#add_definitions( -DDEBUG_VK_PERF=true )
endif()
-FILE(GLOB VKVG_SRC src/*.c)
+FILE(GLOB VKVG_SRC src/*.c) #src/seidel/*.c)
ADD_LIBRARY(${PROJECT_NAME} SHARED ${VKVG_SRC} ${SHADERS})
--- /dev/null
+inclpath = .
+
+CC=gcc
+
+CFLAGS= -UDEBUG -DSTANDALONE -UCLOCK\
+ -I$(inclpath) -L/lib/pa1.1 -g
+
+
+# DEBUG: turn on debugging output
+#
+# STANDALONE: run as a separate program. read data from file.
+# If this flag is False, then use the interface procedure
+# triangulate_polygon() instead.
+
+
+LDFLAGS= -lm
+
+objects= construct.o misc.o monotone.o tri.o
+executable = triangulate
+
+$(executable): $(objects)
+ rm -f $(executable)
+ $(CC) $(CFLAGS) $(objects) $(LDFLAGS) -o $(executable)
+
+$(objects): $(inclpath)/triangulate.h
+
+clean:
+ rm -f $(objects)
+
--- /dev/null
+This program is an implementation of a fast polygon
+triangulation algorithm based on the paper "A simple and fast
+incremental randomized algorithm for computing trapezoidal
+decompositions and for triangulating polygons" by Raimund Seidel.
+
+
+The algorithm handles simple polygons with holes. The input is
+specified as contours. The outermost contour is anti-clockwise, while
+all the inner contours must be clockwise. No point should be repeated
+in the input. A sample input file 'data_1' is provided.
+
+
+The output is a list of triangles. Each triangle gives a pair
+(i, j, k) where i, j, and k are indices of the vertices specified in
+the input array. (The index numbering starts from 1, since the first
+location v[0] in the input array of vertices is unused). The number of
+output triangles produced for a polygon with n points is,
+ (n - 2) + 2*(#holes)
+
+
+The algorithm also generates a qyery structure which can be
+used to answer point-location queries very fast.
+
+int triangulate_polygon(...)
+Time for triangulation: O(n log*n)
+
+int is_point_inside_polygon(...)
+Time for query: O(log n)
+
+Both the routines are defined in 'tri.c'. See that file for
+interfacing details. If not used stand_alone, include the header file
+"interface.h" which contains the declarations for these
+functions. Inclusion of "triangulation.h" is not necessary.
+
+
+The implementation uses statically allocated arrays. Choose
+appropriate value for SEGSIZE /* in triangulate.h */ depending on
+input size.
+
+
+There sould not be any compilation problem. If log2() is not
+defined in your math library, you will have to supply the definition.
+
+
+USAGE:
+ triangulate <filename> /* For standalone */
+
+
+------------------------------------------------------------------
+Bibliography:
+
+
+@article{Sei91,
+ AUTHOR = "R. Seidel",
+ TITLE = "A simple and Fast Randomized Algorithm for Computing Trapezoidal Decompositions and for Triangulating Polygons",
+ JOURNAL = "Computational Geometry Theory \& Applications",
+ PAGES = "51-64",
+ NUMBER = 1,
+ YEAR = 1991,
+ VOLUME = 1 }
+
+
+@book{o-cgc-94
+, author = "J. O'Rourke"
+, title = "Computational Geometry in {C}"
+, publisher = "Cambridge University Press"
+, year = 1994
+, note = "ISBN 0-521-44592-2/Pb \$24.95,
+ ISBN 0-521-44034-3/Hc \$49.95.
+ Cambridge University Press
+ 40 West 20th Street
+ New York, NY 10011-4211
+ 1-800-872-7423
+ 346+xi pages, 228 exercises, 200 figures, 219 references"
+, update = "94.05 orourke, 94.01 orourke"
+, annote = "Textbook"
+}
+
+
+
+Implementation report: Narkhede A. and Manocha D., Fast polygon
+ triangulation algorithm based on Seidel's Algorithm, UNC-CH, 1994.
+
+-------------------------------------------------------------------
+
+This code is free for non-commercial use only.
+
+UNC-CH GIVES NO WARRANTY, EXPRESSED OR IMPLIED, FOR THE SOFTWARE
+AND/OR DOCUMENTATION PROVIDED, INCLUDING, WITHOUT LIMITATION, WARRANTY
+OF MERCHANTABILITY AND WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE.
+
+- Atul Narkhede (narkhede@cs.unc.edu)
--- /dev/null
+#include "triangulate.h"
+#include <math.h>
+
+
+node_t qs[QSIZE]; /* Query structure */
+trap_t tr[TRSIZE]; /* Trapezoid structure */
+segment_t seg[SEGSIZE]; /* Segment table */
+
+static int q_idx;
+static int tr_idx;
+
+/* Return a new node to be added into the query tree */
+static int newnode()
+{
+ if (q_idx < QSIZE)
+ return q_idx++;
+ else
+ {
+ fprintf(stderr, "newnode: Query-table overflow\n");
+ return -1;
+ }
+}
+
+/* Return a free trapezoid */
+static int newtrap()
+{
+ if (tr_idx < TRSIZE)
+ {
+ tr[tr_idx].lseg = -1;
+ tr[tr_idx].rseg = -1;
+ tr[tr_idx].state = ST_VALID;
+ return tr_idx++;
+ }
+ else
+ {
+ fprintf(stderr, "newtrap: Trapezoid-table overflow\n");
+ return -1;
+ }
+}
+
+
+/* Return the maximum of the two points into the yval structure */
+static int _max(yval, v0, v1)
+ point_t *yval;
+ point_t *v0;
+ point_t *v1;
+{
+ if (v0->y > v1->y + C_EPS)
+ *yval = *v0;
+ else if (FP_EQUAL(v0->y, v1->y))
+ {
+ if (v0->x > v1->x + C_EPS)
+ *yval = *v0;
+ else
+ *yval = *v1;
+ }
+ else
+ *yval = *v1;
+
+ return 0;
+}
+
+
+/* Return the minimum of the two points into the yval structure */
+static int _min(yval, v0, v1)
+ point_t *yval;
+ point_t *v0;
+ point_t *v1;
+{
+ if (v0->y < v1->y - C_EPS)
+ *yval = *v0;
+ else if (FP_EQUAL(v0->y, v1->y))
+ {
+ if (v0->x < v1->x)
+ *yval = *v0;
+ else
+ *yval = *v1;
+ }
+ else
+ *yval = *v1;
+
+ return 0;
+}
+
+
+int _greater_than(v0, v1)
+ point_t *v0;
+ point_t *v1;
+{
+ if (v0->y > v1->y + C_EPS)
+ return TRUE;
+ else if (v0->y < v1->y - C_EPS)
+ return FALSE;
+ else
+ return (v0->x > v1->x);
+}
+
+
+int _equal_to(v0, v1)
+ point_t *v0;
+ point_t *v1;
+{
+ return (FP_EQUAL(v0->y, v1->y) && FP_EQUAL(v0->x, v1->x));
+}
+
+int _greater_than_equal_to(v0, v1)
+ point_t *v0;
+ point_t *v1;
+{
+ if (v0->y > v1->y + C_EPS)
+ return TRUE;
+ else if (v0->y < v1->y - C_EPS)
+ return FALSE;
+ else
+ return (v0->x >= v1->x);
+}
+
+int _less_than(v0, v1)
+ point_t *v0;
+ point_t *v1;
+{
+ if (v0->y < v1->y - C_EPS)
+ return TRUE;
+ else if (v0->y > v1->y + C_EPS)
+ return FALSE;
+ else
+ return (v0->x < v1->x);
+}
+
+
+/* Initilialise the query structure (Q) and the trapezoid table (T)
+ * when the first segment is added to start the trapezoidation. The
+ * query-tree starts out with 4 trapezoids, one S-node and 2 Y-nodes
+ *
+ * 4
+ * -----------------------------------
+ * \
+ * 1 \ 2
+ * \
+ * -----------------------------------
+ * 3
+ */
+
+static int init_query_structure(segnum)
+ int segnum;
+{
+ int i1, i2, i3, i4, i5, i6, i7, root;
+ int t1, t2, t3, t4;
+ segment_t *s = &seg[segnum];
+
+ q_idx = tr_idx = 1;
+ memset((void *)tr, 0, sizeof(tr));
+ memset((void *)qs, 0, sizeof(qs));
+
+ i1 = newnode();
+ qs[i1].nodetype = T_Y;
+ _max(&qs[i1].yval, &s->v0, &s->v1); /* root */
+ root = i1;
+
+ qs[i1].right = i2 = newnode();
+ qs[i2].nodetype = T_SINK;
+ qs[i2].parent = i1;
+
+ qs[i1].left = i3 = newnode();
+ qs[i3].nodetype = T_Y;
+ _min(&qs[i3].yval, &s->v0, &s->v1); /* root */
+ qs[i3].parent = i1;
+
+ qs[i3].left = i4 = newnode();
+ qs[i4].nodetype = T_SINK;
+ qs[i4].parent = i3;
+
+ qs[i3].right = i5 = newnode();
+ qs[i5].nodetype = T_X;
+ qs[i5].segnum = segnum;
+ qs[i5].parent = i3;
+
+ qs[i5].left = i6 = newnode();
+ qs[i6].nodetype = T_SINK;
+ qs[i6].parent = i5;
+
+ qs[i5].right = i7 = newnode();
+ qs[i7].nodetype = T_SINK;
+ qs[i7].parent = i5;
+
+ t1 = newtrap(); /* middle left */
+ t2 = newtrap(); /* middle right */
+ t3 = newtrap(); /* bottom-most */
+ t4 = newtrap(); /* topmost */
+
+ tr[t1].hi = tr[t2].hi = tr[t4].lo = qs[i1].yval;
+ tr[t1].lo = tr[t2].lo = tr[t3].hi = qs[i3].yval;
+ tr[t4].hi.y = (double) (INFINITY);
+ tr[t4].hi.x = (double) (INFINITY);
+ tr[t3].lo.y = (double) -1* (INFINITY);
+ tr[t3].lo.x = (double) -1* (INFINITY);
+ tr[t1].rseg = tr[t2].lseg = segnum;
+ tr[t1].u0 = tr[t2].u0 = t4;
+ tr[t1].d0 = tr[t2].d0 = t3;
+ tr[t4].d0 = tr[t3].u0 = t1;
+ tr[t4].d1 = tr[t3].u1 = t2;
+
+ tr[t1].sink = i6;
+ tr[t2].sink = i7;
+ tr[t3].sink = i4;
+ tr[t4].sink = i2;
+
+ tr[t1].state = tr[t2].state = ST_VALID;
+ tr[t3].state = tr[t4].state = ST_VALID;
+
+ qs[i2].trnum = t4;
+ qs[i4].trnum = t3;
+ qs[i6].trnum = t1;
+ qs[i7].trnum = t2;
+
+ s->is_inserted = TRUE;
+ return root;
+}
+
+
+/* Retun TRUE if the vertex v is to the left of line segment no.
+ * segnum. Takes care of the degenerate cases when both the vertices
+ * have the same y--cood, etc.
+ */
+
+static int is_left_of(segnum, v)
+ int segnum;
+ point_t *v;
+{
+ segment_t *s = &seg[segnum];
+ double area;
+
+ if (_greater_than(&s->v1, &s->v0)) /* seg. going upwards */
+ {
+ if (FP_EQUAL(s->v1.y, v->y))
+ {
+ if (v->x < s->v1.x)
+ area = 1.0;
+ else
+ area = -1.0;
+ }
+ else if (FP_EQUAL(s->v0.y, v->y))
+ {
+ if (v->x < s->v0.x)
+ area = 1.0;
+ else
+ area = -1.0;
+ }
+ else
+ area = CROSS(s->v0, s->v1, (*v));
+ }
+ else /* v0 > v1 */
+ {
+ if (FP_EQUAL(s->v1.y, v->y))
+ {
+ if (v->x < s->v1.x)
+ area = 1.0;
+ else
+ area = -1.0;
+ }
+ else if (FP_EQUAL(s->v0.y, v->y))
+ {
+ if (v->x < s->v0.x)
+ area = 1.0;
+ else
+ area = -1.0;
+ }
+ else
+ area = CROSS(s->v1, s->v0, (*v));
+ }
+
+ if (area > 0.0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+
+
+/* Returns true if the corresponding endpoint of the given segment is */
+/* already inserted into the segment tree. Use the simple test of */
+/* whether the segment which shares this endpoint is already inserted */
+
+static int inserted(segnum, whichpt)
+ int segnum;
+ int whichpt;
+{
+ if (whichpt == FIRSTPT)
+ return seg[seg[segnum].prev].is_inserted;
+ else
+ return seg[seg[segnum].next].is_inserted;
+}
+
+/* This is query routine which determines which trapezoid does the
+ * point v lie in. The return value is the trapezoid number.
+ */
+
+int locate_endpoint(v, vo, r)
+ point_t *v;
+ point_t *vo;
+ int r;
+{
+ node_t *rptr = &qs[r];
+
+ switch (rptr->nodetype)
+ {
+ case T_SINK:
+ return rptr->trnum;
+
+ case T_Y:
+ if (_greater_than(v, &rptr->yval)) /* above */
+ return locate_endpoint(v, vo, rptr->right);
+ else if (_equal_to(v, &rptr->yval)) /* the point is already */
+ { /* inserted. */
+ if (_greater_than(vo, &rptr->yval)) /* above */
+ return locate_endpoint(v, vo, rptr->right);
+ else
+ return locate_endpoint(v, vo, rptr->left); /* below */
+ }
+ else
+ return locate_endpoint(v, vo, rptr->left); /* below */
+
+ case T_X:
+ if (_equal_to(v, &seg[rptr->segnum].v0) ||
+ _equal_to(v, &seg[rptr->segnum].v1))
+ {
+ if (FP_EQUAL(v->y, vo->y)) /* horizontal segment */
+ {
+ if (vo->x < v->x)
+ return locate_endpoint(v, vo, rptr->left); /* left */
+ else
+ return locate_endpoint(v, vo, rptr->right); /* right */
+ }
+
+ else if (is_left_of(rptr->segnum, vo))
+ return locate_endpoint(v, vo, rptr->left); /* left */
+ else
+ return locate_endpoint(v, vo, rptr->right); /* right */
+ }
+ else if (is_left_of(rptr->segnum, v))
+ return locate_endpoint(v, vo, rptr->left); /* left */
+ else
+ return locate_endpoint(v, vo, rptr->right); /* right */
+
+ default:
+ fprintf(stderr, "Haggu !!!!!\n");
+ break;
+ }
+}
+
+
+/* Thread in the segment into the existing trapezoidation. The
+ * limiting trapezoids are given by tfirst and tlast (which are the
+ * trapezoids containing the two endpoints of the segment. Merges all
+ * possible trapezoids which flank this segment and have been recently
+ * divided because of its insertion
+ */
+
+static int merge_trapezoids(segnum, tfirst, tlast, side)
+ int segnum;
+ int tfirst;
+ int tlast;
+ int side;
+{
+ int t, tnext, cond;
+ int ptnext;
+
+ /* First merge polys on the LHS */
+ t = tfirst;
+ while ((t > 0) && _greater_than_equal_to(&tr[t].lo, &tr[tlast].lo))
+ {
+ if (side == S_LEFT)
+ cond = ((((tnext = tr[t].d0) > 0) && (tr[tnext].rseg == segnum)) ||
+ (((tnext = tr[t].d1) > 0) && (tr[tnext].rseg == segnum)));
+ else
+ cond = ((((tnext = tr[t].d0) > 0) && (tr[tnext].lseg == segnum)) ||
+ (((tnext = tr[t].d1) > 0) && (tr[tnext].lseg == segnum)));
+
+ if (cond)
+ {
+ if ((tr[t].lseg == tr[tnext].lseg) &&
+ (tr[t].rseg == tr[tnext].rseg)) /* good neighbours */
+ { /* merge them */
+ /* Use the upper node as the new node i.e. t */
+
+ ptnext = qs[tr[tnext].sink].parent;
+
+ if (qs[ptnext].left == tr[tnext].sink)
+ qs[ptnext].left = tr[t].sink;
+ else
+ qs[ptnext].right = tr[t].sink; /* redirect parent */
+
+
+ /* Change the upper neighbours of the lower trapezoids */
+
+ if ((tr[t].d0 = tr[tnext].d0) > 0)
+ if (tr[tr[t].d0].u0 == tnext)
+ tr[tr[t].d0].u0 = t;
+ else if (tr[tr[t].d0].u1 == tnext)
+ tr[tr[t].d0].u1 = t;
+
+ if ((tr[t].d1 = tr[tnext].d1) > 0)
+ if (tr[tr[t].d1].u0 == tnext)
+ tr[tr[t].d1].u0 = t;
+ else if (tr[tr[t].d1].u1 == tnext)
+ tr[tr[t].d1].u1 = t;
+
+ tr[t].lo = tr[tnext].lo;
+ tr[tnext].state = ST_INVALID; /* invalidate the lower */
+ /* trapezium */
+ }
+ else /* not good neighbours */
+ t = tnext;
+ }
+ else /* do not satisfy the outer if */
+ t = tnext;
+
+ } /* end-while */
+
+ return 0;
+}
+
+
+/* Add in the new segment into the trapezoidation and update Q and T
+ * structures. First locate the two endpoints of the segment in the
+ * Q-structure. Then start from the topmost trapezoid and go down to
+ * the lower trapezoid dividing all the trapezoids in between .
+ */
+
+static int add_segment(segnum)
+ int segnum;
+{
+ segment_t s;
+ segment_t *so = &seg[segnum];
+ int tu, tl, sk, tfirst, tlast, tnext;
+ int tfirstr, tlastr, tfirstl, tlastl;
+ int i1, i2, t, t1, t2, tn;
+ point_t tpt;
+ int tritop = 0, tribot = 0, is_swapped = 0;
+ int tmptriseg;
+
+ s = seg[segnum];
+ if (_greater_than(&s.v1, &s.v0)) /* Get higher vertex in v0 */
+ {
+ int tmp;
+ tpt = s.v0;
+ s.v0 = s.v1;
+ s.v1 = tpt;
+ tmp = s.root0;
+ s.root0 = s.root1;
+ s.root1 = tmp;
+ is_swapped = TRUE;
+ }
+
+ if ((is_swapped) ? !inserted(segnum, LASTPT) :
+ !inserted(segnum, FIRSTPT)) /* insert v0 in the tree */
+ {
+ int tmp_d;
+
+ tu = locate_endpoint(&s.v0, &s.v1, s.root0);
+ tl = newtrap(); /* tl is the new lower trapezoid */
+ tr[tl].state = ST_VALID;
+ tr[tl] = tr[tu];
+ tr[tu].lo.y = tr[tl].hi.y = s.v0.y;
+ tr[tu].lo.x = tr[tl].hi.x = s.v0.x;
+ tr[tu].d0 = tl;
+ tr[tu].d1 = 0;
+ tr[tl].u0 = tu;
+ tr[tl].u1 = 0;
+
+ if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u0 == tu))
+ tr[tmp_d].u0 = tl;
+ if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u1 == tu))
+ tr[tmp_d].u1 = tl;
+
+ if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u0 == tu))
+ tr[tmp_d].u0 = tl;
+ if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u1 == tu))
+ tr[tmp_d].u1 = tl;
+
+ /* Now update the query structure and obtain the sinks for the */
+ /* two trapezoids */
+
+ i1 = newnode(); /* Upper trapezoid sink */
+ i2 = newnode(); /* Lower trapezoid sink */
+ sk = tr[tu].sink;
+
+ qs[sk].nodetype = T_Y;
+ qs[sk].yval = s.v0;
+ qs[sk].segnum = segnum; /* not really reqd ... maybe later */
+ qs[sk].left = i2;
+ qs[sk].right = i1;
+
+ qs[i1].nodetype = T_SINK;
+ qs[i1].trnum = tu;
+ qs[i1].parent = sk;
+
+ qs[i2].nodetype = T_SINK;
+ qs[i2].trnum = tl;
+ qs[i2].parent = sk;
+
+ tr[tu].sink = i1;
+ tr[tl].sink = i2;
+ tfirst = tl;
+ }
+ else /* v0 already present */
+ { /* Get the topmost intersecting trapezoid */
+ tfirst = locate_endpoint(&s.v0, &s.v1, s.root0);
+ tritop = 1;
+ }
+
+
+ if ((is_swapped) ? !inserted(segnum, FIRSTPT) :
+ !inserted(segnum, LASTPT)) /* insert v1 in the tree */
+ {
+ int tmp_d;
+
+ tu = locate_endpoint(&s.v1, &s.v0, s.root1);
+
+ tl = newtrap(); /* tl is the new lower trapezoid */
+ tr[tl].state = ST_VALID;
+ tr[tl] = tr[tu];
+ tr[tu].lo.y = tr[tl].hi.y = s.v1.y;
+ tr[tu].lo.x = tr[tl].hi.x = s.v1.x;
+ tr[tu].d0 = tl;
+ tr[tu].d1 = 0;
+ tr[tl].u0 = tu;
+ tr[tl].u1 = 0;
+
+ if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u0 == tu))
+ tr[tmp_d].u0 = tl;
+ if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u1 == tu))
+ tr[tmp_d].u1 = tl;
+
+ if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u0 == tu))
+ tr[tmp_d].u0 = tl;
+ if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u1 == tu))
+ tr[tmp_d].u1 = tl;
+
+ /* Now update the query structure and obtain the sinks for the */
+ /* two trapezoids */
+
+ i1 = newnode(); /* Upper trapezoid sink */
+ i2 = newnode(); /* Lower trapezoid sink */
+ sk = tr[tu].sink;
+
+ qs[sk].nodetype = T_Y;
+ qs[sk].yval = s.v1;
+ qs[sk].segnum = segnum; /* not really reqd ... maybe later */
+ qs[sk].left = i2;
+ qs[sk].right = i1;
+
+ qs[i1].nodetype = T_SINK;
+ qs[i1].trnum = tu;
+ qs[i1].parent = sk;
+
+ qs[i2].nodetype = T_SINK;
+ qs[i2].trnum = tl;
+ qs[i2].parent = sk;
+
+ tr[tu].sink = i1;
+ tr[tl].sink = i2;
+ tlast = tu;
+ }
+ else /* v1 already present */
+ { /* Get the lowermost intersecting trapezoid */
+ tlast = locate_endpoint(&s.v1, &s.v0, s.root1);
+ tribot = 1;
+ }
+
+ /* Thread the segment into the query tree creating a new X-node */
+ /* First, split all the trapezoids which are intersected by s into */
+ /* two */
+
+ t = tfirst; /* topmost trapezoid */
+
+ while ((t > 0) &&
+ _greater_than_equal_to(&tr[t].lo, &tr[tlast].lo))
+ /* traverse from top to bot */
+ {
+ int t_sav, tn_sav;
+ sk = tr[t].sink;
+ i1 = newnode(); /* left trapezoid sink */
+ i2 = newnode(); /* right trapezoid sink */
+
+ qs[sk].nodetype = T_X;
+ qs[sk].segnum = segnum;
+ qs[sk].left = i1;
+ qs[sk].right = i2;
+
+ qs[i1].nodetype = T_SINK; /* left trapezoid (use existing one) */
+ qs[i1].trnum = t;
+ qs[i1].parent = sk;
+
+ qs[i2].nodetype = T_SINK; /* right trapezoid (allocate new) */
+ qs[i2].trnum = tn = newtrap();
+ tr[tn].state = ST_VALID;
+ qs[i2].parent = sk;
+
+ if (t == tfirst)
+ tfirstr = tn;
+ if (_equal_to(&tr[t].lo, &tr[tlast].lo))
+ tlastr = tn;
+
+ tr[tn] = tr[t];
+ tr[t].sink = i1;
+ tr[tn].sink = i2;
+ t_sav = t;
+ tn_sav = tn;
+
+ /* error */
+
+ if ((tr[t].d0 <= 0) && (tr[t].d1 <= 0)) /* case cannot arise */
+ {
+ fprintf(stderr, "add_segment: error\n");
+ break;
+ }
+
+ /* only one trapezoid below. partition t into two and make the */
+ /* two resulting trapezoids t and tn as the upper neighbours of */
+ /* the sole lower trapezoid */
+
+ else if ((tr[t].d0 > 0) && (tr[t].d1 <= 0))
+ { /* Only one trapezoid below */
+ if ((tr[t].u0 > 0) && (tr[t].u1 > 0))
+ { /* continuation of a chain from abv. */
+ if (tr[t].usave > 0) /* three upper neighbours */
+ {
+ if (tr[t].uside == S_LEFT)
+ {
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = -1;
+ tr[tn].u1 = tr[t].usave;
+
+ tr[tr[t].u0].d0 = t;
+ tr[tr[tn].u0].d0 = tn;
+ tr[tr[tn].u1].d0 = tn;
+ }
+ else /* intersects in the right */
+ {
+ tr[tn].u1 = -1;
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = tr[t].u0;
+ tr[t].u0 = tr[t].usave;
+
+ tr[tr[t].u0].d0 = t;
+ tr[tr[t].u1].d0 = t;
+ tr[tr[tn].u0].d0 = tn;
+ }
+
+ tr[t].usave = tr[tn].usave = 0;
+ }
+ else /* No usave.... simple case */
+ {
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = tr[tn].u1 = -1;
+ tr[tr[tn].u0].d0 = tn;
+ }
+ }
+ else
+ { /* fresh seg. or upward cusp */
+ int tmp_u = tr[t].u0;
+ int td0, td1;
+ if (((td0 = tr[tmp_u].d0) > 0) &&
+ ((td1 = tr[tmp_u].d1) > 0))
+ { /* upward cusp */
+ if ((tr[td0].rseg > 0) &&
+ !is_left_of(tr[td0].rseg, &s.v1))
+ {
+ tr[t].u0 = tr[t].u1 = tr[tn].u1 = -1;
+ tr[tr[tn].u0].d1 = tn;
+ }
+ else /* cusp going leftwards */
+ {
+ tr[tn].u0 = tr[tn].u1 = tr[t].u1 = -1;
+ tr[tr[t].u0].d0 = t;
+ }
+ }
+ else /* fresh segment */
+ {
+ tr[tr[t].u0].d0 = t;
+ tr[tr[t].u0].d1 = tn;
+ }
+ }
+
+ if (FP_EQUAL(tr[t].lo.y, tr[tlast].lo.y) &&
+ FP_EQUAL(tr[t].lo.x, tr[tlast].lo.x) && tribot)
+ { /* bottom forms a triangle */
+
+ if (is_swapped)
+ tmptriseg = seg[segnum].prev;
+ else
+ tmptriseg = seg[segnum].next;
+
+ if ((tmptriseg > 0) && is_left_of(tmptriseg, &s.v0))
+ {
+ /* L-R downward cusp */
+ tr[tr[t].d0].u0 = t;
+ tr[tn].d0 = tr[tn].d1 = -1;
+ }
+ else
+ {
+ /* R-L downward cusp */
+ tr[tr[tn].d0].u1 = tn;
+ tr[t].d0 = tr[t].d1 = -1;
+ }
+ }
+ else
+ {
+ if ((tr[tr[t].d0].u0 > 0) && (tr[tr[t].d0].u1 > 0))
+ {
+ if (tr[tr[t].d0].u0 == t) /* passes thru LHS */
+ {
+ tr[tr[t].d0].usave = tr[tr[t].d0].u1;
+ tr[tr[t].d0].uside = S_LEFT;
+ }
+ else
+ {
+ tr[tr[t].d0].usave = tr[tr[t].d0].u0;
+ tr[tr[t].d0].uside = S_RIGHT;
+ }
+ }
+ tr[tr[t].d0].u0 = t;
+ tr[tr[t].d0].u1 = tn;
+ }
+
+ t = tr[t].d0;
+ }
+
+
+ else if ((tr[t].d0 <= 0) && (tr[t].d1 > 0))
+ { /* Only one trapezoid below */
+ if ((tr[t].u0 > 0) && (tr[t].u1 > 0))
+ { /* continuation of a chain from abv. */
+ if (tr[t].usave > 0) /* three upper neighbours */
+ {
+ if (tr[t].uside == S_LEFT)
+ {
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = -1;
+ tr[tn].u1 = tr[t].usave;
+
+ tr[tr[t].u0].d0 = t;
+ tr[tr[tn].u0].d0 = tn;
+ tr[tr[tn].u1].d0 = tn;
+ }
+ else /* intersects in the right */
+ {
+ tr[tn].u1 = -1;
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = tr[t].u0;
+ tr[t].u0 = tr[t].usave;
+
+ tr[tr[t].u0].d0 = t;
+ tr[tr[t].u1].d0 = t;
+ tr[tr[tn].u0].d0 = tn;
+ }
+
+ tr[t].usave = tr[tn].usave = 0;
+ }
+ else /* No usave.... simple case */
+ {
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = tr[tn].u1 = -1;
+ tr[tr[tn].u0].d0 = tn;
+ }
+ }
+ else
+ { /* fresh seg. or upward cusp */
+ int tmp_u = tr[t].u0;
+ int td0, td1;
+ if (((td0 = tr[tmp_u].d0) > 0) &&
+ ((td1 = tr[tmp_u].d1) > 0))
+ { /* upward cusp */
+ if ((tr[td0].rseg > 0) &&
+ !is_left_of(tr[td0].rseg, &s.v1))
+ {
+ tr[t].u0 = tr[t].u1 = tr[tn].u1 = -1;
+ tr[tr[tn].u0].d1 = tn;
+ }
+ else
+ {
+ tr[tn].u0 = tr[tn].u1 = tr[t].u1 = -1;
+ tr[tr[t].u0].d0 = t;
+ }
+ }
+ else /* fresh segment */
+ {
+ tr[tr[t].u0].d0 = t;
+ tr[tr[t].u0].d1 = tn;
+ }
+ }
+
+ if (FP_EQUAL(tr[t].lo.y, tr[tlast].lo.y) &&
+ FP_EQUAL(tr[t].lo.x, tr[tlast].lo.x) && tribot)
+ { /* bottom forms a triangle */
+ int tmpseg;
+
+ if (is_swapped)
+ tmptriseg = seg[segnum].prev;
+ else
+ tmptriseg = seg[segnum].next;
+
+ if ((tmpseg > 0) && is_left_of(tmpseg, &s.v0))
+ {
+ /* L-R downward cusp */
+ tr[tr[t].d1].u0 = t;
+ tr[tn].d0 = tr[tn].d1 = -1;
+ }
+ else
+ {
+ /* R-L downward cusp */
+ tr[tr[tn].d1].u1 = tn;
+ tr[t].d0 = tr[t].d1 = -1;
+ }
+ }
+ else
+ {
+ if ((tr[tr[t].d1].u0 > 0) && (tr[tr[t].d1].u1 > 0))
+ {
+ if (tr[tr[t].d1].u0 == t) /* passes thru LHS */
+ {
+ tr[tr[t].d1].usave = tr[tr[t].d1].u1;
+ tr[tr[t].d1].uside = S_LEFT;
+ }
+ else
+ {
+ tr[tr[t].d1].usave = tr[tr[t].d1].u0;
+ tr[tr[t].d1].uside = S_RIGHT;
+ }
+ }
+ tr[tr[t].d1].u0 = t;
+ tr[tr[t].d1].u1 = tn;
+ }
+
+ t = tr[t].d1;
+ }
+
+ /* two trapezoids below. Find out which one is intersected by */
+ /* this segment and proceed down that one */
+
+ else
+ {
+ int tmpseg = tr[tr[t].d0].rseg;
+ double y0, yt;
+ point_t tmppt;
+ int tnext, i_d0, i_d1;
+
+ i_d0 = i_d1 = FALSE;
+ if (FP_EQUAL(tr[t].lo.y, s.v0.y))
+ {
+ if (tr[t].lo.x > s.v0.x)
+ i_d0 = TRUE;
+ else
+ i_d1 = TRUE;
+ }
+ else
+ {
+ tmppt.y = y0 = tr[t].lo.y;
+ yt = (y0 - s.v0.y)/(s.v1.y - s.v0.y);
+ tmppt.x = s.v0.x + yt * (s.v1.x - s.v0.x);
+
+ if (_less_than(&tmppt, &tr[t].lo))
+ i_d0 = TRUE;
+ else
+ i_d1 = TRUE;
+ }
+
+ /* check continuity from the top so that the lower-neighbour */
+ /* values are properly filled for the upper trapezoid */
+
+ if ((tr[t].u0 > 0) && (tr[t].u1 > 0))
+ { /* continuation of a chain from abv. */
+ if (tr[t].usave > 0) /* three upper neighbours */
+ {
+ if (tr[t].uside == S_LEFT)
+ {
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = -1;
+ tr[tn].u1 = tr[t].usave;
+
+ tr[tr[t].u0].d0 = t;
+ tr[tr[tn].u0].d0 = tn;
+ tr[tr[tn].u1].d0 = tn;
+ }
+ else /* intersects in the right */
+ {
+ tr[tn].u1 = -1;
+ tr[tn].u0 = tr[t].u1;
+ tr[t].u1 = tr[t].u0;
+ tr[t].u0 = tr[t].usave;
+
+ tr[tr[t].u0].d0 = t;
+ tr[tr[t].u1].d0 = t;
+ tr[tr[tn].u0].d0 = tn;
+ }
+
+ tr[t].usave = tr[tn].usave = 0;
+ }
+ else /* No usave.... simple case */
+ {
+ tr[tn].u0 = tr[t].u1;
+ tr[tn].u1 = -1;
+ tr[t].u1 = -1;
+ tr[tr[tn].u0].d0 = tn;
+ }
+ }
+ else
+ { /* fresh seg. or upward cusp */
+ int tmp_u = tr[t].u0;
+ int td0, td1;
+ if (((td0 = tr[tmp_u].d0) > 0) &&
+ ((td1 = tr[tmp_u].d1) > 0))
+ { /* upward cusp */
+ if ((tr[td0].rseg > 0) &&
+ !is_left_of(tr[td0].rseg, &s.v1))
+ {
+ tr[t].u0 = tr[t].u1 = tr[tn].u1 = -1;
+ tr[tr[tn].u0].d1 = tn;
+ }
+ else
+ {
+ tr[tn].u0 = tr[tn].u1 = tr[t].u1 = -1;
+ tr[tr[t].u0].d0 = t;
+ }
+ }
+ else /* fresh segment */
+ {
+ tr[tr[t].u0].d0 = t;
+ tr[tr[t].u0].d1 = tn;
+ }
+ }
+
+ if (FP_EQUAL(tr[t].lo.y, tr[tlast].lo.y) &&
+ FP_EQUAL(tr[t].lo.x, tr[tlast].lo.x) && tribot)
+ {
+ /* this case arises only at the lowest trapezoid.. i.e.
+ tlast, if the lower endpoint of the segment is
+ already inserted in the structure */
+
+ tr[tr[t].d0].u0 = t;
+ tr[tr[t].d0].u1 = -1;
+ tr[tr[t].d1].u0 = tn;
+ tr[tr[t].d1].u1 = -1;
+
+ tr[tn].d0 = tr[t].d1;
+ tr[t].d1 = tr[tn].d1 = -1;
+
+ tnext = tr[t].d1;
+ }
+ else if (i_d0)
+ /* intersecting d0 */
+ {
+ tr[tr[t].d0].u0 = t;
+ tr[tr[t].d0].u1 = tn;
+ tr[tr[t].d1].u0 = tn;
+ tr[tr[t].d1].u1 = -1;
+
+ /* new code to determine the bottom neighbours of the */
+ /* newly partitioned trapezoid */
+
+ tr[t].d1 = -1;
+
+ tnext = tr[t].d0;
+ }
+ else /* intersecting d1 */
+ {
+ tr[tr[t].d0].u0 = t;
+ tr[tr[t].d0].u1 = -1;
+ tr[tr[t].d1].u0 = t;
+ tr[tr[t].d1].u1 = tn;
+
+ /* new code to determine the bottom neighbours of the */
+ /* newly partitioned trapezoid */
+
+ tr[tn].d0 = tr[t].d1;
+ tr[tn].d1 = -1;
+
+ tnext = tr[t].d1;
+ }
+
+ t = tnext;
+ }
+
+ tr[t_sav].rseg = tr[tn_sav].lseg = segnum;
+ } /* end-while */
+
+ /* Now combine those trapezoids which share common segments. We can */
+ /* use the pointers to the parent to connect these together. This */
+ /* works only because all these new trapezoids have been formed */
+ /* due to splitting by the segment, and hence have only one parent */
+
+ tfirstl = tfirst;
+ tlastl = tlast;
+ merge_trapezoids(segnum, tfirstl, tlastl, S_LEFT);
+ merge_trapezoids(segnum, tfirstr, tlastr, S_RIGHT);
+
+ seg[segnum].is_inserted = TRUE;
+ return 0;
+}
+
+
+/* Update the roots stored for each of the endpoints of the segment.
+ * This is done to speed up the location-query for the endpoint when
+ * the segment is inserted into the trapezoidation subsequently
+ */
+static int find_new_roots(segnum)
+ int segnum;
+{
+ segment_t *s = &seg[segnum];
+
+ if (s->is_inserted)
+ return 0;
+
+ s->root0 = locate_endpoint(&s->v0, &s->v1, s->root0);
+ s->root0 = tr[s->root0].sink;
+
+ s->root1 = locate_endpoint(&s->v1, &s->v0, s->root1);
+ s->root1 = tr[s->root1].sink;
+ return 0;
+}
+
+
+/* Main routine to perform trapezoidation */
+int construct_trapezoids(nseg)
+ int nseg;
+{
+ register int i;
+ int root, h;
+
+ /* Add the first segment and get the query structure and trapezoid */
+ /* list initialised */
+
+ root = init_query_structure(choose_segment());
+
+ for (i = 1; i <= nseg; i++)
+ seg[i].root0 = seg[i].root1 = root;
+
+ for (h = 1; h <= math_logstar_n(nseg); h++)
+ {
+ for (i = math_N(nseg, h -1) + 1; i <= math_N(nseg, h); i++)
+ add_segment(choose_segment());
+
+ /* Find a new root for each of the segment endpoints */
+ for (i = 1; i <= nseg; i++)
+ find_new_roots(i);
+ }
+
+ for (i = math_N(nseg, math_logstar_n(nseg)) + 1; i <= nseg; i++)
+ add_segment(choose_segment());
+
+ return 0;
+}
+
+
--- /dev/null
+#ifndef __interface_h
+#define __interface_h
+
+#define TRUE 1
+#define FALSE 0
+
+extern int triangulate_polygon(int, int *, double (*)[2], int (*)[3]);
+extern int is_point_inside_polygon(double *);
+
+#endif /* __interface_h */
--- /dev/null
+#include "triangulate.h"
+#include <sys/time.h>
+#include <math.h>
+
+#ifdef __STDC__
+extern double log2(double);
+#else
+extern double log2();
+#endif
+
+static int choose_idx;
+static int permute[SEGSIZE];
+
+
+/* Generate a random permutation of the segments 1..n */
+int generate_random_ordering(n)
+ int n;
+{
+ struct timeval tval;
+ struct timezone tzone;
+ register int i;
+ int m, st[SEGSIZE], *p;
+
+ choose_idx = 1;
+ gettimeofday(&tval, &tzone);
+ srand48(tval.tv_sec);
+
+ for (i = 0; i <= n; i++)
+ st[i] = i;
+
+ p = st;
+ for (i = 1; i <= n; i++, p++)
+ {
+ m = lrand48() % (n + 1 - i) + 1;
+ permute[i] = p[m];
+ if (m != 1)
+ p[m] = p[1];
+ }
+ return 0;
+}
+
+
+/* Return the next segment in the generated random ordering of all the */
+/* segments in S */
+int choose_segment()
+{
+ int i;
+
+#ifdef DEBUG
+ fprintf(stderr, "choose_segment: %d\n", permute[choose_idx]);
+#endif
+ return permute[choose_idx++];
+}
+
+
+#ifdef STANDALONE
+
+/* Read in the list of vertices from infile */
+int read_segments(filename, genus)
+ char *filename;
+ int *genus;
+{
+ FILE *infile;
+ int ccount;
+ register int i;
+ int ncontours, npoints, first, last;
+
+ if ((infile = fopen(filename, "r")) == NULL)
+ {
+ perror(filename);
+ return -1;
+ }
+
+ fscanf(infile, "%d", &ncontours);
+ if (ncontours <= 0)
+ return -1;
+
+ /* For every contour, read in all the points for the contour. The */
+ /* outer-most contour is read in first (points specified in */
+ /* anti-clockwise order). Next, the inner contours are input in */
+ /* clockwise order */
+
+ ccount = 0;
+ i = 1;
+
+ while (ccount < ncontours)
+ {
+ int j;
+
+ fscanf(infile, "%d", &npoints);
+ first = i;
+ last = first + npoints - 1;
+ for (j = 0; j < npoints; j++, i++)
+ {
+ fscanf(infile, "%lf%lf", &seg[i].v0.x, &seg[i].v0.y);
+ if (i == last)
+ {
+ seg[i].next = first;
+ seg[i].prev = i-1;
+ seg[i-1].v1 = seg[i].v0;
+ }
+ else if (i == first)
+ {
+ seg[i].next = i+1;
+ seg[i].prev = last;
+ seg[last].v1 = seg[i].v0;
+ }
+ else
+ {
+ seg[i].prev = i-1;
+ seg[i].next = i+1;
+ seg[i-1].v1 = seg[i].v0;
+ }
+
+ seg[i].is_inserted = FALSE;
+ }
+
+ ccount++;
+ }
+
+ *genus = ncontours - 1;
+ return i-1;
+}
+
+#endif
+
+
+/* Get log*n for given n */
+int math_logstar_n(n)
+ int n;
+{
+ register int i;
+ double v;
+
+ for (i = 0, v = (double) n; v >= 1; i++)
+ v = log2(v);
+
+ return (i - 1);
+}
+
+
+int math_N(n, h)
+ int n;
+ int h;
+{
+ register int i;
+ double v;
+
+ for (i = 0, v = (int) n; i < h; i++)
+ v = log2(v);
+
+ return (int) ceil((double) 1.0*n/v);
+}
--- /dev/null
+#include "triangulate.h"
+#include <math.h>
+
+#define CROSS_SINE(v0, v1) ((v0).x * (v1).y - (v1).x * (v0).y)
+#define LENGTH(v0) (sqrt((v0).x * (v0).x + (v0).y * (v0).y))
+
+static monchain_t mchain[TRSIZE]; /* Table to hold all the monotone */
+ /* polygons . Each monotone polygon */
+ /* is a circularly linked list */
+
+static vertexchain_t vert[SEGSIZE]; /* chain init. information. This */
+ /* is used to decide which */
+ /* monotone polygon to split if */
+ /* there are several other */
+ /* polygons touching at the same */
+ /* vertex */
+
+static int mon[SEGSIZE]; /* contains position of any vertex in */
+ /* the monotone chain for the polygon */
+static int visited[TRSIZE];
+static int chain_idx, op_idx, mon_idx;
+
+
+static int triangulate_single_polygon(int, int, int, int (*)[3]);
+static int traverse_polygon(int, int, int, int);
+
+/* Function returns TRUE if the trapezoid lies inside the polygon */
+static int inside_polygon(t)
+ trap_t *t;
+{
+ int rseg = t->rseg;
+
+ if (t->state == ST_INVALID)
+ return 0;
+
+ if ((t->lseg <= 0) || (t->rseg <= 0))
+ return 0;
+
+ if (((t->u0 <= 0) && (t->u1 <= 0)) ||
+ ((t->d0 <= 0) && (t->d1 <= 0))) /* triangle */
+ return (_greater_than(&seg[rseg].v1, &seg[rseg].v0));
+
+ return 0;
+}
+
+
+/* return a new mon structure from the table */
+static int newmon()
+{
+ return ++mon_idx;
+}
+
+
+/* return a new chain element from the table */
+static int new_chain_element()
+{
+ return ++chain_idx;
+}
+
+
+static double get_angle(vp0, vpnext, vp1)
+ point_t *vp0;
+ point_t *vpnext;
+ point_t *vp1;
+{
+ point_t v0, v1;
+
+ v0.x = vpnext->x - vp0->x;
+ v0.y = vpnext->y - vp0->y;
+
+ v1.x = vp1->x - vp0->x;
+ v1.y = vp1->y - vp0->y;
+
+ if (CROSS_SINE(v0, v1) >= 0) /* sine is positive */
+ return DOT(v0, v1)/LENGTH(v0)/LENGTH(v1);
+ else
+ return (-1.0 * DOT(v0, v1)/LENGTH(v0)/LENGTH(v1) - 2);
+}
+
+
+/* (v0, v1) is the new diagonal to be added to the polygon. Find which */
+/* chain to use and return the positions of v0 and v1 in p and q */
+static int get_vertex_positions(v0, v1, ip, iq)
+ int v0;
+ int v1;
+ int *ip;
+ int *iq;
+{
+ vertexchain_t *vp0, *vp1;
+ register int i;
+ double angle, temp;
+ int tp, tq;
+
+ vp0 = &vert[v0];
+ vp1 = &vert[v1];
+
+ /* p is identified as follows. Scan from (v0, v1) rightwards till */
+ /* you hit the first segment starting from v0. That chain is the */
+ /* chain of our interest */
+
+ angle = -4.0;
+ for (i = 0; i < 4; i++)
+ {
+ if (vp0->vnext[i] <= 0)
+ continue;
+ if ((temp = get_angle(&vp0->pt, &(vert[vp0->vnext[i]].pt),
+ &vp1->pt)) > angle)
+ {
+ angle = temp;
+ tp = i;
+ }
+ }
+
+ *ip = tp;
+
+ /* Do similar actions for q */
+
+ angle = -4.0;
+ for (i = 0; i < 4; i++)
+ {
+ if (vp1->vnext[i] <= 0)
+ continue;
+ if ((temp = get_angle(&vp1->pt, &(vert[vp1->vnext[i]].pt),
+ &vp0->pt)) > angle)
+ {
+ angle = temp;
+ tq = i;
+ }
+ }
+
+ *iq = tq;
+
+ return 0;
+}
+
+
+/* v0 and v1 are specified in anti-clockwise order with respect to
+ * the current monotone polygon mcur. Split the current polygon into
+ * two polygons using the diagonal (v0, v1)
+ */
+static int make_new_monotone_poly(mcur, v0, v1)
+ int mcur;
+ int v0;
+ int v1;
+{
+ int p, q, ip, iq;
+ int mnew = newmon();
+ int i, j, nf0, nf1;
+ vertexchain_t *vp0, *vp1;
+
+ vp0 = &vert[v0];
+ vp1 = &vert[v1];
+
+ get_vertex_positions(v0, v1, &ip, &iq);
+
+ p = vp0->vpos[ip];
+ q = vp1->vpos[iq];
+
+ /* At this stage, we have got the positions of v0 and v1 in the */
+ /* desired chain. Now modify the linked lists */
+
+ i = new_chain_element(); /* for the new list */
+ j = new_chain_element();
+
+ mchain[i].vnum = v0;
+ mchain[j].vnum = v1;
+
+ mchain[i].next = mchain[p].next;
+ mchain[mchain[p].next].prev = i;
+ mchain[i].prev = j;
+ mchain[j].next = i;
+ mchain[j].prev = mchain[q].prev;
+ mchain[mchain[q].prev].next = j;
+
+ mchain[p].next = q;
+ mchain[q].prev = p;
+
+ nf0 = vp0->nextfree;
+ nf1 = vp1->nextfree;
+
+ vp0->vnext[ip] = v1;
+
+ vp0->vpos[nf0] = i;
+ vp0->vnext[nf0] = mchain[mchain[i].next].vnum;
+ vp1->vpos[nf1] = j;
+ vp1->vnext[nf1] = v0;
+
+ vp0->nextfree++;
+ vp1->nextfree++;
+
+#ifdef DEBUG
+ fprintf(stderr, "make_poly: mcur = %d, (v0, v1) = (%d, %d)\n",
+ mcur, v0, v1);
+ fprintf(stderr, "next posns = (p, q) = (%d, %d)\n", p, q);
+#endif
+
+ mon[mcur] = p;
+ mon[mnew] = i;
+ return mnew;
+}
+
+/* Main routine to get monotone polygons from the trapezoidation of
+ * the polygon.
+ */
+
+int monotonate_trapezoids(n)
+ int n;
+{
+ register int i;
+ int tr_start;
+
+ memset((void *)vert, 0, sizeof(vert));
+ memset((void *)visited, 0, sizeof(visited));
+ memset((void *)mchain, 0, sizeof(mchain));
+ memset((void *)mon, 0, sizeof(mon));
+
+ /* First locate a trapezoid which lies inside the polygon */
+ /* and which is triangular */
+ for (i = 0; i < TRSIZE; i++)
+ if (inside_polygon(&tr[i]))
+ break;
+ tr_start = i;
+
+ /* Initialise the mon data-structure and start spanning all the */
+ /* trapezoids within the polygon */
+
+#if 0
+ for (i = 1; i <= n; i++)
+ {
+ mchain[i].prev = i - 1;
+ mchain[i].next = i + 1;
+ mchain[i].vnum = i;
+ vert[i].pt = seg[i].v0;
+ vert[i].vnext[0] = i + 1; /* next vertex */
+ vert[i].vpos[0] = i; /* locn. of next vertex */
+ vert[i].nextfree = 1;
+ }
+ mchain[1].prev = n;
+ mchain[n].next = 1;
+ vert[n].vnext[0] = 1;
+ vert[n].vpos[0] = n;
+ chain_idx = n;
+ mon_idx = 0;
+ mon[0] = 1; /* position of any vertex in the first */
+ /* chain */
+
+#else
+
+ for (i = 1; i <= n; i++)
+ {
+ mchain[i].prev = seg[i].prev;
+ mchain[i].next = seg[i].next;
+ mchain[i].vnum = i;
+ vert[i].pt = seg[i].v0;
+ vert[i].vnext[0] = seg[i].next; /* next vertex */
+ vert[i].vpos[0] = i; /* locn. of next vertex */
+ vert[i].nextfree = 1;
+ }
+
+ chain_idx = n;
+ mon_idx = 0;
+ mon[0] = 1; /* position of any vertex in the first */
+ /* chain */
+
+#endif
+
+ /* traverse the polygon */
+ if (tr[tr_start].u0 > 0)
+ traverse_polygon(0, tr_start, tr[tr_start].u0, TR_FROM_UP);
+ else if (tr[tr_start].d0 > 0)
+ traverse_polygon(0, tr_start, tr[tr_start].d0, TR_FROM_DN);
+
+ /* return the number of polygons created */
+ return newmon();
+}
+
+
+/* recursively visit all the trapezoids */
+static int traverse_polygon(mcur, trnum, from, dir)
+ int mcur;
+ int trnum;
+ int from;
+ int dir;
+{
+ trap_t *t = &tr[trnum];
+ int howsplit, mnew;
+ int v0, v1, v0next, v1next;
+ int retval, tmp;
+ int do_switch = FALSE;
+
+ if ((trnum <= 0) || visited[trnum])
+ return 0;
+
+ visited[trnum] = TRUE;
+
+ /* We have much more information available here. */
+ /* rseg: goes upwards */
+ /* lseg: goes downwards */
+
+ /* Initially assume that dir = TR_FROM_DN (from the left) */
+ /* Switch v0 and v1 if necessary afterwards */
+
+
+ /* special cases for triangles with cusps at the opposite ends. */
+ /* take care of this first */
+ if ((t->u0 <= 0) && (t->u1 <= 0))
+ {
+ if ((t->d0 > 0) && (t->d1 > 0)) /* downward opening triangle */
+ {
+ v0 = tr[t->d1].lseg;
+ v1 = t->lseg;
+ if (from == t->d1)
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ }
+ }
+ else
+ {
+ retval = SP_NOSPLIT; /* Just traverse all neighbours */
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ }
+ }
+
+ else if ((t->d0 <= 0) && (t->d1 <= 0))
+ {
+ if ((t->u0 > 0) && (t->u1 > 0)) /* upward opening triangle */
+ {
+ v0 = t->rseg;
+ v1 = tr[t->u0].rseg;
+ if (from == t->u1)
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ }
+ }
+ else
+ {
+ retval = SP_NOSPLIT; /* Just traverse all neighbours */
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ }
+ }
+
+ else if ((t->u0 > 0) && (t->u1 > 0))
+ {
+ if ((t->d0 > 0) && (t->d1 > 0)) /* downward + upward cusps */
+ {
+ v0 = tr[t->d1].lseg;
+ v1 = tr[t->u0].rseg;
+ retval = SP_2UP_2DN;
+ if (((dir == TR_FROM_DN) && (t->d1 == from)) ||
+ ((dir == TR_FROM_UP) && (t->u1 == from)))
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ }
+ }
+ else /* only downward cusp */
+ {
+ if (_equal_to(&t->lo, &seg[t->lseg].v1))
+ {
+ v0 = tr[t->u0].rseg;
+ v1 = seg[t->lseg].next;
+
+ retval = SP_2UP_LEFT;
+ if ((dir == TR_FROM_UP) && (t->u0 == from))
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ }
+ }
+ else
+ {
+ v0 = t->rseg;
+ v1 = tr[t->u0].rseg;
+ retval = SP_2UP_RIGHT;
+ if ((dir == TR_FROM_UP) && (t->u1 == from))
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ }
+ }
+ }
+ }
+ else if ((t->u0 > 0) || (t->u1 > 0)) /* no downward cusp */
+ {
+ if ((t->d0 > 0) && (t->d1 > 0)) /* only upward cusp */
+ {
+ if (_equal_to(&t->hi, &seg[t->lseg].v0))
+ {
+ v0 = tr[t->d1].lseg;
+ v1 = t->lseg;
+ retval = SP_2DN_LEFT;
+ if (!((dir == TR_FROM_DN) && (t->d0 == from)))
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ }
+ }
+ else
+ {
+ v0 = tr[t->d1].lseg;
+ v1 = seg[t->rseg].next;
+
+ retval = SP_2DN_RIGHT;
+ if ((dir == TR_FROM_DN) && (t->d1 == from))
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ }
+ }
+ }
+ else /* no cusp */
+ {
+ if (_equal_to(&t->hi, &seg[t->lseg].v0) &&
+ _equal_to(&t->lo, &seg[t->rseg].v0))
+ {
+ v0 = t->rseg;
+ v1 = t->lseg;
+ retval = SP_SIMPLE_LRDN;
+ if (dir == TR_FROM_UP)
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ }
+ }
+ else if (_equal_to(&t->hi, &seg[t->rseg].v1) &&
+ _equal_to(&t->lo, &seg[t->lseg].v1))
+ {
+ v0 = seg[t->rseg].next;
+ v1 = seg[t->lseg].next;
+
+ retval = SP_SIMPLE_LRUP;
+ if (dir == TR_FROM_UP)
+ {
+ do_switch = TRUE;
+ mnew = make_new_monotone_poly(mcur, v1, v0);
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
+ }
+ else
+ {
+ mnew = make_new_monotone_poly(mcur, v0, v1);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
+ }
+ }
+ else /* no split possible */
+ {
+ retval = SP_NOSPLIT;
+ traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
+ traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
+ traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
+ }
+ }
+ }
+
+ return retval;
+}
+
+
+/* For each monotone polygon, find the ymax and ymin (to determine the */
+/* two y-monotone chains) and pass on this monotone polygon for greedy */
+/* triangulation. */
+/* Take care not to triangulate duplicate monotone polygons */
+
+int triangulate_monotone_polygons(nvert, nmonpoly, op)
+ int nvert;
+ int nmonpoly;
+ int op[][3];
+{
+ register int i;
+ point_t ymax, ymin;
+ int p, vfirst, posmax, posmin, v;
+ int vcount, processed;
+
+#ifdef DEBUG
+ for (i = 0; i < nmonpoly; i++)
+ {
+ fprintf(stderr, "\n\nPolygon %d: ", i);
+ vfirst = mchain[mon[i]].vnum;
+ p = mchain[mon[i]].next;
+ fprintf (stderr, "%d ", mchain[mon[i]].vnum);
+ while (mchain[p].vnum != vfirst)
+ {
+ fprintf(stderr, "%d ", mchain[p].vnum);
+ p = mchain[p].next;
+ }
+ }
+ fprintf(stderr, "\n");
+#endif
+
+ op_idx = 0;
+ for (i = 0; i < nmonpoly; i++)
+ {
+ vcount = 1;
+ processed = FALSE;
+ vfirst = mchain[mon[i]].vnum;
+ ymax = ymin = vert[vfirst].pt;
+ posmax = posmin = mon[i];
+ mchain[mon[i]].marked = TRUE;
+ p = mchain[mon[i]].next;
+ while ((v = mchain[p].vnum) != vfirst)
+ {
+ if (mchain[p].marked)
+ {
+ processed = TRUE;
+ break; /* break from while */
+ }
+ else
+ mchain[p].marked = TRUE;
+
+ if (_greater_than(&vert[v].pt, &ymax))
+ {
+ ymax = vert[v].pt;
+ posmax = p;
+ }
+ if (_less_than(&vert[v].pt, &ymin))
+ {
+ ymin = vert[v].pt;
+ posmin = p;
+ }
+ p = mchain[p].next;
+ vcount++;
+ }
+
+ if (processed) /* Go to next polygon */
+ continue;
+
+ if (vcount == 3) /* already a triangle */
+ {
+ op[op_idx][0] = mchain[p].vnum;
+ op[op_idx][1] = mchain[mchain[p].next].vnum;
+ op[op_idx][2] = mchain[mchain[p].prev].vnum;
+ op_idx++;
+ }
+ else /* triangulate the polygon */
+ {
+ v = mchain[mchain[posmax].next].vnum;
+ if (_equal_to(&vert[v].pt, &ymin))
+ { /* LHS is a single line */
+ triangulate_single_polygon(nvert, posmax, TRI_LHS, op);
+ }
+ else
+ triangulate_single_polygon(nvert, posmax, TRI_RHS, op);
+ }
+ }
+
+#ifdef DEBUG
+ for (i = 0; i < op_idx; i++)
+ fprintf(stderr, "tri #%d: (%d, %d, %d)\n", i, op[i][0], op[i][1],
+ op[i][2]);
+#endif
+ return op_idx;
+}
+
+
+/* A greedy corner-cutting algorithm to triangulate a y-monotone
+ * polygon in O(n) time.
+ * Joseph O-Rourke, Computational Geometry in C.
+ */
+static int triangulate_single_polygon(nvert, posmax, side, op)
+ int nvert;
+ int posmax;
+ int side;
+ int op[][3];
+{
+ register int v;
+ int rc[SEGSIZE], ri = 0; /* reflex chain */
+ int endv, tmp, vpos;
+
+ if (side == TRI_RHS) /* RHS segment is a single segment */
+ {
+ rc[0] = mchain[posmax].vnum;
+ tmp = mchain[posmax].next;
+ rc[1] = mchain[tmp].vnum;
+ ri = 1;
+
+ vpos = mchain[tmp].next;
+ v = mchain[vpos].vnum;
+
+ if ((endv = mchain[mchain[posmax].prev].vnum) == 0)
+ endv = nvert;
+ }
+ else /* LHS is a single segment */
+ {
+ tmp = mchain[posmax].next;
+ rc[0] = mchain[tmp].vnum;
+ tmp = mchain[tmp].next;
+ rc[1] = mchain[tmp].vnum;
+ ri = 1;
+
+ vpos = mchain[tmp].next;
+ v = mchain[vpos].vnum;
+
+ endv = mchain[posmax].vnum;
+ }
+
+ while ((v != endv) || (ri > 1))
+ {
+ if (ri > 0) /* reflex chain is non-empty */
+ {
+ if (CROSS(vert[v].pt, vert[rc[ri - 1]].pt,
+ vert[rc[ri]].pt) > 0)
+ { /* convex corner: cut if off */
+ op[op_idx][0] = rc[ri - 1];
+ op[op_idx][1] = rc[ri];
+ op[op_idx][2] = v;
+ op_idx++;
+ ri--;
+ }
+ else /* non-convex */
+ { /* add v to the chain */
+ ri++;
+ rc[ri] = v;
+ vpos = mchain[vpos].next;
+ v = mchain[vpos].vnum;
+ }
+ }
+ else /* reflex-chain empty: add v to the */
+ { /* reflex chain and advance it */
+ rc[++ri] = v;
+ vpos = mchain[vpos].next;
+ v = mchain[vpos].vnum;
+ }
+ } /* end-while */
+
+ /* reached the bottom vertex. Add in the triangle formed */
+ op[op_idx][0] = rc[ri - 1];
+ op[op_idx][1] = rc[ri];
+ op[op_idx][2] = v;
+ op_idx++;
+ ri--;
+
+ return 0;
+}
+
+
--- /dev/null
+#include "triangulate.h"
+#include <sys/time.h>
+
+
+static int initialise(n)
+ int n;
+{
+ register int i;
+
+ for (i = 1; i <= n; i++)
+ seg[i].is_inserted = FALSE;
+
+ generate_random_ordering(n);
+
+ return 0;
+}
+
+#ifdef STANDALONE
+
+int main(argc, argv)
+ int argc;
+ char *argv[];
+{
+ int n, nmonpoly, genus;
+ int op[SEGSIZE][3], i, ntriangles;
+
+ if ((argc < 2) || ((n = read_segments(argv[1], &genus)) < 0))
+ {
+ fprintf(stderr, "usage: triangulate <filename>\n");
+ exit(1);
+ }
+
+ initialise(n);
+ construct_trapezoids(n);
+ nmonpoly = monotonate_trapezoids(n);
+ ntriangles = triangulate_monotone_polygons(n, nmonpoly, op);
+
+ for (i = 0; i < ntriangles; i++)
+ printf("triangle #%d: %d %d %d\n", i,
+ op[i][0], op[i][1], op[i][2]);
+
+ return 0;
+}
+
+
+#else /* Not standalone. Use this as an interface routine */
+
+
+/* Input specified as contours.
+ * Outer contour must be anti-clockwise.
+ * All inner contours must be clockwise.
+ *
+ * Every contour is specified by giving all its points in order. No
+ * point shoud be repeated. i.e. if the outer contour is a square,
+ * only the four distinct endpoints shopudl be specified in order.
+ *
+ * ncontours: #contours
+ * cntr: An array describing the number of points in each
+ * contour. Thus, cntr[i] = #points in the i'th contour.
+ * vertices: Input array of vertices. Vertices for each contour
+ * immediately follow those for previous one. Array location
+ * vertices[0] must NOT be used (i.e. i/p starts from
+ * vertices[1] instead. The output triangles are
+ * specified w.r.t. the indices of these vertices.
+ * triangles: Output array to hold triangles.
+ *
+ * Enough space must be allocated for all the arrays before calling
+ * this routine
+ */
+
+
+int triangulate_polygon(ncontours, cntr, vertices, triangles)
+ int ncontours;
+ int cntr[];
+ double (*vertices)[2];
+ int (*triangles)[3];
+{
+ register int i;
+ int nmonpoly, ccount, npoints, genus;
+ int n;
+
+ memset((void *)seg, 0, sizeof(seg));
+ ccount = 0;
+ i = 1;
+
+ while (ccount < ncontours)
+ {
+ int j;
+ int first, last;
+
+ npoints = cntr[ccount];
+ first = i;
+ last = first + npoints - 1;
+ for (j = 0; j < npoints; j++, i++)
+ {
+ seg[i].v0.x = vertices[i][0];
+ seg[i].v0.y = vertices[i][1];
+
+ if (i == last)
+ {
+ seg[i].next = first;
+ seg[i].prev = i-1;
+ seg[i-1].v1 = seg[i].v0;
+ }
+ else if (i == first)
+ {
+ seg[i].next = i+1;
+ seg[i].prev = last;
+ seg[last].v1 = seg[i].v0;
+ }
+ else
+ {
+ seg[i].prev = i-1;
+ seg[i].next = i+1;
+ seg[i-1].v1 = seg[i].v0;
+ }
+
+ seg[i].is_inserted = FALSE;
+ }
+
+ ccount++;
+ }
+
+ genus = ncontours - 1;
+ n = i-1;
+
+ initialise(n);
+ construct_trapezoids(n);
+ nmonpoly = monotonate_trapezoids(n);
+ triangulate_monotone_polygons(n, nmonpoly, triangles);
+
+ return 0;
+}
+
+
+/* This function returns TRUE or FALSE depending upon whether the
+ * vertex is inside the polygon or not. The polygon must already have
+ * been triangulated before this routine is called.
+ * This routine will always detect all the points belonging to the
+ * set (polygon-area - polygon-boundary). The return value for points
+ * on the boundary is not consistent!!!
+ */
+
+int is_point_inside_polygon(vertex)
+ double vertex[2];
+{
+ point_t v;
+ int trnum, rseg;
+ trap_t *t;
+
+ v.x = vertex[0];
+ v.y = vertex[1];
+
+ trnum = locate_endpoint(&v, &v, 1);
+ t = &tr[trnum];
+
+ if (t->state == ST_INVALID)
+ return FALSE;
+
+ if ((t->lseg <= 0) || (t->rseg <= 0))
+ return FALSE;
+ rseg = t->rseg;
+ return _greater_than_equal_to(&seg[rseg].v1, &seg[rseg].v0);
+}
+
+
+#endif /* STANDALONE */
--- /dev/null
+#ifndef _triangulate_h
+#define _triangulate_h
+
+#include <sys/types.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+typedef struct {
+ double x, y;
+} point_t, vector_t;
+
+
+/* Segment attributes */
+
+typedef struct {
+ point_t v0, v1; /* two endpoints */
+ int is_inserted; /* inserted in trapezoidation yet ? */
+ int root0, root1; /* root nodes in Q */
+ int next; /* Next logical segment */
+ int prev; /* Previous segment */
+} segment_t;
+
+
+/* Trapezoid attributes */
+
+typedef struct {
+ int lseg, rseg; /* two adjoining segments */
+ point_t hi, lo; /* max/min y-values */
+ int u0, u1;
+ int d0, d1;
+ int sink; /* pointer to corresponding in Q */
+ int usave, uside; /* I forgot what this means */
+ int state;
+} trap_t;
+
+
+/* Node attributes for every node in the query structure */
+
+typedef struct {
+ int nodetype; /* Y-node or S-node */
+ int segnum;
+ point_t yval;
+ int trnum;
+ int parent; /* doubly linked DAG */
+ int left, right; /* children */
+} node_t;
+
+
+typedef struct {
+ int vnum;
+ int next; /* Circularly linked list */
+ int prev; /* describing the monotone */
+ int marked; /* polygon */
+} monchain_t;
+
+
+typedef struct {
+ point_t pt;
+ int vnext[4]; /* next vertices for the 4 chains */
+ int vpos[4]; /* position of v in the 4 chains */
+ int nextfree;
+} vertexchain_t;
+
+
+/* Node types */
+
+#define T_X 1
+#define T_Y 2
+#define T_SINK 3
+
+
+#define SEGSIZE 200 /* max# of segments. Determines how */
+ /* many points can be specified as */
+ /* input. If your datasets have large */
+ /* number of points, increase this */
+ /* value accordingly. */
+
+#define QSIZE 8*SEGSIZE /* maximum table sizes */
+#define TRSIZE 4*SEGSIZE /* max# trapezoids */
+
+
+#define TRUE 1
+#define FALSE 0
+
+
+#define FIRSTPT 1 /* checking whether pt. is inserted */
+#define LASTPT 2
+
+
+#define INFINITY 1<<30
+#define C_EPS 1.0e-7 /* tolerance value: Used for making */
+ /* all decisions about collinearity or */
+ /* left/right of segment. Decrease */
+ /* this value if the input points are */
+ /* spaced very close together */
+
+
+#define S_LEFT 1 /* for merge-direction */
+#define S_RIGHT 2
+
+
+#define ST_VALID 1 /* for trapezium state */
+#define ST_INVALID 2
+
+
+#define SP_SIMPLE_LRUP 1 /* for splitting trapezoids */
+#define SP_SIMPLE_LRDN 2
+#define SP_2UP_2DN 3
+#define SP_2UP_LEFT 4
+#define SP_2UP_RIGHT 5
+#define SP_2DN_LEFT 6
+#define SP_2DN_RIGHT 7
+#define SP_NOSPLIT -1
+
+#define TR_FROM_UP 1 /* for traverse-direction */
+#define TR_FROM_DN 2
+
+#define TRI_LHS 1
+#define TRI_RHS 2
+
+
+#define MAX(a, b) (((a) > (b)) ? (a) : (b))
+#define MIN(a, b) (((a) < (b)) ? (a) : (b))
+
+#define CROSS(v0, v1, v2) (((v1).x - (v0).x)*((v2).y - (v0).y) - \
+ ((v1).y - (v0).y)*((v2).x - (v0).x))
+
+#define DOT(v0, v1) ((v0).x * (v1).x + (v0).y * (v1).y)
+
+#define FP_EQUAL(s, t) (fabs(s - t) <= C_EPS)
+
+
+
+/* Global variables */
+
+extern node_t qs[QSIZE]; /* Query structure */
+extern trap_t tr[TRSIZE]; /* Trapezoid structure */
+extern segment_t seg[SEGSIZE]; /* Segment table */
+
+
+/* Functions */
+
+extern int monotonate_trapezoids(int);
+extern int triangulate_monotone_polygons(int, int, int (*)[3]);
+
+extern int _greater_than(point_t *, point_t *);
+extern int _equal_to(point_t *, point_t *);
+extern int _greater_than_equal_to(point_t *, point_t *);
+extern int _less_than(point_t *, point_t *);
+extern int locate_endpoint(point_t *, point_t *, int);
+extern int construct_trapezoids(int);
+
+extern int generate_random_ordering(int);
+extern int choose_segment(void);
+extern int read_segments(char *, int *);
+extern int math_logstar_n(int);
+extern int math_N(int, int);
+
+#endif /* triangulate_h */
surf = vkvg_surface_create (device,1024,800);
- multi_test1();
+ //multi_test1();
//test_grad_transforms();
- cairo_tests();
+
//test_colinear();
+ cairo_tests();
+
vke_init_blit_renderer(e, vkvg_surface_get_vk_image(surf));
while (!glfwWindowShouldClose(e->renderer.window)) {
glfwPollEvents();
+
draw(e, vkvg_surface_get_vk_image(surf));
}