From 4508725547b325b2e7a1c4a0c2431aca74a8066e Mon Sep 17 00:00:00 2001
From: =?utf8?q?Jean-Philippe=20Bruy=C3=A8re?=
Date: Sun, 2 Feb 2020 17:31:48 +0100
Subject: [PATCH] update README: typo and broken links
---
README.md | 40 +++++++++++++++++++++-------------------
1 file changed, 21 insertions(+), 19 deletions(-)
diff --git a/README.md b/README.md
index aad2315..bd7fb7b 100644
--- a/README.md
+++ b/README.md
@@ -24,12 +24,15 @@
adaptation of the gltf PBR sample from Sacha Willems
-**vke.net** (_vulkan engine for .net_) is composed of high level classes encapsulating [vulkan]() objects and commands with `IDispose` model and **reference counting**. [GLFW](https://www.glfw.org/) handles the windowing system.
+### Presentattion
+**vke.net** (_vulkan engine for .net_) a vulkan abstraction layer writen in c# composed of high level classes encapsulating [vulkan](https://www.khronos.org/vulkan/) objects and commands with `IDispose` model and **reference counting**. [GLFW](https://www.glfw.org/) handles the windowing system.
Vke use autogenerated [vk.net](https://github.com/jpbruyere/vk.net) library for low level binding to vulkan.
Use the 'download_datas.sh' script for downloading sample's datas.
+vke is in early development stage.
+
### Requirements
- [GLFW](https://www.glfw.org/) if you use the `VkWindow` class.
- If you want to use `jpg`, `jpeg`, `png` image [libstb](https://github.com/nothings/stb) (on debian install **libstb-dev**). Note that `ktx` image loading has no dependencies.
@@ -38,34 +41,33 @@ Use the 'download_datas.sh' script for downloading sample's datas.
### Quick Start
-Create a new dotnet console project, and add the [vje nuget package](https://www.nuget.org/packages/vke) to it.
+Create a new dotnet console project, and add the [vke nuget package](https://www.nuget.org/packages/vke) to it.
```xml
- net472
- Exe
-
-
-
-
+ net472
+ Exe
+
+
+
+
```
-For automatic shader compilation to SpirV, add also the [SpirVTasks nuget package](https://www.nuget.org/packages/SpirVTasks/0.1.41-beta). For documentation about this module, follow [this link](SpirVTasks/README.md).
+For automatic shader compilation to SpirV, add also the [SpirVTasks](SpirVTasks/README.md) nuget package.
```xml
-
-
-
-
-
+
+
+
+
```
### Samples
-| Title | Screen shots |
-| :----------------------------------: | :------------------------------------------------: |
-| [ClearScreen](ClearScreen/README.md) |  |
-| [Triangle](Triangle/README.md) |  |
-| [Textured](Textured/README.md) |  |
+| Title | Screen shots |
+| :------------------------------------------: | :------------------------------------------------: |
+| [ClearScreen](samples/ClearScreen/README.md) |  |
+| [Triangle](samples/Triangle/README.md) |  |
+| [Textured](samples/Textured/README.md) |  |
--
2.47.3