CROW [](https://www.nuget.org/packages/Crow.OpenTK) [](https://travis-ci.org/jpbruyere/Crow)
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-**CROW** is a pure **C#** widget toolkit originally developed for easy GUI implementation for OpenTK.
+**CROW** is a pure **C#** widget toolkit originally developed for easy GUI implementation for [OpenTK](http://opentk.github.io/).
+
Trying to make it as efficient as possible, it evolved as a full feature toolkit with templates, styles, compositing, and bindings.
Running under Mono, With multi-platform libraries it should run on any target.
-**Crow** has full transparency support, but a fast opaque rendering queue exist for heavy critical application.
+Using Crow is an easy way to get instantly some controls in your your OpenGL application. With the binding system, your local
+variables are bound to the interface in 2 clicks and with the full transparency, your openGL scene will always stay fully visible.
+
+You can visit the [Wiki](https://github.com/jpbruyere/Crow/wiki) or the [Project Site](https://jpbruyere.github.io/Crow/) for documentation and tutorials. _(in progress)_
+
+Please report bugs and issues on [GitHub](https://github.com/jpbruyere/Crow/issues)
Screen shots
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-Feature
+Features
========
- **XML** interface definition.
Using CROW in your OpenTK project
=================================
* add [Crow.OpenTK NuGet package](https://www.nuget.org/packages/Crow.OpenTK/) to your project.
-* Derive **OpenTKGameWindow.cs**.
-* Load some widget in the **OnLoad** override.
+* Derive **OpenTKGameWindow** class.
+* Load some widget in the **OnLoad** override with `CrowInterface.LoadInterface` .
Build from sources
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