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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2018-02-04 21:04:32 +0100
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2018-02-04 21:04:32 +0100
commit56383b7cadef47e34ba7dce0a676082544bccac7 (patch)
tree317c935914ff270949fe0c8a32c2d042a05edf71 /Tests/Tutorials/T3_OpenGLCube.cs
parent2d93d89034894255917733d9a38bfd7998805f4c (diff)
:book: tutorials and some small improvements (iml fragment loading helpers
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diff --git a/Tests/Tutorials/T3_OpenGLCube.cs b/Tests/Tutorials/T3_OpenGLCube.cs
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+//
+// HelloCube.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2013-2017 Jean-Philippe Bruyère
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+using System;
+using OpenTK;
+using OpenTK.Graphics.OpenGL;
+using Crow;
+
+namespace Tutorials
+{
+ class T3_OpenGLCube : CrowWindow
+ {
+ [STAThread]
+ static void Main ()
+ {
+ T3_OpenGLCube win = new T3_OpenGLCube ();
+ win.Run (30);
+ }
+
+ public T3_OpenGLCube ()
+ : base(800, 600,"Crow Test with OpenTK")
+ {
+ }
+
+ vaoMesh cube;
+ Texture texture;
+ Matrix4 projection, modelview;
+
+ protected override void OnLoad (EventArgs e)
+ {
+ base.OnLoad (e);
+
+ GL.Enable (EnableCap.CullFace);
+ GL.Enable (EnableCap.Blend);
+ GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
+
+ cube = vaoMesh.CreateCube ();
+ texture = new Texture ("image/textest.png");
+
+ projection =
+ Matrix4.CreatePerspectiveFieldOfView (
+ MathHelper.PiOver4,
+ ClientRectangle.Width / (float)ClientRectangle.Height, 1.0f, 10.0f);
+ modelview = Matrix4.LookAt(new Vector3(5,5,5), Vector3.Zero, Vector3.UnitZ);
+
+ AddWidget(
+ new Window (this.CurrentInterface)
+ {
+ Caption = "Hello World"
+ }
+ );
+ }
+ public override void OnRender (FrameEventArgs e)
+ {
+ base.OnRender (e);
+
+ shader.SetMVP(modelview * projection);
+
+ GL.BindTexture (TextureTarget.Texture2D, texture);
+ cube.Render (BeginMode.Triangles);
+ GL.BindTexture (TextureTarget.Texture2D, 0);
+ }
+ }
+} \ No newline at end of file