]> O.S.I.I.S - jp/vkvg.git/commitdiff
restore vectex layout in main pipeline
authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>
Mon, 20 Dec 2021 05:57:49 +0000 (06:57 +0100)
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>
Mon, 20 Dec 2021 05:57:49 +0000 (06:57 +0100)
src/vkvg_device_internal.c

index 56900506cf96419310a528b946149d22bc99d702..5f55970d0e05f834a7c38c387e85e813b0f98277 100644 (file)
@@ -279,13 +279,13 @@ void _setupPipelines(VkvgDevice dev)
        VkVertexInputAttributeDescription vertexInputAttributs[3] = {
                {0, 0, VK_FORMAT_R32G32_SFLOAT, 0},
                {1, 0, VK_FORMAT_R8G8B8A8_UNORM, 8},
-               //{2, 0, VK_FORMAT_R32G32B32_SFLOAT, 12}
+               {2, 0, VK_FORMAT_R32G32B32_SFLOAT, 12}
        };
 
        VkPipelineVertexInputStateCreateInfo vertexInputState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
                .vertexBindingDescriptionCount = 1,
                .pVertexBindingDescriptions = &vertexInputBinding,
-               .vertexAttributeDescriptionCount = 2,
+               .vertexAttributeDescriptionCount = 3,
                .pVertexAttributeDescriptions = vertexInputAttributs };
 #ifdef VKVG_WIRED_DEBUG
        VkShaderModule modVert, modFrag, modFragWired;