if glslc or xxd are not present, a precompiled version of the shaders is stored in the git tree.
+### Building
+
+```bash
+git clone https://github.com/jpbruyere/vkvg.git # Download source code from github
+cd vkvg # Enter the source directory
+git submodule update --init --recursive # Dowload vkhelpers sources
+mkdir build # Create build directory
+cd build
+cmake .. # Run CMake, optionaly setup glslc path
+make # Run Make
+```
+
### Roadmap
- Improve triangulation algorithm.