vec2 vec2_mult (vec2 a, float m);
bool vec2_equ (vec2 a, vec2 b);
vec2 vec2_line_norm (vec2 a, vec2 b);
+bool vec2_isnan (vec2 v);
double vec2d_length(vec2d v);
vec2d vec2d_norm (vec2d a);
vec2d vec2d_sub (vec2d a, vec2d b);
vec2d vec2d_mult (vec2d a, double m);
vec2d vec2d_line_norm(vec2d a, vec2d b);
+bool vec2d_isnan (vec2d v);
vec2 vec2d_to_vec2(vec2d vd);
void vec2_inv (vec2* v);
}
void _build_vb_step (vkvg_context* ctx, Vertex v, float hw, uint32_t iL, uint32_t i, uint32_t iR, bool isCurve){
+ //if two of the three points are equal, normal is null
vec2 v0n = vec2_line_norm(ctx->points[iL], ctx->points[i]);
+ if (vec2_isnan(v0n))
+ return;
vec2 v1n = vec2_line_norm(ctx->points[i], ctx->points[iR]);
+ if (vec2_isnan(v1n))
+ return;
vec2 bisec = vec2_norm(vec2_add(v0n,v1n));
float x = 50, y = 50, width = 150, height = 140, radius = 30;
vkvg_scale(ctx,2,2);
+ //vkvg_rotate(ctx,0.5f);
vkvg_set_line_width(ctx,15);
vkvg_set_source_rgba(ctx, 0, 0.5f, 0.4f, 1);
radius = MIN(height / 2, width / 2);
vkvg_move_to(ctx, x, y + radius);
- //vkvg_arc(ctx, x + radius, y + radius, radius, M_PIF, (float)-M_PI_2);
+ vkvg_arc(ctx, x + radius, y + radius, radius, M_PIF, (float)-M_PI_2);
vkvg_line_to(ctx, x + width - radius, y);
- //vkvg_arc(ctx, x + width - radius, y + radius, radius, (float)-M_PI_2, 0);
- /*vkvg_line_to(ctx, x + width, y + height - radius);
+ vkvg_arc(ctx, x + width - radius, y + radius, radius, (float)-M_PI_2, 0);
+ vkvg_line_to(ctx, x + width, y + height - radius);
vkvg_arc(ctx, x + width - radius, y + height - radius, radius, 0, (float)M_PI_2);
vkvg_line_to(ctx, x + radius, y + height);
vkvg_arc(ctx, x + radius, y + height - radius, radius, (float)M_PI_2, M_PIF);
vkvg_line_to(ctx, x, y + radius);
vkvg_close_path(ctx);
- vkvg_fill_preserve(ctx);*/
+ vkvg_fill_preserve(ctx);
vkvg_set_source_rgba(ctx,0.5,0,0,0.5);
vkvg_stroke(ctx);