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| author | bruyere <jp_bruyere@hotmail.com> | 2013-11-16 09:31:22 +0100 |
|---|---|---|
| committer | bruyere <jp_bruyere@hotmail.com> | 2013-11-16 09:31:22 +0100 |
| commit | 1ad889b2b99639d8ff266cc460ca49d60faf3bfb (patch) | |
| tree | f48d35a683a18433b20e670e78161c0fc54225c1 | |
| parent | dab0f2befeda33bd1c8e59ec41a2e1768712086b (diff) | |
Create README.md
| -rw-r--r-- | README.md | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 00000000..484c823c --- /dev/null +++ b/README.md @@ -0,0 +1,21 @@ +GOLib +===== + +Graphic Object Library: custom widget library on top of cairo. Support win32, opengl, framebuffer surfaces + +Initially designed to provide fast widget toolkit for game development with OpenTK, the interface code of my game engine +was splitted in this lib to provide generic widgets toolkit for other uses. + +On linux, OpenTK gives a abstraction layer for periferics. + +On the framme buffer, I use a small self-made multi-threaded lib on top of ev-dev. + +For win32 surface, i still need to code low level periferic access, no great motivation to do that.... + +It support transparency by default (compositing), but a faster lib with no transparency could be achieve easily + + +Lots of debug have been made, i release the code, and will try to make it evolves and perhaps find new motivations with +contributors. + + |