]> O.S.I.I.S - jp/vke.net.git/commitdiff
Update README.md
authorj-p <jp_bruyere@hotmail.com>
Tue, 1 Nov 2022 21:03:05 +0000 (22:03 +0100)
committerGitHub <noreply@github.com>
Tue, 1 Nov 2022 21:03:05 +0000 (22:03 +0100)
README.md

index 52d2adb445e8d3e45118da8ad354f1582d7b40b1..385cd9e5ff6b1f058fa44c719897d768c1c087b9 100644 (file)
--- a/README.md
+++ b/README.md
@@ -43,8 +43,23 @@ vke is in beta development stage.
 # Requirements
 - [GLFW](https://www.glfw.org/) if you use the `VkWindow` class.
 - [Vulkan Sdk](https://www.lunarg.com/vulkan-sdk/), **glslc** has to be in the path.
+- on linux, dlib is required.
 
-`vke.net` supports `netcoreapp3.0`.
+# Building
+
+SPirVTasks is an addon to the net build system to allow compilation of shaders during msbuild process. It has to be built first:
+
+```
+dotnet build /p:Configuration=ReleaseSpirVTasks
+```
+
+Then normal compilation:
+```
+dotnet build
+```
+
+
+`vke.net` supports `netcoreapp3.1`.
 
 # Tutorials