]> O.S.I.I.S - jp/crow.git/commitdiff
add paypal
authorjp <jp_bruyere@hotmail.com>
Wed, 27 Jul 2016 13:18:03 +0000 (15:18 +0200)
committerjp <jp_bruyere@hotmail.com>
Wed, 27 Jul 2016 13:18:03 +0000 (15:18 +0200)
index.html

index 516578f5c80f629ac5a89cf87baa702c773e921c..c75fd3a34c80f1cd93c9ff509660ef8102dc85c2 100644 (file)
     <!-- MAIN CONTENT -->
     <div id="main_content_wrap" class="outer">
       <section id="main_content" class="inner">
-
                <a href="https://travis-ci.org/jpbruyere/Crow"><img src="https://travis-ci.org/jpbruyere/Crow.svg?branch=master" alt="Build Status"/></a>
                <a href="https://www.nuget.org/packages/Crow.OpenTK"><img src="https://buildstats.info/nuget/Crow.OpenTK" alt="Downloads NuGet package"/></a>
 
+        <form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top" style="float:right;">
+            <input type="hidden" name="cmd" value="_s-xclick">
+            <input type="hidden" name="hosted_button_id" value="J3FRMWUJQN7Q8">
+            <input type="image" src="https://www.paypalobjects.com/en_US/BE/i/btn/btn_donateCC_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!">
+            <img alt="" border="0" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" height="1">
+        </form>
 
-               <p><strong>CROW</strong> is a pure <strong>C#</strong> widget toolkit originally developed for rapid GUI implementation for
+               <p><strong>CROW</strong> is a pure <strong>C#</strong> widget toolkit originally developed for rapid GUI implementation with
                <a href="http://opentk.github.io/">OpenTK</a>.<p/>
-               <p>Using Crow is an easy way to get instantly some controls in your your OpenGL application. With the binding system, your local
-variables are bound to the interface in 2 clicks and with the full transparency, your openGL scene will always stay fully visible.</p>
+               <p>Using Crow is an easy way to get instantly some controls into your your OpenGL application. With its binding system, your local
+variables are bound to the interface very easily and with the full transparency, your openGL scene will always stay fully visible.</p>
+
+        <p>You can visit the <a href="https://github.com/jpbruyere/Crow/wiki">Wiki</a> for documentation and tutorials. (in progress)</p>
+
         <p>Please report bugs and issues on <a href="https://github.com/jpbruyere/Crow/issues">GitHub</a></p>
 
                <h1>
@@ -52,9 +60,9 @@ variables are bound to the interface in 2 clicks and with the full transparency,
 
                <table width="100%">
                  <tr>
-                       <td width="30%" align="center"><img src="images/magic3d.png" alt="Magic3d" width="90%"></td>
-                       <td width="30%" align="center"><img src="images/screenshot1.png" alt="Screen Shot" width="90%"></td>
-                       <td width="30%" align="center"><img src="images/screenshot3.png" alt="Chess3D" width="90%"></td>
+                       <td width="30%" align="center"><a href="images/magic3d.png"><img src="images/magic3d.png" alt="Magic3d" width="90%"></a></td>
+                       <td width="30%" align="center"><a href="images/screenshot1.png"><img src="images/screenshot1.png" alt="Screen Shot" width="90%"></a></td>
+                       <td width="30%" align="center"><a href="images/screenshot3.png"><img src="images/screenshot3.png" alt="Chess3D" width="90%"></a></td>
                  </tr>
                </table>