#include "vkh_queue.h"
#ifdef DEBUG
-static vec2 debugLinePoints[1000];
-static uint32_t dlpCount = 0;
-#if defined (VKVG_DBG_UTILS)
-const float DBG_LAB_COLOR_SAV[4] = {1,0,1,1};
-const float DBG_LAB_COLOR_CLIP[4] = {0,1,1,1};
-#endif
+ static vec2 debugLinePoints[1000];
+ static uint32_t dlpCount = 0;
+ #if defined (VKVG_DBG_UTILS)
+ const float DBG_LAB_COLOR_SAV[4] = {1,0,1,1};
+ const float DBG_LAB_COLOR_CLIP[4] = {0,1,1,1};
+ #endif
#endif
//todo:this could be used to define a default background
static VkClearValue clearValues[3] = {
{ .color.float32 = {0,0,0,0} },
- { .depthStencil = {1.0f, 0} },
+ { .depthStencil = {1.0f, 0} },
{ .color.float32 = {0,0,0,0} }
};