VkvgSurface vkvg_surface_create_from_image (VkvgDevice dev, const char* filePath);
/**
* @brief Create a new vkvg surface using an existing vulkan texture as backend.
- *
- * Create a new vkvg surface that will used an existing vulkan texture as backend.
* @param dev The vkvg device used for creating the surface.
* @param vkhImg The VkhImage to use as the backend texture for drawing operations.
* @return A new surface, or null if an error occured.
VkvgSurface vkvg_surface_create_for_VkhImage (VkvgDevice dev, void* vkhImg);
// VkvgSurface vkvg_surface_create_from_bitmap (VkvgDevice dev, unsigned char* img, uint32_t width, uint32_t height);
/**
- * @brief Increment reference count on the surface by one
+ * @brief Increment reference count on the surface by one.
* @param The vkvg surface to increment the reference count for.
* @return ?
*/