this.KeyPress += new EventHandler<OpenTK.KeyPressEventArgs>(OpenTKGameWindow_KeyPress);
Keyboard.KeyDown += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyDown);
Keyboard.KeyUp += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyUp);
- Mouse.WheelChanged += new EventHandler<OpenTK.Input.MouseWheelEventArgs>(Mouse_WheelChanged);
- Mouse.ButtonDown += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(Mouse_ButtonDown);
- Mouse.ButtonUp += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(Mouse_ButtonUp);
- Mouse.Move += new EventHandler<OpenTK.Input.MouseMoveEventArgs>(Mouse_Move);
+ Mouse.WheelChanged += new EventHandler<OpenTK.Input.MouseWheelEventArgs>(GL_Mouse_WheelChanged);
+ Mouse.ButtonDown += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(GL_Mouse_ButtonDown);
+ Mouse.ButtonUp += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(GL_Mouse_ButtonUp);
+ Mouse.Move += new EventHandler<OpenTK.Input.MouseMoveEventArgs>(GL_Mouse_Move);
#if DEBUG
Console.WriteLine("\n\n*************************************");
e.EnableBit (i);
}
}
- protected virtual void Mouse_Move(object sender, OpenTK.Input.MouseMoveEventArgs otk_e)
+ protected virtual void GL_Mouse_Move(object sender, OpenTK.Input.MouseMoveEventArgs otk_e)
{
if (activeIdx == -2) {
focusedIdx = -1;
if (focusedIdx < 0)
MouseMove.Raise (sender, otk_e);
}
- protected virtual void Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
+ protected virtual void GL_Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
{
activeIdx = -2;
if (focusedIdx >= 0) {
}
MouseButtonUp.Raise (sender, otk_e);
}
- protected virtual void Mouse_ButtonDown(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
+ protected virtual void GL_Mouse_ButtonDown(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
{
activeIdx = focusedIdx;
if (focusedIdx >= 0) {
}
MouseButtonDown.Raise (sender, otk_e);
}
- protected virtual void Mouse_WheelChanged(object sender, OpenTK.Input.MouseWheelEventArgs otk_e)
+ protected virtual void GL_Mouse_WheelChanged(object sender, OpenTK.Input.MouseWheelEventArgs otk_e)
{
if (focusedIdx >= 0) {
if (ifaceControl [focusedIdx].ProcessMouseWheelChanged (otk_e.DeltaPrecise))