<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <AssemblyName>vke.DistanceFieldFont</AssemblyName>
+ <AssemblyName>DistanceFieldFont</AssemblyName>
<PackageId>vke.DistanceFieldFont</PackageId>
<AssemblyVersion>0.1.0</AssemblyVersion>
<Description>vke.net signed distance field font addons, BMFont file format</Description>
new VkDescriptorSetLayoutBinding (0, VkShaderStageFlags.Fragment, VkDescriptorType.CombinedImageSampler));
- GraphicPipelineConfig cfg = GraphicPipelineConfig.CreateDefault (VkPrimitiveTopology.TriangleList, VkSampleCountFlags.SampleCount1, false, (int)dim, (int)dim);
+ GraphicPipelineConfig cfg = GraphicPipelineConfig.CreateDefault (VkPrimitiveTopology.TriangleList, VkSampleCountFlags.SampleCount1, false);
cfg.Layout = new PipelineLayout (Dev, dsLayout);
cfg.Layout.AddPushConstants (
new VkPushConstantRange (VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, (uint)Marshal.SizeOf<Matrix4x4> () + 8));
float roughness = 0;
+ cmd.SetScissor (dim, dim);
+ cmd.SetViewport ((float)(dim), (float)dim);
+
for (int m = 0; m < numMips; m++) {
roughness = (float)m / ((float)numMips - 1f);
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DefineConstants>TRACE;DEBUG;NETSTANDARD;NETSTANDARD2_0;MEMORY_POOLS;WITH_SHADOWS;_WITH_VKVG</DefineConstants>
+ <DefineConstants>TRACE;NETSTANDARD;NETSTANDARD2_0;MEMORY_POOLS;WITH_SHADOWS;_WITH_VKVG;DEBUG;NETFRAMEWORK;NET472</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugCrow|AnyCPU' ">
<DefineConstants>TRACE;DEBUG;NETSTANDARD;NETSTANDARD2_0;MEMORY_POOLS;WITH_SHADOWS;_WITH_VKVG</DefineConstants>
#extension GL_ARB_shading_language_420pack : enable
#define MANUAL_SRGB 0
-#define DEBUG 0
layout (constant_id = 0) const float NEAR_PLANE = 0.1f;
layout (constant_id = 1) const float FAR_PLANE = 256.0f;
#extension GL_ARB_shading_language_420pack : enable
#define MANUAL_SRGB 0
-#define DEBUG 0
layout (constant_id = 0) const float NEAR_PLANE = 0.1f;
layout (constant_id = 1) const float FAR_PLANE = 256.0f;