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| author | j-p <jp.bruyere@live.be> | 2016-07-21 16:15:59 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-21 16:15:59 +0200 |
| commit | 9023717d825b6a8a5dcb8a6b2ec7d4be94174f09 (patch) | |
| tree | abfdc9f7192c402f77fbda117b1fe72736eca45d | |
| parent | a6f65aa0912e08022330472d3ed88325a8fde201 (diff) | |
Update README.md
| -rw-r--r-- | README.md | 12 |
1 files changed, 9 insertions, 3 deletions
@@ -1,4 +1,4 @@ -CROW [](https://www.nuget.org/packages/Crow.dll/) [](https://travis-ci.org/jpbruyere/Crow) +CROW [](https://www.nuget.org/packages/Crow.OpenTK) [](https://travis-ci.org/jpbruyere/Crow) =========== **CROW** is a pure **C#** widget toolkit originally developed for easy GUI implementation for OpenTK. @@ -26,8 +26,14 @@ Feature - Dynamic binding system with code injection. - Inlined delegates in XML -Building -======== +Using CROW in your OpenTK project +================================= +* add [Crow.OpenTK NuGet package](https://www.nuget.org/packages/Crow.OpenTK/) to your project. +* Derive **OpenTKGameWindow.cs**. +* Load some widget in the **OnLoad** override. + +Build from sources +================== ``` git clone https://github.com/jpbruyere/Crow.git # Download source code from github |