VkVertexInputAttributeDescription vertexInputAttributs[3] = {
{0, 0, VK_FORMAT_R32G32_SFLOAT, 0},
{1, 0, VK_FORMAT_R8G8B8A8_UNORM, 8},
- //{2, 0, VK_FORMAT_R32G32B32_SFLOAT, 12}
+ {2, 0, VK_FORMAT_R32G32B32_SFLOAT, 12}
};
VkPipelineVertexInputStateCreateInfo vertexInputState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &vertexInputBinding,
- .vertexAttributeDescriptionCount = 2,
+ .vertexAttributeDescriptionCount = 3,
.pVertexAttributeDescriptions = vertexInputAttributs };
#ifdef VKVG_WIRED_DEBUG
VkShaderModule modVert, modFrag, modFragWired;