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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2018-02-19 14:02:08 +0100
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2018-02-19 14:02:08 +0100
commit85c564717f2d9ab75288b2a680cdb3f58a1b0e86 (patch)
tree66227137668ae21813314a65527c4091eff973b5 /src/GraphicObjects/Window.cs
parent62b7da7bd90207c6747b643b40ab80e095fa8b50 (diff)
docking
Diffstat (limited to 'src/GraphicObjects/Window.cs')
-rw-r--r--src/GraphicObjects/Window.cs151
1 files changed, 79 insertions, 72 deletions
diff --git a/src/GraphicObjects/Window.cs b/src/GraphicObjects/Window.cs
index cb9498ff..b4a5f4c4 100644
--- a/src/GraphicObjects/Window.cs
+++ b/src/GraphicObjects/Window.cs
@@ -33,7 +33,7 @@ namespace Crow
{
public class Window : TemplatedContainer
{
- protected enum Direction
+ public enum Direction
{
None,
N,
@@ -196,6 +196,83 @@ namespace Crow
// }
#endregion
+ /// <summary>
+ /// Moves the and resize with the same function entry point, the direction give the kind of move or resize
+ /// </summary>
+ /// <param name="XDelta">mouse delta on the X axis</param>
+ /// <param name="YDelta">mouse delta on the Y axis</param>
+ /// <param name="currentDirection">Current Direction of the operation, none for moving, other value for resizing in the given direction</param>
+ public void MoveAndResize (int XDelta, int YDelta, Direction currentDirection = (Direction)0) {
+ int currentLeft = this.Left;
+ int currentTop = this.Top;
+ int currentWidth, currentHeight;
+
+ if (currentLeft == 0) {
+ currentLeft = this.Slot.Left;
+ this.Left = currentLeft;
+ }
+ if (currentTop == 0) {
+ currentTop = this.Slot.Top;
+ this.Top = currentTop;
+ }
+ if (this.Width.IsFixed)
+ currentWidth = this.Width;
+ else
+ currentWidth = this.Slot.Width;
+
+ if (this.Height.IsFixed)
+ currentHeight = this.Height;
+ else
+ currentHeight = this.Slot.Height;
+
+ switch (currentDirection) {
+ case Direction.None:
+ this.Left = currentLeft + XDelta;
+ this.Top = currentTop + YDelta;
+ break;
+ case Direction.N:
+ this.Height = currentHeight - YDelta;
+ if (this.Height == currentHeight - YDelta)
+ this.Top = currentTop + YDelta;
+ break;
+ case Direction.S:
+ this.Height = currentHeight + YDelta;
+ break;
+ case Direction.W:
+ this.Width = currentWidth - XDelta;
+ if (this.Width == currentWidth - XDelta)
+ this.Left = currentLeft + XDelta;
+ break;
+ case Direction.E:
+ this.Width = currentWidth + XDelta;
+ break;
+ case Direction.NW:
+ this.Height = currentHeight - YDelta;
+ if (this.Height == currentHeight - YDelta)
+ this.Top = currentTop + YDelta;
+ this.Width = currentWidth - XDelta;
+ if (this.Width == currentWidth - XDelta)
+ this.Left = currentLeft + XDelta;
+ break;
+ case Direction.NE:
+ this.Height = currentHeight - YDelta;
+ if (this.Height == currentHeight - YDelta)
+ this.Top = currentTop + YDelta;
+ this.Width = currentWidth + XDelta;
+ break;
+ case Direction.SW:
+ this.Width = currentWidth - XDelta;
+ if (this.Width == currentWidth - XDelta)
+ this.Left = currentLeft + XDelta;
+ this.Height = currentHeight + YDelta;
+ break;
+ case Direction.SE:
+ this.Height = currentHeight + YDelta;
+ this.Width = currentWidth + XDelta;
+ break;
+ }
+ }
+
#region GraphicObject Overrides
public override void onMouseMove (object sender, MouseMoveEventArgs e)
{
@@ -211,74 +288,7 @@ namespace Crow
if (this.HasFocus && _movable) {
if (e.Mouse.IsButtonDown (MouseButton.Left)) {
- int currentLeft = this.Left;
- int currentTop = this.Top;
- int currentWidth, currentHeight;
-
- if (currentLeft == 0) {
- currentLeft = this.Slot.Left;
- this.Left = currentLeft;
- }
- if (currentTop == 0) {
- currentTop = this.Slot.Top;
- this.Top = currentTop;
- }
- if (this.Width.IsFixed)
- currentWidth = this.Width;
- else
- currentWidth = this.Slot.Width;
-
- if (this.Height.IsFixed)
- currentHeight = this.Height;
- else
- currentHeight = this.Slot.Height;
-
- switch (currentDirection) {
- case Direction.None:
- this.Left = currentLeft + e.XDelta;
- this.Top = currentTop + e.YDelta;
- break;
- case Direction.N:
- this.Height = currentHeight - e.YDelta;
- if (this.Height == currentHeight - e.YDelta)
- this.Top = currentTop + e.YDelta;
- break;
- case Direction.S:
- this.Height = currentHeight + e.YDelta;
- break;
- case Direction.W:
- this.Width = currentWidth - e.XDelta;
- if (this.Width == currentWidth - e.XDelta)
- this.Left = currentLeft + e.XDelta;
- break;
- case Direction.E:
- this.Width = currentWidth + e.XDelta;
- break;
- case Direction.NW:
- this.Height = currentHeight - e.YDelta;
- if (this.Height == currentHeight - e.YDelta)
- this.Top = currentTop + e.YDelta;
- this.Width = currentWidth - e.XDelta;
- if (this.Width == currentWidth - e.XDelta)
- this.Left = currentLeft + e.XDelta;
- break;
- case Direction.NE:
- this.Height = currentHeight - e.YDelta;
- if (this.Height == currentHeight - e.YDelta)
- this.Top = currentTop + e.YDelta;
- this.Width = currentWidth + e.XDelta;
- break;
- case Direction.SW:
- this.Width = currentWidth - e.XDelta;
- if (this.Width == currentWidth - e.XDelta)
- this.Left = currentLeft + e.XDelta;
- this.Height = currentHeight + e.YDelta;
- break;
- case Direction.SE:
- this.Height = currentHeight + e.YDelta;
- this.Width = currentWidth + e.XDelta;
- break;
- }
+ MoveAndResize (e.XDelta, e.YDelta, currentDirection);
return;
}
}
@@ -360,9 +370,6 @@ namespace Crow
}
Maximized.Raise (sender, e);
-
-
-
}
protected void onUnmaximized (object sender, EventArgs e){
lock (CurrentInterface.LayoutMutex) {