typedef struct _vk_engine_t* VkEngine;
typedef struct _vk_engine_t {
- VkhApp app;
- VkPhysicalDeviceMemoryProperties memory_properties;
- VkPhysicalDeviceProperties gpu_props;
- VkhDevice dev;
- GLFWwindow* window;
- VkhPresenter renderer;
+ VkhApp app;
+ VkPhysicalDeviceMemoryProperties memory_properties;
+ VkPhysicalDeviceProperties gpu_props;
+ VkhDevice dev;
+ GLFWwindow* window;
+ VkhPresenter renderer;
}vk_engine_t;
vk_engine_t* vkengine_create (VkPhysicalDeviceType preferedGPU, VkPresentModeKHR presentMode, uint32_t width, uint32_t height);
void vkengine_dump_available_layers ();
bool vkengine_try_get_phyinfo (VkhPhyInfo* phys, uint32_t phyCount, VkPhysicalDeviceType gpuType, VkhPhyInfo* phy);
-void vkengine_destroy (VkEngine e);
-bool vkengine_should_close (VkEngine e);
-void vkengine_close (VkEngine e);
-void vkengine_dump_Infos (VkEngine e);
-void vkengine_set_title (VkEngine e, const char* title);
-VkDevice vkengine_get_device (VkEngine e);
-VkPhysicalDevice vkengine_get_physical_device(VkEngine e);
-VkQueue vkengine_get_queue (VkEngine e);
-uint32_t vkengine_get_queue_fam_idx (VkEngine e);
+void vkengine_destroy (VkEngine e);
+bool vkengine_should_close (VkEngine e);
+void vkengine_close (VkEngine e);
+void vkengine_dump_Infos (VkEngine e);
+void vkengine_set_title (VkEngine e, const char* title);
+VkInstance vkengine_get_instance (VkEngine e);
+VkDevice vkengine_get_device (VkEngine e);
+VkPhysicalDevice vkengine_get_physical_device(VkEngine e);
+VkQueue vkengine_get_queue (VkEngine e);
+uint32_t vkengine_get_queue_fam_idx (VkEngine e);
void vkengine_get_queues_properties (vk_engine_t* e, VkQueueFamilyProperties** qFamProps, uint32_t* count);
-void vkengine_set_key_callback (VkEngine e, GLFWkeyfun key_callback);
-void vkengine_set_mouse_but_callback (VkEngine e, GLFWmousebuttonfun onMouseBut);
-void vkengine_set_cursor_pos_callback (VkEngine e, GLFWcursorposfun onMouseMove);
-void vkengine_set_scroll_callback (VkEngine e, GLFWscrollfun onScroll);
-void vkengine_set_char_callback (VkEngine e, GLFWcharfun onChar);
+void vkengine_set_key_callback (VkEngine e, GLFWkeyfun key_callback);
+void vkengine_set_mouse_but_callback (VkEngine e, GLFWmousebuttonfun onMouseBut);
+void vkengine_set_cursor_pos_callback (VkEngine e, GLFWcursorposfun onMouseMove);
+void vkengine_set_scroll_callback (VkEngine e, GLFWscrollfun onScroll);
+void vkengine_set_char_callback (VkEngine e, GLFWcharfun onChar);
void vkengine_wait_idle (VkEngine e);
#endif