GeomSourcePath;
#region Sources
protected string _vertSource = @"
- #version 330
+ #version 300 es
precision lowp float;
uniform mat4 mvp;
}";
protected string _fragSource = @"
- #version 330
+ #version 300 es
precision lowp float;
uniform sampler2D tex;
GL.GetProgramInfoLog(pgmId, out info);
if (!string.IsNullOrEmpty (info)) {
- Debug.WriteLine ("Linkage:");
- Debug.WriteLine (info);
+ Console.WriteLine ("Linkage:");
+ Console.WriteLine (info);
}
info = null;
GL.ValidateProgram(pgmId);
GL.GetProgramInfoLog(pgmId, out info);
if (!string.IsNullOrEmpty (info)) {
- Debug.WriteLine ("Validation:");
- Debug.WriteLine (info);
+ Console.WriteLine ("Validation:");
+ Console.WriteLine (info);
}
GL.UseProgram (pgmId);
string info;
GL.GetShaderInfoLog(shader, out info);
- Debug.WriteLine(info);
+ Console.WriteLine(info);
int compileResult;
GL.GetShader(shader, ShaderParameter.CompileStatus, out compileResult);
if (compileResult != 1)
{
- Debug.WriteLine("Compile Error!");
- Debug.WriteLine(source);
+ Console.WriteLine("Compile Error!");
+ Console.WriteLine(source);
}
}
public override string ToString ()