<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Crow/Tests/GOLIBTest_Window.cs, branch 3dinterface</title>
<subtitle>no desc</subtitle>
<id>https://git.osiis.dedyn.io/jpbruyere/Crow/atom/Tests/GOLIBTest_Window.cs?h=3dinterface</id>
<link rel='self' href='https://git.osiis.dedyn.io/jpbruyere/Crow/atom/Tests/GOLIBTest_Window.cs?h=3dinterface'/>
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<updated>2016-02-02T11:19:06Z</updated>
<entry>
<title>Fix CRLF</title>
<updated>2016-02-02T11:19:06Z</updated>
<author>
<name>jpbruyere</name>
<email>jp.bruyere@hotmail.com</email>
</author>
<published>2016-02-02T11:19:06Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/Crow/commit/?id=2b087282dd73152d21140ea7312a90e046c84f61'/>
<id>urn:sha1:2b087282dd73152d21140ea7312a90e046c84f61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* GOLib.csproj:</title>
<updated>2015-09-09T08:43:24Z</updated>
<author>
<name>jpbruyere</name>
<email>jp.bruyere@hotmail.com</email>
</author>
<published>2015-09-09T08:43:24Z</published>
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<id>urn:sha1:dcf100def542956b86b1d5b46515e7d6607d6b96</id>
<content type='text'>
* XCursor.cs:
* OpenTKGameWindow.cs:
* GOLIBTest_Window.cs:
* Window.cs:
* testWindow.goml: Horizontal and vertical Resizing

* Interface.cs: Border threshold
</content>
</entry>
<entry>
<title>Clear function</title>
<updated>2015-09-08T14:06:53Z</updated>
<author>
<name>jpbruyere</name>
<email>jp.bruyere@hotmail.com</email>
</author>
<published>2015-09-08T14:06:53Z</published>
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<id>urn:sha1:81bb03ff0eb1310f42d2e2dfa6cbc236f672ca71</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Tests.csproj:</title>
<updated>2015-09-07T10:19:09Z</updated>
<author>
<name>jpbruyere</name>
<email>jp.bruyere@hotmail.com</email>
</author>
<published>2015-09-07T10:19:09Z</published>
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<id>urn:sha1:ac08ff01dbc59628a94a6e09cd0aff07f588f05f</id>
<content type='text'>
* Window.goml:
* GOLIBTest_HStack.cs:
* GOLIBTest_Window.cs:
* testHStack.goml:
* testWindow.goml: debug and tests

* Window.cs: Resizing window with corsors

* OpenTKGameWindow.cs: OnRender function, hidding clear and swap
  overridable with OnRenderFrame
</content>
</entry>
<entry>
<title>- simplify value change with only actual value, not the old one</title>
<updated>2015-06-22T10:48:11Z</updated>
<author>
<name>jpbruyere</name>
<email>jp.bruyere@hotmail.com</email>
</author>
<published>2015-06-22T10:48:11Z</published>
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<id>urn:sha1:8c99bee3d98f7c3221e969c2924d87729ba7faea</id>
<content type='text'>
- First tests with Scrollbar
</content>
</entry>
<entry>
<title>-window, icons</title>
<updated>2015-06-13T13:48:05Z</updated>
<author>
<name>jpbruyere</name>
<email>jp.bruyere@hotmail.com</email>
</author>
<published>2015-06-13T13:48:05Z</published>
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<id>urn:sha1:746f5cfb60c9a798825e31c2e362cfc817e59d44</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- Window</title>
<updated>2015-06-12T12:42:57Z</updated>
<author>
<name>jpbruyere</name>
<email>jp.bruyere@hotmail.com</email>
</author>
<published>2015-06-12T12:42:57Z</published>
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<id>urn:sha1:3260d86cda78bd53070f7318863df642f3492588</id>
<content type='text'>
- Popper
- redraw clipping debug, solved old top container clipping bug :-)
</content>
</entry>
</feed>
