_SCANCODE_MASK,
+ SDLK_AGAIN = (int)SDL_Scancode.SDL_SCANCODE_AGAIN | SDLK_SCANCODE_MASK,
+ SDLK_UNDO = (int)SDL_Scancode.SDL_SCANCODE_UNDO | SDLK_SCANCODE_MASK,
+ SDLK_CUT = (int)SDL_Scancode.SDL_SCANCODE_CUT | SDLK_SCANCODE_MASK,
+ SDLK_COPY = (int)SDL_Scancode.SDL_SCANCODE_COPY | SDLK_SCANCODE_MASK,
+ SDLK_PASTE = (int)SDL_Scancode.SDL_SCANCODE_PASTE | SDLK_SCANCODE_MASK,
+ SDLK_FIND = (int)SDL_Scancode.SDL_SCANCODE_FIND | SDLK_SCANCODE_MASK,
+ SDLK_MUTE = (int)SDL_Scancode.SDL_SCANCODE_MUTE | SDLK_SCANCODE_MASK,
+ SDLK_VOLUMEUP = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEUP | SDLK_SCANCODE_MASK,
+ SDLK_VOLUMEDOWN = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEDOWN | SDLK_SCANCODE_MASK,
+ SDLK_KP_COMMA = (int)SDL_Scancode.SDL_SCANCODE_KP_COMMA | SDLK_SCANCODE_MASK,
+ SDLK_KP_EQUALSAS400 =
+ (int)SDL_Scancode.SDL_SCANCODE_KP_EQUALSAS400 | SDLK_SCANCODE_MASK,
+
+ SDLK_ALTERASE = (int)SDL_Scancode.SDL_SCANCODE_ALTERASE | SDLK_SCANCODE_MASK,
+ SDLK_SYSREQ = (int)SDL_Scancode.SDL_SCANCODE_SYSREQ | SDLK_SCANCODE_MASK,
+ SDLK_CANCEL = (int)SDL_Scancode.SDL_SCANCODE_CANCEL | SDLK_SCANCODE_MASK,
+ SDLK_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_CLEAR | SDLK_SCANCODE_MASK,
+ SDLK_PRIOR = (int)SDL_Scancode.SDL_SCANCODE_PRIOR | SDLK_SCANCODE_MASK,
+ SDLK_RETURN2 = (int)SDL_Scancode.SDL_SCANCODE_RETURN2 | SDLK_SCANCODE_MASK,
+ SDLK_SEPARATOR = (int)SDL_Scancode.SDL_SCANCODE_SEPARATOR | SDLK_SCANCODE_MASK,
+ SDLK_OUT = (int)SDL_Scancode.SDL_SCANCODE_OUT | SDLK_SCANCODE_MASK,
+ SDLK_OPER = (int)SDL_Scancode.SDL_SCANCODE_OPER | SDLK_SCANCODE_MASK,
+ SDLK_CLEARAGAIN = (int)SDL_Scancode.SDL_SCANCODE_CLEARAGAIN | SDLK_SCANCODE_MASK,
+ SDLK_CRSEL = (int)SDL_Scancode.SDL_SCANCODE_CRSEL | SDLK_SCANCODE_MASK,
+ SDLK_EXSEL = (int)SDL_Scancode.SDL_SCANCODE_EXSEL | SDLK_SCANCODE_MASK,
+
+ SDLK_KP_00 = (int)SDL_Scancode.SDL_SCANCODE_KP_00 | SDLK_SCANCODE_MASK,
+ SDLK_KP_000 = (int)SDL_Scancode.SDL_SCANCODE_KP_000 | SDLK_SCANCODE_MASK,
+ SDLK_THOUSANDSSEPARATOR =
+ (int)SDL_Scancode.SDL_SCANCODE_THOUSANDSSEPARATOR | SDLK_SCANCODE_MASK,
+ SDLK_DECIMALSEPARATOR =
+ (int)SDL_Scancode.SDL_SCANCODE_DECIMALSEPARATOR | SDLK_SCANCODE_MASK,
+ SDLK_CURRENCYUNIT = (int)SDL_Scancode.SDL_SCANCODE_CURRENCYUNIT | SDLK_SCANCODE_MASK,
+ SDLK_CURRENCYSUBUNIT =
+ (int)SDL_Scancode.SDL_SCANCODE_CURRENCYSUBUNIT | SDLK_SCANCODE_MASK,
+ SDLK_KP_LEFTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTPAREN | SDLK_SCANCODE_MASK,
+ SDLK_KP_RIGHTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTPAREN | SDLK_SCANCODE_MASK,
+ SDLK_KP_LEFTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTBRACE | SDLK_SCANCODE_MASK,
+ SDLK_KP_RIGHTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTBRACE | SDLK_SCANCODE_MASK,
+ SDLK_KP_TAB = (int)SDL_Scancode.SDL_SCANCODE_KP_TAB | SDLK_SCANCODE_MASK,
+ SDLK_KP_BACKSPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_BACKSPACE | SDLK_SCANCODE_MASK,
+ SDLK_KP_A = (int)SDL_Scancode.SDL_SCANCODE_KP_A | SDLK_SCANCODE_MASK,
+ SDLK_KP_B = (int)SDL_Scancode.SDL_SCANCODE_KP_B | SDLK_SCANCODE_MASK,
+ SDLK_KP_C = (int)SDL_Scancode.SDL_SCANCODE_KP_C | SDLK_SCANCODE_MASK,
+ SDLK_KP_D = (int)SDL_Scancode.SDL_SCANCODE_KP_D | SDLK_SCANCODE_MASK,
+ SDLK_KP_E = (int)SDL_Scancode.SDL_SCANCODE_KP_E | SDLK_SCANCODE_MASK,
+ SDLK_KP_F = (int)SDL_Scancode.SDL_SCANCODE_KP_F | SDLK_SCANCODE_MASK,
+ SDLK_KP_XOR = (int)SDL_Scancode.SDL_SCANCODE_KP_XOR | SDLK_SCANCODE_MASK,
+ SDLK_KP_POWER = (int)SDL_Scancode.SDL_SCANCODE_KP_POWER | SDLK_SCANCODE_MASK,
+ SDLK_KP_PERCENT = (int)SDL_Scancode.SDL_SCANCODE_KP_PERCENT | SDLK_SCANCODE_MASK,
+ SDLK_KP_LESS = (int)SDL_Scancode.SDL_SCANCODE_KP_LESS | SDLK_SCANCODE_MASK,
+ SDLK_KP_GREATER = (int)SDL_Scancode.SDL_SCANCODE_KP_GREATER | SDLK_SCANCODE_MASK,
+ SDLK_KP_AMPERSAND = (int)SDL_Scancode.SDL_SCANCODE_KP_AMPERSAND | SDLK_SCANCODE_MASK,
+ SDLK_KP_DBLAMPERSAND =
+ (int)SDL_Scancode.SDL_SCANCODE_KP_DBLAMPERSAND | SDLK_SCANCODE_MASK,
+ SDLK_KP_VERTICALBAR =
+ (int)SDL_Scancode.SDL_SCANCODE_KP_VERTICALBAR | SDLK_SCANCODE_MASK,
+ SDLK_KP_DBLVERTICALBAR =
+ (int)SDL_Scancode.SDL_SCANCODE_KP_DBLVERTICALBAR | SDLK_SCANCODE_MASK,
+ SDLK_KP_COLON = (int)SDL_Scancode.SDL_SCANCODE_KP_COLON | SDLK_SCANCODE_MASK,
+ SDLK_KP_HASH = (int)SDL_Scancode.SDL_SCANCODE_KP_HASH | SDLK_SCANCODE_MASK,
+ SDLK_KP_SPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_SPACE | SDLK_SCANCODE_MASK,
+ SDLK_KP_AT = (int)SDL_Scancode.SDL_SCANCODE_KP_AT | SDLK_SCANCODE_MASK,
+ SDLK_KP_EXCLAM = (int)SDL_Scancode.SDL_SCANCODE_KP_EXCLAM | SDLK_SCANCODE_MASK,
+ SDLK_KP_MEMSTORE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMSTORE | SDLK_SCANCODE_MASK,
+ SDLK_KP_MEMRECALL = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMRECALL | SDLK_SCANCODE_MASK,
+ SDLK_KP_MEMCLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMCLEAR | SDLK_SCANCODE_MASK,
+ SDLK_KP_MEMADD = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMADD | SDLK_SCANCODE_MASK,
+ SDLK_KP_MEMSUBTRACT =
+ (int)SDL_Scancode.SDL_SCANCODE_KP_MEMSUBTRACT | SDLK_SCANCODE_MASK,
+ SDLK_KP_MEMMULTIPLY =
+ (int)SDL_Scancode.SDL_SCANCODE_KP_MEMMULTIPLY | SDLK_SCANCODE_MASK,
+ SDLK_KP_MEMDIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMDIVIDE | SDLK_SCANCODE_MASK,
+ SDLK_KP_PLUSMINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUSMINUS | SDLK_SCANCODE_MASK,
+ SDLK_KP_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEAR | SDLK_SCANCODE_MASK,
+ SDLK_KP_CLEARENTRY = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEARENTRY | SDLK_SCANCODE_MASK,
+ SDLK_KP_BINARY = (int)SDL_Scancode.SDL_SCANCODE_KP_BINARY | SDLK_SCANCODE_MASK,
+ SDLK_KP_OCTAL = (int)SDL_Scancode.SDL_SCANCODE_KP_OCTAL | SDLK_SCANCODE_MASK,
+ SDLK_KP_DECIMAL = (int)SDL_Scancode.SDL_SCANCODE_KP_DECIMAL | SDLK_SCANCODE_MASK,
+ SDLK_KP_HEXADECIMAL =
+ (int)SDL_Scancode.SDL_SCANCODE_KP_HEXADECIMAL | SDLK_SCANCODE_MASK,
+
+ SDLK_LCTRL = (int)SDL_Scancode.SDL_SCANCODE_LCTRL | SDLK_SCANCODE_MASK,
+ SDLK_LSHIFT = (int)SDL_Scancode.SDL_SCANCODE_LSHIFT | SDLK_SCANCODE_MASK,
+ SDLK_LALT = (int)SDL_Scancode.SDL_SCANCODE_LALT | SDLK_SCANCODE_MASK,
+ SDLK_LGUI = (int)SDL_Scancode.SDL_SCANCODE_LGUI | SDLK_SCANCODE_MASK,
+ SDLK_RCTRL = (int)SDL_Scancode.SDL_SCANCODE_RCTRL | SDLK_SCANCODE_MASK,
+ SDLK_RSHIFT = (int)SDL_Scancode.SDL_SCANCODE_RSHIFT | SDLK_SCANCODE_MASK,
+ SDLK_RALT = (int)SDL_Scancode.SDL_SCANCODE_RALT | SDLK_SCANCODE_MASK,
+ SDLK_RGUI = (int)SDL_Scancode.SDL_SCANCODE_RGUI | SDLK_SCANCODE_MASK,
+
+ SDLK_MODE = (int)SDL_Scancode.SDL_SCANCODE_MODE | SDLK_SCANCODE_MASK,
+
+ SDLK_AUDIONEXT = (int)SDL_Scancode.SDL_SCANCODE_AUDIONEXT | SDLK_SCANCODE_MASK,
+ SDLK_AUDIOPREV = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPREV | SDLK_SCANCODE_MASK,
+ SDLK_AUDIOSTOP = (int)SDL_Scancode.SDL_SCANCODE_AUDIOSTOP | SDLK_SCANCODE_MASK,
+ SDLK_AUDIOPLAY = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPLAY | SDLK_SCANCODE_MASK,
+ SDLK_AUDIOMUTE = (int)SDL_Scancode.SDL_SCANCODE_AUDIOMUTE | SDLK_SCANCODE_MASK,
+ SDLK_MEDIASELECT = (int)SDL_Scancode.SDL_SCANCODE_MEDIASELECT | SDLK_SCANCODE_MASK,
+ SDLK_WWW = (int)SDL_Scancode.SDL_SCANCODE_WWW | SDLK_SCANCODE_MASK,
+ SDLK_MAIL = (int)SDL_Scancode.SDL_SCANCODE_MAIL | SDLK_SCANCODE_MASK,
+ SDLK_CALCULATOR = (int)SDL_Scancode.SDL_SCANCODE_CALCULATOR | SDLK_SCANCODE_MASK,
+ SDLK_COMPUTER = (int)SDL_Scancode.SDL_SCANCODE_COMPUTER | SDLK_SCANCODE_MASK,
+ SDLK_AC_SEARCH = (int)SDL_Scancode.SDL_SCANCODE_AC_SEARCH | SDLK_SCANCODE_MASK,
+ SDLK_AC_HOME = (int)SDL_Scancode.SDL_SCANCODE_AC_HOME | SDLK_SCANCODE_MASK,
+ SDLK_AC_BACK = (int)SDL_Scancode.SDL_SCANCODE_AC_BACK | SDLK_SCANCODE_MASK,
+ SDLK_AC_FORWARD = (int)SDL_Scancode.SDL_SCANCODE_AC_FORWARD | SDLK_SCANCODE_MASK,
+ SDLK_AC_STOP = (int)SDL_Scancode.SDL_SCANCODE_AC_STOP | SDLK_SCANCODE_MASK,
+ SDLK_AC_REFRESH = (int)SDL_Scancode.SDL_SCANCODE_AC_REFRESH | SDLK_SCANCODE_MASK,
+ SDLK_AC_BOOKMARKS = (int)SDL_Scancode.SDL_SCANCODE_AC_BOOKMARKS | SDLK_SCANCODE_MASK,
+
+ SDLK_BRIGHTNESSDOWN =
+ (int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSDOWN | SDLK_SCANCODE_MASK,
+ SDLK_BRIGHTNESSUP = (int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSUP | SDLK_SCANCODE_MASK,
+ SDLK_DISPLAYSWITCH = (int)SDL_Scancode.SDL_SCANCODE_DISPLAYSWITCH | SDLK_SCANCODE_MASK,
+ SDLK_KBDILLUMTOGGLE =
+ (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMTOGGLE | SDLK_SCANCODE_MASK,
+ SDLK_KBDILLUMDOWN = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMDOWN | SDLK_SCANCODE_MASK,
+ SDLK_KBDILLUMUP = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMUP | SDLK_SCANCODE_MASK,
+ SDLK_EJECT = (int)SDL_Scancode.SDL_SCANCODE_EJECT | SDLK_SCANCODE_MASK,
+ SDLK_SLEEP = (int)SDL_Scancode.SDL_SCANCODE_SLEEP | SDLK_SCANCODE_MASK
+ }
+
+ /* Key modifiers (bitfield) */
+ [Flags]
+ public enum SDL_Keymod : ushort
+ {
+ KMOD_NONE = 0x0000,
+ KMOD_LSHIFT = 0x0001,
+ KMOD_RSHIFT = 0x0002,
+ KMOD_LCTRL = 0x0040,
+ KMOD_RCTRL = 0x0080,
+ KMOD_LALT = 0x0100,
+ KMOD_RALT = 0x0200,
+ KMOD_LGUI = 0x0400,
+ KMOD_RGUI = 0x0800,
+ KMOD_NUM = 0x1000,
+ KMOD_CAPS = 0x2000,
+ KMOD_MODE = 0x4000,
+ KMOD_RESERVED = 0x8000,
+
+ /* These are defines in the SDL headers */
+ KMOD_CTRL = (KMOD_LCTRL | KMOD_RCTRL),
+ KMOD_SHIFT = (KMOD_LSHIFT | KMOD_RSHIFT),
+ KMOD_ALT = (KMOD_LALT | KMOD_RALT),
+ KMOD_GUI = (KMOD_LGUI | KMOD_RGUI)
+ }
+
+ #endregion
+
+ #region SDL_keyboard.h
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_Keysym
+ {
+ public SDL_Scancode scancode;
+ public SDL_Keycode sym;
+ public SDL_Keymod mod; /* UInt16 */
+ public UInt32 unicode; /* Deprecated */
+ }
+
+ /* Get the window which has kbd focus */
+ /* Return type is an SDL_Window pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetKeyboardFocus();
+
+ /* Get a snapshot of the keyboard state. */
+ /* Return value is a pointer to a UInt8 array */
+ /* Numkeys returns the size of the array if non-null */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetKeyboardState(out int numkeys);
+
+ /* Get the current key modifier state for the keyboard. */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_Keymod SDL_GetModState();
+
+ /* Set the current key modifier state */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetModState(SDL_Keymod modstate);
+
+ /* Get the key code corresponding to the given scancode
+ * with the current keyboard layout.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode);
+
+ /* Get the scancode for the given keycode */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key);
+
+ /* Wrapper for SDL_GetScancodeName */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetScancodeName(SDL_Scancode scancode);
+
+ /* Get a scancode from a human-readable name */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_Scancode SDL_GetScancodeFromName(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))] string name
+ );
+
+ /* Wrapper for SDL_GetKeyName */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetKeyName(SDL_Keycode key);
+
+ /* Get a key code from a human-readable name */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_Keycode SDL_GetKeyFromName(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))] string name
+ );
+
+ /* Start accepting Unicode text input events, show keyboard */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_StartTextInput();
+
+ /* Check if unicode input events are enabled */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_IsTextInputActive();
+
+ /* Stop receiving any text input events, hide onscreen kbd */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_StopTextInput();
+
+ /* Set the rectangle used for text input, hint for IME */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetTextInputRect(ref SDL_Rect rect);
+
+ /* Does the platform support an on-screen keyboard? */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_HasScreenKeyboardSupport();
+
+ /* Is the on-screen keyboard shown for a given window? */
+ /* window is an SDL_Window pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_IsScreenKeyboardShown(IntPtr window);
+
+ #endregion
+
+ #region SDL_mouse.c
+
+ /* Note: SDL_Cursor is a typedef normally. We'll treat it as
+ * an IntPtr, because C# doesn't do typedefs. Yay!
+ */
+
+ /* System cursor types */
+ public enum SDL_SystemCursor
+ {
+ SDL_SYSTEM_CURSOR_ARROW, // Arrow
+ SDL_SYSTEM_CURSOR_IBEAM, // I-beam
+ SDL_SYSTEM_CURSOR_WAIT, // Wait
+ SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair
+ SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available)
+ SDL_SYSTEM_CURSOR_SIZENWSE, // Double arrow pointing northwest and southeast
+ SDL_SYSTEM_CURSOR_SIZENESW, // Double arrow pointing northeast and southwest
+ SDL_SYSTEM_CURSOR_SIZEWE, // Double arrow pointing west and east
+ SDL_SYSTEM_CURSOR_SIZENS, // Double arrow pointing north and south
+ SDL_SYSTEM_CURSOR_SIZEALL, // Four pointed arrow pointing north, south, east, and west
+ SDL_SYSTEM_CURSOR_NO, // Slashed circle or crossbones
+ SDL_SYSTEM_CURSOR_HAND, // Hand
+ SDL_NUM_SYSTEM_CURSORS
+ }
+
+ /* Get the window which currently has mouse focus */
+ /* Return value is an SDL_Window pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetMouseFocus();
+
+ /* Get the current state of the mouse */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetMouseState(out int x, out int y);
+
+ /* Get the current state of the mouse */
+ /* This overload allows for passing NULL to x */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetMouseState(IntPtr x, out int y);
+
+ /* Get the current state of the mouse */
+ /* This overload allows for passing NULL to y */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetMouseState(out int x, IntPtr y);
+
+ /* Get the current state of the mouse */
+ /* This overload allows for passing NULL to both x and y */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetMouseState(IntPtr x, IntPtr y);
+
+ /* Get the current state of the mouse, in relation to the desktop */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetGlobalMouseState(out int x, out int y);
+
+ /* Get the current state of the mouse, in relation to the desktop */
+ /* Only available in 2.0.4 */
+ /* This overload allows for passing NULL to x */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetGlobalMouseState(IntPtr x, out int y);
+
+ /* Get the current state of the mouse, in relation to the desktop */
+ /* Only available in 2.0.4 */
+ /* This overload allows for passing NULL to y */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetGlobalMouseState(out int x, IntPtr y);
+
+ /* Get the current state of the mouse, in relation to the desktop */
+ /* Only available in 2.0.4 */
+ /* This overload allows for passing NULL to both x and y */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetGlobalMouseState(IntPtr x, IntPtr y);
+
+ /* Get the mouse state with relative coords*/
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetRelativeMouseState(out int x, out int y);
+
+ /* Set the mouse cursor's position (within a window) */
+ /* window is an SDL_Window pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_WarpMouseInWindow(IntPtr window, int x, int y);
+
+ /* Set the mouse cursor's position in global screen space */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_WarpMouseGlobal(int x, int y);
+
+ /* Enable/Disable relative mouse mode (grabs mouse, rel coords) */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled);
+
+ /* Capture the mouse, to track input outside an SDL window */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_CaptureMouse(SDL_bool enabled);
+
+ /* Query if the relative mouse mode is enabled */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_GetRelativeMouseMode();
+
+ /* Create a cursor from bitmap data (amd mask) in MSB format */
+ /* data and mask are byte arrays, and w must be a multiple of 8 */
+ /* return value is an SDL_Cursor pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateCursor(
+ IntPtr data,
+ IntPtr mask,
+ int w,
+ int h,
+ int hot_x,
+ int hot_y
+ );
+
+ /* Create a cursor from an SDL_Surface */
+ /* IntPtr refers to an SDL_Cursor*, surface to an SDL_Surface* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateColorCursor(
+ IntPtr surface,
+ int hot_x,
+ int hot_y
+ );
+
+ /* Create a cursor from a system cursor id */
+ /* return value is an SDL_Cursor pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_CreateSystemCursor(SDL_SystemCursor id);
+
+ /* Set the active cursor */
+ /* cursor is an SDL_Cursor pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_SetCursor(IntPtr cursor);
+
+ /* Return the active cursor */
+ /* return value is an SDL_Cursor pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetCursor();
+
+ /* Frees a cursor created with one of the CreateCursor functions */
+ /* cursor in an SDL_Cursor pointer */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FreeCursor(IntPtr cursor);
+
+ /* Toggle whether or not the cursor is shown */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_ShowCursor(int toggle);
+
+ public static uint SDL_BUTTON(uint X)
+ {
+ // If only there were a better way of doing this in C#
+ return (uint) (1 << ((int) X - 1));
+ }
+
+ public const uint SDL_BUTTON_LEFT = 1;
+ public const uint SDL_BUTTON_MIDDLE = 2;
+ public const uint SDL_BUTTON_RIGHT = 3;
+ public const uint SDL_BUTTON_X1 = 4;
+ public const uint SDL_BUTTON_X2 = 5;
+ public static readonly UInt32 SDL_BUTTON_LMASK = SDL_BUTTON(SDL_BUTTON_LEFT);
+ public static readonly UInt32 SDL_BUTTON_MMASK = SDL_BUTTON(SDL_BUTTON_MIDDLE);
+ public static readonly UInt32 SDL_BUTTON_RMASK = SDL_BUTTON(SDL_BUTTON_RIGHT);
+ public static readonly UInt32 SDL_BUTTON_X1MASK = SDL_BUTTON(SDL_BUTTON_X1);
+ public static readonly UInt32 SDL_BUTTON_X2MASK = SDL_BUTTON(SDL_BUTTON_X2);
+
+ #endregion
+
+ #region SDL_touch.h
+
+ public const uint SDL_TOUCH_MOUSEID = uint.MaxValue;
+
+ public struct SDL_Finger
+ {
+ public long id; // SDL_FingerID
+ public float x;
+ public float y;
+ public float pressure;
+ }
+
+ /**
+ * \brief Get the number of registered touch devices.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumTouchDevices();
+
+ /**
+ * \brief Get the touch ID with the given index, or 0 if the index is invalid.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern long SDL_GetTouchDevice(int index);
+
+ /**
+ * \brief Get the number of active fingers for a given touch device.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumTouchFingers(long touchID);
+
+ /**
+ * \brief Get the finger object of the given touch, with the given index.
+ * Returns pointer to SDL_Finger.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GetTouchFinger(long touchID, int index);
+
+ #endregion
+
+ #region SDL_joystick.h
+
+ public const byte SDL_HAT_CENTERED = 0x00;
+ public const byte SDL_HAT_UP = 0x01;
+ public const byte SDL_HAT_RIGHT = 0x02;
+ public const byte SDL_HAT_DOWN = 0x04;
+ public const byte SDL_HAT_LEFT = 0x08;
+ public const byte SDL_HAT_RIGHTUP = SDL_HAT_RIGHT | SDL_HAT_UP;
+ public const byte SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT | SDL_HAT_DOWN;
+ public const byte SDL_HAT_LEFTUP = SDL_HAT_LEFT | SDL_HAT_UP;
+ public const byte SDL_HAT_LEFTDOWN = SDL_HAT_LEFT | SDL_HAT_DOWN;
+
+ public enum SDL_JoystickPowerLevel
+ {
+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
+ SDL_JOYSTICK_POWER_EMPTY,
+ SDL_JOYSTICK_POWER_LOW,
+ SDL_JOYSTICK_POWER_MEDIUM,
+ SDL_JOYSTICK_POWER_FULL,
+ SDL_JOYSTICK_POWER_WIRED,
+ SDL_JOYSTICK_POWER_MAX
+ }
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_JoystickClose(IntPtr joystick);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickEventState(int state);
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern short SDL_JoystickGetAxis(
+ IntPtr joystick,
+ int axis
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickGetBall(
+ IntPtr joystick,
+ int ball,
+ out int dx,
+ out int dy
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern byte SDL_JoystickGetButton(
+ IntPtr joystick,
+ int button
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern byte SDL_JoystickGetHat(
+ IntPtr joystick,
+ int hat
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_JoystickName(
+ IntPtr joystick
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_JoystickNameForIndex(
+ int device_index
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickNumAxes(IntPtr joystick);
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickNumBalls(IntPtr joystick);
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickNumButtons(IntPtr joystick);
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickNumHats(IntPtr joystick);
+
+ /* IntPtr refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_JoystickOpen(int device_index);
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickOpened(int device_index);
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_JoystickUpdate();
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_NumJoysticks();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Guid SDL_JoystickGetDeviceGUID(
+ int device_index
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Guid SDL_JoystickGetGUID(
+ IntPtr joystick
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_JoystickGetGUIDString(
+ Guid guid,
+ byte[] pszGUID,
+ int cbGUID
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Guid SDL_JoystickGetGUIDFromString(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string pchGUID
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_JoystickGetAttached(IntPtr joystick);
+
+ /* int refers to an SDL_JoystickID, joystick to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickInstanceID(IntPtr joystick);
+
+ /* joystick refers to an SDL_Joystick*.
+ * This function is only available in 2.0.4 or higher.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(
+ IntPtr joystick
+ );
+
+ /* int refers to an SDL_JoystickID, IntPtr to an SDL_Joystick*.
+ * This function is only available in 2.0.4 or higher.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_JoystickFromInstanceID(int joyid);
+
+ #endregion
+
+ #region SDL_gamecontroller.h
+
+ public enum SDL_GameControllerBindType
+ {
+ SDL_CONTROLLER_BINDTYPE_NONE,
+ SDL_CONTROLLER_BINDTYPE_BUTTON,
+ SDL_CONTROLLER_BINDTYPE_AXIS,
+ SDL_CONTROLLER_BINDTYPE_HAT
+ }
+
+ public enum SDL_GameControllerAxis
+ {
+ SDL_CONTROLLER_AXIS_INVALID = -1,
+ SDL_CONTROLLER_AXIS_LEFTX,
+ SDL_CONTROLLER_AXIS_LEFTY,
+ SDL_CONTROLLER_AXIS_RIGHTX,
+ SDL_CONTROLLER_AXIS_RIGHTY,
+ SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ SDL_CONTROLLER_AXIS_MAX
+ }
+
+ public enum SDL_GameControllerButton
+ {
+ SDL_CONTROLLER_BUTTON_INVALID = -1,
+ SDL_CONTROLLER_BUTTON_A,
+ SDL_CONTROLLER_BUTTON_B,
+ SDL_CONTROLLER_BUTTON_X,
+ SDL_CONTROLLER_BUTTON_Y,
+ SDL_CONTROLLER_BUTTON_BACK,
+ SDL_CONTROLLER_BUTTON_GUIDE,
+ SDL_CONTROLLER_BUTTON_START,
+ SDL_CONTROLLER_BUTTON_LEFTSTICK,
+ SDL_CONTROLLER_BUTTON_RIGHTSTICK,
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
+ SDL_CONTROLLER_BUTTON_DPAD_UP,
+ SDL_CONTROLLER_BUTTON_DPAD_DOWN,
+ SDL_CONTROLLER_BUTTON_DPAD_LEFT,
+ SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+ SDL_CONTROLLER_BUTTON_MAX,
+ }
+
+ // FIXME: I'd rather this somehow be private...
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_GameControllerButtonBind_hat
+ {
+ public int hat;
+ public int hat_mask;
+ }
+
+ /* This struct has a union in it, hence the Explicit layout. */
+ [StructLayout(LayoutKind.Explicit)]
+ public struct SDL_GameControllerButtonBind
+ {
+ /* Note: enum size is 4 bytes. */
+ [FieldOffset(0)]
+ public SDL_GameControllerBindType bindType;
+ [FieldOffset(4)]
+ public int button;
+ [FieldOffset(4)]
+ public int axis;
+ [FieldOffset(4)]
+ public INTERNAL_GameControllerButtonBind_hat hat;
+ }
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GameControllerAddMapping(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string mappingString
+ );
+
+ /* THIS IS AN RWops FUNCTION! */
+ [DllImport(nativeLibName, EntryPoint = "SDL_GameControllerAddMappingsFromRW", CallingConvention = CallingConvention.Cdecl)]
+ private static extern int INTERNAL_SDL_GameControllerAddMappingsFromRW(
+ IntPtr rw,
+ int freerw
+ );
+ public static int SDL_GameControllerAddMappingsFromFile(string file)
+ {
+ IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
+ return INTERNAL_SDL_GameControllerAddMappingsFromRW(rwops, 1);
+ }
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GameControllerMappingForGUID(
+ Guid guid
+ );
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GameControllerMapping(
+ IntPtr gamecontroller
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_IsGameController(int joystick_index);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GameControllerNameForIndex(
+ int joystick_index
+ );
+
+ /* IntPtr refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GameControllerOpen(int joystick_index);
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GameControllerName(
+ IntPtr gamecontroller
+ );
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_GameControllerGetAttached(
+ IntPtr gamecontroller
+ );
+
+ /* IntPtr refers to an SDL_Joystick*
+ * gamecontroller refers to an SDL_GameController*
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GameControllerGetJoystick(
+ IntPtr gamecontroller
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GameControllerEventState(int state);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GameControllerUpdate();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string pchString
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GameControllerGetStringForAxis(
+ SDL_GameControllerAxis axis
+ );
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(
+ IntPtr gamecontroller,
+ SDL_GameControllerAxis axis
+ );
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern short SDL_GameControllerGetAxis(
+ IntPtr gamecontroller,
+ SDL_GameControllerAxis axis
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_GameControllerButton SDL_GameControllerGetButtonFromString(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string pchString
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GameControllerGetStringForButton(
+ SDL_GameControllerButton button
+ );
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(
+ IntPtr gamecontroller,
+ SDL_GameControllerButton button
+ );
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern byte SDL_GameControllerGetButton(
+ IntPtr gamecontroller,
+ SDL_GameControllerButton button
+ );
+
+ /* gamecontroller refers to an SDL_GameController* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GameControllerClose(
+ IntPtr gamecontroller
+ );
+
+ /* int refers to an SDL_JoystickID, IntPtr to an SDL_GameController*.
+ * This function is only available in 2.0.4 or higher.
+ */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_GameControllerFromInstanceID(int joyid);
+
+ #endregion
+
+ #region SDL_haptic.h
+
+ /* SDL_HapticEffect type */
+ public const ushort SDL_HAPTIC_CONSTANT = (1 << 0);
+ public const ushort SDL_HAPTIC_SINE = (1 << 1);
+ public const ushort SDL_HAPTIC_LEFTRIGHT = (1 << 2);
+ public const ushort SDL_HAPTIC_TRIANGLE = (1 << 3);
+ public const ushort SDL_HAPTIC_SAWTOOTHUP = (1 << 4);
+ public const ushort SDL_HAPTIC_SAWTOOTHDOWN = (1 << 5);
+ public const ushort SDL_HAPTIC_SPRING = (1 << 7);
+ public const ushort SDL_HAPTIC_DAMPER = (1 << 8);
+ public const ushort SDL_HAPTIC_INERTIA = (1 << 9);
+ public const ushort SDL_HAPTIC_FRICTION = (1 << 10);
+ public const ushort SDL_HAPTIC_CUSTOM = (1 << 11);
+ public const ushort SDL_HAPTIC_GAIN = (1 << 12);
+ public const ushort SDL_HAPTIC_AUTOCENTER = (1 << 13);
+ public const ushort SDL_HAPTIC_STATUS = (1 << 14);
+ public const ushort SDL_HAPTIC_PAUSE = (1 << 15);
+
+ /* SDL_HapticDirection type */
+ public const byte SDL_HAPTIC_POLAR = 0;
+ public const byte SDL_HAPTIC_CARTESIAN = 1;
+ public const byte SDL_HAPTIC_SPHERICAL = 2;
+
+ /* SDL_HapticRunEffect */
+ public const uint SDL_HAPTIC_INFINITY = 4292967295U;
+
+ [StructLayout(LayoutKind.Sequential)]
+ public unsafe struct SDL_HapticDirection
+ {
+ public byte type;
+ public fixed int dir[3];
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_HapticConstant
+ {
+ // Header
+ public ushort type;
+ public SDL_HapticDirection direction;
+ // Replay
+ public uint length;
+ public ushort delay;
+ // Trigger
+ public ushort button;
+ public ushort interval;
+ // Constant
+ public short level;
+ // Envelope
+ public ushort attack_length;
+ public ushort attack_level;
+ public ushort fade_length;
+ public ushort fade_level;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_HapticPeriodic
+ {
+ // Header
+ public ushort type;
+ public SDL_HapticDirection direction;
+ // Replay
+ public uint length;
+ public ushort delay;
+ // Trigger
+ public ushort button;
+ public ushort interval;
+ // Periodic
+ public ushort period;
+ public short magnitude;
+ public short offset;
+ public ushort phase;
+ // Envelope
+ public ushort attack_length;
+ public ushort attack_level;
+ public ushort fade_length;
+ public ushort fade_level;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public unsafe struct SDL_HapticCondition
+ {
+ // Header
+ public ushort type;
+ public SDL_HapticDirection direction;
+ // Replay
+ public uint length;
+ public ushort delay;
+ // Trigger
+ public ushort button;
+ public ushort interval;
+ // Condition
+ public fixed ushort right_sat[3];
+ public fixed ushort left_sat[3];
+ public fixed short right_coeff[3];
+ public fixed short left_coeff[3];
+ public fixed ushort deadband[3];
+ public fixed short center[3];
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_HapticRamp
+ {
+ // Header
+ public ushort type;
+ public SDL_HapticDirection direction;
+ // Replay
+ public uint length;
+ public ushort delay;
+ // Trigger
+ public ushort button;
+ public ushort interval;
+ // Ramp
+ public short start;
+ public short end;
+ // Envelope
+ public ushort attack_length;
+ public ushort attack_level;
+ public ushort fade_length;
+ public ushort fade_level;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_HapticLeftRight
+ {
+ // Header
+ public ushort type;
+ // Replay
+ public uint length;
+ // Rumble
+ public ushort large_magnitude;
+ public ushort small_magnitude;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_HapticCustom
+ {
+ // Header
+ public ushort type;
+ public SDL_HapticDirection direction;
+ // Replay
+ public uint length;
+ public ushort delay;
+ // Trigger
+ public ushort button;
+ public ushort interval;
+ // Custom
+ public byte channels;
+ public ushort period;
+ public ushort samples;
+ public IntPtr data; // Uint16*
+ // Envelope
+ public ushort attack_length;
+ public ushort attack_level;
+ public ushort fade_length;
+ public ushort fade_level;
+ }
+
+ [StructLayout(LayoutKind.Explicit)]
+ public struct SDL_HapticEffect
+ {
+ [FieldOffset(0)]
+ public ushort type;
+ [FieldOffset(0)]
+ public SDL_HapticConstant constant;
+ [FieldOffset(0)]
+ public SDL_HapticPeriodic periodic;
+ [FieldOffset(0)]
+ public SDL_HapticCondition condition;
+ [FieldOffset(0)]
+ public SDL_HapticRamp ramp;
+ [FieldOffset(0)]
+ public SDL_HapticLeftRight leftright;
+ [FieldOffset(0)]
+ public SDL_HapticCustom custom;
+ }
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_HapticClose(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_HapticDestroyEffect(
+ IntPtr haptic,
+ int effect
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticEffectSupported(
+ IntPtr haptic,
+ ref SDL_HapticEffect effect
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticGetEffectStatus(
+ IntPtr haptic,
+ int effect
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticIndex(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_HapticName(int device_index);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticNewEffect(
+ IntPtr haptic,
+ ref SDL_HapticEffect effect
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticNumAxes(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticNumEffects(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticNumEffectsPlaying(IntPtr haptic);
+
+ /* IntPtr refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_HapticOpen(int device_index);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticOpened(int device_index);
+
+ /* IntPtr refers to an SDL_Haptic*, joystick to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_HapticOpenFromJoystick(
+ IntPtr joystick
+ );
+
+ /* IntPtr refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr SDL_HapticOpenFromMouse();
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticPause(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_HapticQuery(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticRumbleInit(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticRumblePlay(
+ IntPtr haptic,
+ float strength,
+ uint length
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticRumbleStop(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticRumbleSupported(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticRunEffect(
+ IntPtr haptic,
+ int effect,
+ uint iterations
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticSetAutocenter(
+ IntPtr haptic,
+ int autocenter
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticSetGain(
+ IntPtr haptic,
+ int gain
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticStopAll(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticStopEffect(
+ IntPtr haptic,
+ int effect
+ );
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticUnpause(IntPtr haptic);
+
+ /* haptic refers to an SDL_Haptic* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_HapticUpdateEffect(
+ IntPtr haptic,
+ int effect,
+ ref SDL_HapticEffect data
+ );
+
+ /* joystick refers to an SDL_Joystick* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_JoystickIsHaptic(IntPtr joystick);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_MouseIsHaptic();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_NumHaptics();
+
+ #endregion
+
+ #region SDL_audio.h
+
+ public const ushort SDL_AUDIO_MASK_BITSIZE = 0xFF;
+ public const ushort SDL_AUDIO_MASK_DATATYPE = (1 << 8);
+ public const ushort SDL_AUDIO_MASK_ENDIAN = (1 << 12);
+ public const ushort SDL_AUDIO_MASK_SIGNED = (1 << 15);
+
+ public static ushort SDL_AUDIO_BITSIZE(ushort x)
+ {
+ return (ushort) (x & SDL_AUDIO_MASK_BITSIZE);
+ }
+
+ public static bool SDL_AUDIO_ISFLOAT(ushort x)
+ {
+ return (x & SDL_AUDIO_MASK_DATATYPE) != 0;
+ }
+
+ public static bool SDL_AUDIO_ISBIGENDIAN(ushort x)
+ {
+ return (x & SDL_AUDIO_MASK_ENDIAN) != 0;
+ }
+
+ public static bool SDL_AUDIO_ISSIGNED(ushort x)
+ {
+ return (x & SDL_AUDIO_MASK_SIGNED) != 0;
+ }
+
+ public static bool SDL_AUDIO_ISINT(ushort x)
+ {
+ return (x & SDL_AUDIO_MASK_DATATYPE) == 0;
+ }
+
+ public static bool SDL_AUDIO_ISLITTLEENDIAN(ushort x)
+ {
+ return (x & SDL_AUDIO_MASK_ENDIAN) == 0;
+ }
+
+ public static bool SDL_AUDIO_ISUNSIGNED(ushort x)
+ {
+ return (x & SDL_AUDIO_MASK_SIGNED) == 0;
+ }
+
+ public const ushort AUDIO_U8 = 0x0008;
+ public const ushort AUDIO_S8 = 0x8008;
+ public const ushort AUDIO_U16LSB = 0x0010;
+ public const ushort AUDIO_S16LSB = 0x8010;
+ public const ushort AUDIO_U16MSB = 0x1010;
+ public const ushort AUDIO_S16MSB = 0x9010;
+ public const ushort AUDIO_U16 = AUDIO_U16LSB;
+ public const ushort AUDIO_S16 = AUDIO_S16LSB;
+ public const ushort AUDIO_S32LSB = 0x8020;
+ public const ushort AUDIO_S32MSB = 0x9020;
+ public const ushort AUDIO_S32 = AUDIO_S32LSB;
+ public const ushort AUDIO_F32LSB = 0x8120;
+ public const ushort AUDIO_F32MSB = 0x9120;
+ public const ushort AUDIO_F32 = AUDIO_F32LSB;
+
+ public static readonly ushort AUDIO_U16SYS =
+ BitConverter.IsLittleEndian ? AUDIO_U16LSB : AUDIO_U16MSB;
+ public static readonly ushort AUDIO_S16SYS =
+ BitConverter.IsLittleEndian ? AUDIO_S16LSB : AUDIO_S16MSB;
+ public static readonly ushort AUDIO_S32SYS =
+ BitConverter.IsLittleEndian ? AUDIO_S32LSB : AUDIO_S32MSB;
+ public static readonly ushort AUDIO_F32SYS =
+ BitConverter.IsLittleEndian ? AUDIO_F32LSB : AUDIO_F32MSB;
+
+ public const uint SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001;
+ public const uint SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000001;
+ public const uint SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000001;
+ public const uint SDL_AUDIO_ALLOW_ANY_CHANGE = (
+ SDL_AUDIO_ALLOW_FREQUENCY_CHANGE |
+ SDL_AUDIO_ALLOW_FORMAT_CHANGE |
+ SDL_AUDIO_ALLOW_CHANNELS_CHANGE
+ );
+
+ public const int SDL_MIX_MAXVOLUME = 128;
+
+ public enum SDL_AudioStatus
+ {
+ SDL_AUDIO_STOPPED,
+ SDL_AUDIO_PLAYING,
+ SDL_AUDIO_PAUSED
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_AudioSpec
+ {
+ public int freq;
+ public ushort format; // SDL_AudioFormat
+ public byte channels;
+ public byte silence;
+ public ushort samples;
+ public uint size;
+ public SDL_AudioCallback callback;
+ public IntPtr userdata; // void*
+ }
+
+ /* userdata refers to a void*, stream to a Uint8 */
+ [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
+ public delegate void SDL_AudioCallback(
+ IntPtr userdata,
+ IntPtr stream,
+ int len
+ );
+
+ /* dev refers to an SDL_AudioDeviceID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_AudioDeviceConnected(uint dev);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_AudioInit(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string driver_name
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_AudioQuit();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_CloseAudio();
+
+ /* dev refers to an SDL_AudioDeviceID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_CloseAudioDevice(uint dev);
+
+ /* audio_buf refers to a malloc()'d buffer from SDL_LoadWAV */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_FreeWAV(IntPtr audio_buf);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetAudioDeviceName(
+ int index,
+ int iscapture
+ );
+
+ /* dev refers to an SDL_AudioDeviceID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_AudioStatus SDL_GetAudioDeviceStatus(
+ uint dev
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetAudioDriver(int index);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_AudioStatus SDL_GetAudioStatus();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
+ public static extern string SDL_GetCurrentAudioDriver();
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumAudioDevices(int iscapture);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetNumAudioDrivers();
+
+ /* audio_buf will refer to a malloc()'d byte buffer */
+ /* THIS IS AN RWops FUNCTION! */
+ [DllImport(nativeLibName, EntryPoint = "SDL_LoadWAV_RW", CallingConvention = CallingConvention.Cdecl)]
+ private static extern IntPtr INTERNAL_SDL_LoadWAV_RW(
+ IntPtr src,
+ int freesrc,
+ ref SDL_AudioSpec spec,
+ out IntPtr audio_buf,
+ out uint audio_len
+ );
+ public static SDL_AudioSpec SDL_LoadWAV(
+ string file,
+ ref SDL_AudioSpec spec,
+ out IntPtr audio_buf,
+ out uint audio_len
+ ) {
+ SDL_AudioSpec result;
+ IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
+ IntPtr result_ptr = INTERNAL_SDL_LoadWAV_RW(
+ rwops,
+ 1,
+ ref spec,
+ out audio_buf,
+ out audio_len
+ );
+ result = (SDL_AudioSpec) Marshal.PtrToStructure(
+ result_ptr,
+ typeof(SDL_AudioSpec)
+ );
+ return result;
+ }
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LockAudio();
+
+ /* dev refers to an SDL_AudioDeviceID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_LockAudioDevice(uint dev);
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_MixAudio(
+ [Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 2)]
+ byte[] dst,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 2)]
+ byte[] src,
+ uint len,
+ int volume
+ );
+
+ /* format refers to an SDL_AudioFormat */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_MixAudioFormat(
+ [Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 3)]
+ byte[] dst,
+ [In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 3)]
+ byte[] src,
+ ushort format,
+ uint len,
+ int volume
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_OpenAudio(
+ ref SDL_AudioSpec desired,
+ out SDL_AudioSpec obtained
+ );
+
+ /* uint refers to an SDL_AudioDeviceID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern uint SDL_OpenAudioDevice(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string device,
+ int iscapture,
+ ref SDL_AudioSpec desired,
+ out SDL_AudioSpec obtained,
+ int allowed_changes
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_PauseAudio(int pause_on);
+
+ /* dev refers to an SDL_AudioDeviceID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_PauseAudioDevice(
+ uint dev,
+ int pause_on
+ );
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_UnlockAudio();
+
+ /* dev refers to an SDL_AudioDeviceID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_UnlockAudioDevice(uint dev);
+
+ /* dev refers to an SDL_AudioDeviceID, data to a void* */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_QueueAudio(
+ uint dev,
+ IntPtr data,
+ UInt32 len
+ );
+
+ /* dev refers to an SDL_AudioDeviceID */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetQueuedAudioSize(uint dev);
+
+ /* dev refers to an SDL_AudioDeviceID */
+ /* Only available in 2.0.4 */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_ClearQueuedAudio(uint dev);
+
+ #endregion
+
+ #region SDL_timer.h
+
+ /* System timers rely on different OS mechanisms depending on
+ * which operating system SDL2 is compiled against.
+ */
+
+ /* Compare tick values, return true if A has passed B. Introduced in SDL 2.0.1,
+ * but does not require it (it was a macro).
+ */
+ public static bool SDL_TICKS_PASSED(UInt32 A, UInt32 B)
+ {
+ return ((Int32)(B - A) <= 0);
+ }
+
+ /* Delays the thread's processing based on the milliseconds parameter */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_Delay(UInt32 ms);
+
+ /* Returns the milliseconds that have passed since SDL was initialized */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt32 SDL_GetTicks();
+
+ /* Get the current value of the high resolution counter */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt64 SDL_GetPerformanceCounter();
+
+ /* Get the count per second of the high resolution counter */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern UInt64 SDL_GetPerformanceFrequency();
+
+ /* param refers to a void* */
+ public delegate UInt32 SDL_TimerCallback(UInt32 interval, IntPtr param);
+
+ /* int refers to an SDL_TimerID, param to a void* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_AddTimer(
+ UInt32 interval,
+ SDL_TimerCallback callback,
+ IntPtr param
+ );
+
+ /* id refers to an SDL_TimerID */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_RemoveTimer(int id);
+
+ #endregion
+
+ #region SDL_syswm.h
+
+ public enum SDL_SYSWM_TYPE
+ {
+ SDL_SYSWM_UNKNOWN,
+ SDL_SYSWM_WINDOWS,
+ SDL_SYSWM_X11,
+ SDL_SYSWM_DIRECTFB,
+ SDL_SYSWM_COCOA,
+ SDL_SYSWM_UIKIT,
+ SDL_SYSWM_WAYLAND,
+ SDL_SYSWM_MIR,
+ SDL_SYSWM_WINRT,
+ SDL_SYSWM_ANDROID
+ }
+
+ // FIXME: I wish these weren't public...
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_windows_wminfo
+ {
+ public IntPtr window; // Refers to an HWND
+ public IntPtr hdc; // Refers to an HDC
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_winrt_wminfo
+ {
+ public IntPtr window; // Refers to an IInspectable*
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_x11_wminfo
+ {
+ public IntPtr display; // Refers to a Display*
+ public IntPtr window; // Refers to a Window (XID, use ToInt64!)
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_directfb_wminfo
+ {
+ public IntPtr dfb; // Refers to an IDirectFB*
+ public IntPtr window; // Refers to an IDirectFBWindow*
+ public IntPtr surface; // Refers to an IDirectFBSurface*
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_cocoa_wminfo
+ {
+ public IntPtr window; // Refers to an NSWindow*
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_uikit_wminfo
+ {
+ public IntPtr window; // Refers to a UIWindow*
+ public uint framebuffer;
+ public uint colorbuffer;
+ public uint resolveFramebuffer;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_wayland_wminfo
+ {
+ public IntPtr display; // Refers to a wl_display*
+ public IntPtr surface; // Refers to a wl_surface*
+ public IntPtr shell_surface; // Refers to a wl_shell_surface*
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_mir_wminfo
+ {
+ public IntPtr connection; // Refers to a MirConnection*
+ public IntPtr surface; // Refers to a MirSurface*
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct INTERNAL_android_wminfo
+ {
+ public IntPtr window; // Refers to an ANativeWindow
+ public IntPtr surface; // Refers to an EGLSurface
+ }
+
+ [StructLayout(LayoutKind.Explicit)]
+ public struct INTERNAL_SysWMDriverUnion
+ {
+ [FieldOffset(0)]
+ public INTERNAL_windows_wminfo win;
+ [FieldOffset(0)]
+ public INTERNAL_winrt_wminfo winrt;
+ [FieldOffset(0)]
+ public INTERNAL_x11_wminfo x11;
+ [FieldOffset(0)]
+ public INTERNAL_directfb_wminfo dfb;
+ [FieldOffset(0)]
+ public INTERNAL_cocoa_wminfo cocoa;
+ [FieldOffset(0)]
+ public INTERNAL_uikit_wminfo uikit;
+ [FieldOffset(0)]
+ public INTERNAL_wayland_wminfo wl;
+ [FieldOffset(0)]
+ public INTERNAL_mir_wminfo mir;
+ [FieldOffset(0)]
+ public INTERNAL_android_wminfo android;
+ // private int dummy;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SDL_SysWMinfo
+ {
+ public SDL_version version;
+ public SDL_SYSWM_TYPE subsystem;
+ public INTERNAL_SysWMDriverUnion info;
+ }
+
+ /* window refers to an SDL_Window* */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_bool SDL_GetWindowWMInfo(
+ IntPtr window,
+ ref SDL_SysWMinfo info
+ );
+
+ #endregion
+
+ #region SDL_filesystem.h
+
+ /// <summary>
+ /// Get the path where the application resides.
+ ///
+ /// Get the "base path". This is the directory where the application was run
+ /// from, which is probably the installation directory, and may or may not
+ /// be the process's current working directory.
+ ///
+ /// This returns an absolute path in UTF-8 encoding, and is garunteed to
+ /// end with a path separator ('\\' on Windows, '/' most other places).
+ /// </summary>
+ /// <returns>string of base dir in UTF-8 encoding</returns>
+ /// <remarks>The underlying C string is owned by the application,
+ /// and can be NULL on some platforms.
+ ///
+ /// This function is not necessarily fast, so you should only
+ /// call it once and save the string if you need it.
+ ///
+ /// This function is only available in SDL 2.0.1 and later.</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ public static extern string SDL_GetBasePath();
+
+ /// <summary>
+ /// Get the user-and-app-specific path where files can be written.
+ ///
+ /// Get the "pref dir". This is meant to be where users can write personal
+ /// files (preferences and save games, etc) that are specific to your
+ /// application. This directory is unique per user, per application.
+ ///
+ /// This function will decide the appropriate location in the native filesystem¸
+ /// create the directory if necessary, and return a string of the absolute
+ /// path to the directory in UTF-8 encoding.
+ /// </summary>
+ /// <param name="org">The name of your organization.</param>
+ /// <param name="app">The name of your application.</param>
+ /// <returns>UTF-8 string of user dir in platform-dependent notation. NULL
+ /// if there's a problem (creating directory failed, etc).</returns>
+ /// <remarks>The underlying C string is owned by the application,
+ /// and can be NULL on some platforms. .NET provides some similar functions.
+ ///
+ /// This function is not necessarily fast, so you should only
+ /// call it once and save the string if you need it.
+ ///
+ /// This function is only available in SDL 2.0.1 and later.</remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ [return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ public static extern string SDL_GetPrefPath(
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string org,
+ [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
+ string app
+ );
+
+ #endregion
+
+ #region SDL_power.h
+
+ /// <summary>
+ /// The basic state for the system's power supply.
+ /// </summary>
+ public enum SDL_PowerState
+ {
+ SDL_POWERSTATE_UNKNOWN = 0,
+ SDL_POWERSTATE_ON_BATTERY,
+ SDL_POWERSTATE_NO_BATTERY,
+ SDL_POWERSTATE_CHARGING,
+ SDL_POWERSTATE_CHARGED
+ }
+
+ /// <summary>
+ /// Get the current power supply details.
+ /// </summary>
+ /// <param name="secs">Seconds of battery life left. You can pass a NULL here if
+ /// you don't care. Will return -1 if we can't determine a
+ /// value, or we're not running on a battery.</param>
+ /// <param name="pct">Percentage of battery life left, between 0 and 100. You can
+ /// pass a NULL here if you don't care. Will return -1 if we
+ /// can't determine a value, or we're not running on a battery.</param>
+ /// <returns>The state of the battery (if any).</returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SDL_PowerState SDL_GetPowerInfo(
+ out int secs,
+ out int pct
+ );
+
+ #endregion
+
+ #region SDL_cpuinfo.h
+
+ /// <summary>
+ /// This function returns the number of CPU cores available.
+ /// </summary>
+ /// <returns>The number of CPU cores available.</returns>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetCPUCount();
+
+ /// <summary>
+ /// This function returns the amount of RAM configured in the system, in MB.
+ /// </summary>
+ /// <returns>The amount of RAM configured in the system, in MB.</returns>
+ /// <remarks>
+ /// This function is only available in SDL 2.0.1 and later.
+ /// </remarks>
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetSystemRAM();
+
+ #endregion
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">Linux_x86</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{E7C76053-6A59-4B72-8E78-F30147B2A05E}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>SDL2Crow</RootNamespace>
+ <AssemblyName>SDL2Crow</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Linux_x86' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Linux_x86' ">
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
\ No newline at end of file
--- /dev/null
+//
+// main.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+using System;
+namespace SDL2Crow
+{
+ public class main
+ {
+ public main ()
+ {
+ }
+ }
+}
+
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="SDL2-CS.dll" version="2.0.0.0" targetFramework="net45" />
+</packages>
\ No newline at end of file
--- /dev/null
+//
+// GLCrow.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+using System;
+using GLC;
+using Pencil.Gaming;
+using System.Collections.Generic;
+using Crow;
+using System.Linq;
+using System.IO;
+
+namespace Tests
+{
+ public class GLCrow : GLC.Window
+ {
+ int idx = 0;
+ string [] testFiles;
+
+ public int intValue = 25;
+
+ public int IntValue {
+ get {
+ return intValue;
+ }
+ set {
+ intValue = value;
+ NotifyValueChanged ("IntValue", intValue);
+ }
+ }
+ void onSpinnerValueChange(object sender, ValueChangeEventArgs e){
+ if (e.MemberName != "Value")
+ return;
+ intValue = Convert.ToInt32(e.NewValue);
+ }
+ void change_alignment(object sender, EventArgs e){
+ RadioButton rb = sender as RadioButton;
+ if (rb == null)
+ return;
+ NotifyValueChanged ("alignment", Enum.Parse(typeof(Alignment), rb.Caption));
+ }
+ public IList<String> List2 = new List<string>(new string[]
+ {
+ "string1",
+ "string2",
+ "string3",
+ "string4",
+ "string5",
+ "string6",
+ "string7",
+ "string8",
+ "string8",
+ "string8",
+ "string8",
+ "string8",
+ "string8",
+ "string9"
+ }
+ );
+ IList<Color> testList = Color.ColorDic.ToList();
+ public IList<Color> TestList {
+ set{
+ testList = value;
+ NotifyValueChanged ("TestList", testList);
+ }
+ get { return testList; }
+ }
+
+ void OnClear (object sender, MouseButtonEventArgs e) => TestList = null;
+
+ void OnLoadList (object sender, MouseButtonEventArgs e) => TestList = Color.ColorDic.ToList();
+
+
+ [STAThread]
+ public static void Main (string [] args)
+ {
+ using (GLCrow w = new GLCrow ()) {
+ w.Run (30);
+ }
+ }
+
+ public override void OnLoad ()
+ {
+ testFiles = Directory.GetFiles(@"Interfaces/Expandable", "*.crow").ToArray();
+ testFiles = Directory.GetFiles(@"Interfaces/GraphicObject", "*.crow").Concat(testFiles).ToArray();
+ testFiles = Directory.GetFiles(@"Interfaces/Container", "*.crow").Concat (testFiles).ToArray();
+ testFiles = Directory.GetFiles(@"Interfaces/Group", "*.crow").Concat (testFiles).ToArray();
+ testFiles = Directory.GetFiles(@"Interfaces/Stack", "*.crow").Concat (testFiles).ToArray();
+ testFiles = Directory.GetFiles(@"Interfaces/basicTests", "*.crow").Concat (testFiles).ToArray();
+ testFiles = Directory.GetFiles (@"Interfaces/Divers", "*.crow").Concat (testFiles).ToArray ();
+
+ //testFiles = Directory.GetFiles(@"Interfaces", "*.crow").Concat(testFiles).ToArray();
+ this.Title = testFiles [idx];
+ CrowInterface.LoadInterface(testFiles[idx]).DataSource = this;
+
+ //CrowInterface.LoadInterface ("#Tests.ui.fps.crow").DataSource = this;
+ }
+ public GLCrow(int _width = 800, int _height=600)
+ :base(_width, _height, 32, 24, 0, 8, "TestWin")
+ {
+
+ }
+
+ protected override void OnKeyEvent (GlfwWindowPtr wnd, Pencil.Gaming.Key key, int scanCode, KeyAction action, Pencil.Gaming.KeyModifiers mods)
+ {
+ base.OnKeyEvent (wnd, key, scanCode, action, mods);
+ switch (action) {
+ case KeyAction.Release:
+
+ break;
+ case KeyAction.Press:
+ if (key == Pencil.Gaming.Key.Space) {
+ CrowInterface.ClearInterface ();
+ idx++;
+ if (idx == testFiles.Length)
+ idx = 0;
+ this.Title = testFiles [idx];
+ CrowInterface.LoadInterface(testFiles[idx]).DataSource = this;
+
+ }
+ break;
+ }
+ }
+ }
+}
+
+++ /dev/null
-#define MONO_CAIRO_DEBUG_DISPOSE
-
-
-using System;
-using System.Runtime.InteropServices;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-
-using System.Diagnostics;
-
-//using GGL;
-using Crow;
-using System.Threading;
-
-
-namespace test6
-{
- class GOLIBTest_0 : OpenTKGameWindow
- {
- public GOLIBTest_0 ()
- : base(1024, 600,"test")
- {}
-
- GraphicObject g;
- Label l;
-
- protected override void OnLoad (EventArgs e)
- {
- base.OnLoad (e);
-// g = LoadInterface("Interfaces/test0.goml");
-// l = g.FindByName ("labCpt") as Label;
- MessageBox m = new MessageBox();
- m.Message = "this is a test";
- m.Ok += M_Ok;
- //m.DataSource = this;
- this.AddWidget(m);
- }
-
- void M_Ok (object sender, EventArgs e)
- {
- Debug.WriteLine ("ok");
- }
-
- void onUp (object sender, MouseButtonEventArgs e)
- {
- decimal tmp = 0;
- if (!decimal.TryParse (l.Text, out tmp))
- return;
-
- tmp += 1;
- l.Text = tmp.ToString ();
- }
- void onDown (object sender, MouseButtonEventArgs e)
- {
- decimal tmp = 0;
- if (!decimal.TryParse (l.Text, out tmp))
- return;
-
- tmp -= 1;
- l.Text = tmp.ToString ();
- }
-
-// protected override void OnKeyDown (KeyboardKeyEventArgs e)
-// {
-// switch (e.Key) {
-// case Key.Left:
-// g.Left++;
-// break;
-// case Key.Right:
-// g.Left--;
-// break;
-// case Key.Up:
-// g.Top--;
-// break;
-// case Key.Down:
-// g.Top++;
-// break;
-// default:
-// break;
-// }
-// }
- protected override void OnUpdateFrame (FrameEventArgs e)
- {
- base.OnUpdateFrame (e);
- }
-
- [STAThread]
- static void Main ()
- {
- Console.WriteLine ("starting example");
-
- using (GOLIBTest_0 win = new GOLIBTest_0( )) {
- win.Run (30.0);
- }
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-#define MONO_CAIRO_DEBUG_DISPOSE
-
-
-using System;
-using System.Runtime.InteropServices;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-
-using System.Diagnostics;
-
-
-using Crow;
-using System.Threading;
-using System.Collections.Generic;
-using System.IO;
-
-
-namespace test
-{
-
- class GOLIBTest_4 : OpenTKGameWindow, IValueChange
- {
- #region IValueChange implementation
-
- public event EventHandler<ValueChangeEventArgs> ValueChanged;
-
- #endregion
-
- public GOLIBTest_4 ()
- : base(1024, 800,"test4")
- {}
-
-
- #region FPS
- int _fps = 0;
-
- public int fps {
- get { return _fps; }
- set {
- if (_fps == value)
- return;
-
- _fps = value;
-
- if (_fps > fpsMax) {
- fpsMax = _fps;
- ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMax", fpsMax));
- } else if (_fps < fpsMin) {
- fpsMin = _fps;
- ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMin", fpsMin));
- }
-
- ValueChanged.Raise(this, new ValueChangeEventArgs ("fps", _fps));
-// ValueChanged.Raise (this, new ValueChangeEventArgs ("update",
-// this.updateTime.ElapsedMilliseconds.ToString () + " ms"));
- }
- }
-
- public int fpsMin = int.MaxValue;
- public int fpsMax = 0;
-
- void resetFps ()
- {
- fpsMin = int.MaxValue;
- fpsMax = 0;
- _fps = 0;
- }
- public string update = "";
- #endregion
-
-
- GraphicObject c;
- ProgressBar pb, pb2;
- Label labMousePos, labPb, labF, labA, labH, labFps, labFpsMin, labFpsMax, labV,
- labUpdate;
- Slider slTest;
- Group colors;
-
- public List<ClsItem> TestList = new List<ClsItem>(new ClsItem[]
- {
- new ClsItem("string 1"),
- new ClsItem("string 2")
- });
- int i = 0;
- Color[] colorsArray;
- volatile List<GraphicObject> loadedCols = new List<GraphicObject>();
- volatile bool allColsLoaded = false;
- private static readonly object mutex = new object();
-
- protected override void OnLoad (EventArgs e)
- {
- base.OnLoad (e);
-
- c = LoadInterface("Interfaces/test4.goml");
- //LoadInterface("golibtests/test4.xml", out c2);
- //c2.HorizontalAlignment = HorizontalAlignment.Left;
- //c2.VerticalAlignment = VerticalAlignment.Top;
- //((Color)c.Background).AdjustAlpha (0.5);
-// labMousePos = c.FindByName ("labMouse") as Label;
-// //pb = c.FindByName("pbBar") as ProgressBar;
-// pb2 = c.FindByName("pbBar2") as ProgressBar;
-// labPb = c.FindByName ("labPb") as Label;
- labF = c.FindByName ("labFocus") as Label;
- labA = c.FindByName ("labActive") as Label;
- labH = c.FindByName ("labHover") as Label;
-// labFps = c.FindByName ("labFps") as Label;
-// labFpsMin = c.FindByName ("labFpsMin") as Label;
-// labFpsMax = c.FindByName ("labFpsMax") as Label;
-// labV = c.FindByName ("labValue") as Label;
-// labUpdate = c.FindByName ("labUpdate") as Label;
-// slTest = c.FindByName ("slider") as Slider;
- colors = c.FindByName ("colors") as Group;
-
-
- c.MouseMove += pFps_mousemove;
-// slTest.ValueChanged += (object sender, ValueChangeEventArgs vce) => {
-// labV.Text = vce.NewValue.ToString ("00.00");
-// };
-
-
- colorsArray = Color.ColorDic.ToArray ();
-
- Thread t = new Thread (loadingThread);
- t.Start ();
-
-// ValueChanged.Raise(this, new ValueChangeEventArgs ("TestList", TestList));
- }
-
- void loadingThread()
- {
- foreach (Color col in colorsArray) {
- HorizontalStack s = new HorizontalStack () { Fit = true};
- s.HorizontalAlignment = HorizontalAlignment.Left;
- Border b = new Border () {
- Bounds = new Size (32, 20),
- CornerRadius = 5,
- Background = col,
- BorderWidth = 2,
- Foreground = Color.Transparent,
- Focusable = true
- };
- b.MouseEnter += delegate(object sender, MouseMoveEventArgs ee) {
- (sender as Border).Foreground = Color.White;
- };
- b.MouseLeave += delegate(object sender, MouseMoveEventArgs ee) {
- (sender as Border).Foreground = Color.Transparent;
- };
- s.AddChild (b);
-
- s.AddChild (
- new Label (col.ToString ()){
- Bounds=new Rectangle(0,0,-1,-1),
- }
- );
- i++;
-
- while(true){
- lock (mutex) {
- loadedCols.Add (s);
- break;
- }
- }
-
- Thread.Sleep (10);
-
- }
- allColsLoaded = true;
- }
- void pFps_mousemove(object sender, MouseMoveEventArgs e)
- {
- if (!e.Mouse.IsButtonDown (MouseButton.Left)||sender!=c)
- return;
- clipping.AddRectangle (c.ScreenCoordinates(c.Slot));
- c.Left += e.XDelta;
- c.Top += e.YDelta;
- c.registerForGraphicUpdate ();
- }
- void onButClick(object send, MouseButtonEventArgs e)
- {
- Color col = Color.ColorDic.ToArray () [i];
- HorizontalStack s = colors.AddChild (new HorizontalStack () { Fit = true});
- s.HorizontalAlignment = HorizontalAlignment.Left;
- Border b = new Border () {
- Bounds = new Size (32, 20),
- CornerRadius = 5,
- Background = col,
- BorderWidth = 2,
- Foreground = Color.Transparent,
- Focusable = true
- };
- b.MouseEnter += delegate(object sender, MouseMoveEventArgs ee) {
- (sender as Border).Foreground = Color.White;
- };
- b.MouseLeave += delegate(object sender, MouseMoveEventArgs ee) {
- (sender as Border).Foreground = Color.Transparent;
- };
- s.AddChild (b);
-
- s.AddChild (
- new Label (col.ToString ()){
- Bounds=new Rectangle(0,0,-1,-1),
- }
- );
- i++;
- }
- private int frameCpt = 0;
- protected override void OnUpdateFrame (FrameEventArgs e)
- {
- base.OnUpdateFrame (e);
-
- fps = (int)RenderFrequency;
-
- lock (mutex) {
- if (loadedCols.Count > 50 || allColsLoaded) {
- while (loadedCols.Count > 0) {
- colors.AddChild (loadedCols[0]);
- loadedCols.RemoveAt (0);
- }
- }
- }
-
- if (frameCpt > 200) {
- resetFps ();
- frameCpt = 0;
- }
- frameCpt++;
-
-
-// if (FocusedWidget==null)
-// labF.Text = "- none -";
-// else
-// labF.Text = FocusedWidget.Name;
-//
-// if (activeWidget==null)
-// labA.Text = "- none -";
-// else
-// labA.Text = activeWidget.Name;
-//
-// if (hoverWidget==null)
-// labH.Text = "- none -";
-// else
-// labH.Text = hoverWidget.Name;
- }
- //public Point MousePosition;
-
- protected override void OnMouseMove (MouseMoveEventArgs e)
- {
- base.OnMouseMove (e);
- //MousePosition = e.Position;
- ValueChanged.Raise(this, new ValueChangeEventArgs ("MousePosition", e.Position.ToString()));
- }
- [STAThread]
- static void Main ()
- {
- Console.WriteLine ("starting example");
-
- using (GOLIBTest_4 win = new GOLIBTest_4( )) {
- win.Run (60.0);
- }
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-using System;
-using System.Runtime.InteropServices;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-
-using System.Diagnostics;
-
-//using GGL;
-using Crow;
-using System.Threading;
-using System.Collections.Generic;
-
-
-namespace test
-{
- class GOLIBTest_5 : OpenTKGameWindow
- {
- public GOLIBTest_5 ()
- : base(1024, 600,"test5")
- {}
-
- GraphicObject c;
- List<GraphicObject> gl = new List<GraphicObject>();
- List<Label> ll = new List<Label>();
- protected override void OnLoad (EventArgs e)
- {
- base.OnLoad (e);
-
- c = LoadInterface("Interfaces/test5.goml");
- gl.Add (c.FindByName ("g0"));
- ll.Add (c.FindByName ("lab0")as Label);
- }
-
- int cpt;
- protected override void OnUpdateFrame (FrameEventArgs e)
- {
- if (cpt > 100)
- cpt = 0;
- else
- cpt++;
-
- foreach (Label l in ll) {
- l.Text = cpt.ToString ();
- }
- foreach (GraphicObject o in gl) {
- Color a = (Color)o.Background;
- if (a.A > 1)
- a.A = 0;
- else
- a.A += 0.05;
- //a.A = 0.5;
- o.Background = a;
- o.Width = cpt + 10;
- }
- base.OnUpdateFrame (e);
- }
-
- [STAThread]
- static void Main ()
- {
- using (GOLIBTest_5 win = new GOLIBTest_5( )) {
- win.Run (30.0);
- }
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Background="Green" Margin="10">
- <GraphicObject Margin="10" Width="{../WidthPolicy}" Height="{../HeightPolicy}" Background="Red"/>
-</Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Fit="true">
- <GraphicObject CornerRadius="5" Height="10" Width="600" Background="vgradient|0:Transparent|0,5:White|1:Transparent"/>
- <HorizontalStack Fit="true" HorizontalAlignment="Left">
- <Border Fit="true" CornerRadius="10" BorderWidth="1">
- <VerticalStack Margin="10">
- <CheckBox IsChecked="false" Caption="Check 1" Background="hgradient|0:LimeGreen|1:Transparent"/>
- <CheckBox IsChecked="false" Caption="Check 2" Background="hgradient|0:LimeGreen|1:Transparent"/>
- <CheckBox IsChecked="true" Caption="Check 3" Background="hgradient|0:LimeGreen|1:Transparent"/>
- <CheckBox IsChecked="false" Caption="Check 4" Background="hgradient|0:LimeGreen|1:Transparent"/>
- </VerticalStack>
- </Border>
- <Splitter/>
- <Border Fit="true" CornerRadius="10" BorderWidth="1">
- <VerticalStack Margin="10">
- <RadioButton IsChecked="false" Caption="Choice 1" Background="hgradient|0:DarkRed|1:Transparent"/>
- <Splitter/>
- <RadioButton Width="0" IsChecked="false" Caption="Choice 2" Background="hgradient|0:DarkRed|1:Transparent"/>
- <RadioButton IsChecked="true" Caption="Choice 3" Background="hgradient|0:DarkRed|1:Transparent"/>
- <RadioButton IsChecked="false" Caption="Choice 4" Background="hgradient|0:DarkRed|1:Transparent"/>
- </VerticalStack>
- </Border>
- <Splitter Thickness="3" />
- <Border Fit="true" CornerRadius="10" BorderWidth="1" MaximumSize="150;150" MinimumSize="50;50">
- <VerticalStack Margin="10">
- <Label Text="label 1" Background="hgradient|0:BlueCrayola|1:Transparent"/>
- <Label Text="label 2" Background="hgradient|0:BlueCrayola|1:Transparent"/>
- <Label Text="label 3" Background="hgradient|0:BlueCrayola|1:Transparent"/>
- <Label Text="label 4" Width="0" Background="hgradient|0:BlueCrayola|1:Transparent"/>
- </VerticalStack>
- </Border>
- <Splitter/>
- <Border Fit="true" CornerRadius="10" BorderWidth="1">
- <VerticalStack Margin="10">
- <Button Caption="Button 1" Background="hgradient|0:Red|1:DarkRed" CornerRadius="5"/>
- <Button Caption="Button 2" Background="hgradient|0:AoEnglish|1:Arsenic" CornerRadius="3"/>
- <Button Caption="Button 3" Background="hgradient|0:DarkRed|1:Transparent" CornerRadius="0"/>
- <Button Caption="Button 4" Background="hgradient|0:DarkRed|1:Transparent" CornerRadius="8"/>
- </VerticalStack>
- </Border>
- <Splitter/>
- </HorizontalStack>
- <GraphicObject CornerRadius="5" Height="10" Width="600" Background="vgradient|0:Transparent|0,5:White|1:Transparent"/>
-</VerticalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Fit="true">
- <HorizontalStack Margin="5" Fit="true" MouseEnter="{Background=White}" MouseLeave="{Background=Transparent}">
- <Label Text="centered" Width="80" Height="30" Background="DarkBlue" TextAlignment="Center"/>
- <Label Text="top left" Width="80" Height="30" Background="DarkBlue" TextAlignment="TopLeft"/>
- <Label Text="top right" Width="80" Height="30" Background="DarkBlue" TextAlignment="TopRight"/>
- <Label Text="right center" Width="80" Height="30" Background="DarkBlue" TextAlignment="Right"/>
- <Label Text="bottom left" Width="80" Height="30" Background="DarkBlue" TextAlignment="BottomLeft"/>
- <Label Text="bottom center" Width="80" Height="30" Background="DarkBlue" TextAlignment="Bottom"/>
- <Label Text="bottom right" Width="80" Height="30" Background="DarkBlue" TextAlignment="BottomRight"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="label1" Foreground="LightBlue" Margin="5" Background="DarkRed"/>
- <TextRun Text="textrun1" Width="0"/>
- <Button Text="Click Me"/>
- <CheckBox/>
- <GroupBox Caption="choice">
- <VerticalStack>
- <RadioButton Caption="Choice 1" IsChecked="true"/>
- <RadioButton Caption="Choice 2"/>
- <RadioButton Caption="Choice 3"/>
- </VerticalStack>
- </GroupBox>
- <Expandable Caption="expand me">
- <Label Text="this is a test"/>
- </Expandable>
- <Popper Caption="pop me">
- <Label Background="Red"/>
- </Popper>
-<!-- <ComboBox/>-->
- </HorizontalStack>
- <MessageBox></MessageBox>
-<!-- <Window><Label/></Window>-->
-</VerticalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<HorizontalStack Fit="true">
- <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
- <ProgressBar CornerRadius="5" Background="DimGray" Margin="1" Maximum="1000" Value="{fps}" Width="200" Height="15"/>
- <HorizontalStack Fit="true">
- <Label Text="Memory:" Width="50" TextAlignment="Right"/>
- <Label Text="{memory}" Font="droid,12" TextAlignment="Center"
- Background="vgradient|0:BlueCrayola|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- </VerticalStack>
- <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- </VerticalStack>
- <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- </VerticalStack>
- <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- </VerticalStack>
-</HorizontalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<HorizontalStack Fit="true" Margin="5">
- <VerticalStack Fit="true" Margin="2" Spacing="2">
- <TextRun Text="text run test"/>
- <Label Text="label test"/>
- <TextBox Text="text box test"/>
- <Button Caption="test button"/>
-<!-- <CheckBox Caption="test checkbox"/>
- <RadioButton Caption="test radiobutton"/>
- <ComboBox/>
- <Popper Caption="test popper">
- <Label Text="label test"/>
- </Popper>
- <Expandable Caption="test expandable">
- <Label Text="label test"/>
- </Expandable>
- <Border >
- <Label Text="border test" Margin="3"/>
- </Border>
- <GroupBox Caption="Group box" >
- <Label Text="border test" Margin="3"/>
- </GroupBox>
- <Container Fit="true" Background="DimGray" Margin="3">
- <GraphicObject Width="20" Height="20" Background="LightGray"/>
- </Container>-->
-<!-- <ProgressBar Height="10" Width="150" Background="DimGray" Value="50" />
- <Slider Value="5" Width="150" Height="10"/>
- <ScrollBar Orientation="Horizontal" Maximum="100" Value="50" Height="16" Width="150"/>
- <Spinner Value="100"/>-->
- </VerticalStack>
-<!-- <VerticalStack Width="150" Height="Fit" Margin="2" Spacing="2">
- <TextRun Text="text run test" Width="0"/>
- <Label Text="label test" Width="0"/>
- <TextBox Text="text box test" Width="0"/>
- <Button Caption="test button" Width="0"/>
- <CheckBox Caption="test checkbox" Width="0"/>
- <RadioButton Caption="test radiobutton" Width="0"/>
- <ComboBox Width="0"/>
- <Popper Caption="test popper" Width="0">
- <Label Text="label test"/>
- </Popper>
- <Expandable Caption="test expandable" Width="0">
- <Label Text="label test"/>
- </Expandable>
- <Border Width="0">
- <Label Text="border test" Margin="3"/>
- </Border>
- <GroupBox Caption="Group box" Width="0">
- <Label Text="border test" Margin="3"/>
- </GroupBox>
- <Container Height="Fit" Width="0" Background="DimGray" Margin="3">
- <GraphicObject Width="20" Height="20" Background="LightGray"/>
- </Container>
- <ProgressBar Height="10" Width="0" Background="DimGray" Value="50" />
- <Slider Value="5" Width="0" Height="10"/>
- <ScrollBar Orientation="Horizontal" Maximum="100" Value="50" Height="16" Width="0"/>
- <Spinner Value="100" Width="0"/>
- </VerticalStack>-->
-</HorizontalStack>
-<!--<HorizontalStack Fit="true" Background="BlueCrayola" Margin="5">
- <GraphicObject Background="Red" Width="30" Height="20"/>
- <Spinner Maximum="10000000000" SmallIncrement="10" Value="0"/>
- <GraphicObject Background="Green" Width="30" Height="20"/>
-</HorizontalStack>-->
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Fit="true" Background="DimGray" Margin="5">
-<!-- <RadioButton/>-->
- <Label Text="a" Width="0" Background="Red"/>
- <Label Text="{fps}" HorizontalAlignment="Right" Background="LimeGreen"/>
-</VerticalStack>
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Height="Fit" Width="Fit">
- <Label Width="0"/>
- <Expandable Width="Fit" Background="Gray">
- <Expandable Background="LightBlue">
- <Expandable Background="Green">
- <Expandable Background="LimeGreen">
- <Expandable Background="DimGray">
- <Expandable Width="0" Background="Yellow">
- <Expandable Background="NavyBlue">
- <Expandable Width="0" Background="Blue">
- <Expandable Width="0" Background="BlueCrayola">
- <Expandable Width="0" Background="Green">
- <Label Background="Red"/>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- <Expandable Width="0" Background="Gray">
- <Expandable Width="0" Background="LightBlue">
- <Expandable Width="0" Background="Green">
- <Expandable Width="0" Background="LimeGreen">
- <Expandable Width="0" Background="DimGray">
- <Expandable Width="0" Background="Yellow">
- <Expandable Width="0" Background="NavyBlue">
- <Expandable Width="0" Background="Blue">
- <Expandable Width="0" Background="BlueCrayola">
- <Expandable Width="0" Background="Green">
- <Label Background="Red"/>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
- </Expandable>
-</VerticalStack>
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Fit="true">
+ <GraphicObject CornerRadius="5" Height="10" Width="600" Background="vgradient|0:Transparent|0,5:White|1:Transparent"/>
+ <HorizontalStack Fit="true" HorizontalAlignment="Left">
+ <Border Fit="true" CornerRadius="10" BorderWidth="1">
+ <VerticalStack Margin="10">
+ <CheckBox IsChecked="false" Caption="Check 1" Background="hgradient|0:LimeGreen|1:Transparent"/>
+ <CheckBox IsChecked="false" Caption="Check 2" Background="hgradient|0:LimeGreen|1:Transparent"/>
+ <CheckBox IsChecked="true" Caption="Check 3" Background="hgradient|0:LimeGreen|1:Transparent"/>
+ <CheckBox IsChecked="false" Caption="Check 4" Background="hgradient|0:LimeGreen|1:Transparent"/>
+ </VerticalStack>
+ </Border>
+ <Splitter/>
+ <Border Fit="true" CornerRadius="10" BorderWidth="1">
+ <VerticalStack Margin="10">
+ <RadioButton IsChecked="false" Caption="Choice 1" Background="hgradient|0:DarkRed|1:Transparent"/>
+ <Splitter/>
+ <RadioButton Width="Stretched" IsChecked="false" Caption="Choice 2" Background="hgradient|0:DarkRed|1:Transparent"/>
+ <RadioButton IsChecked="true" Caption="Choice 3" Background="hgradient|0:DarkRed|1:Transparent"/>
+ <RadioButton IsChecked="false" Caption="Choice 4" Background="hgradient|0:DarkRed|1:Transparent"/>
+ </VerticalStack>
+ </Border>
+ <Splitter Thickness="3" />
+ <Border Fit="true" CornerRadius="10" BorderWidth="1" MaximumSize="150;150" MinimumSize="50;50">
+ <VerticalStack Margin="10">
+ <Label Text="label 1" Background="hgradient|0:BlueCrayola|1:Transparent"/>
+ <Label Text="label 2" Background="hgradient|0:BlueCrayola|1:Transparent"/>
+ <Label Text="label 3" Background="hgradient|0:BlueCrayola|1:Transparent"/>
+ <Label Text="label 4" Width="Stretched" Background="hgradient|0:BlueCrayola|1:Transparent"/>
+ </VerticalStack>
+ </Border>
+ <Splitter/>
+ <Border Fit="true" CornerRadius="10" BorderWidth="1">
+ <VerticalStack Margin="10">
+ <Button Caption="Button 1" Background="hgradient|0:Red|1:DarkRed" CornerRadius="5"/>
+ <Button Caption="Button 2" Background="hgradient|0:AoEnglish|1:Arsenic" CornerRadius="3"/>
+ <Button Caption="Button 3" Background="hgradient|0:DarkRed|1:Transparent" CornerRadius="0"/>
+ <Button Caption="Button 4" Background="hgradient|0:DarkRed|1:Transparent" CornerRadius="8"/>
+ </VerticalStack>
+ </Border>
+ <Splitter/>
+ </HorizontalStack>
+ <GraphicObject CornerRadius="5" Height="10" Width="600" Background="vgradient|0:Transparent|0,5:White|1:Transparent"/>
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Fit="true">
+ <HorizontalStack Margin="5" Fit="true" MouseEnter="{Background=White}" MouseLeave="{Background=Transparent}">
+ <Label Text="centered" Width="80" Height="30" Background="DarkBlue" TextAlignment="Center"/>
+ <Label Text="top left" Width="80" Height="30" Background="DarkBlue" TextAlignment="TopLeft"/>
+ <Label Text="top right" Width="80" Height="30" Background="DarkBlue" TextAlignment="TopRight"/>
+ <Label Text="right center" Width="80" Height="30" Background="DarkBlue" TextAlignment="Right"/>
+ <Label Text="bottom left" Width="80" Height="30" Background="DarkBlue" TextAlignment="BottomLeft"/>
+ <Label Text="bottom center" Width="80" Height="30" Background="DarkBlue" TextAlignment="Bottom"/>
+ <Label Text="bottom right" Width="80" Height="30" Background="DarkBlue" TextAlignment="BottomRight"/>
+ </HorizontalStack>
+<!-- <HorizontalStack Fit="true">
+ <Label Text="label1" Foreground="LightBlue" Margin="5" Background="DarkRed"/>
+ <TextRun Text="textrun1" Width="Stretched"/>
+ <Button Text="Click Me"/>
+ <CheckBox/>
+ <GroupBox Caption="choice">
+ <VerticalStack>
+ <RadioButton Caption="Choice 1" IsChecked="true"/>
+ <RadioButton Caption="Choice 2"/>
+ <RadioButton Caption="Choice 3"/>
+ </VerticalStack>
+ </GroupBox>
+ <Expandable Caption="expand me">
+ <Label Text="this is a test"/>
+ </Expandable>
+ <Popper Caption="pop me">
+ <Label Background="Red"/>
+ </Popper>
+ <ComboBox/>
+ </HorizontalStack>
+ <MessageBox></MessageBox>
+ <Window><Label/></Window>-->
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<HorizontalStack Fit="true">
+ <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
+ <ProgressBar CornerRadius="5" Background="DimGray" Margin="1" Maximum="1000" Value="{fps}" Width="200" Height="15"/>
+ <HorizontalStack Fit="true">
+ <Label Text="Memory:" Width="50" TextAlignment="Right"/>
+ <Label Text="{memory}" Font="droid,12" TextAlignment="Center"
+ Background="vgradient|0:BlueCrayola|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ </VerticalStack>
+ <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ </VerticalStack>
+ <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ </VerticalStack>
+ <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ </VerticalStack>
+</HorizontalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<HorizontalStack Fit="true" Margin="5">
+ <VerticalStack Fit="true" Margin="2" Spacing="2">
+ <TextRun Text="text run test"/>
+ <Label Text="label test"/>
+ <TextBox Text="text box test"/>
+ <Button Caption="test button"/>
+<!-- <CheckBox Caption="test checkbox"/>
+ <RadioButton Caption="test radiobutton"/>
+ <ComboBox/>
+ <Popper Caption="test popper">
+ <Label Text="label test"/>
+ </Popper>
+ <Expandable Caption="test expandable">
+ <Label Text="label test"/>
+ </Expandable>
+ <Border >
+ <Label Text="border test" Margin="3"/>
+ </Border>
+ <GroupBox Caption="Group box" >
+ <Label Text="border test" Margin="3"/>
+ </GroupBox>
+ <Container Fit="true" Background="DimGray" Margin="3">
+ <GraphicObject Width="20" Height="20" Background="LightGray"/>
+ </Container>-->
+<!-- <ProgressBar Height="10" Width="150" Background="DimGray" Value="50" />
+ <Slider Value="5" Width="150" Height="10"/>
+ <ScrollBar Orientation="Horizontal" Maximum="100" Value="50" Height="16" Width="150"/>
+ <Spinner Value="100"/>-->
+ </VerticalStack>
+<!-- <VerticalStack Width="150" Height="Fit" Margin="2" Spacing="2">
+ <TextRun Text="text run test" Width="Stretched"/>
+ <Label Text="label test" Width="Stretched"/>
+ <TextBox Text="text box test" Width="Stretched"/>
+ <Button Caption="test button" Width="Stretched"/>
+ <CheckBox Caption="test checkbox" Width="Stretched"/>
+ <RadioButton Caption="test radiobutton" Width="Stretched"/>
+ <ComboBox Width="Stretched"/>
+ <Popper Caption="test popper" Width="Stretched">
+ <Label Text="label test"/>
+ </Popper>
+ <Expandable Caption="test expandable" Width="Stretched">
+ <Label Text="label test"/>
+ </Expandable>
+ <Border Width="Stretched">
+ <Label Text="border test" Margin="3"/>
+ </Border>
+ <GroupBox Caption="Group box" Width="Stretched">
+ <Label Text="border test" Margin="3"/>
+ </GroupBox>
+ <Container Height="Fit" Width="Stretched" Background="DimGray" Margin="3">
+ <GraphicObject Width="20" Height="20" Background="LightGray"/>
+ </Container>
+ <ProgressBar Height="10" Width="Stretched" Background="DimGray" Value="50" />
+ <Slider Value="5" Width="Stretched" Height="10"/>
+ <ScrollBar Orientation="Horizontal" Maximum="100" Value="50" Height="16" Width="Stretched"/>
+ <Spinner Value="100" Width="Stretched"/>
+ </VerticalStack>-->
+</HorizontalStack>
+<!--<HorizontalStack Fit="true" Background="BlueCrayola" Margin="5">
+ <GraphicObject Background="Red" Width="30" Height="20"/>
+ <Spinner Maximum="10000000000" SmallIncrement="10" Value="0"/>
+ <GraphicObject Background="Green" Width="30" Height="20"/>
+</HorizontalStack>-->
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Fit="true" Background="DimGray" Margin="5">
+<!-- <RadioButton/>-->
+ <Label Text="a" Width="Stretched" Background="Red"/>
+ <Label Text="{fps}" HorizontalAlignment="Right" Background="LimeGreen"/>
+</VerticalStack>
--- /dev/null
+<?xml version="1.0"?>
+<Container Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=Gray}"
+ MouseLeave="{Background=LimeGreen}">
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="false"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{drawing}" Background="BlueCrayola"/>
+ </Container>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Fit="true" Margin="20" Background="SkyBlue" CacheEnabled="false"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=LightGray}"
+ MouseLeave="{Background=SkyBlue}">
+ <Container Fit="true" Margin="20" Background="Red" CacheEnabled="true"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=White}"
+ MouseLeave="{Background=Red}">
+ <Container Fit="true" Margin="20" Background="Yellow" CacheEnabled="false"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=Blue}"
+ MouseLeave="{Background=Yellow}">
+ <Container Margin="50" Background="LimeGreen" CacheEnabled="true"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=Gray}"
+ MouseLeave="{Background=LimeGreen}">
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="1" Text="{drawing}" Background="BlueCrayola"/>
+ </Container>
+ </Container>
+ </Container>
+ </Container>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Group Fit="true" Margin="50" Background="Yellow" CacheEnabled="true"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=DimGray}"
+ MouseLeave="{Background=Yellow}">
+<Group Width="300" Height="200" Margin="50" Background="LimeGreen" CacheEnabled="false"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=Gray}"
+ MouseLeave="{Background=LimeGreen}">
+ <Label Left="10" HorizontalAlignment="Right" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{drawing}" Background="BlueCrayola"/>
+ </Group>
+ </Group>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Group Fit="true" Margin="50" Background="Yellow" CacheEnabled="true"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=DimGray}"
+ MouseLeave="{Background=Yellow}">
+ <HorizontalStack Fit="true">
+ <VerticalStack Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=Gray}"
+ MouseLeave="{Background=LimeGreen}">
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{fps}" Background="BlueCrayola"/>
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{drawing}" Background="BlueCrayola"/>
+ </VerticalStack>
+ <VerticalStack Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=Gray}"
+ MouseLeave="{Background=LimeGreen}">
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{fpsMax}" Background="BlueCrayola"/>
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{fpsMin}" Background="BlueCrayola"/>
+ </VerticalStack>
+ </HorizontalStack>
+ </Group>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Border Fit="true" BorderWidth="2" >
+<Scroller CornerRadius="2" VerticalScrolling="true" Height="200" Width="300" Background="DimGray" Margin="2">
+ <VerticalStack Margin="10" VerticalAlignment="Top" Fit="true" Background="vgradient|0:BlueCrayola|1:Black" >
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 1"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 2"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 3"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 4"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 5"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 6"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 7"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 8"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 9"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 10"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 11"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 12"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 13"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 14"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 15"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 16"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 17"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 18"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 19"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 20"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 21"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 22"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 23"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 24"/>
+ <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 25"/>
+ </VerticalStack>
+</Scroller>
+</Border>
+<!--<VerticalStack Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
+ HorizontalAlignment="Right" VerticalAlignment="Bottom"
+ MouseEnter="{Background=Gray}"
+ MouseLeave="{Background=LimeGreen}">
+
+ <CheckBox Margin="20" Background="BlueCrayola"/>
+ <CheckBox/>
+ <CheckBox/>
+ <CheckBox/>
+ <CheckBox/>
+ <RadioButton/>
+ <RadioButton/>
+ <RadioButton/>
+ <RadioButton/>
+ <RadioButton/>
+ <CheckBox/>
+
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{fps}" Background="BlueCrayola"/>
+ <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
+ MouseEnter="{Background=DimGray}" Width="100"
+ MouseLeave="{Background=BlueCrayola}"
+ Margin="10" Text="{drawing}" Background="BlueCrayola"/>
+ </VerticalStack>-->
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Border Fit="true" CornerRadius="5" BorderWidth="1">
+ <Container Name="MainGrp" Background="0,5;0,5;0,5;0,4" Width="120" Fit="true"
+ Margin="10" Focusable="True" >
+ <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
+ <HorizontalStack Fit="true">
+ <Label Text="Update:" Width="50" TextAlignment="Right"/>
+ <Label Name="labUpdate" Text="{update}" Font="droid,12" Background="AoEnglish" Width="50" TextAlignment="Center"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Background="AoEnglish" Width="50" TextAlignment="Center"/>
+ </HorizontalStack>
+ </VerticalStack>
+ </Container>
+</Border>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Width="100" Height="100" Background="Red">
+ <Group>
+ <Border CornerRadius="5" BorderWidth="1" Margin="5"/>
+ <HorizontalStack Fit="true" Background="Clear"
+ VerticalAlignment="Top" Left="10">
+ <GraphicObject Width="3"/>
+ <Label Text="GroupBox"/>
+ <GraphicObject Width="5"/>
+ </HorizontalStack>
+ </Group>
+</Container>
--- /dev/null
+<?xml version="1.0"?>
+<Group Name="TopGroup" Width="500" Height="400" Margin="5"
+ Focusable="True" Background="Yellow">
+ <Group Name="InnerGroup" Width="Fit" Height="Fit" Margin="50"
+ VerticalAlignment="Top" HorizontalAlignment="Left"
+ Focusable="True" Background="Green">
+ <Image VerticalAlignment="Bottom"
+ Name="PhaseOverlay1" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
+ <Image Top="100"
+ Name="PhaseOverlay2" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
+ </Group>
+ <Image VerticalAlignment="Center" HorizontalAlignment="Right"
+ Name="PhaseOverlay0" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
+
+</Group>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Background="Green" Height="400" Width="400">
+<VerticalStack Margin="10" Background="DarkBlue" Height="Fit" Width="Stretched">
+ <Label Text="label11" Width="Stretched"/>
+ <Label Text="label21"/>
+ <HorizontalStack Width="Fit" Height="Fit" Margin="5"
+ Focusable="True" Background="Blue">
+ <Label Text="label12"/>
+ <Label Text="label22"/>
+ <Label Text="label32"/>
+ <Label Text="label42"/>
+ <Label Text="label52"/>
+ </HorizontalStack>
+ <Label Text="label33" Background="Green" Width="Stretched"/>
+ <Button/>
+ <Label Text="label43"/>
+ <Label Text="label53"/>
+
+</VerticalStack>
+</Container>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Name="TopContainer" Width="400" Height="350"
+ Margin="20" Focusable="True" Background="Yellow">
+ <Container Name="MiddleContainer" Width="50%" Height="Stretched"
+ Margin="20" Focusable="True" Background="Green">
+ <Image VerticalAlignment="Bottom"
+ Name="PhaseOverlay" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
+ </Container>
+</Container>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<!--<Container HorizontalAlignment="Center" VerticalAlignment="Bottom"
+ Margin="10" Focusable="True" Fit="True" Background="Green">-->
+ <Group Fit="true">
+ <GraphicObject Name="g1" Width="400" Height="40" Background="Blue"/>
+ <GraphicObject Name="g2" Width="400" Height="40" Background="Red"
+ HorizontalAlignment="Right"/>
+ </Group>
+<!--</Container>-->
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Fit="True">
+ <TextBox Margin="2" Name="tb1" Width="300" Height="50" Font="droid,16"
+ Text="{../tb2.Text}"
+ CurColumn="{../tb2.CurrentLine}"
+ CurLine="{../tb2.CurrentLine}"
+ />
+ <TextBox Margin="2" Name="tb2" Width="300" Height="50" Font="droid,16"
+ Text="{../tb1.Text}"
+ CurColumn="{../tb1.CurrentLine}"
+ CurLine="{../tb1.CurrentLine}"
+ />
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Name="MainGrp"
+ Width="600" Height="600"
+ Background="White" Margin="10" Focusable="True">
+
+ <Button Margin="1" BorderWidth="0" Background="Gray" Width="400" Height="400">
+ <Image Path="image/u.svg"/>
+ </Button>
+</Container>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Name="container0" Foreground="White" BorderWidth="2" Margin="100"
+ CornerRadius="50">
+ <Group Name="group0" Background="Green" Margin="20">
+ <HorizontalStack Name="hs0" Background="Blue" Margin="20">
+ <GraphicObject Name="g0" Background="Desert" Width="50" Height="50"
+ MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
+ <GraphicObject Name="g1" Background="Desert" Width="50" Height="50"
+ MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
+ <GraphicObject Name="g2" Background="Desert" Width="50" Height="50"
+ MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
+ <Label Name="lab0" Text="000" FontSize="16"/>
+ <GraphicObject Name="g3" Background="Desert" Width="50" Height="50"
+ MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
+ <GraphicObject Name="g4" Background="Desert" Width="50" Height="50"
+ MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
+ <GraphicObject Name="g5" Background="Desert" Width="50" Height="50"
+ MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
+ </HorizontalStack>
+ </Group>
+<!-- <Scroller Height="100" Width="300" Background="Green" VerticalScrolling="true" Margin="5">
+ <Group Name="MainGrp" Background="Red" VerticalAlignment="Top"
+ Foreground="White" BorderWidth="2" Margin="10" Focusable="True"
+ Width="400" Height="200">
+ <HorizontalStack>
+ <Button Width="Fit" Height="Fit" Margin="5" BorderWidth="2" Background="Gray">
+ <Label Text="button"/>
+ </Button>
+ <Button Width="Fit" Height="Fit" Margin="5" BorderWidth="2">
+ <Label Text="button"/>
+ </Button>
+ <Button Width="Fit" Height="Fit" Margin="5" BorderWidth="2">
+ <Label Text="button"/>
+ </Button>
+ <Button Width="Fit" Height="Fit" Margin="5" BorderWidth="2">
+ <Label Text="button"/>
+ </Button>
+ <Button Width="Fit" Height="200" Margin="5" BorderWidth="2" >
+ <Label Text="button"/>
+ </Button>
+ </HorizontalStack>
+ </Group>
+ <Container Width="100" Height="200" Margin="5" BorderWidth="2" VerticalAlignment="Top"/>
+ </Scroller>-->
+
+</Container>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<!--<GraphicObject
+ Width="100" Height="100"
+ Top="200" Left="200"
+ Margin="10" Background="Green"/>-->
+<Border CornerRadius="5" Margin="1" BorderWidth="1" Fit="True" Background="SteelBlue">
+ <HorizontalStack Name="hstack" Margin="0" Spacing="5" Fit="True">
+ <Label Name="labCpt" Text="55"/>
+ <VerticalStack Spacing="1" Name="vstack" Fit="True">
+ <Button Width="10" Height="8" >
+ <Image Margin="1" Path="#go.Images.Icons.updown.svg" SvgSub="up"/>
+ </Button>
+ <Button Width="10" Height="8" >
+ <Image Margin="1" Path="#go.Images.Icons.updown.svg" SvgSub="down"/>
+ </Button>
+ </VerticalStack>
+ </HorizontalStack>
+</Border>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<!--<VerticalStack Background="Blue" Fit="true" >-->
+<!-- <TextRun Text="text run test"/>
+ <Label Text="label test"/>
+ <TextBoxWidget Text="Text box test"/>
+ <Checkbox Caption="Checkbox test"/>
+ <RadioButton Caption="Radio button test"/>-->
+<!-- <Groupbox Margin="0" Fit="true">
+ <VerticalStack Fit="true" Background="Red" Margin="0">
+ <TextRun Text="text run test" />
+ <TextRun Text="text run test" />
+ <TextRun Text="text run test"/>
+ </VerticalStack>
+ </Groupbox>-->
+ <GroupBox Background="DarkGreen">
+<!-- <Template>
+ <Group Height="{../HeightPolicy}" Width="{../WidthPolicy}">
+ <Border CornerRadius="5" BorderWidth="1" Margin="0"
+ Height="{../../HeightPolicy}" Width="{../../WidthPolicy}">
+ <Container Name="Content" Margin="0"
+ Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"/>
+ </Border>
+ <Label Text="{../../Title}" VerticalAlignment="Top" Left="15"
+ Background="Clear" Margin="1"/>
+ </Group>
+ </Template>-->
+ <VerticalStack Fit="true" Background="Red" Margin="10">
+ <TextRun Text="text run test" />
+ <TextRun Text="text run test" />
+ <TextRun Text="text run test"/>
+ </VerticalStack>
+ </GroupBox>
+<!-- <Group Fit="true">
+ <Border CornerRadius="5" BorderWidth="1" Margin="6" Fit="true">
+ <Container Name="Content" Margin="10" Fit="true">
+ <VerticalStack Fit="true" Background="Red" Margin="0">
+ <TextRun Text="text run test" />
+ <TextRun Text="text run test" />
+ <TextRun Text="text run test"/>
+ </VerticalStack>
+ </Container>
+ </Border>
+ <Label Text="test" VerticalAlignment="Top" Left="15"
+ Background="Clear" Margin="1"/>
+ </Group>-->
+<!--</VerticalStack>-->
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Border BorderWidth="2" Width="200" Height="200" CornerRadius="2" Margin="0"
+ Background="vgradient|0,65:Mantis|1:Transparent">
+ <GraphicObject CornerRadius="20" Background="#Tests.image.crow0.svg" Margin="0" Height="100" Width="120" />
+</Border>
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Fit="true" Background="vgradient|0:DimGray|1:Black">
+ <HorizontalStack Fit="True">
+ <Button Caption="but" MouseClick="onButClick"/>
+ <Button Caption="but" MouseClick="onButClick" Fit="true"/>
+ <Button Width="60" Height="40" MouseClick="onButClick"/>
+ <Button Caption="Long text button" MouseClick="onButClick"/>
+ <Button Font="droid, 20" Caption="Button"/>
+ </HorizontalStack>
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Fit="true" Margin="100" Background="DimGray" >
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+ <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
+</VerticalStack>
+
--- /dev/null
+<?xml version="1.0"?>
+<Container Background="Onyx">
+ <ComboBox Width="200" Data="{TestList}" SelectedIndex="0" Background="Mantis"
+ ItemTemplate="#Tests.Interfaces.colorItem.crow"/>
+</Container>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Class="TestContainer1" Background="Red" Left="100" Top="100" Height="300" Width="300" >
+ <Container Left="100" Top="100" Height="100" Width="100" Background="LightGreen" Margin="0">
+ <Label Text="{fps}" Background="DarkRed"/>
+ </Container>
+</Container>
--- /dev/null
+<?xml version="1.0"?>
+<Grid RowCount="2" ColumnCount="2">
+ <GraphicObject Background="0,0;0,0;0,0;1,0"/>
+ <GraphicObject Background="0,0;0,0;0,5;1,0"/>
+ <GraphicObject Background="0,0;0,5;0,0;1,0"/>
+ <GraphicObject Background="0,5;0,0;0,0;1,0"/>
+</Grid>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<!--<Container Background="vgradient|0:DarkGray|1:DimGray">-->
+ <GroupBox Fit="true" Background="vgradient|0:SteelBlue|1:Transparent"
+ Foreground="White">
+<!-- <Label/>-->
+ </GroupBox>
+<!--</Container>-->
--- /dev/null
+<?xml version="1.0"?>
+<Window Width="600" Height="500">
+<Border BorderWidth="5" Margin="10">
+ <VerticalStack Margin="10">
+ <GraphicObject Height="20" Width="50" Background="Blue"/>
+ <HorizontalStack Spacing="5" Margin="5" Background="Red">
+ <GraphicObject Height="20" Width="50" Background="Blue"/>
+ <GraphicObject Height="20" Width="50" Background="Blue"/>
+ <Image Name="Image" Width="40" Height="40" Background="Red"
+ Path="#go.Images.Icons.iconInfo.svg" />
+ <Label Font="serif, 12" Width="Stretched" Height="Stretched" Text="MessageBox"
+ Multiline="true" WordWrap="true"/>
+ <GraphicObject Height="20" Width="50" Background="Blue"/>
+ <GraphicObject Height="20" Width="50" Background="Blue"/>
+ <GraphicObject Height="20" Width="50" Background="Blue"/>
+ </HorizontalStack>
+ </VerticalStack>
+</Border>
+</Window>
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack>
+ <Border Fit="true" Margin="10">
+ <VerticalStack Width="150" Height="Fit">
+ <RadioButton Caption="Left" IsChecked="true" Checked="change_alignment"/>
+ <RadioButton Caption="Right" Checked="change_alignment"/>
+ <RadioButton Caption="Top" Checked="change_alignment"/>
+ <RadioButton Caption="Bottom" Checked="change_alignment"/>
+ </VerticalStack>
+ </Border>
+ <GraphicObject Height="200"/>
+ <Popper Caption="TestPopper" Width="100" Background="DimGray" PopDirection="{alignment}">
+ <Border Fit="True" Background="ArmyGreen">
+ <Image Fit="true" Path="#go.Images.Icons.tetra.png" Margin="10"/>
+ <VerticalStack Fit="true" Margin="10" Background="CornflowerBlue">
+ <CheckBox Name="chk1" Background="Red"/>
+ <CheckBox Name="chk2" IsChecked="true"/>
+ <CheckBox Name="chk3"/>
+ <CheckBox Name="chk4"/>
+ <HorizontalStack Fit="true" Margin="20">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ </VerticalStack>
+ </Border>
+ </Popper>
+</VerticalStack>
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Width="200" Height="Fit" Margin="20" Background="DimGray">
+ <RadioButton Caption="Radio1"/>
+ <RadioButton Caption="Radio2" IsChecked="true"/>
+ <RadioButton Caption="Radio3"/>
+ <RadioButton Caption="Radio4"/>
+</VerticalStack>
+
--- /dev/null
+<?xml version="1.0"?>
+<Group Name="TopContainer" Width="400" Height="400"
+ Focusable="True" Background="Gray">
+ <ScrollBar Height="Stretched" Orientation="Vertical" Width="16" Maximum="100"/>
+</Group>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Name="TopContainer" Width="400" Height="Fit"
+ Margin="20" Background="DarkGray">
+
+ <HorizontalStack Fit="true" Margin="5" Background="SkyBlue">
+ <Spinner Value="{IntValue}" ValueChanged="onSpinnerValueChange"/>
+ <Spinner Value="5"/>
+ <Spinner Value="5"/>
+ <Button/>
+ </HorizontalStack>
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Window Width="500" Height="300" MinimumSize="50;50">
+<HorizontalStack Margin="5" Background="DimGray">
+ <VerticalStack Width="200" Margin="5" Background="Gray">
+ <VerticalStack Fit="true" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </VerticalStack>
+ <VerticalStack Width="Stretched" Height="Fit" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue" Width="Stretched"/>
+ <TextRun Background="SkyBlue" Height="Stretched"/>
+ </VerticalStack>
+ <HorizontalStack Fit="true" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ <HorizontalStack Width="Stretched" Height="Fit" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ <HorizontalStack Width="Stretched" Height="Stretched" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue" Width="Stretched"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ </VerticalStack>
+ <VerticalStack Width="Stretched" Height="Stretched" Margin="5" Background="Gray">
+ <VerticalStack Fit="true" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </VerticalStack>
+ <VerticalStack Width="Stretched" Height="Stretched" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue" Width="Stretched"/>
+ <TextRun TextAlignment="Center" Background="SkyBlue" Width="Stretched" Height="Stretched"/>
+ </VerticalStack>
+ <HorizontalStack Fit="true" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ <HorizontalStack Width="Stretched" Height="Fit" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ <HorizontalStack Width="Stretched" Height="Fit" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue" Width="Stretched"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ </VerticalStack>
+ <VerticalStack Width="Fit" Margin="5" Background="Gray">
+ <VerticalStack Width="Stretched" Height="Fit" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue" HorizontalAlignment="Left"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </VerticalStack>
+ <VerticalStack Width="Stretched" Height="Fit" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue" Width="Stretched"/>
+ <TextRun Background="SkyBlue" Height="Stretched"/>
+ </VerticalStack>
+ <HorizontalStack Fit="true" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ <HorizontalStack Width="Stretched" Height="Fit" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ <HorizontalStack Width="Stretched" Height="Stretched" Background="DimGray" Margin="5">
+ <TextRun Background="SkyBlue"/>
+ <TextRun Background="SkyBlue" Width="Stretched"/>
+ <TextRun Background="SkyBlue"/>
+ </HorizontalStack>
+ </VerticalStack>
+</HorizontalStack>
+</Window>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Background="SteelBlue" Fit="true">
+ <HorizontalStack Fit="true">
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="TopLeft"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Top"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="TopRight"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Left"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Center"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Right"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="BottomLeft"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Bottom"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="BottomRight"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <TextBox Background="DarkGray" Height="30" Width="70" TextAlignment="Top" HorizontalStretch="true" Text="TopStretch"/>
+ <TextBox Background="DarkGray" Height="30" Width="60" TextAlignment="Center" HorizontalStretch="true" Text="HorizontalStretch" />
+ <TextBox Background="DarkGray" Height="30" Width="60" TextAlignment="Bottom" HorizontalStretch="true" Text="BottomStretch"/>
+ <TextBox Background="DarkGray" Height="10" Width="70" TextAlignment="Left" VerticalStretch="true" Text="LeftStretch"/>
+ <TextBox Background="DarkGray" Height="10" Width="70" TextAlignment="Center" VerticalStretch="true" Text="VerticalStretch"/>
+ <TextBox Background="DarkGray" Height="10" Width="70" TextAlignment="Right" VerticalStretch="true" Text="RightStretch"/>
+ <TextBox Background="DarkGray" Height="30" Width="50" HorizontalStretch="true" VerticalStretch="true" Text="Fit"/>
+ </HorizontalStack>
+ <TextBox Name="tb" Multiline="true" Font="droid,16" Margin="5" Text="A\nBB\nCCC\nDDDD"/>
+ <TextBox Multiline="true" Font="droid,16" Name="tb5" Margin="5" Text="{../tb.SelectedText}"/>
+<!-- <TextBox Font="droid,10" Name="tb1" Margin="5" Text="this is a test of a text box"/>
+ <TextBox Width="300" Height="35" Text="this is a test of a text box"/>-->
+ <TextBox Font="droid,10" Name="tb2" Margin="0" Text="this is a test of a text box"/>
+ <TextBox Font="droid,10" Name="tb3" Margin="5" Text="this is a test of a text box"/>
+ <TextBox Font="droid,10" Name="tb4" Margin="5" Text="this is a test of a text box"/>
+ <TextBox Font="droid,10" Name="tb5" Margin="20" Text="this is a test of a text box"/>
+ <TextBox Multiline="true" Font="droid,10" Name="tb6" Margin="5" Text="this is a test of a text box\nthis is a test of a text box"/>
+ <TextBox Multiline="true" Font="droid,10" Name="tb7" Margin="1" TextAlignment="Center"
+ Text="this is a test of a text box\nthis is a test\nthis is a test when line are centered"/>
+ <TextBox Multiline="true" Font="droid,10" Name="tb8" Margin="1" TextAlignment="Center"
+ Text="this is a test of a text box\n\n\nthis is a test\nthis is a test when line are centered"/>
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Window Left="10" Top="10" Title="Test window"
+ Width="250" Height="550" >
+ <VerticalStack Name="contentVSStack" Margin="10" Spacing="10" Background="0,4;0,4;0,4;0,4">
+ <Slider Name="slider" Height="12" Width="Stretched" CornerRadius="3"/>
+ <GroupBox Caption="test" Height="Fit" Width="Stretched" Margin="5">
+ <VerticalStack Height="Fit" Width="Stretched" >
+ <RadioButton Caption="Radio 1" Background="Red" Width="Stretched"/>
+ <RadioButton Caption="Radio 2" IsChecked="true" />
+ <RadioButton Caption="Radio 3" />
+ <RadioButton Caption="Radio 1" Background="SkyBlue" Width="Stretched"/>
+ </VerticalStack>
+ </GroupBox>
+ <HorizontalStack Width="Stretched" Height="Fit" Margin="10" CornerRadius="5" Background="SkyBlue">
+ <RadioButton Width="80" Height="Fit" Caption="Radio 2" IsChecked="true" />
+ <GraphicObject Width="Stretched"/>
+ <RadioButton Width="80" Height="Fit" Caption="Radio 3" />
+ </HorizontalStack>
+ <HorizontalStack Width="Stretched" Height="Stretched" MinimumSize="10;10" Margin="10" CornerRadius="5"
+ Background="vgradient|0:White|0,1:SteelBlue|0,9:SteelBlue|1:Transparent">
+ <CheckBox Height="Fit" Width="80"/>
+ <GraphicObject Width="Stretched"/>
+ <CheckBox Height="Fit" Width="80" IsChecked="true"/>
+ </HorizontalStack>
+ <Border Fit="true" CornerRadius="5" BorderWidth="1" >
+ <Container Name="MainGrp" Background="0,5;0,5;0,5;0,4" Width="120" Fit="true"
+ Margin="10" Focusable="True" >
+ <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
+ <HorizontalStack Fit="true">
+ <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
+ <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Clipping:" Width="50" TextAlignment="Right"/>
+ <Label Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
+ <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Min:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Max:" Width="50" TextAlignment="Right"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
+ Background="vgradient|0:AoEnglish|1:Black"/>
+ </HorizontalStack>
+ </VerticalStack>
+ </Container>
+ </Border>
+ <HorizontalStack Fit="true" Background="BlueCrayola" Margin="3">
+ <GraphicObject Margin="10" Background="LimeGreen" Width="5" Height="5"/>
+ <TextBox Font="droid, 16" Multiline="true" Text="this is a test\nmultiline" Margin="2"/>
+ <GraphicObject Margin="10" Background="LimeGreen" Width="5" Height="5"/>
+ </HorizontalStack>
+ </VerticalStack>
+</Window>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Window Name="window1" Left="10" Top="10" Title="Test window" Width="200" Height="200" Background="0,5;0,5;0,5;0,8"
+ Focusable="True" CornerRadius="20" MinimumSize="100;100" MaximumSize="500;500">
+ <Template>
+ <Border BorderWidth="1" Foreground="White" CornerRadius="20" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
+ <VerticalStack Height="{../../HeightPolicy}" Width="{../../WidthPolicy}">
+ <Border BorderWidth="1" Foreground="White" Width="{../../../WidthPolicy}" Height="Fit"
+ Background="0,1;0,5;1,0;0,5">
+ <HorizontalStack Name="hs" Margin="1" Spacing="1" Width="{../../../../WidthPolicy}" Height="Fit" >
+ <GraphicObject Width="5"/>
+ <Image Margin="1" Width="12" Height="12" Path="{../../../../../Icon}"/>
+ <Label Foreground="White" Width="{../../../../../WidthPolicy}" Margin="1" TextAlignment="Center" Text="{../../../../../Title}" />
+ <Border CornerRadius="6" BorderWidth="1" Foreground="Transparent" Height="12" Width="12"
+ MouseEnter="{Foreground=White}" MouseLeave="{Foreground=Transparent}">
+ <Image Focusable="true" Name="Image" Margin="0" Width="Stretched" Height="Stretched" Path="#Crow.Images.Icons.exit2.svg"
+ MouseClick="../../../../../../butQuitPress"/>
+ </Border>
+ <GraphicObject Width="5"/>
+ </HorizontalStack>
+ </Border>
+ <Container Name="Content" Height="{../../../../HeightPolicy}" Width="{../../../../WidthPolicy}" Background="0,5;0,5;0,5;0,5"/>
+ </VerticalStack>
+ </Border>
+ </Template>
+ <GraphicObject Height="50" Width="50" Background="Green"/>
+</Window>
--- /dev/null
+<?xml version="1.0"?>
+<Window Left="10" Top="10" Title="Test window" Width="200" Height="200" Background="0,5;0,5;0,5;0,8"
+ Focusable="True" CornerRadius="20" MinimumSize="100;100" MaximumSize="500;500">
+ <Template>
+ <Container Margin="20" Name="Content" Height="{../HeightPolicy}" Width="{../WidthPolicy}" Background="0,5;0,5;0,5;0,5"/>
+ </Template>
+<!-- <Group Background="Green">-->
+ <GraphicObject Height="50" Width="50" Background="Red" Margin="5"/>
+<!-- <Scrollbar Orientation="Vertical" Height="Stretched" Width="10" Background="Blue" Margin="0" HorizontalAlignment="Right"/>-->
+<!-- </Group>-->
+</Window>
--- /dev/null
+<?xml version="1.0"?>
+<!--<ListBox Data="{TestList}" Focusable="true"/>-->
+<Border Margin="50">
+ <VerticalStack >
+ <Label Text="{../ColorList.SelectedItem}" Background="DarkGreen"/>
+ <Label Text="{Hover}" Background="DarkGreen"/>
+ <Button Caption="Clear" Width="Stretched" MouseClick="OnClear"/>
+ <ListBox Name="ColorList" Data="{TestList}" Background="0,5;0,5;0,5;0,5"
+ HorizontalAlignment="Center" Width="Fit" Height="200" Margin="0"
+ ItemTemplate="#Tests.Interfaces.colorItem.crow"
+ Template="#Crow.Templates.ScrollingListBox.goml">
+<!-- <Template>
+ <Border BorderWidth="1" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
+ <HorizontalStack Margin="1" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}" >
+ <Scroller Name="scroller1" Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"
+ Margin="2" VerticalScrolling="true" ScrollY="{../scrollbar1.Value}"
+ ValueChanged="../../../_scroller_ValueChanged">
+ <VerticalStack Width="{../../../../WidthPolicy}" Height="Fit" MinimumSize="100;100"
+ Name="List" Margin="0" VerticalAlignment="Top"
+ LayoutChanged="../../../../_list_LayoutChanged"/>
+ </Scroller>
+ <ScrollBar Name="scrollbar1" Value="{../scroller1.ScrollY}"
+ Maximum="{../scroller1.MaximumScroll}" Orientation="Vertical"
+ Width="12" Height="{../../../HeightPolicy}" />
+ </HorizontalStack>
+ </Border>
+ </Template>-->
+ </ListBox>
+ <Button Caption="Load list" Width="Stretched" MouseClick="../../../OnLoadList"/>
+ </VerticalStack>
+</Border>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Background="DarkBlue" Height="300" Width="200">
+<!-- <Label Text="label11" Width="Stretched" Background="Green"/>
+ <Label Text="label21"/>-->
+ <HorizontalStack Width="Fit" Height="Fit" Margin="5"
+ Focusable="True" Background="Blue">
+
+ <Label Text="label12"/>
+ <VerticalStack Background="Red" Fit="true">
+ <Label Text="label99"/>
+ <Label Text="label999"/>
+ </VerticalStack>
+ <Label Text="label22"/>
+<!-- <Label Text="label32"/>
+ <Label Text="label42"/>
+ <Label Text="label52"/>-->
+ </HorizontalStack>
+<!-- <Label Text="label33" Background="Green" Width="Stretched"/>-->
+<!-- <Label Text="label43"/>-->
+<!-- <Border Margin="10">
+ <Label Text="label53" Background="Red" Height="Stretched" CornerRadius="10"/>
+ </Border>-->
+ <Label Text="label43"/>
+ <Label Text="label43"/>
+</VerticalStack>
--- /dev/null
+<?xml version="1.0"?>
+<Expandable Fit="true" Caption="Test expandable" Background="DimGray">
+ <VerticalStack Margin="5" Background="Green" Fit="true">
+ <CheckBox Name="chk1" Background="Red" Fit="true"/>
+ <CheckBox Name="chk2" IsChecked="true" Fit="true"/>
+ <CheckBox Name="chk3" Fit="true"/>
+ <CheckBox Name="chk4" Fit="true"/>
+ <HorizontalStack Fit="true" Margin="2" Background="Blue">
+ <Label Name="captionFps" Text="Fps:" Width="30" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="Fit" TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ </VerticalStack>
+</Expandable>
--- /dev/null
+<?xml version="1.0"?>
+<Expandable Fit="true" Caption="Test expandable" Background="DimGray">
+ <VerticalStack Margin="5" Background="Green" Fit="true">
+ <CheckBox Name="chk1" Background="Red" Fit="true"/>
+ <CheckBox Name="chk2" IsChecked="true" Fit="true"/>
+ <CheckBox Name="chk3" Fit="true"/>
+ <CheckBox Name="chk4" Fit="true"/>
+ <HorizontalStack Fit="true" Margin="2" Background="Blue">
+ <Label Name="captionFps" Text="Fps:" Width="30" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="Fit" TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ </VerticalStack>
+</Expandable>
--- /dev/null
+<?xml version="1.0"?>
+<Expandable Fit="true" Caption="Test expandable" Background="DimGray">
+ <VerticalStack Margin="5" Background="Green" Fit="true">
+ <CheckBox Name="chk1" Background="Red" Fit="true"/>
+ <CheckBox Name="chk2" IsChecked="true" Fit="true"/>
+ <CheckBox Name="chk3" Fit="true"/>
+ <CheckBox Name="chk4" Fit="true"/>
+ <HorizontalStack Fit="true" Margin="2" Background="Blue">
+ <Label Name="captionFps" Text="Fps:" Width="30" TextAlignment="Right"/>
+ <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="Fit" TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ </VerticalStack>
+</Expandable>
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Height="Fit" Width="Fit">
+ <Label Width="Stretched"/>
+ <Expandable Width="Fit" Background="Gray">
+ <Expandable Background="LightBlue">
+ <Expandable Background="Green">
+ <Expandable Background="LimeGreen">
+ <Expandable Background="DimGray">
+ <Expandable Width="Stretched" Background="Yellow">
+ <Expandable Background="NavyBlue">
+ <Expandable Width="Stretched" Background="Blue">
+ <Expandable Width="Stretched" Background="BlueCrayola">
+ <Expandable Width="Stretched" Background="Green">
+ <Label Background="Red"/>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ <Expandable Width="Stretched" Background="Gray">
+ <Expandable Width="Stretched" Background="LightBlue">
+ <Expandable Width="Stretched" Background="Green">
+ <Expandable Width="Stretched" Background="LimeGreen">
+ <Expandable Width="Stretched" Background="DimGray">
+ <Expandable Width="Stretched" Background="Yellow">
+ <Expandable Width="Stretched" Background="NavyBlue">
+ <Expandable Width="Stretched" Background="Blue">
+ <Expandable Width="Stretched" Background="BlueCrayola">
+ <Expandable Width="Stretched" Background="Green">
+ <Label Background="Red"/>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+ </Expandable>
+</VerticalStack>
--- /dev/null
+<?xml version="1.0"?>
+<Group Name="MainGrp"
+ Width="800" Height="500"
+ Background="0,5;0,5;0,5;0,5" Foreground="White"
+ Margin="10" >
+ <Border
+ BorderWidth="2" Foreground="Transparent"
+ Focusable="True"
+ MouseEnter="{Foreground = White}"
+ MouseLeave="{Foreground = Transparent}">
+
+ <HorizontalStack Name="hs0" Fit="true"
+ WidgetSpacing="10"
+ VerticalAlignment="Center"
+ Background="0,5;0,5;0,5;0,5">
+ <VerticalStack Name="vs1"
+ Margin="20" Width="400" Height="Fit">
+ <Label Name="labMouse" Text="MousePos"/>
+ <HorizontalStack Name="hsPbar" Fit="true">
+ <ProgressBar Name="pbBar"
+ Width="100" Height="20"
+ Value="50"
+ Foreground="BlueCrayola" Background="DarkGray"
+ BorderWidth="2" Foreground="White"/>
+<!-- <Label Name="labPb"
+ Width="20"
+ TextAlignment="Right"/>
+ <ProgressBar Name="pbBar"
+ Width="100" Height="10"
+ Value="30"/>-->
+ </HorizontalStack>
+ <HorizontalStack Name="hsFocus" Fit="true">
+ <Label Text="Focused:"/>
+ <Label Name="labFocus" />
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Active:" Name="hsActive"/>
+ <Label Name="labActive"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Hover:" Name="hsHover"/>
+ <Label Name="labHover" />
+ </HorizontalStack>
+ <Button Margin="5" BorderWidth="0" Background="Gray" Width="Fit" Height="Fit">
+ <Label FontSize="10" Text="This is a test" Margin="5" FontColor="White" Foreground="White" />
+ </Button>
+ <TextBoxWidget TextAlignment="Left" Font="droid,14"
+ Width="300" Height="Fit" Margin="2"
+ Foreground="White" BorderWidth="1"
+ Text="editable text"/>
+ <GroupBox Title="Group Box" Width="300" Height="100"
+ Foreground="White" BorderWidth="2" Margin="3">
+ <Label Name="labValue" FontSize="14" Text="000" TextAlignment="Center"/>
+ </GroupBox>
+ <Slider Height="10" Width="300" BorderWidth="1" Background="Transparent" />
+ <GraduatedSlider Name="slider" Height="30" Width="300" Foreground="BlueBell"/>
+ </VerticalStack>
+<!-- <VerticalStack Width="Fit" Height="Fit" BorderWidth="1" Margin="5" WidgetSpacing="4">
+ <Button Width="Fit" Height="Fit" Margin="15">
+ <Image Path="/mnt/data/Images/130px-Blason_ville_fr_Aubure_(Haut-Rhin).svg.png"/>
+ </Button>
+ <HorizontalStack>
+ <Label Text="Update" FontColor="White" VerticalAlignment="Center" />
+ <Label Name="labUpdate" Text="xxxx" FontSize="16" Width="60" TextAlignment="Center" Background="DarkGreen"/>
+ </HorizontalStack>
+ <HorizontalStack>
+ <Label Text="Fps:" Width = "30" VerticalAlignment="Center" TextAlignment="Left"/>
+ <Label Name="labFps" Text="xxxx" Font="droid bold, 14"
+ TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ <HorizontalStack>
+ <Label Text="Min:" Width = "30" />
+ <Label Name="labFpsMin" Text="xxxx" Font="droid bold, 14"
+ TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ <HorizontalStack>
+ <Label Text="Max:" Width = "30"/>
+ <Label Name="labFpsMax" Text="xxxx" Font="droid bold, 14"
+ TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ </VerticalStack>
+
+ <Scroller Background="DimGray" Height="350" Width="300"
+ Margin="5" VerticalScrolling="true">
+ <VerticalStack Name="colors" VerticalAlignment="Top" Margin="5">
+ <ProgressBar Name="pbBar2" Width="100" Height="20" Value="50"
+ BorderWidth="2" Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
+ </VerticalStack>
+ </Scroller>-->
+
+ </HorizontalStack>
+
+ <Slider
+ Height="20" Width="300"
+ Background="Transparent"
+ VerticalAlignment="Bottom" />
+ </Border>
+</Group>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Group Name="MainGrp"
+ Width="800" Height="500"
+ Background="0,5;0,5;0,5;0,5" Foreground="White"
+ Margin="10" >
+ <Border Margin="10" CornerRadius="10"
+ Name="mainBorder"
+ BorderWidth="2" Foreground="Transparent"
+ Focusable="True"
+ MouseEnter="{Foreground = White}"
+ MouseLeave="{Foreground = Transparent}">
+ <HorizontalStack WidgetSpacing="1">
+ <VerticalStack Width="Fit">
+ <HorizontalStack WidgetSpacing="1" Fit="true">
+ <VerticalStack Fit="true">
+ <Label Text="{MousePosition}"/>
+ <HorizontalStack Name="hsFocus" Fit="true">
+ <Label Text="Focused:"/>
+ <Label Name="labFocus"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Active:" Name="hsActive"/>
+ <Label Name="labActive"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="Hover:" Name="hsHover"/>
+ <Label Name="labHover"/>
+ </HorizontalStack>
+ </VerticalStack>
+ <VerticalStack Fit="true">
+ <CheckBox Name="chk1"/>
+ <CheckBox Name="chk2" IsChecked="true"/>
+
+ </VerticalStack>
+ <VerticalStack Fit="true">
+ <RadioButton IsChecked="true"/>
+ <RadioButton/>
+ <Button MouseClick="onButClick"/>
+ </VerticalStack>
+ </HorizontalStack>
+ <TextBox Name="textbox1" TextAlignment="Left" Font="droid,14"
+ Width="200" Height="Fit" Margin="2" Background="White"
+ Forground="Black"
+ Foreground="DimGray" BorderWidth="1"
+ Text="editable text"/>
+ <Popper Width="100">
+ <Border Fit="True" Background="ArmyGreen">
+ <Image Margin="10" Fit="true" Path="#Crow.Images.Icons.tetra.png"/>
+ </Border>
+ </Popper>
+
+ </VerticalStack>
+ <VerticalStack Fit="true" Margin="0" WidgetSpacing="1">
+ <Button Margin="1" Width="150" Height="100">
+ <Image Path="#Tests.image.tetra.png"/>
+ </Button>
+ <Popper Width="100">
+ <Border Fit="True" Background="ArmyGreen">
+ <Image Margin="10" Fit="true" Path="#Crow.Images.Icons.tetra.png"/>
+ </Border>
+ </Popper>
+ <Expandable Name="expander" Width="150" Height="Fit">
+ <VerticalStack Name="vsExpanded" Width="100">
+ <CheckBox Name="chk1"/>
+ <CheckBox Name="chk2" IsChecked="true"/>
+ <CheckBox Name="chk3"/>
+ <CheckBox Name="chk4"/>
+ </VerticalStack>
+ </Expandable>
+ <Expandable Name="expander2" Width="150" Height="Fit">
+ <VerticalStack Name="vsExpanded" Width="100">
+ <CheckBox Name="chk1"/>
+ <CheckBox Name="chk2" IsChecked="true"/>
+ </VerticalStack>
+ </Expandable>
+ <Expandable Name="expander3" Width="150" Height="Fit">
+ <VerticalStack Name="vsExpanded" Width="100">
+ <CheckBox Name="chk1" IsChecked="true"/>
+ <CheckBox Name="chk2"/>
+ </VerticalStack>
+ </Expandable>
+ <HorizontalStack>
+ <Label Text="Update" FontColor="White"/>
+ <Label Name="labUpdate" Text="{update}" FontSize="16" Width="60" TextAlignment="Center" Background="DarkGreen"/>
+ </HorizontalStack>
+ <HorizontalStack>
+ <Label Text="Fps:" Width = "30"/>
+ <Label Name="labFps" Text="{fps}" Font="droid bold, 14"
+ TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ <HorizontalStack>
+ <Label Text="Min:" Width = "30"/>
+ <Label Name="labFpsMin" Text="{fpsMin}" Font="droid bold, 14"
+ TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ <HorizontalStack>
+ <Label Text="Max:" Width = "30"/>
+ <Label Name="labFpsMax" Text="{fpsMax}" Font="droid bold, 14"
+ TextAlignment="Center" Background="AoEnglish"/>
+ </HorizontalStack>
+ </VerticalStack>
+ <HorizontalStack Width="Fit">
+ <Scroller Name="scroller1" Background="DimGray" Width="Fit"
+ Margin="5" VerticalScrolling="true" ScrollY="{../scrollbar1.Scroll}">
+ <VerticalStack Name="colors" VerticalAlignment="Top" Margin="1" Fit="true">
+<!-- <ProgressBar Name="pbBar2" Width="100" Height="20" Value="50"
+ BorderWidth="2" Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
+ <ProgressBar Width="100" Height="20" Value="{fps}" BorderWidth="2"
+ Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/> -->
+ </VerticalStack>
+ </Scroller>
+ <ScrollBar Name="scrollbar1" Scroll="{../scroller1.ScrollY}" MaximumScroll="{../scroller1.MaximumScroll}"
+ Orientation="Vertical" Width="10" Height="Stretched"/>
+ </HorizontalStack>
+ </HorizontalStack>
+<!-- <HorizontalStack Name="hs0"
+ WidgetSpacing="1"
+ VerticalAlignment="Top">
+ <Slider Orientation="Vertical" Height="300" Width="10" Background="Transparent" />
+ <VerticalStack Name="vs1" Spacing="5">
+ <Slider Height="10" Width="300" BorderWidth="1" Background="Transparent" />
+ <HorizontalStack WidgetSpacing="10">
+
+
+ <Spinner Width="50" Value="5"></Spinner>
+ </HorizontalStack>
+ <HorizontalStack Name="hsPbar" Margin="5">
+ <ProgressBar Name="pbBar"
+ Width="200" Height="20"
+ Minimum="0"
+ Maximum="200"
+ Value="{fps}"
+ Foreground="BlueCrayola" Background="DarkGray"
+ BorderWidth="2" Foreground="White"/>
+ </HorizontalStack>
+
+ <Button Margin="5" BorderWidth="Stretched" Width="Fit" Height="Fit" HorizontalAlignment="Center">
+ <Label FontSize="18" Text="This is a test" Margin="5" Foreground="Black" />
+ </Button>
+
+ <GroupBox Title="Group Box" Width="300" Height="100"
+ Foreground="White" BorderWidth="2" Margin="3">
+ <Label Name="labValue" FontSize="14" Text="{../../slider.Value}" TextAlignment="Center"/>
+ </GroupBox>
+ <Slider Height="10" Width="300" BorderWidth="1" Background="Transparent" />
+ <GraduatedSlider Name="slider" Height="30" Width="300" Foreground="BlueBell"/>
+ </VerticalStack>
+
+ <HorizontalStack Height="350" Width="Fit">
+ <Scroller Name="scroller1" Background="DimGray" Height="Stretched" Width="Fit"
+ Margin="5" VerticalScrolling="true" ScrollY="{../scrollbar1.Scroll}">
+ <VerticalStack Name="colors" VerticalAlignment="Top" Margin="1">
+ <ProgressBar Name="pbBar2" Width="100" Height="20" Value="50"
+ BorderWidth="2" Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
+ <ProgressBar Width="100" Height="20" Value="{fps}" BorderWidth="2"
+ Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
+ </VerticalStack>
+ </Scroller>
+ <Scrollbar Name="scrollbar1" Scroll="{../scroller1.ScrollY}" MaximumScroll="{../scroller1.MaximumScroll}"
+ Orientation="Vertical" Width="16" />
+ </HorizontalStack>
+ </HorizontalStack>
+-->
+<!-- <Slider
+ Height="20" Width="100"
+ Background="Transparent"
+ VerticalAlignment="Bottom" />-->
+ </Border>
+</Group>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Border BorderWidth="1" Foreground="White" CornerRadius="10" Width="500" Height="300">
+ <VerticalStack Height="Stretched" Background="0,4;0,4;0,4;0,4">
+ <Border BorderWidth="1" Foreground="White" Height="20" Background="0,1;0,5;1,0;0,5">
+ <HorizontalStack Name="hs" Margin="1" Spacing="1" Height="Fit" >
+ <GraphicObject Width="5"/>
+ <Image Name="Image" Margin="1" Width="12" Height="12" Path="#go.Images.Icons.tetra.png"/>
+ <Label Foreground="White" Width="Stretched" Name="Title" Margin="1" TextAlignment="Center" />
+ <Border CornerRadius="6" BorderWidth="1" Margin="0" Foreground="Transparent" Height="12" Width="12"
+ MouseEnter="{Foreground=White}" MouseLeave="{Foreground=Transparent}">
+ <Image Focusable="true" Name="Image" Margin="0" Width="Stretched" Height="Stretched"
+ Path="#go.Images.Icons.exit2.svg"/>
+ </Border>
+ <GraphicObject Width="5"/>
+ </HorizontalStack>
+ </Border>
+<!-- <Container Name="Content"/>-->
+ <HorizontalStack Spacing="10">
+ <GraphicObject Width="30"/>
+ <Image Name="Image" Width="40" Height="40" Background="Red"
+ Path="#go.Images.Icons.iconInfo.svg" />
+ <Label Font="serif, 12" Width="Stretched" Height="Stretched" Text="MessageBox"
+ Multiline="true" WordWrap="true"/>
+ <GraphicObject Width="30"/>
+ </HorizontalStack>
+ <HorizontalStack Height="Fit" Margin="5">
+ <GraphicObject/>
+ <Button Text="Ok"/>
+ <Button Text="Cancel"/>
+ </HorizontalStack>
+ </VerticalStack>
+</Border>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Border BorderWidth="2" Fit="true">
+ <VerticalStack Fit="true" Margin="5">
+ <ListBox Data="{TestList}" Background="0,5;0,5;0,5;0,7"
+ HorizontalAlignment="Center" Width="200" Height="200" Margin="5"
+ ItemTemplate="#Tests.Interfaces.colorItem.crow">
+ <Template>
+ <Border BorderWidth="1" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
+ <HorizontalStack Margin="1" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}" >
+ <Scroller Name="scroller1" Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"
+ Margin="2" VerticalScrolling="true" ScrollY="{../scrollbar1.Value}"
+ ValueChanged="../../../_scroller_ValueChanged">
+ <VerticalStack Width="{../../../../WidthPolicy}" Height="Fit" MinimumSize="10;10"
+ Name="List" Margin="0"
+ VerticalAlignment="Top"
+ HorizontalAlignment="Left"
+ LayoutChanged="../../../../_list_LayoutChanged"/>
+ </Scroller>
+ <ScrollBar Name="scrollbar1" Value="{../scroller1.ScrollY}"
+ Maximum="{../scroller1.MaximumScroll}" Orientation="Vertical"
+ Width="14" Height="{../../../HeightPolicy}" />
+ </HorizontalStack>
+ </Border>
+ </Template>
+ </ListBox>
+ <HorizontalStack Fit="true" HorizontalAlignment="Right">
+ <Button Caption="Load list" MouseClick="OnLoadList"/>
+ <Button Caption="Clear" MouseClick="OnClear"/>
+ </HorizontalStack>
+ </VerticalStack>
+</Border>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+
+ <VerticalStack Height="Fit" Width="Fit" Name="hstack" Margin="0" Spacing="Stretched">
+ <Border Height="Fit" Width="200" BorderWidth="2" CornerRadius="10">
+ <Label Name="labName" Text="{Name}" Width="Stretched" Height="Fit"/>
+ </Border>
+ <ListBox Data="{GetFileSystemInfos}" Width="Fit" Height="400"
+ Background="0,5;0,5;0,5;0,5"
+ SelectedItemChanged="OnSelectedItemChanged"
+ ItemTemplate="Interfaces/tmpDirItem.goml" >
+ <Template>
+ <Border BorderWidth="1" MinimumSize="20;20" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
+ <HorizontalStack Margin="1" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}">
+ <Scroller Name="scroller1" Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"
+ Margin="2" VerticalScrolling="true" ScrollY="{../scrollbar1.Scroll}">
+ <VerticalStack Width="{../../../../WidthPolicy}" Height="Fit" Name="List" Margin="0" VerticalAlignment="Top"/>
+ </Scroller>
+ <Scrollbar Name="scrollbar1" Scroll="{../scroller1.ScrollY}" MaximumScroll="{../scroller1.MaximumScroll}"
+ Orientation="Vertical" Width="10" Height="{../../../HeightPolicy}" />
+ </HorizontalStack>
+ </Border>
+ </Template>
+ </ListBox>
+ </VerticalStack>
--- /dev/null
+<?xml version="1.0"?>
+<FileDialog Width="500" Height="300"/>
+
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Fit="true">
+ <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
+ <Label Text="SCALED PROPORTIONNAL" Width="150"/>
+ <Image Width="50%" Height="Fit" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg"/>
+<!-- <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg" />
+ <Image Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
+ <Image Margin="2" Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
+ <Image Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
+ <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
+ <Image Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
+ <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
+ <Image Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
+ <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />-->
+ </HorizontalStack>
+<!-- <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
+ <Label Text="SCALED NOT PROPORTIONNAL" Width="150"/>
+ <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Margin="2" Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
+ <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
+ </HorizontalStack>
+ <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
+ <Label Text="UNSCALED" Width="150"/>
+ <Image Scaled="false" Background="Blue" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Margin="10" Background="Blue" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Background="Blue" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Margin="2" Background="Blue" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Background="Blue" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Background="Blue" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Margin="10" Background="Blue" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Background="Blue" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
+ <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
+ </HorizontalStack>
+ <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
+ <Label Text="SCALED PROPORTIONNAL" Width="150"/>
+ <Image Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Margin="10" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Margin="2" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Margin="10" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Margin="10" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
+ <Label Text="SCALED NOT PROPORTIONNAL" Width="150"/>
+ <Image KeepProportions="false" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Margin="10" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Margin="2" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Margin="10" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Margin="10" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image KeepProportions="false" Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
+ <Label Text="UNSCALED" Width="150"/>
+ <Image Scaled="false" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Margin="10" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Margin="2" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Margin="10" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
+ <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
+ </HorizontalStack>
+ <HorizontalStack Width="Fit" Height="100" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
+ <Image Background="Blue" Path="#Tests.image.crow0.svg" />
+ <Image Margin="10" Background="White" Path="#Tests.image.crow0.svg" />
+ <Image Background="White" Width="20" Height="10" Path="#Tests.image.crow0.svg" />
+ <Image Margin="1" Background="White" Width="20" Height="10" Path="#Tests.image.crow0.svg" />
+ </HorizontalStack>-->
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack>
+ <TextRun Multiline="true" WordWrap="true" Width="Stretched" Height="100" Background="DimGray"
+ Text="This is a long text to test text wrapping, and so here is another statement to add to this meaningless text only designed to make a small test" />
+ <Label Name="labFps" Text="{fps}" Font="droid bold, 12" TextAlignment="Center" Background="AoEnglish" />
+</VerticalStack>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<MessageBox Title="message" Message="this is a message box"
+ Ok="onMsgBoxOk"
+ Cancel="onMsgBoxCancel"/>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Container Width="200" Height="100" Background="DimGray" Margin="5">
+ <Container Width="Stretched" Height="300" Background="DarkBlue">
+ <Label Text="{fps}" Background="BlueCrayola" VerticalAlignment="Center"/>
+ </Container>
+</Container>
--- /dev/null
+<?xml version="1.0"?>
+<VerticalStack Width="200" Height="Fit" Margin="20" Background="DimGray">
+ <RadioButton Caption="Radio1"/>
+ <RadioButton Caption="Radio2" IsChecked="true"/>
+ <RadioButton Caption="Radio3"/>
+ <RadioButton Caption="Radio4">
+ <Template>
+ <HorizontalStack Spacing="1" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
+ <Image Margin="2" Width="14" Height="14" Path="{../../Image}" SvgSub="{../../SvgSub}"/>
+ <Label Text="{../../Caption}" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}"/>
+ </HorizontalStack>
+ </Template>
+ </RadioButton>
+</VerticalStack>
+
--- /dev/null
+<?xml version="1.0" encoding="UTF-8" ?>
+<HorizontalStack Fit="true">
+ <VerticalStack Fit="true">
+ <TabView Name="tabview1"
+ Width="400" Height="200" Orientation="Horizontal" Spacing="20">
+ <TabItem Name="TabItem1" Caption="tab item 1" Margin="0">
+ <VerticalStack Fit="true">
+ <CheckBox/>
+ <CheckBox/>
+ <CheckBox/>
+ <CheckBox/>
+ </VerticalStack>
+ </TabItem>
+ <TabItem Name="TabItem2" Caption="tab item 2" Width="Stretched" Height="Stretched" Margin="0" Background="Gray">
+ <VerticalStack Fit="true">
+ <RadioButton/>
+ <RadioButton/>
+ <RadioButton/>
+ <RadioButton/>
+ </VerticalStack>
+ </TabItem>
+ <TabItem Name="TabItem2" Caption="tab item 3" Width="Stretched" Height="Stretched" Margin="0" Background="Gray">
+ <Container Margin="5" CornerRadius="2" Width="Stretched" Height="Stretched">
+ <TextBox Margin="5" Width="Stretched" Height="Stretched" Multiline="true" TextAlignment="TopLeft"/>
+ </Container>
+ </TabItem>
+ <TabItem Name="TabItem2" Caption="tab item 4" Width="Stretched" Height="Stretched" Margin="0" Background="Gray">
+ <TextBox/>
+ </TabItem>
+ </TabView>
+ <Button Background="vgradient|0:DimGray|1:Black" HorizontalAlignment="Right"
+ Caption="Add new tab" Width="Fit" Height="30" MouseClick="onAddTabButClick"/>
+ </VerticalStack>
+</HorizontalStack>
+
--- /dev/null
+<?xml version="1.0"?>
+<TreeView Height="400" Width="200" Data="{List2}" ItemTemplate="#Crow.Templates.TreeViewItem.crow"/>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+
+ <VerticalStack Height="Fit" Width="250" Name="hstack" Margin="0" Spacing="0">
+ <Border Height="Fit" Width="Stretched" BorderWidth="2" CornerRadius="10" Background="SteelBlue">
+ <Label Name="labName" Text="{Name}" Width="Stretched" Height="Fit" Margin="3"/>
+ </Border>
+ <ListBox Data="{Members}" Width="Stretched" Height="400" ItemTemplate="Interfaces/tmpMembers.goml" Focusable="true">
+
+ </ListBox>
+ </VerticalStack>
<?xml version="1.0"?>
<VerticalStack Height="Fit" Width="Fit">
- <Label Width="0"/>
+ <Label Width="Stretched"/>
<Expandable Width="Fit" Background="Gray">
<Expandable Background="LightBlue">
<Expandable Background="Green">
<Expandable Background="LimeGreen">
<Expandable Background="DimGray">
- <Expandable Width="0" Background="Yellow">
+ <Expandable Width="Stretched" Background="Yellow">
<Expandable Background="NavyBlue">
- <Expandable Width="0" Background="Blue">
- <Expandable Width="0" Background="BlueCrayola">
- <Expandable Width="0" Background="Green">
+ <Expandable Width="Stretched" Background="Blue">
+ <Expandable Width="Stretched" Background="BlueCrayola">
+ <Expandable Width="Stretched" Background="Green">
<Label Background="Red"/>
</Expandable>
</Expandable>
</Expandable>
</Expandable>
</Expandable>
- <Expandable Width="0" Background="Gray">
- <Expandable Width="0" Background="LightBlue">
- <Expandable Width="0" Background="Green">
- <Expandable Width="0" Background="LimeGreen">
- <Expandable Width="0" Background="DimGray">
- <Expandable Width="0" Background="Yellow">
- <Expandable Width="0" Background="NavyBlue">
- <Expandable Width="0" Background="Blue">
- <Expandable Width="0" Background="BlueCrayola">
- <Expandable Width="0" Background="Green">
+ <Expandable Width="Stretched" Background="Gray">
+ <Expandable Width="Stretched" Background="LightBlue">
+ <Expandable Width="Stretched" Background="Green">
+ <Expandable Width="Stretched" Background="LimeGreen">
+ <Expandable Width="Stretched" Background="DimGray">
+ <Expandable Width="Stretched" Background="Yellow">
+ <Expandable Width="Stretched" Background="NavyBlue">
+ <Expandable Width="Stretched" Background="Blue">
+ <Expandable Width="Stretched" Background="BlueCrayola">
+ <Expandable Width="Stretched" Background="Green">
<Label Background="Red"/>
</Expandable>
</Expandable>
+++ /dev/null
-<?xml version="1.0"?>
-<Container Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=Gray}"
- MouseLeave="{Background=LimeGreen}">
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="false"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{drawing}" Background="BlueCrayola"/>
- </Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Fit="true" Margin="20" Background="SkyBlue" CacheEnabled="false"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=LightGray}"
- MouseLeave="{Background=SkyBlue}">
- <Container Fit="true" Margin="20" Background="Red" CacheEnabled="true"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=White}"
- MouseLeave="{Background=Red}">
- <Container Fit="true" Margin="20" Background="Yellow" CacheEnabled="false"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=Blue}"
- MouseLeave="{Background=Yellow}">
- <Container Margin="50" Background="LimeGreen" CacheEnabled="true"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=Gray}"
- MouseLeave="{Background=LimeGreen}">
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}"
- MouseLeave="{Background=BlueCrayola}"
- Margin="1" Text="{drawing}" Background="BlueCrayola"/>
- </Container>
- </Container>
- </Container>
- </Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Group Fit="true" Margin="50" Background="Yellow" CacheEnabled="true"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=DimGray}"
- MouseLeave="{Background=Yellow}">
-<Group Width="300" Height="200" Margin="50" Background="LimeGreen" CacheEnabled="false"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=Gray}"
- MouseLeave="{Background=LimeGreen}">
- <Label Left="10" HorizontalAlignment="Right" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{drawing}" Background="BlueCrayola"/>
- </Group>
- </Group>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Group Fit="true" Margin="50" Background="Yellow" CacheEnabled="true"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=DimGray}"
- MouseLeave="{Background=Yellow}">
- <HorizontalStack Fit="true">
- <VerticalStack Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=Gray}"
- MouseLeave="{Background=LimeGreen}">
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{fps}" Background="BlueCrayola"/>
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{drawing}" Background="BlueCrayola"/>
- </VerticalStack>
- <VerticalStack Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=Gray}"
- MouseLeave="{Background=LimeGreen}">
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{fpsMax}" Background="BlueCrayola"/>
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{fpsMin}" Background="BlueCrayola"/>
- </VerticalStack>
- </HorizontalStack>
- </Group>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Border Fit="true" BorderWidth="2" >
-<Scroller CornerRadius="2" VerticalScrolling="true" Height="200" Width="300" Background="DimGray" Margin="2">
- <VerticalStack Margin="10" VerticalAlignment="Top" Fit="true" Background="vgradient|0:BlueCrayola|1:Black" >
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 1"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 2"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 3"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 4"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 5"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 6"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 7"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 8"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 9"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 10"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 11"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 12"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 13"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 14"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 15"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 16"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 17"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 18"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 19"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 20"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 21"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 22"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 23"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 24"/>
- <Label MouseEnter="{Background=Gray}" MouseLeave="{Background=hgradient|0:DarkRed|1:Transparent}" Margin="5" Background="hgradient|0:DarkRed|1:Transparent" Font="droid,20" Text="label 25"/>
- </VerticalStack>
-</Scroller>
-</Border>
-<!--<VerticalStack Fit="true" Margin="50" Background="LimeGreen" CacheEnabled="false"
- HorizontalAlignment="Right" VerticalAlignment="Bottom"
- MouseEnter="{Background=Gray}"
- MouseLeave="{Background=LimeGreen}">
-
- <CheckBox Margin="20" Background="BlueCrayola"/>
- <CheckBox/>
- <CheckBox/>
- <CheckBox/>
- <CheckBox/>
- <RadioButton/>
- <RadioButton/>
- <RadioButton/>
- <RadioButton/>
- <RadioButton/>
- <CheckBox/>
-
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{fps}" Background="BlueCrayola"/>
- <Label HorizontalAlignment="Center" VerticalAlignment="Center" CacheEnabled="true"
- MouseEnter="{Background=DimGray}" Width="100"
- MouseLeave="{Background=BlueCrayola}"
- Margin="10" Text="{drawing}" Background="BlueCrayola"/>
- </VerticalStack>-->
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Border Fit="true" CornerRadius="5" BorderWidth="1">
- <Container Name="MainGrp" Background="0,5;0,5;0,5;0,4" Width="120" Fit="true"
- Margin="10" Focusable="True" >
- <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
- <HorizontalStack Fit="true">
- <Label Text="Update:" Width="50" TextAlignment="Right"/>
- <Label Name="labUpdate" Text="{update}" Font="droid,12" Background="AoEnglish" Width="50" TextAlignment="Center"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Background="AoEnglish" Width="50" TextAlignment="Center"/>
- </HorizontalStack>
- </VerticalStack>
- </Container>
-</Border>
\ No newline at end of file
<?xml version="1.0"?>
<Border BorderWidth="3">
- <Label Text="{Name}" Focusable="true" Width="0" Height="-1" Margin="0"
+ <Label Text="{Name}" Focusable="true" Width="Stretched" Height="Fit" Margin="0"
MouseEnter="{Background=Red}"
MouseLeave="{Background=Transparent}"
/>
+++ /dev/null
-<?xml version="1.0"?>
-<Container Width="100" Height="100" Background="Red">
- <Group>
- <Border CornerRadius="5" BorderWidth="1" Margin="5"/>
- <HorizontalStack Fit="true" Background="Clear"
- VerticalAlignment="Top" Left="10">
- <GraphicObject Width="3"/>
- <Label Text="GroupBox"/>
- <GraphicObject Width="5"/>
- </HorizontalStack>
- </Group>
-</Container>
+++ /dev/null
-<?xml version="1.0"?>
-<Group Name="TopGroup" Width="500" Height="400" Margin="5"
- Focusable="True" Background="Yellow">
- <Group Name="InnerGroup" Width="-1" Height="-1" Margin="50"
- VerticalAlignment="Top" HorizontalAlignment="Left"
- Focusable="True" Background="Green">
- <Image VerticalAlignment="Bottom"
- Name="PhaseOverlay1" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
- <Image Top="100"
- Name="PhaseOverlay2" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
- </Group>
- <Image VerticalAlignment="Center" HorizontalAlignment="Right"
- Name="PhaseOverlay0" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
-
-</Group>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Background="Green" Height="400" Width="400">
-<VerticalStack Margin="10" Background="DarkBlue" Height="-1" Width="0">
- <Label Text="label11" Width="0"/>
- <Label Text="label21"/>
- <HorizontalStack Width="-1" Height="-1" Margin="5"
- Focusable="True" Background="Blue">
- <Label Text="label12"/>
- <Label Text="label22"/>
- <Label Text="label32"/>
- <Label Text="label42"/>
- <Label Text="label52"/>
- </HorizontalStack>
- <Label Text="label33" Background="Green" Width="0"/>
- <Button/>
- <Label Text="label43"/>
- <Label Text="label53"/>
-
-</VerticalStack>
-</Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Name="TopContainer" Width="400" Height="350"
- Margin="20" Focusable="True" Background="Yellow">
- <Container Name="MiddleContainer" Width="50%" Height="Stretched"
- Margin="20" Focusable="True" Background="Green">
- <Image VerticalAlignment="Bottom"
- Name="PhaseOverlay" Width="100" Height="100" Path="image/u.svg" Background="Red"/>
- </Container>
-</Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<!--<Container HorizontalAlignment="Center" VerticalAlignment="Bottom"
- Margin="10" Focusable="True" Fit="True" Background="Green">-->
- <Group Fit="true">
- <GraphicObject Name="g1" Width="400" Height="40" Background="Blue"/>
- <GraphicObject Name="g2" Width="400" Height="40" Background="Red"
- HorizontalAlignment="Right"/>
- </Group>
-<!--</Container>-->
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Fit="True">
- <TextBox Margin="2" Name="tb1" Width="300" Height="50" Font="droid,16"
- Text="{../tb2.Text}"
- CurColumn="{../tb2.CurrentLine}"
- CurLine="{../tb2.CurrentLine}"
- />
- <TextBox Margin="2" Name="tb2" Width="300" Height="50" Font="droid,16"
- Text="{../tb1.Text}"
- CurColumn="{../tb1.CurrentLine}"
- CurLine="{../tb1.CurrentLine}"
- />
-</VerticalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Name="MainGrp"
- Width="600" Height="600"
- Background="White" Margin="10" Focusable="True">
-
- <Button Margin="1" BorderWidth="0" Background="Gray" Width="400" Height="400">
- <Image Path="image/u.svg"/>
- </Button>
-</Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Group Name="MainGrp"
- Width="800" Height="500"
- Background="0,5;0,5;0,5;0,5" Foreground="White"
- Margin="10" >
- <Border
- BorderWidth="2" Foreground="Transparent"
- Focusable="True"
- MouseEnter="{Foreground = White}"
- MouseLeave="{Foreground = Transparent}">
-
- <HorizontalStack Name="hs0" Fit="true"
- WidgetSpacing="10"
- VerticalAlignment="Center"
- Background="0,5;0,5;0,5;0,5">
- <VerticalStack Name="vs1"
- Margin="20" Width="400" Height="-1">
- <Label Name="labMouse" Text="MousePos"/>
- <HorizontalStack Name="hsPbar" Fit="true">
- <ProgressBar Name="pbBar"
- Width="100" Height="20"
- Value="50"
- Foreground="BlueCrayola" Background="DarkGray"
- BorderWidth="2" Foreground="White"/>
-<!-- <Label Name="labPb"
- Width="20"
- TextAlignment="Right"/>
- <ProgressBar Name="pbBar"
- Width="100" Height="10"
- Value="30"/>-->
- </HorizontalStack>
- <HorizontalStack Name="hsFocus" Fit="true">
- <Label Text="Focused:"/>
- <Label Name="labFocus" />
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Active:" Name="hsActive"/>
- <Label Name="labActive"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Hover:" Name="hsHover"/>
- <Label Name="labHover" />
- </HorizontalStack>
- <Button Margin="5" BorderWidth="0" Background="Gray" Width="-1" Height="-1">
- <Label FontSize="10" Text="This is a test" Margin="5" FontColor="White" Foreground="White" />
- </Button>
- <TextBoxWidget TextAlignment="Left" Font="droid,14"
- Width="300" Height="-1" Margin="2"
- Foreground="White" BorderWidth="1"
- Text="editable text"/>
- <GroupBox Title="Group Box" Width="300" Height="100"
- Foreground="White" BorderWidth="2" Margin="3">
- <Label Name="labValue" FontSize="14" Text="000" TextAlignment="Center"/>
- </GroupBox>
- <Slider Height="10" Width="300" BorderWidth="1" Background="Transparent" />
- <GraduatedSlider Name="slider" Height="30" Width="300" Foreground="BlueBell"/>
- </VerticalStack>
-<!-- <VerticalStack Width="-1" Height="-1" BorderWidth="1" Margin="5" WidgetSpacing="4">
- <Button Width="-1" Height="-1" Margin="15">
- <Image Path="/mnt/data/Images/130px-Blason_ville_fr_Aubure_(Haut-Rhin).svg.png"/>
- </Button>
- <HorizontalStack>
- <Label Text="Update" FontColor="White" VerticalAlignment="Center" />
- <Label Name="labUpdate" Text="xxxx" FontSize="16" Width="60" TextAlignment="Center" Background="DarkGreen"/>
- </HorizontalStack>
- <HorizontalStack>
- <Label Text="Fps:" Width = "30" VerticalAlignment="Center" TextAlignment="Left"/>
- <Label Name="labFps" Text="xxxx" Font="droid bold, 14"
- TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- <HorizontalStack>
- <Label Text="Min:" Width = "30" />
- <Label Name="labFpsMin" Text="xxxx" Font="droid bold, 14"
- TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- <HorizontalStack>
- <Label Text="Max:" Width = "30"/>
- <Label Name="labFpsMax" Text="xxxx" Font="droid bold, 14"
- TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- </VerticalStack>
-
- <Scroller Background="DimGray" Height="350" Width="300"
- Margin="5" VerticalScrolling="true">
- <VerticalStack Name="colors" VerticalAlignment="Top" Margin="5">
- <ProgressBar Name="pbBar2" Width="100" Height="20" Value="50"
- BorderWidth="2" Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
- </VerticalStack>
- </Scroller>-->
-
- </HorizontalStack>
-
- <Slider
- Height="20" Width="300"
- Background="Transparent"
- VerticalAlignment="Bottom" />
- </Border>
-</Group>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Group Name="MainGrp"
- Width="800" Height="500"
- Background="0,5;0,5;0,5;0,5" Foreground="White"
- Margin="10" >
- <Border Margin="10" CornerRadius="10"
- Name="mainBorder"
- BorderWidth="2" Foreground="Transparent"
- Focusable="True"
- MouseEnter="{Foreground = White}"
- MouseLeave="{Foreground = Transparent}">
- <HorizontalStack WidgetSpacing="1">
- <VerticalStack Width="-1">
- <HorizontalStack WidgetSpacing="1" Fit="true">
- <VerticalStack Fit="true">
- <Label Text="{MousePosition}"/>
- <HorizontalStack Name="hsFocus" Fit="true">
- <Label Text="Focused:"/>
- <Label Name="labFocus"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Active:" Name="hsActive"/>
- <Label Name="labActive"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Hover:" Name="hsHover"/>
- <Label Name="labHover"/>
- </HorizontalStack>
- </VerticalStack>
- <VerticalStack Fit="true">
- <CheckBox Name="chk1"/>
- <CheckBox Name="chk2" IsChecked="true"/>
-
- </VerticalStack>
- <VerticalStack Fit="true">
- <RadioButton IsChecked="true"/>
- <RadioButton/>
- <Button MouseClick="onButClick"/>
- </VerticalStack>
- </HorizontalStack>
- <TextBox Name="textbox1" TextAlignment="Left" Font="droid,14"
- Width="200" Height="-1" Margin="2" Background="White"
- Forground="Black"
- Foreground="DimGray" BorderWidth="1"
- Text="editable text"/>
- <Popper Width="100">
- <Border Fit="True" Background="ArmyGreen">
- <Image Margin="10" Fit="true" Path="#Crow.Images.Icons.tetra.png"/>
- </Border>
- </Popper>
-
- </VerticalStack>
- <VerticalStack Fit="true" Margin="0" WidgetSpacing="1">
- <Button Margin="1" Width="150" Height="100">
- <Image Path="#Tests.image.tetra.png"/>
- </Button>
- <Popper Width="100">
- <Border Fit="True" Background="ArmyGreen">
- <Image Margin="10" Fit="true" Path="#Crow.Images.Icons.tetra.png"/>
- </Border>
- </Popper>
- <Expandable Name="expander" Width="150" Height="-1">
- <VerticalStack Name="vsExpanded" Width="100">
- <CheckBox Name="chk1"/>
- <CheckBox Name="chk2" IsChecked="true"/>
- <CheckBox Name="chk3"/>
- <CheckBox Name="chk4"/>
- </VerticalStack>
- </Expandable>
- <Expandable Name="expander2" Width="150" Height="-1">
- <VerticalStack Name="vsExpanded" Width="100">
- <CheckBox Name="chk1"/>
- <CheckBox Name="chk2" IsChecked="true"/>
- </VerticalStack>
- </Expandable>
- <Expandable Name="expander3" Width="150" Height="-1">
- <VerticalStack Name="vsExpanded" Width="100">
- <CheckBox Name="chk1" IsChecked="true"/>
- <CheckBox Name="chk2"/>
- </VerticalStack>
- </Expandable>
- <HorizontalStack>
- <Label Text="Update" FontColor="White"/>
- <Label Name="labUpdate" Text="{update}" FontSize="16" Width="60" TextAlignment="Center" Background="DarkGreen"/>
- </HorizontalStack>
- <HorizontalStack>
- <Label Text="Fps:" Width = "30"/>
- <Label Name="labFps" Text="{fps}" Font="droid bold, 14"
- TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- <HorizontalStack>
- <Label Text="Min:" Width = "30"/>
- <Label Name="labFpsMin" Text="{fpsMin}" Font="droid bold, 14"
- TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- <HorizontalStack>
- <Label Text="Max:" Width = "30"/>
- <Label Name="labFpsMax" Text="{fpsMax}" Font="droid bold, 14"
- TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- </VerticalStack>
- <HorizontalStack Width="-1">
- <Scroller Name="scroller1" Background="DimGray" Width="-1"
- Margin="5" VerticalScrolling="true" ScrollY="{../scrollbar1.Scroll}">
- <VerticalStack Name="colors" VerticalAlignment="Top" Margin="1" Fit="true">
-<!-- <ProgressBar Name="pbBar2" Width="100" Height="20" Value="50"
- BorderWidth="2" Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
- <ProgressBar Width="100" Height="20" Value="{fps}" BorderWidth="2"
- Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/> -->
- </VerticalStack>
- </Scroller>
- <ScrollBar Name="scrollbar1" Scroll="{../scroller1.ScrollY}" MaximumScroll="{../scroller1.MaximumScroll}"
- Orientation="Vertical" Width="10" Height="0"/>
- </HorizontalStack>
- </HorizontalStack>
-<!-- <HorizontalStack Name="hs0"
- WidgetSpacing="1"
- VerticalAlignment="Top">
- <Slider Orientation="Vertical" Height="300" Width="10" Background="Transparent" />
- <VerticalStack Name="vs1" Spacing="5">
- <Slider Height="10" Width="300" BorderWidth="1" Background="Transparent" />
- <HorizontalStack WidgetSpacing="10">
-
-
- <Spinner Width="50" Value="5"></Spinner>
- </HorizontalStack>
- <HorizontalStack Name="hsPbar" Margin="5">
- <ProgressBar Name="pbBar"
- Width="200" Height="20"
- Minimum="0"
- Maximum="200"
- Value="{fps}"
- Foreground="BlueCrayola" Background="DarkGray"
- BorderWidth="2" Foreground="White"/>
- </HorizontalStack>
-
- <Button Margin="5" BorderWidth="0" Width="-1" Height="-1" HorizontalAlignment="Center">
- <Label FontSize="18" Text="This is a test" Margin="5" Foreground="Black" />
- </Button>
-
- <GroupBox Title="Group Box" Width="300" Height="100"
- Foreground="White" BorderWidth="2" Margin="3">
- <Label Name="labValue" FontSize="14" Text="{../../slider.Value}" TextAlignment="Center"/>
- </GroupBox>
- <Slider Height="10" Width="300" BorderWidth="1" Background="Transparent" />
- <GraduatedSlider Name="slider" Height="30" Width="300" Foreground="BlueBell"/>
- </VerticalStack>
-
- <HorizontalStack Height="350" Width="-1">
- <Scroller Name="scroller1" Background="DimGray" Height="0" Width="-1"
- Margin="5" VerticalScrolling="true" ScrollY="{../scrollbar1.Scroll}">
- <VerticalStack Name="colors" VerticalAlignment="Top" Margin="1">
- <ProgressBar Name="pbBar2" Width="100" Height="20" Value="50"
- BorderWidth="2" Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
- <ProgressBar Width="100" Height="20" Value="{fps}" BorderWidth="2"
- Foreground="White" Foreground="BlueCrayola" Background="DarkGray"/>
- </VerticalStack>
- </Scroller>
- <Scrollbar Name="scrollbar1" Scroll="{../scroller1.ScrollY}" MaximumScroll="{../scroller1.MaximumScroll}"
- Orientation="Vertical" Width="16" />
- </HorizontalStack>
- </HorizontalStack>
--->
-<!-- <Slider
- Height="20" Width="100"
- Background="Transparent"
- VerticalAlignment="Bottom" />-->
- </Border>
-</Group>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Name="container0" Foreground="White" BorderWidth="2" Margin="100"
- CornerRadius="50">
- <Group Name="group0" Background="Green" Margin="20">
- <HorizontalStack Name="hs0" Background="Blue" Margin="20">
- <GraphicObject Name="g0" Background="Desert" Width="50" Height="50"
- MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
- <GraphicObject Name="g1" Background="Desert" Width="50" Height="50"
- MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
- <GraphicObject Name="g2" Background="Desert" Width="50" Height="50"
- MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
- <Label Name="lab0" Text="000" FontSize="16"/>
- <GraphicObject Name="g3" Background="Desert" Width="50" Height="50"
- MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
- <GraphicObject Name="g4" Background="Desert" Width="50" Height="50"
- MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
- <GraphicObject Name="g5" Background="Desert" Width="50" Height="50"
- MouseEnter="g_MouseEnter" MouseLeave="g_MouseLeave"/>
- </HorizontalStack>
- </Group>
-<!-- <Scroller Height="100" Width="300" Background="Green" VerticalScrolling="true" Margin="5">
- <Group Name="MainGrp" Background="Red" VerticalAlignment="Top"
- Foreground="White" BorderWidth="2" Margin="10" Focusable="True"
- Width="400" Height="200">
- <HorizontalStack>
- <Button Width="-1" Height="-1" Margin="5" BorderWidth="2" Background="Gray">
- <Label Text="button"/>
- </Button>
- <Button Width="-1" Height="-1" Margin="5" BorderWidth="2">
- <Label Text="button"/>
- </Button>
- <Button Width="-1" Height="-1" Margin="5" BorderWidth="2">
- <Label Text="button"/>
- </Button>
- <Button Width="-1" Height="-1" Margin="5" BorderWidth="2">
- <Label Text="button"/>
- </Button>
- <Button Width="-1" Height="200" Margin="5" BorderWidth="2" >
- <Label Text="button"/>
- </Button>
- </HorizontalStack>
- </Group>
- <Container Width="100" Height="200" Margin="5" BorderWidth="2" VerticalAlignment="Top"/>
- </Scroller>-->
-
-</Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Border BorderWidth="1" Foreground="White" CornerRadius="10" Width="500" Height="300">
- <VerticalStack Height="0" Background="0,4;0,4;0,4;0,4">
- <Border BorderWidth="1" Foreground="White" Height="20" Background="0,1;0,5;1,0;0,5">
- <HorizontalStack Name="hs" Margin="1" Spacing="1" Height="-1" >
- <GraphicObject Width="5"/>
- <Image Name="Image" Margin="1" Width="12" Height="12" Path="#go.Images.Icons.tetra.png"/>
- <Label Foreground="White" Width="0" Name="Title" Margin="1" TextAlignment="Center" />
- <Border CornerRadius="6" BorderWidth="1" Margin="0" Foreground="Transparent" Height="12" Width="12"
- MouseEnter="{Foreground=White}" MouseLeave="{Foreground=Transparent}">
- <Image Focusable="true" Name="Image" Margin="0" Width="0" Height="0"
- Path="#go.Images.Icons.exit2.svg"/>
- </Border>
- <GraphicObject Width="5"/>
- </HorizontalStack>
- </Border>
-<!-- <Container Name="Content"/>-->
- <HorizontalStack Spacing="10">
- <GraphicObject Width="30"/>
- <Image Name="Image" Width="40" Height="40" Background="Red"
- Path="#go.Images.Icons.iconInfo.svg" />
- <Label Font="serif, 12" Width="0" Height="0" Text="MessageBox"
- Multiline="true" WordWrap="true"/>
- <GraphicObject Width="30"/>
- </HorizontalStack>
- <HorizontalStack Height="-1" Margin="5">
- <GraphicObject/>
- <Button Text="Ok"/>
- <Button Text="Cancel"/>
- </HorizontalStack>
- </VerticalStack>
-</Border>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<!--<GraphicObject
- Width="100" Height="100"
- Top="200" Left="200"
- Margin="10" Background="Green"/>-->
-<Border CornerRadius="5" Margin="1" BorderWidth="1" Fit="True" Background="SteelBlue">
- <HorizontalStack Name="hstack" Margin="0" Spacing="5" Fit="True">
- <Label Name="labCpt" Text="55"/>
- <VerticalStack Spacing="1" Name="vstack" Fit="True">
- <Button Width="10" Height="8" >
- <Image Margin="1" Path="#go.Images.Icons.updown.svg" SvgSub="up"/>
- </Button>
- <Button Width="10" Height="8" >
- <Image Margin="1" Path="#go.Images.Icons.updown.svg" SvgSub="down"/>
- </Button>
- </VerticalStack>
- </HorizontalStack>
-</Border>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<!--<VerticalStack Background="Blue" Fit="true" >-->
-<!-- <TextRun Text="text run test"/>
- <Label Text="label test"/>
- <TextBoxWidget Text="Text box test"/>
- <Checkbox Caption="Checkbox test"/>
- <RadioButton Caption="Radio button test"/>-->
-<!-- <Groupbox Margin="0" Fit="true">
- <VerticalStack Fit="true" Background="Red" Margin="0">
- <TextRun Text="text run test" />
- <TextRun Text="text run test" />
- <TextRun Text="text run test"/>
- </VerticalStack>
- </Groupbox>-->
- <GroupBox Background="DarkGreen">
-<!-- <Template>
- <Group Height="{../HeightPolicy}" Width="{../WidthPolicy}">
- <Border CornerRadius="5" BorderWidth="1" Margin="0"
- Height="{../../HeightPolicy}" Width="{../../WidthPolicy}">
- <Container Name="Content" Margin="0"
- Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"/>
- </Border>
- <Label Text="{../../Title}" VerticalAlignment="Top" Left="15"
- Background="Clear" Margin="1"/>
- </Group>
- </Template>-->
- <VerticalStack Fit="true" Background="Red" Margin="10">
- <TextRun Text="text run test" />
- <TextRun Text="text run test" />
- <TextRun Text="text run test"/>
- </VerticalStack>
- </GroupBox>
-<!-- <Group Fit="true">
- <Border CornerRadius="5" BorderWidth="1" Margin="6" Fit="true">
- <Container Name="Content" Margin="10" Fit="true">
- <VerticalStack Fit="true" Background="Red" Margin="0">
- <TextRun Text="text run test" />
- <TextRun Text="text run test" />
- <TextRun Text="text run test"/>
- </VerticalStack>
- </Container>
- </Border>
- <Label Text="test" VerticalAlignment="Top" Left="15"
- Background="Clear" Margin="1"/>
- </Group>-->
-<!--</VerticalStack>-->
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Border BorderWidth="2" Width="200" Height="200" CornerRadius="2" Margin="0"
- Background="vgradient|0,65:Mantis|1:Transparent">
- <GraphicObject CornerRadius="20" Background="#Tests.image.crow0.svg" Margin="0" Height="100" Width="120" />
-</Border>
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Fit="true" Background="vgradient|0:DimGray|1:Black">
- <HorizontalStack Fit="True">
- <Button Caption="but" MouseClick="onButClick"/>
- <Button Caption="but" MouseClick="onButClick" Fit="true"/>
- <Button Width="60" Height="40" MouseClick="onButClick"/>
- <Button Caption="Long text button" MouseClick="onButClick"/>
- <Button Font="droid, 20" Caption="Button"/>
- </HorizontalStack>
-</VerticalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Fit="true" Margin="100" Background="DimGray" >
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
- <CheckBox Background="Gray" MouseEnter="{Background=Red}" MouseLeave="{Background=Transparent}"/>
-</VerticalStack>
-
+++ /dev/null
-<?xml version="1.0"?>
-<Border BorderWidth="2" Fit="true">
- <VerticalStack Fit="true" Margin="5">
- <ListBox Data="{TestList}" Background="0,5;0,5;0,5;0,7"
- HorizontalAlignment="Center" Width="200" Height="200" Margin="5"
- ItemTemplate="#Tests.Interfaces.colorItem.crow">
- <Template>
- <Border BorderWidth="1" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
- <HorizontalStack Margin="1" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}" >
- <Scroller Name="scroller1" Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"
- Margin="2" VerticalScrolling="true" ScrollY="{../scrollbar1.Value}"
- ValueChanged="../../../_scroller_ValueChanged">
- <VerticalStack Width="{../../../../WidthPolicy}" Height="Fit" MinimumSize="10;10"
- Name="List" Margin="0"
- VerticalAlignment="Top"
- HorizontalAlignment="Left"
- LayoutChanged="../../../../_list_LayoutChanged"/>
- </Scroller>
- <ScrollBar Name="scrollbar1" Value="{../scroller1.ScrollY}"
- Maximum="{../scroller1.MaximumScroll}" Orientation="Vertical"
- Width="14" Height="{../../../HeightPolicy}" />
- </HorizontalStack>
- </Border>
- </Template>
- </ListBox>
- <HorizontalStack Fit="true" HorizontalAlignment="Right">
- <Button Caption="Load list" MouseClick="OnLoadList"/>
- <Button Caption="Clear" MouseClick="OnClear"/>
- </HorizontalStack>
- </VerticalStack>
-</Border>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Background="Onyx">
- <ComboBox Width="200" Data="{TestList}" SelectedIndex="0" Background="Mantis"
- ItemTemplate="#Tests.Interfaces.colorItem.crow"/>
-</Container>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Class="TestContainer1" Background="Red" Left="100" Top="100" Height="300" Width="300" >
- <Container Left="100" Top="100" Height="100" Width="100" Background="LightGreen" Margin="0">
- <Label Text="{fps}" Background="DarkRed"/>
- </Container>
-</Container>
+++ /dev/null
-<?xml version="1.0"?>
-
- <VerticalStack Height="-1" Width="-1" Name="hstack" Margin="0" Spacing="0">
- <Border Height="-1" Width="200" BorderWidth="2" CornerRadius="10">
- <Label Name="labName" Text="{Name}" Width="0" Height="-1"/>
- </Border>
- <ListBox Data="{GetFileSystemInfos}" Width="-1" Height="400"
- Background="0,5;0,5;0,5;0,5"
- SelectedItemChanged="OnSelectedItemChanged"
- ItemTemplate="Interfaces/tmpDirItem.goml" >
- <Template>
- <Border BorderWidth="1" MinimumSize="20;20" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
- <HorizontalStack Margin="1" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}">
- <Scroller Name="scroller1" Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"
- Margin="2" VerticalScrolling="true" ScrollY="{../scrollbar1.Scroll}">
- <VerticalStack Width="{../../../../WidthPolicy}" Height="-1" Name="List" Margin="0" VerticalAlignment="Top"/>
- </Scroller>
- <Scrollbar Name="scrollbar1" Scroll="{../scroller1.ScrollY}" MaximumScroll="{../scroller1.MaximumScroll}"
- Orientation="Vertical" Width="10" Height="{../../../HeightPolicy}" />
- </HorizontalStack>
- </Border>
- </Template>
- </ListBox>
- </VerticalStack>
+++ /dev/null
-<?xml version="1.0"?>
-<Expandable Fit="true" Caption="Test expandable" Background="DimGray">
- <VerticalStack Margin="5" Background="Green" Fit="true">
- <CheckBox Name="chk1" Background="Red" Fit="true"/>
- <CheckBox Name="chk2" IsChecked="true" Fit="true"/>
- <CheckBox Name="chk3" Fit="true"/>
- <CheckBox Name="chk4" Fit="true"/>
- <HorizontalStack Fit="true" Margin="2" Background="Blue">
- <Label Name="captionFps" Text="Fps:" Width="30" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="-1" TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- </VerticalStack>
-</Expandable>
+++ /dev/null
-<?xml version="1.0"?>
-<FileDialog Width="500" Height="300"/>
-
+++ /dev/null
-<?xml version="1.0"?>
-<Grid RowCount="2" ColumnCount="2">
- <GraphicObject Background="0,0;0,0;0,0;1,0"/>
- <GraphicObject Background="0,0;0,0;0,5;1,0"/>
- <GraphicObject Background="0,0;0,5;0,0;1,0"/>
- <GraphicObject Background="0,5;0,0;0,0;1,0"/>
-</Grid>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<!--<Container Background="vgradient|0:DarkGray|1:DimGray">-->
- <GroupBox Fit="true" Background="vgradient|0:SteelBlue|1:Transparent"
- Foreground="White">
-<!-- <Label/>-->
- </GroupBox>
-<!--</Container>-->
+++ /dev/null
-<?xml version="1.0"?>
-<Window Width="600" Height="500">
-<Border BorderWidth="5" Margin="10">
- <VerticalStack Margin="10">
- <GraphicObject Height="20" Width="50" Background="Blue"/>
- <HorizontalStack Spacing="5" Margin="5" Background="Red">
- <GraphicObject Height="20" Width="50" Background="Blue"/>
- <GraphicObject Height="20" Width="50" Background="Blue"/>
- <Image Name="Image" Width="40" Height="40" Background="Red"
- Path="#go.Images.Icons.iconInfo.svg" />
- <Label Font="serif, 12" Width="0" Height="0" Text="MessageBox"
- Multiline="true" WordWrap="true"/>
- <GraphicObject Height="20" Width="50" Background="Blue"/>
- <GraphicObject Height="20" Width="50" Background="Blue"/>
- <GraphicObject Height="20" Width="50" Background="Blue"/>
- </HorizontalStack>
- </VerticalStack>
-</Border>
-</Window>
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Fit="true">
- <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
- <Label Text="SCALED PROPORTIONNAL" Width="150"/>
- <Image Width="50%" Height="Fit" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg"/>
-<!-- <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg" />
- <Image Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
- <Image Margin="2" Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
- <Image Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
- <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
- <Image Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
- <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
- <Image Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
- <Image Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />-->
- </HorizontalStack>
-<!-- <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
- <Label Text="SCALED NOT PROPORTIONNAL" Width="150"/>
- <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Margin="2" Background="vgradient|0:SkyBlue|1:White" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
- <Image KeepProportions="false" Margin="10" Background="vgradient|0:SkyBlue|1:White" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
- </HorizontalStack>
- <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
- <Label Text="UNSCALED" Width="150"/>
- <Image Scaled="false" Background="Blue" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Margin="10" Background="Blue" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Background="Blue" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Margin="2" Background="Blue" Width="20" Height="20" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Background="Blue" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="100" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Background="Blue" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Margin="10" Background="Blue" Width="100" Height="50" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Background="Blue" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
- <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Tests.image.crow0.svg" />
- </HorizontalStack>
- <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
- <Label Text="SCALED PROPORTIONNAL" Width="150"/>
- <Image Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Margin="10" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Margin="2" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Margin="10" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Margin="10" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
- </HorizontalStack>
- <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
- <Label Text="SCALED NOT PROPORTIONNAL" Width="150"/>
- <Image KeepProportions="false" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Margin="10" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Margin="2" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Margin="10" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Margin="10" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
- <Image KeepProportions="false" Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
- </HorizontalStack>
- <HorizontalStack Fit="true" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
- <Label Text="UNSCALED" Width="150"/>
- <Image Scaled="false" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Margin="10" Background="Blue" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Margin="2" Background="Blue" Width="20" Height="20" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="100" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Margin="10" Background="Blue" Width="100" Height="50" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
- <Image Scaled="false" Margin="10" Background="Blue" Width="50" Height="Fit" Path="#Crow.Images.Icons.tetra.png"/>
- </HorizontalStack>
- <HorizontalStack Width="Fit" Height="100" Background="hgradient|0:DarkRed|1:Transparent" Margin="5">
- <Image Background="Blue" Path="#Tests.image.crow0.svg" />
- <Image Margin="10" Background="White" Path="#Tests.image.crow0.svg" />
- <Image Background="White" Width="20" Height="10" Path="#Tests.image.crow0.svg" />
- <Image Margin="1" Background="White" Width="20" Height="10" Path="#Tests.image.crow0.svg" />
- </HorizontalStack>-->
-</VerticalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack>
- <TextRun Multiline="true" WordWrap="true" Width="0" Height="100" Background="DimGray"
- Text="This is a long text to test text wrapping, and so here is another statement to add to this meaningless text only designed to make a small test" />
- <Label Name="labFps" Text="{fps}" Font="droid bold, 12" TextAlignment="Center" Background="AoEnglish" />
-</VerticalStack>
\ No newline at end of file
<?xml version="1.0"?>
-<AnalogMeter Width="-1" Height="-1" Background="White" Foreground="Black" Value="{fps}" Minimum="0" Maximum="100"/>
\ No newline at end of file
+<AnalogMeter Width="Fit" Height="Fit" Background="White" Foreground="Black" Value="{fps}" Minimum="Stretched" Maximum="100"/>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<MessageBox Title="message" Message="this is a message box"
- Ok="onMsgBoxOk"
- Cancel="onMsgBoxCancel"/>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Container Width="200" Height="100" Background="DimGray" Margin="5">
- <Container Width="0" Height="300" Background="DarkBlue">
- <Label Text="{fps}" Background="BlueCrayola" VerticalAlignment="Center"/>
- </Container>
-</Container>
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack>
- <Border Fit="true" Margin="10">
- <VerticalStack Width="150" Height="-1">
- <RadioButton Caption="Left" IsChecked="true" Checked="change_alignment"/>
- <RadioButton Caption="Right" Checked="change_alignment"/>
- <RadioButton Caption="Top" Checked="change_alignment"/>
- <RadioButton Caption="Bottom" Checked="change_alignment"/>
- </VerticalStack>
- </Border>
- <GraphicObject Height="200"/>
- <Popper Caption="TestPopper" Width="100" Background="DimGray" PopDirection="{alignment}">
- <Border Fit="True" Background="ArmyGreen">
- <Image Fit="true" Path="#go.Images.Icons.tetra.png" Margin="10"/>
- <VerticalStack Fit="true" Margin="10" Background="CornflowerBlue">
- <CheckBox Name="chk1" Background="Red"/>
- <CheckBox Name="chk2" IsChecked="true"/>
- <CheckBox Name="chk3"/>
- <CheckBox Name="chk4"/>
- <HorizontalStack Fit="true" Margin="20">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center" Background="AoEnglish"/>
- </HorizontalStack>
- </VerticalStack>
- </Border>
- </Popper>
-</VerticalStack>
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Width="200" Height="-1" Margin="20" Background="DimGray">
- <RadioButton Caption="Radio1"/>
- <RadioButton Caption="Radio2" IsChecked="true"/>
- <RadioButton Caption="Radio3"/>
- <RadioButton Caption="Radio4"/>
-</VerticalStack>
-
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Width="200" Height="-1" Margin="20" Background="DimGray">
- <RadioButton Caption="Radio1"/>
- <RadioButton Caption="Radio2" IsChecked="true"/>
- <RadioButton Caption="Radio3"/>
- <RadioButton Caption="Radio4">
- <Template>
- <HorizontalStack Spacing="1" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
- <Image Margin="2" Width="14" Height="14" Path="{../../Image}" SvgSub="{../../SvgSub}"/>
- <Label Text="{../../Caption}" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}"/>
- </HorizontalStack>
- </Template>
- </RadioButton>
-</VerticalStack>
-
+++ /dev/null
-<?xml version="1.0"?>
-<Group Name="TopContainer" Width="400" Height="400"
- Focusable="True" Background="Gray">
- <ScrollBar Height="0" Orientation="Vertical" Width="16" Maximum="100"/>
-</Group>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Name="TopContainer" Width="400" Height="Fit"
- Margin="20" Background="DarkGray">
-
- <HorizontalStack Fit="true" Margin="5" Background="SkyBlue">
- <Spinner Value="{IntValue}" ValueChanged="onSpinnerValueChange"/>
- <Spinner Value="5"/>
- <Spinner Value="5"/>
- <Button/>
- </HorizontalStack>
-</VerticalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Window Width="500" Height="300" MinimumSize="50;50">
-<HorizontalStack Margin="5" Background="DimGray">
- <VerticalStack Width="200" Margin="5" Background="Gray">
- <VerticalStack Fit="true" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </VerticalStack>
- <VerticalStack Width="0" Height="Fit" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue" Width="0"/>
- <TextRun Background="SkyBlue" Height="0"/>
- </VerticalStack>
- <HorizontalStack Fit="true" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- <HorizontalStack Width="0" Height="Fit" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- <HorizontalStack Width="0" Height="0" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue" Width="0"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- </VerticalStack>
- <VerticalStack Width="0" Height="0" Margin="5" Background="Gray">
- <VerticalStack Fit="true" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </VerticalStack>
- <VerticalStack Width="0" Height="0" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue" Width="0"/>
- <TextRun TextAlignment="Center" Background="SkyBlue" Width="0" Height="0"/>
- </VerticalStack>
- <HorizontalStack Fit="true" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- <HorizontalStack Width="0" Height="Fit" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- <HorizontalStack Width="0" Height="Fit" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue" Width="0"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- </VerticalStack>
- <VerticalStack Width="Fit" Margin="5" Background="Gray">
- <VerticalStack Width="0" Height="Fit" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue" HorizontalAlignment="Left"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </VerticalStack>
- <VerticalStack Width="0" Height="Fit" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue" Width="0"/>
- <TextRun Background="SkyBlue" Height="0"/>
- </VerticalStack>
- <HorizontalStack Fit="true" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- <HorizontalStack Width="0" Height="Fit" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- <HorizontalStack Width="0" Height="0" Background="DimGray" Margin="5">
- <TextRun Background="SkyBlue"/>
- <TextRun Background="SkyBlue" Width="0"/>
- <TextRun Background="SkyBlue"/>
- </HorizontalStack>
- </VerticalStack>
-</HorizontalStack>
-</Window>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0" encoding="UTF-8" ?>
-<HorizontalStack Fit="true">
- <VerticalStack Fit="true">
- <TabView Name="tabview1"
- Width="400" Height="200" Orientation="Horizontal" Spacing="20">
- <TabItem Name="TabItem1" Caption="tab item 1" Margin="0">
- <VerticalStack Fit="true">
- <CheckBox/>
- <CheckBox/>
- <CheckBox/>
- <CheckBox/>
- </VerticalStack>
- </TabItem>
- <TabItem Name="TabItem2" Caption="tab item 2" Width="Stretched" Height="Stretched" Margin="0" Background="Gray">
- <VerticalStack Fit="true">
- <RadioButton/>
- <RadioButton/>
- <RadioButton/>
- <RadioButton/>
- </VerticalStack>
- </TabItem>
- <TabItem Name="TabItem2" Caption="tab item 3" Width="Stretched" Height="Stretched" Margin="0" Background="Gray">
- <Container Margin="5" CornerRadius="2" Width="Stretched" Height="Stretched">
- <TextBox Margin="5" Width="Stretched" Height="Stretched" Multiline="true" TextAlignment="TopLeft"/>
- </Container>
- </TabItem>
- <TabItem Name="TabItem2" Caption="tab item 4" Width="Stretched" Height="Stretched" Margin="0" Background="Gray">
- <TextBox/>
- </TabItem>
- </TabView>
- <Button Background="vgradient|0:DimGray|1:Black" HorizontalAlignment="Right"
- Caption="Add new tab" Width="Fit" Height="30" MouseClick="onAddTabButClick"/>
- </VerticalStack>
-</HorizontalStack>
-
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Background="SteelBlue" Fit="true">
- <HorizontalStack Fit="true">
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="TopLeft"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Top"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="TopRight"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Left"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Center"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Right"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="BottomLeft"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="Bottom"/>
- <TextBox Background="DarkGray" Height="30" Width="50" TextAlignment="BottomRight"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <TextBox Background="DarkGray" Height="30" Width="70" TextAlignment="Top" HorizontalStretch="true" Text="TopStretch"/>
- <TextBox Background="DarkGray" Height="30" Width="60" TextAlignment="Center" HorizontalStretch="true" Text="HorizontalStretch" />
- <TextBox Background="DarkGray" Height="30" Width="60" TextAlignment="Bottom" HorizontalStretch="true" Text="BottomStretch"/>
- <TextBox Background="DarkGray" Height="10" Width="70" TextAlignment="Left" VerticalStretch="true" Text="LeftStretch"/>
- <TextBox Background="DarkGray" Height="10" Width="70" TextAlignment="Center" VerticalStretch="true" Text="VerticalStretch"/>
- <TextBox Background="DarkGray" Height="10" Width="70" TextAlignment="Right" VerticalStretch="true" Text="RightStretch"/>
- <TextBox Background="DarkGray" Height="30" Width="50" HorizontalStretch="true" VerticalStretch="true" Text="Fit"/>
- </HorizontalStack>
- <TextBox Name="tb" Multiline="true" Font="droid,16" Margin="5" Text="A\nBB\nCCC\nDDDD"/>
- <TextBox Multiline="true" Font="droid,16" Name="tb5" Margin="5" Text="{../tb.SelectedText}"/>
-<!-- <TextBox Font="droid,10" Name="tb1" Margin="5" Text="this is a test of a text box"/>
- <TextBox Width="300" Height="35" Text="this is a test of a text box"/>-->
- <TextBox Font="droid,10" Name="tb2" Margin="0" Text="this is a test of a text box"/>
- <TextBox Font="droid,10" Name="tb3" Margin="5" Text="this is a test of a text box"/>
- <TextBox Font="droid,10" Name="tb4" Margin="5" Text="this is a test of a text box"/>
- <TextBox Font="droid,10" Name="tb5" Margin="20" Text="this is a test of a text box"/>
- <TextBox Multiline="true" Font="droid,10" Name="tb6" Margin="5" Text="this is a test of a text box\nthis is a test of a text box"/>
- <TextBox Multiline="true" Font="droid,10" Name="tb7" Margin="1" TextAlignment="Center"
- Text="this is a test of a text box\nthis is a test\nthis is a test when line are centered"/>
- <TextBox Multiline="true" Font="droid,10" Name="tb8" Margin="1" TextAlignment="Center"
- Text="this is a test of a text box\n\n\nthis is a test\nthis is a test when line are centered"/>
-</VerticalStack>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<TreeView Height="400" Width="200" Data="{List2}" ItemTemplate="#Crow.Templates.TreeViewItem.crow"/>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-
- <VerticalStack Height="-1" Width="250" Name="hstack" Margin="0" Spacing="0">
- <Border Height="-1" Width="0" BorderWidth="2" CornerRadius="10" Background="SteelBlue">
- <Label Name="labName" Text="{Name}" Width="0" Height="-1" Margin="3"/>
- </Border>
- <ListBox Data="{Members}" Width="0" Height="400" ItemTemplate="Interfaces/tmpMembers.goml" Focusable="true">
-
- </ListBox>
- </VerticalStack>
+++ /dev/null
-<?xml version="1.0"?>
-<Window Left="10" Top="10" Title="Test window"
- Width="250" Height="550" >
- <VerticalStack Name="contentVSStack" Margin="10" Spacing="10" Background="0,4;0,4;0,4;0,4">
- <Slider Name="slider" Height="12" Width="Stretched" CornerRadius="3"/>
- <GroupBox Caption="test" Height="Fit" Width="Stretched" Margin="5">
- <VerticalStack Height="Fit" Width="Stretched" >
- <RadioButton Caption="Radio 1" Background="Red" Width="Stretched"/>
- <RadioButton Caption="Radio 2" IsChecked="true" />
- <RadioButton Caption="Radio 3" />
- <RadioButton Caption="Radio 1" Background="SkyBlue" Width="Stretched"/>
- </VerticalStack>
- </GroupBox>
- <HorizontalStack Width="Stretched" Height="Fit" Margin="10" CornerRadius="5" Background="SkyBlue">
- <RadioButton Width="80" Height="Fit" Caption="Radio 2" IsChecked="true" />
- <GraphicObject Width="Stretched"/>
- <RadioButton Width="80" Height="Fit" Caption="Radio 3" />
- </HorizontalStack>
- <HorizontalStack Width="Stretched" Height="Stretched" MinimumSize="10;10" Margin="10" CornerRadius="5"
- Background="vgradient|0:White|0,1:SteelBlue|0,9:SteelBlue|1:Transparent">
- <CheckBox Height="Fit" Width="80"/>
- <GraphicObject Width="Stretched"/>
- <CheckBox Height="Fit" Width="80" IsChecked="true"/>
- </HorizontalStack>
- <Border Fit="true" CornerRadius="5" BorderWidth="1" >
- <Container Name="MainGrp" Background="0,5;0,5;0,5;0,4" Width="120" Fit="true"
- Margin="10" Focusable="True" >
- <VerticalStack Fit="true" Name="vsFps" Spacing="10" >
- <HorizontalStack Fit="true">
- <Label Text="Layouting:" Width="50" TextAlignment="Right"/>
- <Label Name="labLayouting" Text="{layouting}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Clipping:" Width="50" TextAlignment="Right"/>
- <Label Text="{update}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Drawing:" Width="50" TextAlignment="Right"/>
- <Label Name="labDrawing" Text="{drawing}" Font="droid,12" Width="80" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Name="captionFps" Text="Fps:" Width="50" TextAlignment="Right"/>
- <Label Name="valueFps" Text="{fps}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Min:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMin}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- <HorizontalStack Fit="true">
- <Label Text="Max:" Width="50" TextAlignment="Right"/>
- <Label Text="{fpsMax}" Font="droid , 12" Width="50" TextAlignment="Center"
- Background="vgradient|0:AoEnglish|1:Black"/>
- </HorizontalStack>
- </VerticalStack>
- </Container>
- </Border>
- <HorizontalStack Fit="true" Background="BlueCrayola" Margin="3">
- <GraphicObject Margin="10" Background="LimeGreen" Width="5" Height="5"/>
- <TextBox Font="droid, 16" Multiline="true" Text="this is a test\nmultiline" Margin="2"/>
- <GraphicObject Margin="10" Background="LimeGreen" Width="5" Height="5"/>
- </HorizontalStack>
- </VerticalStack>
-</Window>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<Window Name="window1" Left="10" Top="10" Title="Test window" Width="200" Height="200" Background="0,5;0,5;0,5;0,8"
- Focusable="True" CornerRadius="20" MinimumSize="100;100" MaximumSize="500;500">
- <Template>
- <Border BorderWidth="1" Foreground="White" CornerRadius="20" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
- <VerticalStack Height="{../../HeightPolicy}" Width="{../../WidthPolicy}">
- <Border BorderWidth="1" Foreground="White" Width="{../../../WidthPolicy}" Height="-1"
- Background="0,1;0,5;1,0;0,5">
- <HorizontalStack Name="hs" Margin="1" Spacing="1" Width="{../../../../WidthPolicy}" Height="-1" >
- <GraphicObject Width="5"/>
- <Image Margin="1" Width="12" Height="12" Path="{../../../../../Icon}"/>
- <Label Foreground="White" Width="{../../../../../WidthPolicy}" Margin="1" TextAlignment="Center" Text="{../../../../../Title}" />
- <Border CornerRadius="6" BorderWidth="1" Foreground="Transparent" Height="12" Width="12"
- MouseEnter="{Foreground=White}" MouseLeave="{Foreground=Transparent}">
- <Image Focusable="true" Name="Image" Margin="0" Width="0" Height="0" Path="#Crow.Images.Icons.exit2.svg"
- MouseClick="../../../../../../butQuitPress"/>
- </Border>
- <GraphicObject Width="5"/>
- </HorizontalStack>
- </Border>
- <Container Name="Content" Height="{../../../../HeightPolicy}" Width="{../../../../WidthPolicy}" Background="0,5;0,5;0,5;0,5"/>
- </VerticalStack>
- </Border>
- </Template>
- <GraphicObject Height="50" Width="50" Background="Green"/>
-</Window>
+++ /dev/null
-<?xml version="1.0"?>
-<Window Left="10" Top="10" Title="Test window" Width="200" Height="200" Background="0,5;0,5;0,5;0,8"
- Focusable="True" CornerRadius="20" MinimumSize="100;100" MaximumSize="500;500">
- <Template>
- <Container Margin="20" Name="Content" Height="{../HeightPolicy}" Width="{../WidthPolicy}" Background="0,5;0,5;0,5;0,5"/>
- </Template>
-<!-- <Group Background="Green">-->
- <GraphicObject Height="50" Width="50" Background="Red" Margin="5"/>
-<!-- <Scrollbar Orientation="Vertical" Height="0" Width="10" Background="Blue" Margin="0" HorizontalAlignment="Right"/>-->
-<!-- </Group>-->
-</Window>
+++ /dev/null
-<?xml version="1.0"?>
-<!--<ListBox Data="{TestList}" Focusable="true"/>-->
-<Border Margin="50">
- <VerticalStack >
- <Label Text="{../ColorList.SelectedItem}" Background="DarkGreen"/>
- <Label Text="{Hover}" Background="DarkGreen"/>
- <Button Caption="Clear" Width="0" MouseClick="OnClear"/>
- <ListBox Name="ColorList" Data="{TestList}" Background="0,5;0,5;0,5;0,5"
- HorizontalAlignment="Center" Width="-1" Height="200" Margin="0"
- ItemTemplate="#Tests.Interfaces.colorItem.crow"
- Template="#Crow.Templates.ScrollingListBox.goml">
-<!-- <Template>
- <Border BorderWidth="1" Height="{../HeightPolicy}" Width="{../WidthPolicy}">
- <HorizontalStack Margin="1" Height="{../../HeightPolicy}" Width="{../../WidthPolicy}" >
- <Scroller Name="scroller1" Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"
- Margin="2" VerticalScrolling="true" ScrollY="{../scrollbar1.Value}"
- ValueChanged="../../../_scroller_ValueChanged">
- <VerticalStack Width="{../../../../WidthPolicy}" Height="-1" MinimumSize="100;100"
- Name="List" Margin="0" VerticalAlignment="Top"
- LayoutChanged="../../../../_list_LayoutChanged"/>
- </Scroller>
- <ScrollBar Name="scrollbar1" Value="{../scroller1.ScrollY}"
- Maximum="{../scroller1.MaximumScroll}" Orientation="Vertical"
- Width="12" Height="{../../../HeightPolicy}" />
- </HorizontalStack>
- </Border>
- </Template>-->
- </ListBox>
- <Button Caption="Load list" Width="0" MouseClick="../../../OnLoadList"/>
- </VerticalStack>
-</Border>
\ No newline at end of file
+++ /dev/null
-<?xml version="1.0"?>
-<VerticalStack Background="DarkBlue" Height="300" Width="200">
-<!-- <Label Text="label11" Width="0" Background="Green"/>
- <Label Text="label21"/>-->
- <HorizontalStack Width="-1" Height="-1" Margin="5"
- Focusable="True" Background="Blue">
-
- <Label Text="label12"/>
- <VerticalStack Background="Red" Fit="true">
- <Label Text="label99"/>
- <Label Text="label999"/>
- </VerticalStack>
- <Label Text="label22"/>
-<!-- <Label Text="label32"/>
- <Label Text="label42"/>
- <Label Text="label52"/>-->
- </HorizontalStack>
-<!-- <Label Text="label33" Background="Green" Width="0"/>-->
-<!-- <Label Text="label43"/>-->
-<!-- <Border Margin="10">
- <Label Text="label53" Background="Red" Height="0" CornerRadius="10"/>
- </Border>-->
- <Label Text="label43"/>
- <Label Text="label43"/>
-</VerticalStack>
<?xml version="1.0"?>
- <HorizontalStack Width="-1" Height="-1" Focusable="true"
+ <HorizontalStack Width="Fit" Height="Fit" Focusable="true"
HorizontalAlignment="Left"
MouseEnter="{Background=BlueCrayola}"
MouseLeave="{Background=Transparent}">
<Image Width="16" Height="16" Path="#Tests.image.folder1.svg" SvgSub="{Attributes}"/>
- <Label Text="{Name}" Width="-1" Height="-1" Margin="0"/>
- <Label Text="{Attributes}" Width="-1" Height="-1" Margin="0"/>
- <Label Text="{Extension}" Width="-1" Height="-1" Margin="0"/>
+ <Label Text="{Name}" Width="Fit" Height="Fit" Margin="0"/>
+ <Label Text="{Attributes}" Width="Fit" Height="Fit" Margin="0"/>
+ <Label Text="{Extension}" Width="Fit" Height="Fit" Margin="0"/>
</HorizontalStack>
<?xml version="1.0"?>
- <HorizontalStack Width="0" Height="-1" Focusable="true"
+ <HorizontalStack Width="Stretched" Height="Fit" Focusable="true"
MouseEnter="{Background=SkyBlue}"
MouseLeave="{Background=Transparent}">
<Image Width="8" Height="8" Path="#Crow.Images.Icons.member.svg" SvgSub="{GetIcon}"/>
- <Label Text="{Name}" Width="0" Height="-1" Margin="1"/>
- <Label Text="{MemberType}" Width="-1" Height="-1" Margin="0"/>
+ <Label Text="{Name}" Width="Stretched" Height="Fit" Margin="1"/>
+ <Label Text="{MemberType}" Width="Fit" Height="Fit" Margin="0"/>
</HorizontalStack>
<OutputType>Exe</OutputType>
<RootNamespace>Tests</RootNamespace>
<AssemblyName>Tests</AssemblyName>
- <StartupObject>testOTK.GOLIBTests</StartupObject>
+ <StartupObject>Tests.GLCrow</StartupObject>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<OutputPath>..\bin\$(configuration)</OutputPath>
<IntermediateOutputPath>obj\$(configuration)</IntermediateOutputPath>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="System.Drawing" />
- <Reference Include="OpenTK">
- <HintPath>..\..\opentk\Binaries\OpenTK\Release\OpenTK.dll</HintPath>
- </Reference>
<Reference Include="cairo-sharp, Version=1.10.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756">
<Package>gtk-sharp-3.0</Package>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Interfaces\testBorder.goml.cs" />
- <Compile Include="GOLIBTestsOTK.cs" />
+ <Compile Include="GLCrow.cs" />
</ItemGroup>
<ItemGroup>
<None Include="image\u.svg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test1.goml">
+ <None Include="Interfaces\log.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test3.goml">
+ <None Include="Interfaces\testMeter.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test4.goml">
+ <None Include="Interfaces\tmpMembers.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test5.goml">
+ <None Include="Interfaces\itemTmp.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test0.goml">
+ <None Include="Interfaces\tmpDirItem.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test2.goml">
+ <None Include="GOLIBTests.cs" />
+ <None Include="Interfaces\basicTests\0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test1.1.goml">
+ <None Include="Interfaces\basicTests\1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test1.2.goml">
+ <None Include="Interfaces\basicTests\2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test4.1.goml">
+ <None Include="Interfaces\basicTests\4.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\fps.goml">
+ <None Include="Interfaces\basicTests\5.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\log.xml">
+ <None Include="Interfaces\basicTests\6.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test_Listbox.goml">
+ <None Include="Interfaces\basicTests\7.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testSpinner.goml">
+ <None Include="Interfaces\GraphicObject\0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testExpandable.goml">
+ <None Include="Interfaces\GraphicObject\1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testLabel.goml">
+ <None Include="Interfaces\GraphicObject\2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testWindow.goml">
+ <None Include="Interfaces\Container\0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testContainer.goml">
+ <None Include="Interfaces\Container\1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testScrollbar.goml">
+ <None Include="Interfaces\Container\2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testMeter.goml">
+ <None Include="Interfaces\Stack\0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testTypeViewer.goml">
+ <None Include="Interfaces\Stack\1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\tmpMembers.goml">
+ <None Include="Interfaces\Stack\2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test_stack.goml">
+ <None Include="Interfaces\Stack\3.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\itemTmp.goml">
+ <None Include="Interfaces\Container\3.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testHStack.goml">
+ <None Include="Interfaces\Group\0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testDirViewer.goml">
+ <None Include="Interfaces\Group\1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\tmpDirItem.goml">
+ <None Include="Interfaces\Group\2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testGrid.goml">
+ <None Include="Interfaces\Group\3.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testMsgBox.goml">
+ <None Include="Interfaces\Group\4.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test6.goml">
+ <None Include="Interfaces\Stack\0h.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testPopper.goml">
+ <None Include="Interfaces\Stack\1h.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testRadioButton.goml">
+ <None Include="Interfaces\Stack\2h.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testCheckbox.goml">
+ <None Include="Interfaces\Stack\3h.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test7.goml">
- <LogicalName>Tests.Interfaces.test7.goml</LogicalName>
+ <None Include="Interfaces\Stack\4.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testWindow2.goml">
+ <None Include="Interfaces\Divers\1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testGroupBox.goml">
+ <None Include="Interfaces\Divers\2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testBorder.goml">
+ <None Include="Interfaces\Divers\4.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testCombobox.goml">
+ <None Include="Interfaces\Divers\5.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testFileDialog.goml">
+ <None Include="Interfaces\Divers\6.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testRadioButton2.goml">
+ <None Include="Interfaces\Divers\clip0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testAll.goml">
+ <None Include="Interfaces\Divers\clip1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testWindow3.goml">
+ <None Include="Interfaces\Divers\clip2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\2.crow">
+ <None Include="Interfaces\Divers\clip3.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\1.crow">
+ <None Include="Interfaces\Divers\clip4.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testButton.crow">
+ <None Include="Interfaces\Divers\fps.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testImage.crow">
+ <None Include="Interfaces\Divers\test_Listbox.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testTextBox.crow">
+ <None Include="Interfaces\Divers\test_stack.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\test2WayBinding.crow">
+ <None Include="Interfaces\Divers\test0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testColorList.crow">
+ <None Include="Interfaces\Divers\test1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\4.crow">
+ <None Include="Interfaces\Divers\test1.1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\5.crow">
+ <None Include="Interfaces\Divers\test1.2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testStacks.crow">
+ <None Include="Interfaces\Divers\test2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\clip0.crow">
+ <None Include="Interfaces\Divers\test2WayBinding.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\clip1.crow">
+ <None Include="Interfaces\Divers\test3.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\clip2.crow">
+ <None Include="Interfaces\Divers\test5.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\clip3.crow">
+ <None Include="Interfaces\Divers\test7.crow">
+ <LogicalName>Tests.Interfaces.test7.goml</LogicalName>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\clip4.crow">
+ <None Include="Interfaces\Divers\testAll.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testTreeView.crow">
+ <None Include="Interfaces\Divers\testBorder.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testOutOfClipUpdate.crow">
+ <None Include="Interfaces\Divers\testButton.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\testTabView.crow">
+ <None Include="Interfaces\Divers\testCheckbox.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\6.crow">
+ <None Include="Interfaces\Divers\testCombobox.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="GOLIBTests.cs" />
- <None Include="Interfaces\7.crow">
+ <None Include="Interfaces\Divers\testContainer.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\0.crow">
+ <None Include="Interfaces\Divers\testGrid.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\basicTests\0.crow">
+ <None Include="Interfaces\Divers\testGroupBox.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\basicTests\1.crow">
+ <None Include="Interfaces\Divers\testHStack.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\basicTests\2.crow">
+ <None Include="Interfaces\Divers\testPopper.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\basicTests\4.crow">
+ <None Include="Interfaces\Divers\testRadioButton.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\basicTests\5.crow">
+ <None Include="Interfaces\Divers\testScrollbar.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\basicTests\6.crow">
+ <None Include="Interfaces\Divers\testSpinner.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\basicTests\7.crow">
+ <None Include="Interfaces\Divers\testStacks.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\GraphicObject\0.crow">
+ <None Include="Interfaces\Divers\testTextBox.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\GraphicObject\1.crow">
+ <None Include="Interfaces\Divers\testWindow.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\GraphicObject\2.crow">
+ <None Include="Interfaces\Divers\testWindow2.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Container\0.crow">
+ <None Include="Interfaces\Divers\testWindow3.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Container\1.crow">
+ <None Include="Interfaces\Nouveau dossier\testColorList.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Container\2.crow">
+ <None Include="Interfaces\Nouveau dossier\test4.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\0.crow">
+ <None Include="Interfaces\Nouveau dossier\test6.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\1.crow">
+ <None Include="Interfaces\Nouveau dossier\test4.1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\2.crow">
+ <None Include="Interfaces\Nouveau dossier\testMsgBox.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\3.crow">
+ <None Include="Interfaces\Nouveau dossier\testOutOfClipUpdate.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Container\3.crow">
+ <None Include="Interfaces\Nouveau dossier\testFileDialog.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Group\0.crow">
+ <None Include="Interfaces\Nouveau dossier\testImage.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Group\1.crow">
+ <None Include="Interfaces\Nouveau dossier\testDirViewer.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Group\2.crow">
+ <None Include="Interfaces\Nouveau dossier\testTabView.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Group\3.crow">
+ <None Include="Interfaces\Nouveau dossier\testTypeViewer.goml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Group\4.crow">
+ <None Include="Interfaces\Nouveau dossier\testLabel.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\0h.crow">
+ <None Include="Interfaces\Nouveau dossier\testRadioButton2.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\1h.crow">
+ <None Include="Interfaces\Expandable\1.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\2h.crow">
+ <None Include="Interfaces\Expandable\0.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\3h.crow">
+ <None Include="Interfaces\Expandable\7.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
- <None Include="Interfaces\Stack\4.crow">
+ <None Include="Interfaces\Expandable\2.crow">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
+ <None Include="GOLIBTestsOTK.cs" />
+ <None Include="Interfaces\Nouveau dossier\testTreeView.crow">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Folder Include="Interfaces\basicTests\" />
<Folder Include="Interfaces\GraphicObject\" />
<Folder Include="Interfaces\Group\" />
+ <Folder Include="Interfaces\Divers\" />
+ <Folder Include="Interfaces\Nouveau dossier\" />
+ <Folder Include="Interfaces\Expandable\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="image\tetra.png" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</EmbeddedResource>
<EmbeddedResource Include="Interfaces\TmpExpandable.goml" />
+ <EmbeddedResource Include="ui\fps.crow" />
+ <EmbeddedResource Include="ui\tmpWindow.crow" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Crow.csproj">
<Project>{350D4F49-9901-4998-9903-BCA7D48DA58C}</Project>
<Name>OTKCrow</Name>
</ProjectReference>
+ <ProjectReference Include="..\GLCrow\GLCrow.csproj">
+ <Project>{66376B95-9351-4A63-B920-F4BB53FEF0E2}</Project>
+ <Name>GLCrow</Name>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\src\Pencil.Gaming\Pencil.Gaming\Pencil.Gaming.csproj">
+ <Project>{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}</Project>
+ <Name>Pencil.Gaming</Name>
+ </ProjectReference>
</ItemGroup>
</Project>
--- /dev/null
+<?xml version="1.0"?>
+<Window Font="droid bold, 10" Title="Open GL" Width="120" Height="200"
+ MinimumSize="160;250"
+ Template="#GLC.ui.tmpWindow.crow"
+ HorizontalAlignment="Right" Top="10">
+ <VerticalStack Height="Fit" Width="95%" Spacing="10">
+ <HorizontalStack Height="Fit" Width="Stretched">
+ <Label Text="Frame:" Width="25%" TextAlignment="Right" Background="Mantis"/>
+ <Label Text="{frameTime}" Font="droid , 12" Width="75%"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <HorizontalStack Height="Fit" Width="Stretched">
+ <Label Text="Max:" Width="25%" TextAlignment="Right" Background="Mantis"/>
+ <Label Text="{frameMax}" Font="droid , 12" Width="75%"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <HorizontalStack Height="Fit" Width="Stretched">
+ <Label Text="Min:" Width="25%" TextAlignment="Right" Background="Mantis"/>
+ <Label Text="{frameMin}" Font="droid , 12" Width="75%"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <HorizontalStack Height="Fit" Width="Stretched">
+ <Label Text="Fps:" Width="30%" TextAlignment="Right" Background="Onyx"/>
+ <Label Text="{fps}" Font="droid , 12" Width="70%"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <HorizontalStack Height="Fit" Width="Stretched">
+ <Label Text="Min:" Width="30%" TextAlignment="Right" Background="Mantis"/>
+ <Label Text="{fpsMin}" Font="droid , 12" Width="70%"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <HorizontalStack Height="Fit" Width="Stretched">
+ <Label Text="Max:" Width="30%" TextAlignment="Right" Background="Mantis"/>
+ <Label Text="{fpsMax}" Font="droid , 12" Width="70%"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <Button Caption="Reset Min/Max times" MouseClick="onResetTimes"/>
+<!-- <HorizontalStack Fit="true">
+ <Label Text="GPU Mem:" TextAlignment="Right"/>
+ <Label Text="{gpuTotalMem}" Font="droid , 12" Width="50"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="GPU Mem:" TextAlignment="Right"/>
+ <Label Text="{gpuDedicatedMem}" Font="droid , 12" Width="50"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>
+ <HorizontalStack Fit="true">
+ <Label Text="GPU Mem:" TextAlignment="Right"/>
+ <Label Text="{gpuFreeMem}" Font="droid , 12" Width="50"
+ TextAlignment="Center" Background="Teal"/>
+ </HorizontalStack>-->
+ <Button Caption="Update GPU mem info" MouseClick="onUpdateGPUMemInfo"/>
+ </VerticalStack>
+</Window>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0"?>
+<Border BorderWidth="1" Foreground="White" CornerRadius="15"
+ Height="{../HeightPolicy}" Width="{../WidthPolicy}"
+ MouseEnter="../onBorderMouseEnter"
+ MouseLeave="../onBorderMouseLeave"
+ Background="vgradient|0:0,6;0,6;0,6;0,9|1:0,4;0,4;0,4;0,6">
+ <VerticalStack Height="{../../HeightPolicy}" Width="{../../WidthPolicy}">
+ <HorizontalStack Height="Fit" Width="{../../../WidthPolicy}">
+ <Label Margin="2" Font="{../../../../Font}" Text="{../../../../Title}" Width="Stretched"/>
+ <Border HorizontalAlignment="Right" Margin="0" VerticalAlignment="Top"
+ CornerRadius="6" BorderWidth="1" Foreground="Transparent"
+ Height="12" Width="12"
+ MouseEnter="{Foreground=White}" MouseLeave="{Foreground=Transparent}">
+ <Image Focusable="true" Name="Image" Path="#Crow.Images.Icons.exit2.svg"
+ MouseClick="../../../../../butQuitPress"/>
+ </Border>
+ </HorizontalStack>
+ <Container Name="Content"
+ Height="{../../../HeightPolicy}" Width="{../../../WidthPolicy}"/>
+ </VerticalStack>
+</Border>
\ No newline at end of file
}
}
public class Binding{
- static int bindingCpt = 0;
+ static int bindingCpt;
string dynMethodId = "";
- bool resolved = false;
+ bool resolved;
- public bool TwoWayBinding = false;
+ public bool TwoWayBinding;
public string NewDynMethodId {
get {
}
while (ptr < bindingExp.Length - 1) {
if (tmp == null) {
+ #if DEBUG_BINDING
Debug.WriteLine ("\tERROR: target not found => " + this.ToString());
+ #endif
return false;
}
if (bindingExp [ptr] == "..")
}
if (tmp == null) {
+ #if DEBUG_BINDING
Debug.WriteLine ("\tERROR: target not found => " + this.ToString());
+ #endif
return false;
}
if (TwoWayBinding) {
IBindable source = Source.Instance as IBindable;
if (source == null)
- throw new Exception (Target.Instance.ToString() + " does not implement IBindable for 2 way bindings");
+ throw new Exception (Target.Instance + " does not implement IBindable for 2 way bindings");
source.Bindings.Add (new Binding (Source, Target));
}
return true;
return;
if (Bindings.Count == 0)
return;
- #if DEBUG_BINDING
+#if DEBUG_BINDING
Debug.WriteLine ("Resolve Bindings => " + this.ToString ());
- #endif
+#endif
//grouped bindings by Instance of Source
Dictionary<object,List<Binding>> resolved = new Dictionary<object, List<Binding>>();
Delegate del = Delegate.CreateDelegate (b.Target.Event.EventHandlerType, b.Source.Instance, b.Source.Method);
addHandler.Invoke (b.Target.Instance, new object[] { del });
- #if DEBUG_BINDING
+#if DEBUG_BINDING
Debug.WriteLine ("\tHandler binded => " + b.ToString());
- #endif
+#endif
b.Resolved = true;
} catch (Exception ex) {
Debug.WriteLine ("\tERROR: " + ex.ToString());
System.Reflection.Emit.Label[] jumpTable = null;
System.Reflection.Emit.Label endMethod = new System.Reflection.Emit.Label();
- #region Retrieve EventHandler parameter type
+#region Retrieve EventHandler parameter type
//EventInfo ei = targetType.GetEvent ("ValueChanged");
//no dynamic update if ValueChanged interface is not implemented
if (source_Type.GetInterfaces().Contains(typeof(IValueChange))){
il.Emit(OpCodes.Ldloc_0);
il.Emit(OpCodes.Brfalse, endMethod);
}
- #endregion
+#endregion
i = 0;
foreach (Binding b in grouped) {
- #region initialize target with actual value
+#region initialize target with actual value
object targetValue = null;
if (b.Source.Member != null){
if (b.Source.Member.MemberType == MemberTypes.Property)
else
b.Target.Property.GetSetMethod ().Invoke
(b.Target.Instance, new object[] { targetValue });
- #endregion
+#endregion
//if no dyn update, skip jump table
if (il == null)
/// <param name="es">Event binding details</param>
public static void CompileEventSource(Binding binding)
{
- #if DEBUG_BINDING
+#if DEBUG_BINDING
Debug.WriteLine ("\tCompile Event Source => " + binding.ToString());
- #endif
+#endif
Type target_type = binding.Target.Instance.GetType();
- #region Retrieve EventHandler parameter type
+#region Retrieve EventHandler parameter type
MethodInfo evtInvoke = binding.Target.Event.EventHandlerType.GetMethod ("Invoke");
ParameterInfo[] evtParams = evtInvoke.GetParameters ();
Type handlerArgsType = evtParams [1].ParameterType;
- #endregion
+#endregion
Type[] args = {typeof(object), typeof(object),handlerArgsType};
DynamicMethod dm = new DynamicMethod(binding.NewDynMethodId,
target_type);
- #region IL generation
+#region IL generation
ILGenerator il = dm.GetILGenerator(256);
string src = binding.Expression.Trim();
string lop = operandes [0].Trim ();
string rop = operandes [operandes.Length-1].Trim ();
- #region LEFT OPERANDES
+#region LEFT OPERANDES
GraphicObject lopObj = binding.Target.Instance as GraphicObject; //default left operand base object is
//the first arg (object sender) of the event handler
default:
throw new Exception (string.Format("GOML:member type not handle: {0}", lopParts[i]));
}
- #endregion
+#endregion
- #region RIGHT OPERANDES
+#region RIGHT OPERANDES
if (rop.StartsWith("\'")){
if (!rop.EndsWith("\'"))
throw new Exception (string.Format
il.Emit(OpCodes.Unbox_Any, lopT);
}
- #endregion
+#endregion
//emit left operand assignment
il.Emit(lopSetOC, lopSetMbi);
il.Emit(OpCodes.Ret);
- #endregion
+#endregion
Delegate del = dm.CreateDelegate(binding.Target.Event.EventHandlerType, binding.Target.Instance);
MethodInfo addHandler = binding.Target.Event.GetAddMethod ();
binding.Resolved = true;
}
- #region conversions
+#region conversions
internal static MethodInfo GetConvertMethod( Type targetType )
{
return typeof( Convert ).GetMethod( name, BindingFlags.Static | BindingFlags.Public, null, new Type[] { typeof( object ) }, null );
}
- #endregion
+#endregion
public static FieldInfo GetEventHandlerField(Type type, string eventName)
{
}
protected override int measureRawSize (LayoutingType lt)
{
+ int totSpace = 0;
+ for (int i = 0; i < Children.Count; i++) {
+ if (Children [i].Visible)
+ totSpace += Spacing;
+ }
+ if (totSpace > 0)
+ totSpace -= Spacing;
if (lt == LayoutingType.Width) {
if (Orientation == Orientation.Horizontal)
- return contentSize.Width + (Children.Count - 1) * Spacing + 2 * Margin;
+ return contentSize.Width + totSpace + 2 * Margin;
}else if (Orientation == Orientation.Vertical)
- return contentSize.Height + (Children.Count - 1) * Spacing + 2 * Margin;
+ return contentSize.Height + totSpace + 2 * Margin;
return base.measureRawSize (lt);
}
public override void OnChildLayoutChanges (object sender, LayoutingEventArgs arg)
{
GraphicObject go = sender as GraphicObject;
- Debug.WriteLine ("child layout change: " + go.LastSlots.ToString() + " => " + go.Slot.ToString());
+ //Debug.WriteLine ("child layout change: " + go.LastSlots.ToString() + " => " + go.Slot.ToString());
switch (arg.LayoutType) {
case LayoutingType.Width:
if (Orientation == Orientation.Horizontal) {
}
/// <summary> By default in groups, LayoutingType.ArrangeChildren is reset </summary>
public virtual void ChildrenLayoutingConstraints(ref LayoutingType layoutType){
-
}
public virtual bool ArrangeChildren { get { return false; } }
public virtual void RegisterForLayouting(LayoutingType layoutType){
return;
lock (Interface.CurrentInterface.LayoutMutex) {
//dont set position for stretched item
- if (Width == 0)
+ if (Width == Measure.Stretched)
layoutType &= (~LayoutingType.X);
- if (Height == 0)
+ if (Height == Measure.Stretched)
layoutType &= (~LayoutingType.Y);
if (!ArrangeChildren)
Slot.Y = Top;
break;
case LayoutingType.Width:
- if (Width.IsFixed)
- Slot.Width = Width;
- else if (Width == Measure.Fit) {
- Slot.Width = measureRawSize (LayoutingType.Width);
- } else if (Parent.RegisteredLayoutings.HasFlag (LayoutingType.Width))
- return false;
- else if (Width == Measure.Stretched)
- Slot.Width = Parent.ClientRectangle.Width;
- else
- Slot.Width = (int)Math.Round ((double)(Parent.ClientRectangle.Width * Width) / 100.0);
-
- if (Slot.Width < 0)
- return false;
-
- //size constrain
- if (Slot.Width < MinimumSize.Width) {
- Slot.Width = MinimumSize.Width;
- NotifyValueChanged ("WidthPolicy", Measure.Stretched);
- } else if (Slot.Width > MaximumSize.Width && MaximumSize.Width > 0) {
- Slot.Width = MaximumSize.Width;
- NotifyValueChanged ("WidthPolicy", Measure.Stretched);
- }
+ if (Visible) {
+ if (Width.IsFixed)
+ Slot.Width = Width;
+ else if (Width == Measure.Fit) {
+ Slot.Width = measureRawSize (LayoutingType.Width);
+ } else if (Parent.RegisteredLayoutings.HasFlag (LayoutingType.Width))
+ return false;
+ else if (Width == Measure.Stretched)
+ Slot.Width = Parent.ClientRectangle.Width;
+ else
+ Slot.Width = (int)Math.Round ((double)(Parent.ClientRectangle.Width * Width) / 100.0);
+
+ if (Slot.Width < 0)
+ return false;
+
+ //size constrain
+ if (Slot.Width < MinimumSize.Width) {
+ Slot.Width = MinimumSize.Width;
+ NotifyValueChanged ("WidthPolicy", Measure.Stretched);
+ } else if (Slot.Width > MaximumSize.Width && MaximumSize.Width > 0) {
+ Slot.Width = MaximumSize.Width;
+ NotifyValueChanged ("WidthPolicy", Measure.Stretched);
+ }
+ } else
+ Slot.Width = 0;
break;
case LayoutingType.Height:
- if (Height.IsFixed)
- Slot.Height = Height;
- else if (Height == Measure.Fit) {
- Slot.Height = measureRawSize (LayoutingType.Height);
- } else if (Parent.RegisteredLayoutings.HasFlag (LayoutingType.Height))
- return false;
- else if (Height == Measure.Stretched)
- Slot.Height = Parent.ClientRectangle.Height;
- else
- Slot.Height = (int)Math.Round ((double)(Parent.ClientRectangle.Height * Height) / 100.0);
-
- if (Slot.Height < 0)
- return false;
-
- //size constrain
- if (Slot.Height < MinimumSize.Height) {
- Slot.Height = MinimumSize.Height;
- NotifyValueChanged ("HeightPolicy", Measure.Stretched);
- } else if (Slot.Height > MaximumSize.Height && MaximumSize.Height > 0) {
- Slot.Height = MaximumSize.Height;
- NotifyValueChanged ("HeightPolicy", Measure.Stretched);
- }
+ if (Visible) {
+ if (Height.IsFixed)
+ Slot.Height = Height;
+ else if (Height == Measure.Fit) {
+ Slot.Height = measureRawSize (LayoutingType.Height);
+ } else if (Parent.RegisteredLayoutings.HasFlag (LayoutingType.Height))
+ return false;
+ else if (Height == Measure.Stretched)
+ Slot.Height = Parent.ClientRectangle.Height;
+ else
+ Slot.Height = (int)Math.Round ((double)(Parent.ClientRectangle.Height * Height) / 100.0);
+
+ if (Slot.Height < 0)
+ return false;
+
+ //size constrain
+ if (Slot.Height < MinimumSize.Height) {
+ Slot.Height = MinimumSize.Height;
+ NotifyValueChanged ("HeightPolicy", Measure.Stretched);
+ } else if (Slot.Height > MaximumSize.Height && MaximumSize.Height > 0) {
+ Slot.Height = MaximumSize.Height;
+ NotifyValueChanged ("HeightPolicy", Measure.Stretched);
+ }
+ } else
+ Slot.Height = 0;
break;
}
return child == goToFind ? true :
child == null ? false : child.Contains(goToFind);
}
+ public override void ChildrenLayoutingConstraints (ref LayoutingType layoutType)
+ {
+ if (Width == Measure.Fit)
+ layoutType &= (~LayoutingType.X);
+ if (Height == Measure.Fit)
+ layoutType &= (~LayoutingType.Y);
+ }
public override bool UpdateLayout (LayoutingType layoutType)
{
if (child != null) {
if (gs.Orientation == Orientation.Horizontal) {
if (ptrThis >= 0)
- gs.Children [ptrThis - 1].Width = Math.Max(gs.Children [ptrThis - 1].Slot.Width + e.XDelta*2, 1);
+ gs.Children [ptrThis - 1].Width = Math.Max(gs.Children [ptrThis - 1].Slot.Width + e.XDelta, 1);
if (ptrThis < gs.Children.Count - 1)
- gs.Children [ptrThis + 1].Width = Math.Max(gs.Children [ptrThis + 1].Slot.Width - e.XDelta*2, 1);
+ gs.Children [ptrThis + 1].Width = Math.Max(gs.Children [ptrThis + 1].Slot.Width - e.XDelta, 1);
} else {
if (ptrThis >= 0)
- gs.Children [ptrThis - 1].Height = Math.Max(gs.Children [ptrThis - 1].Slot.Height + e.YDelta*2, 1);
+ gs.Children [ptrThis - 1].Height = Math.Max(gs.Children [ptrThis - 1].Slot.Height + e.YDelta, 1);
if (ptrThis < gs.Children.Count - 1)
- gs.Children [ptrThis + 1].Height = Math.Max(gs.Children [ptrThis + 1].Slot.Height - e.YDelta*2, 1);
+ gs.Children [ptrThis + 1].Height = Math.Max(gs.Children [ptrThis + 1].Slot.Height - e.YDelta, 1);
}
}
public override bool UpdateLayout (LayoutingType layoutType)
if (gs.Orientation == Orientation.Horizontal)
Width = thickness;
else
- Width = 0;
+ Width = Measure.Stretched;
} else if (layoutType == LayoutingType.Height){
if (gs.Orientation == Orientation.Vertical)
Height = thickness;
else
- Height = 0;
+ Height = Measure.Stretched;
}
return base.UpdateLayout (layoutType);
}
if (!FocusedWidget.MouseRepeat)
return true;
mouseRepeatThread = new Thread (mouseRepeatThreadFunc);
+ mouseRepeatThread.IsBackground = true;
mouseRepeatThread.Start ();
return true;
}
#endregion
#region Keyboard
- public bool ProcessKeyDown(int Key){
- Keyboard.SetKeyState ((Crow.Key)Key, true);
+ public bool ProcessKeyDown(int Key){
if (_focusedWidget == null)
return false;
KeyboardKeyEventArgs e = new KeyboardKeyEventArgs((Crow.Key)Key, false, Keyboard);
return true;
}
public bool ProcessKeyUp(int Key){
- Keyboard.SetKeyState ((Crow.Key)Key, false);
if (_activeWidget == null)
return false;
//KeyboardKeyEventArgs e = new KeyboardKeyEventArgs((Crow.Key)Key, false, Keyboard);