VkRect2D r = {{(int32_t)ctx->xMin, (int32_t)ctx->yMin}, {(int32_t)ctx->xMax - (int32_t)ctx->xMin + 1, (int32_t)ctx->yMax - (int32_t)ctx->yMin + 1}};
CmdSetScissor(ctx->cmd, 0, 1, &r);
}
- VKVG_IBO_INDEX_TYPE firstVertIdx = (VKVG_IBO_INDEX_TYPE)ctx->vertCount;
+ uint32_t firstVertIdx = ctx->vertCount;
_add_vertexf(ctx, -1, -1);
_add_vertexf(ctx, 3, -1);
_add_vertexf(ctx, -1, 3);
+ ctx->curVertOffset = ctx->vertCount;
CmdPushConstants(ctx->cmd, ctx->pSurf->dev->pipelineLayout,
VK_SHADER_STAGE_VERTEX_BIT, 28, 4,&one);