-version: 0.4.{build}
+#
+# Appveyor configuration file for CI build of Mono on Windows (under Cygwin)
+#
+# For further details see http://www.appveyor.com
+#
-branches:
- only:
- - master
+#
+# Custom environment variables
+#
+environment:
+ global:
+ CYG_ROOT: C:\cygwin
+ CYG_MIRROR: http://cygwin.mirror.constant.com
+ CYG_CACHE: C:\cygwin\var\cache\setup
+ CYG_BASH: C:\cygwin\bin\bash
+#
+# Cache Cygwin files to speed up build
+#
+cache:
+ - '%CYG_CACHE%'
+
+#
+# Do a shallow clone of the repo to speed up build
+#
clone_depth: 1
+version: 0.4.{build}
+#
+# Initialisation prior to pulling the Mono repository
+# Attempt to ensure we don't try to convert line endings to Win32 CRLF as this will cause build to fail
+#
+init:
+ - git config --global core.autocrlf input
+
+#
+# Install needed build dependencies
+#
+install:
+ - ps: 'Start-FileDownload "http://cygwin.com/setup-x86.exe" -FileName "setup-x86.exe"'
+ - 'setup-x86.exe --quiet-mode --no-shortcuts --only-site --root "%CYG_ROOT%" --site "%CYG_MIRROR%" --local-package-dir "%CYG_CACHE%" --packages autoconf,automake,bison,gcc-core,gcc-g++,mingw-runtime,mingw-binutils,mingw-gcc-core,mingw-gcc-g++,mingw-pthreads,mingw-w32api,libtool,make,python,gettext-devel,gettext,intltool,libiconv,pkg-config,git,curl,libxslt > NUL 2>&1'
+ - '%CYG_BASH% -lc "cygcheck -dc cygwin"'
+
before_build:
- cmd: nuget restore
+# Cygwin build script
+#
+# NOTES:
+#
+# The stdin/stdout file descriptor appears not to be valid for the Appveyor
+# build which causes failures as certain functions attempt to redirect
+# default file handles. Ensure a dummy file descriptor is opened with 'exec'.
+#
+build_script:
+ - 'echo Building...'
+ - '%CYG_BASH% -lc "cd $APPVEYOR_BUILD_FOLDER; exec 0</dev/null; xbuild /p:Configuration=Release Crow.sln"'
+# - '%CYG_BASH% -lc "cd $APPVEYOR_BUILD_FOLDER; exec 0</dev/null; make get-monolite-latest"'
+# - '%CYG_BASH% -lc "cd $APPVEYOR_BUILD_FOLDER; exec 0</dev/null; make -j2"'
+# - 'echo Installing...'
+# - 'mkdir %APPVEYOR_BUILD_FOLDER%\install'
+# - '%CYG_BASH% -lc "export CYGWIN=winsymlinks:native; mount \"$APPVEYOR_BUILD_FOLDER\install\" /usr/local; cd $APPVEYOR_BUILD_FOLDER; exec 0</dev/null; make install; umount /usr/local"'
-build:
+#
+# Disable tests for now
+#
+test: off
- project: Crow.sln
+#
+# Only build the master branch
+#
+branches:
+ only:
+ - master
- verbosity: minimal
\ No newline at end of file
+#
+# NOTE: Currently this is the Mono installation tree. In future we will create an installation package artifact.
+# It has to be relative to the project path. Thus we have installed to within the build tree.
+#
+#artifacts:
+# - path: install
+# name: mono-binaries
+# type: zip
--- /dev/null
+//
+// HelloCube.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+using System;
+using OpenTK;
+using OpenTK.Graphics.OpenGL;
+using Crow;
+
+namespace Tests
+{
+ class HelloCube : OpenTKGameWindow
+ {
+ [STAThread]
+ static void Main ()
+ {
+ HelloCube win = new HelloCube ();
+ win.Run (30);
+ }
+
+ public HelloCube ()
+ : base(800, 600,"Crow Test with OpenTK")
+ {
+ }
+
+ vaoMesh cube;
+ Texture texture;
+ Matrix4 projection, modelview;
+
+ void initGL(){
+ GL.Enable (EnableCap.CullFace);
+ GL.Enable (EnableCap.Blend);
+ GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
+
+ cube = vaoMesh.CreateCube ();
+ texture = new Texture ("image/textest.png");
+
+ projection =
+ Matrix4.CreatePerspectiveFieldOfView (
+ MathHelper.PiOver4,
+ ClientRectangle.Width / (float)ClientRectangle.Height, 1.0f, 10.0f);
+ modelview = Matrix4.LookAt(new Vector3(5,5,5), Vector3.Zero, Vector3.UnitZ);
+ }
+
+ protected override void OnLoad (EventArgs e)
+ {
+ base.OnLoad (e);
+
+ CrowInterface.AddWidget(
+ new Window ()
+ {
+ Title = "Hello World",
+ Width = 200,
+ Height = 200
+ }
+ );
+ initGL ();
+ }
+ public override void OnRender (FrameEventArgs e)
+ {
+ base.OnRender (e);
+
+ shader.SetMVP(modelview * projection);
+
+ GL.BindTexture (TextureTarget.Texture2D, texture);
+ cube.Render (BeginMode.Triangles);
+ GL.BindTexture (TextureTarget.Texture2D, 0);
+ }
+ }
+}
\ No newline at end of file
--- /dev/null
+//
+// Shader.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+using System;
+using System.Diagnostics;
+using System.IO;
+using OpenTK;
+using OpenTK.Graphics.OpenGL;
+
+namespace Crow
+{
+ public class Shader : IDisposable
+ {
+ #region CTOR
+ public Shader ()
+ {
+ Init ();
+ }
+ public Shader (string vertResPath, string fragResPath = null, string geomResPath = null)
+ {
+ VertSourcePath = vertResPath;
+ FragSourcePath = fragResPath;
+ GeomSourcePath = geomResPath;
+
+ loadSourcesFiles ();
+
+ Init ();
+ }
+ #endregion
+
+ public string VertSourcePath,
+ FragSourcePath,
+ GeomSourcePath;
+ #region Sources
+ protected string _vertSource = @"
+ #version 330
+ precision lowp float;
+
+ uniform mat4 mvp;
+
+ layout(location = 0) in vec3 in_position;
+ layout(location = 1) in vec2 in_tex;
+
+ out vec2 texCoord;
+
+ void main(void)
+ {
+ texCoord = in_tex;
+ gl_Position = mvp * vec4(in_position, 1.0);
+ }";
+
+ protected string _fragSource = @"
+ #version 330
+ precision lowp float;
+
+ uniform sampler2D tex;
+
+ in vec2 texCoord;
+ out vec4 out_frag_color;
+
+ void main(void)
+ {
+ out_frag_color = texture( tex, texCoord);//vec4(1,0,0,1);
+ }";
+ string _geomSource = @"";
+// #version 330
+// layout(triangles) in;
+// layout(triangle_strip, max_vertices=3) out;
+// void main()
+// {
+// for(int i=0; i<3; i++)
+// {
+// gl_Position = gl_in[i].gl_Position;
+// EmitVertex();
+// }
+// EndPrimitive();
+// }";
+ #endregion
+
+ #region Private and protected fields
+ public int vsId, fsId, gsId, pgmId, mvpLocation;
+
+ Matrix4 mvp = Matrix4.Identity;
+ #endregion
+
+
+ #region Public properties
+ public virtual string vertSource
+ {
+ get { return _vertSource;}
+ set { _vertSource = value; }
+ }
+ public virtual string fragSource
+ {
+ get { return _fragSource;}
+ set { _fragSource = value; }
+ }
+ public virtual string geomSource
+ {
+ get { return _geomSource; }
+ set { _geomSource = value; }
+ }
+
+ public virtual Matrix4 MVP{
+ set { mvp = value; }
+ get { return mvp; }
+ }
+ #endregion
+
+ #region Public functions
+ /// <summary>
+ /// configure sources and compile
+ /// </summary>
+ public virtual void Init()
+ {
+ Compile ();
+ }
+ public void Reload(){
+ loadSourcesFiles ();
+ Compile ();
+ }
+ public void SetSource(ShaderType shaderType, string _source){
+ switch (shaderType) {
+ case ShaderType.FragmentShader:
+ fragSource = _source;
+ return;
+ case ShaderType.VertexShader:
+ vertSource = _source;
+ return;
+ case ShaderType.GeometryShader:
+ geomSource = _source;
+ return;
+ }
+ }
+ public string GetSource(ShaderType shaderType){
+ switch (shaderType) {
+ case ShaderType.FragmentShader:
+ return fragSource;
+ case ShaderType.VertexShader:
+ return vertSource;
+ case ShaderType.GeometryShader:
+ return geomSource;
+ }
+ return "";
+ }
+ public string GetSourcePath(ShaderType shaderType){
+ switch (shaderType) {
+ case ShaderType.FragmentShader:
+ return FragSourcePath;
+ case ShaderType.VertexShader:
+ return VertSourcePath;
+ case ShaderType.GeometryShader:
+ return GeomSourcePath;
+ }
+ return "";
+ }
+ public virtual void Compile()
+ {
+ Dispose ();
+
+ pgmId = GL.CreateProgram();
+
+ if (!string.IsNullOrEmpty(vertSource))
+ {
+ vsId = GL.CreateShader(ShaderType.VertexShader);
+ compileShader(vsId, vertSource);
+ }
+ if (!string.IsNullOrEmpty(fragSource))
+ {
+ fsId = GL.CreateShader(ShaderType.FragmentShader);
+ compileShader(fsId, fragSource);
+
+ }
+ if (!string.IsNullOrEmpty(geomSource))
+ {
+ gsId = GL.CreateShader(ShaderType.GeometryShader);
+ compileShader(gsId,geomSource);
+ }
+
+ if (vsId != 0)
+ GL.AttachShader(pgmId, vsId);
+ if (fsId != 0)
+ GL.AttachShader(pgmId, fsId);
+ if (gsId != 0)
+ GL.AttachShader(pgmId, gsId);
+
+ BindVertexAttributes ();
+
+ string info;
+ GL.LinkProgram(pgmId);
+ GL.GetProgramInfoLog(pgmId, out info);
+
+ if (!string.IsNullOrEmpty (info)) {
+ Debug.WriteLine ("Linkage:");
+ Debug.WriteLine (info);
+ }
+
+ info = null;
+
+ GL.ValidateProgram(pgmId);
+ GL.GetProgramInfoLog(pgmId, out info);
+ if (!string.IsNullOrEmpty (info)) {
+ Debug.WriteLine ("Validation:");
+ Debug.WriteLine (info);
+ }
+
+ GL.UseProgram (pgmId);
+
+ GetUniformLocations ();
+ BindSamplesSlots ();
+
+ Disable ();
+ }
+
+ protected virtual void BindVertexAttributes()
+ {
+ GL.BindAttribLocation(pgmId, 0, "in_position");
+ GL.BindAttribLocation(pgmId, 1, "in_tex");
+ }
+ protected virtual void GetUniformLocations()
+ {
+ mvpLocation = GL.GetUniformLocation(pgmId, "mvp");
+ }
+ protected virtual void BindSamplesSlots(){
+ GL.Uniform1(GL.GetUniformLocation (pgmId, "tex"), 0);
+ }
+ public void SetMVP(Matrix4 _mvp){
+ GL.UniformMatrix4(mvpLocation, false, ref _mvp);
+ }
+ public virtual void Enable(){
+ GL.UseProgram (pgmId);
+ }
+ public virtual void Disable(){
+ GL.UseProgram (0);
+ }
+ public static void Enable(Shader s)
+ {
+ if (s == null)
+ return;
+ s.Enable ();
+ }
+ public static void Disable(Shader s)
+ {
+ if (s == null)
+ return;
+ s.Disable ();
+ }
+ #endregion
+
+ void loadSourcesFiles(){
+ Stream s;
+
+ if (!string.IsNullOrEmpty (VertSourcePath)) {
+ s = Crow.Interface.GetStreamFromPath (VertSourcePath);
+ if (s != null) {
+ using (StreamReader sr = new StreamReader (s)) {
+ vertSource = sr.ReadToEnd ();
+ }
+ }
+ }
+
+ if (!string.IsNullOrEmpty (FragSourcePath)) {
+ s = Crow.Interface.GetStreamFromPath (FragSourcePath);
+ if (s != null) {
+ using (StreamReader sr = new StreamReader (s)) {
+ fragSource = sr.ReadToEnd ();
+ }
+ }
+ }
+
+ if (!string.IsNullOrEmpty (GeomSourcePath)) {
+ s = Crow.Interface.GetStreamFromPath (GeomSourcePath);
+ if (s != null) {
+ using (StreamReader sr = new StreamReader (s)) {
+ geomSource = sr.ReadToEnd ();
+ }
+ }
+ }
+ }
+ void compileShader(int shader, string source)
+ {
+ GL.ShaderSource(shader, source);
+ GL.CompileShader(shader);
+
+ string info;
+ GL.GetShaderInfoLog(shader, out info);
+ Debug.WriteLine(info);
+
+ int compileResult;
+ GL.GetShader(shader, ShaderParameter.CompileStatus, out compileResult);
+ if (compileResult != 1)
+ {
+ Debug.WriteLine("Compile Error!");
+ Debug.WriteLine(source);
+ }
+ }
+ public override string ToString ()
+ {
+ return string.Format ("{0} {1} {2}", VertSourcePath, FragSourcePath, GeomSourcePath);
+ }
+
+ #region IDisposable implementation
+ public virtual void Dispose ()
+ {
+ if (GL.IsProgram (pgmId))
+ GL.DeleteProgram (pgmId);
+
+ if (GL.IsShader (vsId))
+ GL.DeleteShader (vsId);
+ if (GL.IsShader (fsId))
+ GL.DeleteShader (fsId);
+ if (GL.IsShader (gsId))
+ GL.DeleteShader (gsId);
+ }
+ #endregion
+ }
+}
+
--- /dev/null
+//
+// Texture.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+using System;
+using System.Drawing;
+using OpenTK.Graphics.OpenGL;
+using System.Drawing.Imaging;
+using System.IO;
+using System.Diagnostics;
+
+namespace Crow
+{
+ public class Texture
+ {
+ public string Map;
+ public int texRef;
+ public int Width;
+ public int Height;
+
+ public Texture(string _mapPath, bool flipY = true)
+ {
+ using (Stream s = Interface.GetStreamFromPath (_mapPath)) {
+
+ try {
+ Map = _mapPath;
+
+ Bitmap bitmap = new Bitmap (s);
+
+ if (flipY)
+ bitmap.RotateFlip (RotateFlipType.RotateNoneFlipY);
+
+ BitmapData data = bitmap.LockBits (new System.Drawing.Rectangle (0, 0, bitmap.Width, bitmap.Height),
+ ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
+
+ createTexture (data.Scan0, data.Width, data.Height);
+
+ bitmap.UnlockBits (data);
+
+ GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
+ GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+
+ GL.GenerateMipmap (GenerateMipmapTarget.Texture2D);
+
+ } catch (Exception ex) {
+ Debug.WriteLine ("Error loading texture: " + Map + ":" + ex.Message);
+ }
+ }
+ }
+
+ public Texture(int width, int height)
+ {
+ createTexture (IntPtr.Zero, width, height);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Clamp);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Clamp);
+ }
+
+ void createTexture(IntPtr data, int width, int height)
+ {
+ Width = width;
+ Height = height;
+
+ GL.GenTextures(1, out texRef);
+ GL.BindTexture(TextureTarget.Texture2D, texRef);
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, 0,
+ OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data);
+ }
+
+ public static implicit operator int(Texture t)
+ {
+ return t == null ? 0: t.texRef;
+ }
+ }
+
+}
--- /dev/null
+//
+// vaoMesh.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+using System;
+using OpenTK;
+using OpenTK.Graphics.OpenGL;
+
+namespace Crow
+{
+ public class vaoMesh : IDisposable
+ {
+ public int vaoHandle,
+ positionVboHandle,
+ texVboHandle,
+ eboHandle;
+
+ public Vector3[] positions;
+ public Vector2[] texCoords;
+ public int[] indices;
+
+ public vaoMesh()
+ {
+ }
+
+ public vaoMesh (Vector3[] _positions, Vector2[] _texCoord, int[] _indices)
+ {
+ positions = _positions;
+ texCoords = _texCoord;
+ indices = _indices;
+
+ CreateBuffers ();
+ }
+
+ public vaoMesh (float x, float y, float z, float width, float height, float TileX = 1f, float TileY = 1f)
+ {
+ positions =
+ new Vector3[] {
+ new Vector3 (x - width / 2, y + height / 2, z),
+ new Vector3 (x - width / 2, y - height / 2, z),
+ new Vector3 (x + width / 2, y + height / 2, z),
+ new Vector3 (x + width / 2, y - height / 2, z)
+ };
+ texCoords = new Vector2[] {
+ new Vector2 (0, TileY),
+ new Vector2 (0, 0),
+ new Vector2 (TileX, TileY),
+ new Vector2 (TileX, 0)
+ };
+ indices = new int[] { 0, 1, 2, 3 };
+
+ CreateBuffers ();
+ }
+ public static vaoMesh CreateCube(){
+ vaoMesh tmp = new vaoMesh ();
+ tmp.positions = new Vector3[]
+ {
+ new Vector3(-1.0f, -1.0f, -1.0f),
+ new Vector3( -1.0f, -1.0f, 1.0f),
+ new Vector3( 1.0f, -1.0f, -1.0f),
+ new Vector3(1.0f, -1.0f, 1.0f),
+ new Vector3(1.0f, 1.0f, -1.0f),
+ new Vector3( 1.0f, 1.0f, 1.0f),
+ new Vector3( -1.0f, 1.0f, -1.0f),
+ new Vector3(-1.0f, 1.0f, 1.0f)
+ };
+ tmp.indices = new int[]
+ {
+ // front face
+ 0, 2, 1, 1, 2, 3,
+ // top face
+ 2, 4, 3, 3, 4, 5,
+ // back face
+ 4, 6, 5, 5, 6, 7,
+ // left face
+ 6, 0, 7, 7, 0, 1,
+ // bottom face
+ 1, 3, 7, 7, 3, 5,
+ // right face
+// 1, 5, 6, 6, 2, 1,
+ };
+ tmp.texCoords = new Vector2[]
+ {
+ new Vector2(0, 0),
+ new Vector2(0, 1),
+ new Vector2(1, 0),
+ new Vector2(1, 1),
+ new Vector2(0, 0),
+ new Vector2(0, 1),
+ new Vector2(1, 0),
+ new Vector2(1, 1),
+ };
+ tmp.CreateBuffers ();
+ return tmp;
+// Normals = new Vector3[]
+// {
+// new Vector3(-1.0f, -1.0f, 1.0f),
+// new Vector3( 1.0f, -1.0f, 1.0f),
+// new Vector3( 1.0f, 1.0f, 1.0f),
+// new Vector3(-1.0f, 1.0f, 1.0f),
+// new Vector3(-1.0f, -1.0f, -1.0f),
+// new Vector3( 1.0f, -1.0f, -1.0f),
+// new Vector3( 1.0f, 1.0f, -1.0f),
+// new Vector3(-1.0f, 1.0f, -1.0f),
+// };
+//
+// Colors = new int[]
+// {
+// Utilities.ColorToRgba32(Color.DarkRed),
+// Utilities.ColorToRgba32(Color.DarkRed),
+// Utilities.ColorToRgba32(Color.Gold),
+// Utilities.ColorToRgba32(Color.Gold),
+// Utilities.ColorToRgba32(Color.DarkRed),
+// Utilities.ColorToRgba32(Color.DarkRed),
+// Utilities.ColorToRgba32(Color.Gold),
+// Utilities.ColorToRgba32(Color.Gold),
+// };
+ }
+ public void CreateBuffers(){
+ CreateVBOs ();
+ CreateVAOs ();
+ }
+ protected void CreateVBOs()
+ {
+ positionVboHandle = GL.GenBuffer();
+ GL.BindBuffer(BufferTarget.ArrayBuffer, positionVboHandle);
+ GL.BufferData<Vector3>(BufferTarget.ArrayBuffer,
+ new IntPtr(positions.Length * Vector3.SizeInBytes),
+ positions, BufferUsageHint.StaticDraw);
+
+ if (texCoords != null) {
+ texVboHandle = GL.GenBuffer ();
+ GL.BindBuffer (BufferTarget.ArrayBuffer, texVboHandle);
+ GL.BufferData<Vector2> (BufferTarget.ArrayBuffer,
+ new IntPtr (texCoords.Length * Vector2.SizeInBytes),
+ texCoords, BufferUsageHint.StaticDraw);
+ }
+
+ GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
+
+ if (indices != null) {
+ eboHandle = GL.GenBuffer ();
+ GL.BindBuffer (BufferTarget.ElementArrayBuffer, eboHandle);
+ GL.BufferData (BufferTarget.ElementArrayBuffer,
+ new IntPtr (sizeof(uint) * indices.Length),
+ indices, BufferUsageHint.StaticDraw);
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
+ }
+ }
+ protected void CreateVAOs()
+ {
+ vaoHandle = GL.GenVertexArray();
+ GL.BindVertexArray(vaoHandle);
+
+ GL.EnableVertexAttribArray(0);
+ GL.BindBuffer(BufferTarget.ArrayBuffer, positionVboHandle);
+ GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, true, Vector3.SizeInBytes, 0);
+
+ if (texCoords != null) {
+ GL.EnableVertexAttribArray (1);
+ GL.BindBuffer (BufferTarget.ArrayBuffer, texVboHandle);
+ GL.VertexAttribPointer (1, 2, VertexAttribPointerType.Float, true, Vector2.SizeInBytes, 0);
+ }
+ if (indices != null)
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, eboHandle);
+
+ GL.BindVertexArray(0);
+ }
+
+ public void Render(BeginMode _primitiveType){
+ GL.BindVertexArray(vaoHandle);
+ if (indices == null)
+ GL.DrawArrays (_primitiveType, 0, positions.Length);
+ else
+ GL.DrawElements(_primitiveType, indices.Length,
+ DrawElementsType.UnsignedInt, IntPtr.Zero);
+ GL.BindVertexArray (0);
+ }
+ public void Render(BeginMode _primitiveType, int[] _customIndices){
+ GL.BindVertexArray(vaoHandle);
+ GL.DrawElements(_primitiveType, _customIndices.Length,
+ DrawElementsType.UnsignedInt, _customIndices);
+ GL.BindVertexArray (0);
+ }
+ public void Render(BeginMode _primitiveType, int instances){
+
+ GL.BindVertexArray(vaoHandle);
+ GL.DrawElementsInstanced(_primitiveType, indices.Length,
+ DrawElementsType.UnsignedInt, IntPtr.Zero, instances);
+ GL.BindVertexArray (0);
+ }
+
+ #region IDisposable implementation
+ public void Dispose ()
+ {
+ GL.DeleteBuffer (positionVboHandle);
+ GL.DeleteBuffer (texVboHandle);
+ GL.DeleteBuffer (eboHandle);
+ GL.DeleteVertexArray (vaoHandle);
+ }
+ #endregion
+
+ }
+}
\ No newline at end of file
--- /dev/null
+<configuration>
+ <dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
+ <dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
+ <dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
+ <dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
+ <dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
+ <dllmap os="linux" dll="libX11" target="libX11.so.6"/>
+ <dllmap os="linux" dll="libXi" target="libXi.so.6"/>
+ <dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
+ <dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
+ <dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
+ <dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
+ <dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
+ <dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
+ <dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
+ <dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
+ <dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
+ <!-- XQuartz compatibility (X11 on Mac) -->
+ <dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
+ <dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
+ <dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
+ <dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
+ <dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
+ <dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
+</configuration>
--- /dev/null
+//
+// OpenTKGameWindow.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// Copyright (c) 2016 jp
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+using System;
+using System.Threading;
+using OpenTK;
+using OpenTK.Graphics.OpenGL;
+
+namespace Crow
+{
+ public class OpenTKGameWindow : GameWindow, IValueChange
+ {
+ #region IValueChange implementation
+ public event EventHandler<ValueChangeEventArgs> ValueChanged;
+ public virtual void NotifyValueChanged(string MemberName, object _value)
+ {
+ if (ValueChanged != null)
+ ValueChanged.Invoke(this, new ValueChangeEventArgs(MemberName, _value));
+ }
+ #endregion
+
+ public Interface CrowInterface;
+
+ #region FPS
+ int frameCpt = 0;
+ int _fps = 0;
+
+ public int fps {
+ get { return _fps; }
+ set {
+ if (_fps == value)
+ return;
+
+ _fps = value;
+
+ if (_fps > fpsMax) {
+ fpsMax = _fps;
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMax", fpsMax));
+ } else if (_fps < fpsMin) {
+ fpsMin = _fps;
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMin", fpsMin));
+ }
+
+ ValueChanged.Raise(this, new ValueChangeEventArgs ("fps", _fps));
+ #if MEASURE_TIME
+ ValueChanged.Raise (this, new ValueChangeEventArgs ("update",
+ this.CrowInterface.clippingTime.ElapsedTicks.ToString () + " ticks"));
+ ValueChanged.Raise (this, new ValueChangeEventArgs ("layouting",
+ this.CrowInterface.layoutTime.ElapsedTicks.ToString () + " ticks"));
+ ValueChanged.Raise (this, new ValueChangeEventArgs ("drawing",
+ this.CrowInterface.drawingTime.ElapsedTicks.ToString () + " ticks"));
+ #endif
+ }
+ }
+
+ public int fpsMin = int.MaxValue;
+ public int fpsMax = 0;
+
+ void resetFps ()
+ {
+ fpsMin = int.MaxValue;
+ fpsMax = 0;
+ _fps = 0;
+ }
+ public string update = "";
+ public string drawing = "";
+ public string layouting = "";
+ #endregion
+
+ #region ctor
+ public OpenTKGameWindow(int _width = 800, int _height = 600, string _title="Crow",
+ int colors = 32, int depth = 24, int stencil = 0, int samples = 1,
+ int major=3, int minor=3)
+ : this(_width, _height, new OpenTK.Graphics.GraphicsMode(colors, depth, stencil, samples),
+ _title,GameWindowFlags.Default,DisplayDevice.Default,
+ major,minor,OpenTK.Graphics.GraphicsContextFlags.Default)
+ {
+ }
+ public OpenTKGameWindow (int width, int height, OpenTK.Graphics.GraphicsMode mode, string title, GameWindowFlags options, DisplayDevice device, int major, int minor, OpenTK.Graphics.GraphicsContextFlags flags)
+ : base(width,height,mode,title,options,device,major,minor,flags)
+ {
+ CrowInterface = new Interface ();
+
+ Thread t = new Thread (interfaceThread);
+ t.IsBackground = true;
+ t.Start ();
+ }
+
+ #endregion
+
+ void interfaceThread()
+ {
+ CrowInterface.Quit += Quit;
+ CrowInterface.MouseCursorChanged += CrowInterface_MouseCursorChanged;
+ while (CrowInterface.ClientRectangle.Size.Width == 0)
+ Thread.Sleep (5);
+
+ while (true) {
+ CrowInterface.Update ();
+ Thread.Sleep (1);
+ }
+ }
+
+ public void Quit (object sender, EventArgs e)
+ {
+ this.Exit ();
+ }
+ void CrowInterface_MouseCursorChanged (object sender, MouseCursorChangedEventArgs e)
+ {
+ this.Cursor = new MouseCursor(
+ (int)e.NewCursor.Xhot,
+ (int)e.NewCursor.Yhot,
+ (int)e.NewCursor.Width,
+ (int)e.NewCursor.Height,
+ e.NewCursor.data);
+ }
+
+ #region Events
+ //those events are raised only if mouse isn't in a graphic object
+ public event EventHandler<OpenTK.Input.MouseWheelEventArgs> MouseWheelChanged;
+ public event EventHandler<OpenTK.Input.MouseButtonEventArgs> MouseButtonUp;
+ public event EventHandler<OpenTK.Input.MouseButtonEventArgs> MouseButtonDown;
+ public event EventHandler<OpenTK.Input.MouseButtonEventArgs> MouseClick;
+ public event EventHandler<OpenTK.Input.MouseMoveEventArgs> MouseMove;
+ public event EventHandler<OpenTK.Input.KeyboardKeyEventArgs> KeyboardKeyDown;
+ public event EventHandler<OpenTK.Input.KeyboardKeyEventArgs> KeyboardKeyUp;
+
+ #endregion
+
+ #region graphic context
+ public int texID;
+ public Shader shader;
+ public vaoMesh quad;
+ public Matrix4 projection;
+
+ void createContext()
+ {
+ #region Create texture
+ if (GL.IsTexture(texID))
+ GL.DeleteTexture (texID);
+ GL.GenTextures(1, out texID);
+ GL.ActiveTexture (TextureUnit.Texture0);
+ GL.BindTexture(TextureTarget.Texture2D, texID);
+
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba,
+ ClientRectangle.Width, ClientRectangle.Height, 0,
+ OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, CrowInterface.bmp);
+
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+
+ GL.BindTexture(TextureTarget.Texture2D, 0);
+ #endregion
+ }
+ void OpenGLDraw()
+ {
+ bool blend, depthTest;
+ GL.GetBoolean (GetPName.Blend, out blend);
+ GL.GetBoolean (GetPName.DepthTest, out depthTest);
+ GL.Enable (EnableCap.Blend);
+ GL.Disable (EnableCap.DepthTest);
+
+ shader.Enable ();
+ shader.SetMVP (projection);
+ GL.ActiveTexture (TextureUnit.Texture0);
+ GL.BindTexture (TextureTarget.Texture2D, texID);
+ lock (CrowInterface.RenderMutex) {
+ if (CrowInterface.IsDirty) {
+ GL.TexSubImage2D (TextureTarget.Texture2D, 0,
+ CrowInterface.DirtyRect.Left, CrowInterface.DirtyRect.Top,
+ CrowInterface.DirtyRect.Width, CrowInterface.DirtyRect.Height,
+ OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, CrowInterface.dirtyBmp);
+ CrowInterface.IsDirty = false;
+ }
+ }
+ quad.Render (BeginMode.TriangleStrip);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
+
+ if (!blend)
+ GL.Disable (EnableCap.Blend);
+ if (depthTest)
+ GL.Enable (EnableCap.DepthTest);
+ }
+ #endregion
+
+ /// <summary>
+ /// Override this method for your OpenGL rendering calls
+ /// </summary>
+ public virtual void OnRender(FrameEventArgs e)
+ {
+ }
+ /// <summary>
+ /// Override this method to customize clear method between frames
+ /// </summary>
+ public virtual void GLClear()
+ {
+ GL.Clear (ClearBufferMask.ColorBufferBit|ClearBufferMask.DepthBufferBit);
+ }
+
+ #region Game win overrides
+ protected override void OnLoad(EventArgs e)
+ {
+ base.OnLoad(e);
+
+ this.KeyPress += new EventHandler<OpenTK.KeyPressEventArgs>(OpenTKGameWindow_KeyPress);
+ Keyboard.KeyDown += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyDown);
+ Keyboard.KeyUp += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyUp);
+ Mouse.WheelChanged += new EventHandler<OpenTK.Input.MouseWheelEventArgs>(Mouse_WheelChanged);
+ Mouse.ButtonDown += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(Mouse_ButtonDown);
+ Mouse.ButtonUp += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(Mouse_ButtonUp);
+ Mouse.Move += new EventHandler<OpenTK.Input.MouseMoveEventArgs>(Mouse_Move);
+
+ GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ Console.WriteLine("\n\n*************************************");
+ Console.WriteLine("GL version: " + GL.GetString (StringName.Version));
+ Console.WriteLine("GL vendor: " + GL.GetString (StringName.Vendor));
+ Console.WriteLine("GLSL version: " + GL.GetString (StringName.ShadingLanguageVersion));
+ Console.WriteLine("*************************************\n");
+
+ projection = OpenTK.Matrix4.CreateOrthographicOffCenter (-0.5f, 0.5f, -0.5f, 0.5f, 1, -1);
+
+ shader = new Shader ();
+ quad = new Crow.vaoMesh (0, 0, 0, 1, 1, 1, -1);
+ }
+
+ protected override void OnUpdateFrame(FrameEventArgs e)
+ {
+ base.OnUpdateFrame(e);
+ fps = (int)RenderFrequency;
+
+
+ if (frameCpt > 50) {
+ resetFps ();
+ frameCpt = 0;
+ GC.Collect();
+ GC.WaitForPendingFinalizers();
+ NotifyValueChanged("memory", GC.GetTotalMemory (false).ToString());
+ }
+ frameCpt++;
+ }
+ protected override void OnRenderFrame(FrameEventArgs e)
+ {
+ GLClear ();
+
+ base.OnRenderFrame(e);
+
+ OnRender (e);
+ OpenGLDraw ();
+
+ SwapBuffers ();
+ }
+
+ protected override void OnResize(EventArgs e)
+ {
+ base.OnResize (e);
+ CrowInterface.ProcessResize(
+ new Rectangle(
+ 0,
+ 0,
+ this.ClientRectangle.Width,
+ this.ClientRectangle.Height));
+ createContext ();
+ GL.Viewport (0, 0, ClientRectangle.Width, ClientRectangle.Height);
+ }
+ #endregion
+
+ #region Mouse Handling
+ void update_mouseButtonStates(ref MouseState e, OpenTK.Input.MouseState otk_e){
+ for (int i = 0; i < MouseState.MaxButtons; i++) {
+ if (otk_e.IsButtonDown ((OpenTK.Input.MouseButton)i))
+ e.EnableBit (i);
+ }
+ }
+ void Mouse_Move(object sender, OpenTK.Input.MouseMoveEventArgs otk_e)
+ {
+ if (!CrowInterface.ProcessMouseMove (otk_e.X, otk_e.Y))
+ MouseMove.Raise (sender, otk_e);
+ }
+ void Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
+ {
+ if (!CrowInterface.ProcessMouseButtonUp ((int)otk_e.Button))
+ MouseButtonUp.Raise (sender, otk_e);
+ }
+ void Mouse_ButtonDown(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
+ {
+ if (!CrowInterface.ProcessMouseButtonDown ((int)otk_e.Button))
+ MouseButtonDown.Raise (sender, otk_e);
+ }
+ void Mouse_WheelChanged(object sender, OpenTK.Input.MouseWheelEventArgs otk_e)
+ {
+ if (!CrowInterface.ProcessMouseWheelChanged (otk_e.DeltaPrecise))
+ MouseWheelChanged.Raise (sender, otk_e);
+ }
+ #endregion
+
+ #region keyboard Handling
+ void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
+ {
+ //if (!CrowInterface.ProcessKeyDown((int)otk_e.Key))
+ KeyboardKeyDown.Raise (this, otk_e);
+ }
+ void Keyboard_KeyUp(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
+ {
+ //if (!CrowInterface.ProcessKeyUp((int)otk_e.Key))
+ KeyboardKeyUp.Raise (this, otk_e);
+ }
+ void OpenTKGameWindow_KeyPress (object sender, OpenTK.KeyPressEventArgs e)
+ {
+ CrowInterface.ProcessKeyPress (e.KeyChar);
+ }
+ #endregion
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="OpenTK.Next" version="1.2.2336.6514-pre" targetFramework="net45" />
+</packages>
\ No newline at end of file