]> O.S.I.I.S - jp/crow.git/commitdiff
Update README.md
authorj-p <jp.bruyere@live.be>
Thu, 21 Jul 2016 14:15:59 +0000 (16:15 +0200)
committerGitHub <noreply@github.com>
Thu, 21 Jul 2016 14:15:59 +0000 (16:15 +0200)
README.md

index abff09c9a50c6d8b258d6cd97fbfa9508400de77..9d1a6a973ac9651daddabf69474fcbd6a88fb2f5 100644 (file)
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-CROW [![NuGet Version and Downloads](https://buildstats.info/nuget/Crow.dll)](https://www.nuget.org/packages/Crow.dll/) [![Build Status](https://travis-ci.org/jpbruyere/Crow.svg?branch=master)](https://travis-ci.org/jpbruyere/Crow)
+CROW [![NuGet Version and Downloads](https://buildstats.info/nuget/Crow.OpenTK)](https://www.nuget.org/packages/Crow.OpenTK) [![Build Status](https://travis-ci.org/jpbruyere/Crow.svg?branch=master)](https://travis-ci.org/jpbruyere/Crow)
 ===========
 
 **CROW** is a pure **C#** widget toolkit originally developed for easy GUI implementation for OpenTK.
@@ -26,8 +26,14 @@ Feature
 - Dynamic binding system with code injection.
 - Inlined delegates in XML
 
-Building
-========
+Using CROW in your OpenTK project
+=================================
+* add [Crow.OpenTK NuGet package](https://www.nuget.org/packages/Crow.OpenTK/) to your project.
+* Derive **OpenTKGameWindow.cs**.
+* Load some widget in the **OnLoad** override.
+
+Build from sources
+==================
 
 ```
 git clone https://github.com/jpbruyere/Crow.git        # Download source code from github