ctx->vertCount++;
_check_vertex_cache_size(ctx);
}
+void _add_vertexf_unchecked (VkvgContext ctx, float x, float y){
+ Vertex* pVert = &ctx->vertexCache[ctx->vertCount];
+ pVert->pos.x = x;
+ pVert->pos.y = y;
+ pVert->color = ctx->curColor;
+ pVert->uv.z = -1;
+ LOG(VKVG_LOG_INFO_VBO, "Add Vertexf %10d: pos:(%10.4f, %10.4f) uv:(%10.4f,%10.4f,%10.4f) color:0x%.8x \n", ctx->vertCount, pVert->pos.x, pVert->pos.y, pVert->uv.x, pVert->uv.y, pVert->uv.z, pVert->color);
+ ctx->vertCount++;
+}
void _add_vertex(VkvgContext ctx, Vertex v){
ctx->vertexCache[ctx->vertCount] = v;
LOG(VKVG_LOG_INFO_VBO, "Add Vertex %10d: pos:(%10.4f, %10.4f) uv:(%10.4f,%10.4f,%10.4f) color:0x%.8x \n", ctx->vertCount, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.uv.z, v.color);
CmdSetScissor(ctx->cmd, 0, 1, &r);
}
- uint32_t firstVertIdx = ctx->vertCount;//TODO:vxCache size is tested 3 times, must be optimized with only one check.
- _add_vertexf (ctx, -1, -1);
- _add_vertexf (ctx, 3, -1);
- _add_vertexf (ctx, -1, 3);
+ uint32_t firstVertIdx = ctx->vertCount;
+ _ensure_vertex_cache_size (ctx, 3);
+
+ _add_vertexf_unchecked (ctx, -1, -1);
+ _add_vertexf_unchecked (ctx, 3, -1);
+ _add_vertexf_unchecked (ctx, -1, 3);
+
ctx->curVertOffset = ctx->vertCount;
ctx->pushConsts.fsq_patternType |= FULLSCREEN_BIT;