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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2018-02-19 14:02:08 +0100
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2018-02-19 14:02:08 +0100
commit85c564717f2d9ab75288b2a680cdb3f58a1b0e86 (patch)
tree66227137668ae21813314a65527c4091eff973b5 /src/GraphicObjects/DockWindow.cs
parent62b7da7bd90207c6747b643b40ab80e095fa8b50 (diff)
docking
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diff --git a/src/GraphicObjects/DockWindow.cs b/src/GraphicObjects/DockWindow.cs
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+//
+// DockingView.cs
+//
+// Author:
+// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
+//
+// Copyright (c) 2013-2017 Jean-Philippe Bruyère
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+using System;
+
+namespace Crow
+{
+ public class DockWindow : Window
+ {
+ #region CTOR
+ public DockWindow () : base ()
+ {
+ }
+ #endregion
+
+ bool isDocked = false;
+ Alignment docking = Alignment.Center;
+
+ Point lastMousePos; //last known mouse pos in this control
+ Point undockingMousePosOrig; //mouse pos when docking was donne, use for undocking on mouse move
+ Rectangle savedSlot; //last undocked slot recalled when view is undocked
+ bool wasResizable;
+
+ public bool IsDocked {
+ get { return isDocked; }
+ set {
+ if (isDocked == value)
+ return;
+ isDocked = value;
+ NotifyValueChanged ("IsDocked", isDocked);
+ }
+ }
+ public override void OnLayoutChanges (LayoutingType layoutType)
+ {
+ base.OnLayoutChanges (layoutType);
+
+ if (isDocked)
+ return;
+
+ Docker dv = Parent as Docker;
+ if (dv == null)
+ return;
+
+ Rectangle dvCliRect = dv.ClientRectangle;
+
+ if (layoutType == LayoutingType.X) {
+ if (Slot.X < dv.DockingThreshold)
+ dock (Alignment.Left);
+ else if (Slot.Right > dvCliRect.Width - dv.DockingThreshold)
+ dock (Alignment.Right);
+ }else if (layoutType == LayoutingType.Y) {
+ if (Slot.Y < dv.DockingThreshold)
+ dock (Alignment.Top);
+ else if (Slot.Bottom > dvCliRect.Height - dv.DockingThreshold)
+ dock (Alignment.Bottom);
+ }
+ }
+
+ public override void onMouseMove (object sender, MouseMoveEventArgs e)
+ {
+ lastMousePos = e.Position;
+
+ if (this.HasFocus && e.Mouse.IsButtonDown (MouseButton.Left) && IsDocked) {
+ Docker dv = Parent as Docker;
+ if (docking == Alignment.Left) {
+ if (lastMousePos.X - undockingMousePosOrig.X > dv.DockingThreshold)
+ undock ();
+ } else if (docking == Alignment.Right) {
+ if (undockingMousePosOrig.X - lastMousePos.X > dv.DockingThreshold)
+ undock ();
+ } else if (docking == Alignment.Top) {
+ if (lastMousePos.Y - undockingMousePosOrig.Y > dv.DockingThreshold)
+ undock ();
+ } else if (docking == Alignment.Bottom) {
+ if (undockingMousePosOrig.Y - lastMousePos.Y > dv.DockingThreshold)
+ undock ();
+ }
+ return;
+ }
+
+ base.onMouseMove (sender, e);
+ }
+ public override void onMouseDown (object sender, MouseButtonEventArgs e)
+ {
+ base.onMouseDown (sender, e);
+
+ if (this.HasFocus && IsDocked && e.Button == MouseButton.Left)
+ undockingMousePosOrig = lastMousePos;
+ }
+
+// protected override void onBorderMouseEnter (object sender, MouseMoveEventArgs e)
+// {
+// base.onBorderMouseEnter (sender, e);
+//
+// if (isDocked) {
+// switch (docking) {
+// case Alignment.Top:
+// if (this.currentDirection != Window.Direction.S)
+// onBorderMouseLeave (this, null);
+// break;
+// case Alignment.Left:
+// if (this.currentDirection != Window.Direction.E)
+// onBorderMouseLeave (this, null);
+// break;
+// case Alignment.TopLeft:
+// break;
+// case Alignment.Right:
+// if (this.currentDirection != Window.Direction.W)
+// onBorderMouseLeave (this, null);
+// break;
+// case Alignment.TopRight:
+// break;
+// case Alignment.Bottom:
+// if (this.currentDirection != Window.Direction.N)
+// onBorderMouseLeave (this, null);
+// break;
+// case Alignment.BottomLeft:
+// break;
+// case Alignment.BottomRight:
+// break;
+// case Alignment.Center:
+// break;
+// default:
+// break;
+// }
+// }
+// }
+
+ void undock () {
+ this.Left = savedSlot.Left;
+ this.Top = savedSlot.Top;
+ this.Width = savedSlot.Width;
+ this.Height = savedSlot.Height;
+
+ IsDocked = false;
+ Resizable = wasResizable;
+ }
+ void dock (Alignment align){
+ IsDocked = true;
+ docking = align;
+ undockingMousePosOrig = lastMousePos;
+ savedSlot = this.LastPaintedSlot;
+ wasResizable = Resizable;
+ Resizable = false;
+
+ this.Left = this.Top = 0;
+
+ switch (align) {
+ case Alignment.Top:
+ this.HorizontalAlignment = HorizontalAlignment.Left;
+ this.VerticalAlignment = VerticalAlignment.Top;
+ this.Width = Measure.Stretched;
+ break;
+ case Alignment.Left:
+ this.HorizontalAlignment = HorizontalAlignment.Left;
+ this.VerticalAlignment = VerticalAlignment.Top;
+ this.Height = Measure.Stretched;
+ break;
+ case Alignment.TopLeft:
+ break;
+ case Alignment.Right:
+ this.HorizontalAlignment = HorizontalAlignment.Right;
+ this.VerticalAlignment = VerticalAlignment.Top;
+ this.Height = Measure.Stretched;
+ break;
+ case Alignment.TopRight:
+ break;
+ case Alignment.Bottom:
+ this.HorizontalAlignment = HorizontalAlignment.Left;
+ this.VerticalAlignment = VerticalAlignment.Bottom;
+ this.Width = Measure.Stretched;
+ break;
+ case Alignment.BottomLeft:
+ break;
+ case Alignment.BottomRight:
+ break;
+ case Alignment.Center:
+ break;
+ default:
+ break;
+ }
+
+ }
+ }
+}
+