vke.net
<br>
<p align="center">
- <a href="https://www.nuget.org/packages/CVKL"><img src="https://buildstats.info/nuget/CVKL"></a>
+ <a href="https://www.nuget.org/packages/vke"><img src="https://buildstats.info/nuget/vke"></a>
<a href="https://www.paypal.me/GrandTetraSoftware">
<img src="https://img.shields.io/badge/Donate-PayPal-green.svg">
</a>
</h1>
<p align="center">
- <a href="https://github.com/jpbruyere/vk.net/blob/master/samples/pbr/screenshot.png">
- <kbd><img src="https://raw.githubusercontent.com/jpbruyere/vk.net/master/samples/pbr/screenshot.png" height="300"></kbd>
+ <a href="https://github.com/jpbruyere/vke.net/blob/master/samples/pbr/screenshot.png">
+ <kbd><img src="https://raw.githubusercontent.com/jpbruyere/vke.net/master/samples/pbr/screenshot.png" height="300"></kbd>
</a>
<br>adaptation of the gltf PBR sample from Sacha Willems</br>
</p>
-**Vulkan Engine for .net** is composed of high level classes encapsulating vulkan objects with `IDispose` model and **reference counting**. [GLFW](https://www.glfw.org/) handles the windowing system.
+
+**vke.net** (_vulkan engine for .net_) is composed of high level classes encapsulating vulkan objects with `IDispose` model and **reference counting**. [GLFW](https://www.glfw.org/) handles the windowing system.
### Requirements
- [GLFW](https://www.glfw.org/)