diff options
| author | jpbruyere <jp.bruyere@hotmail.com> | 2016-02-13 18:10:23 +0100 |
|---|---|---|
| committer | jpbruyere <jp.bruyere@hotmail.com> | 2016-03-01 05:01:44 +0100 |
| commit | fa6dd3d807f7c7c9292b5f4d5cc10406d10e173d (patch) | |
| tree | 27146a232022554983c8fa92f7be757554774e78 /src/Input | |
| parent | c7a9d36bd679f827b649e2b792465b127fd577d1 (diff) | |
base changed done, need mouse state to be updated
Diffstat (limited to 'src/Input')
| -rw-r--r-- | src/Input/ButtonState.cs | 45 | ||||
| -rw-r--r-- | src/Input/Buttons.cs | 166 | ||||
| -rw-r--r-- | src/Input/Key.cs | 380 | ||||
| -rw-r--r-- | src/Input/KeyModifiers.cs | 57 | ||||
| -rw-r--r-- | src/Input/KeyboardKeyEventArgs.cs | 168 | ||||
| -rw-r--r-- | src/Input/KeyboardState.cs | 316 | ||||
| -rw-r--r-- | src/Input/MouseButton.cs | 92 | ||||
| -rw-r--r-- | src/Input/MouseEventArgs.cs | 369 | ||||
| -rw-r--r-- | src/Input/MouseScroll.cs | 118 | ||||
| -rw-r--r-- | src/Input/MouseState.cs | 360 |
10 files changed, 2071 insertions, 0 deletions
diff --git a/src/Input/ButtonState.cs b/src/Input/ButtonState.cs new file mode 100644 index 00000000..17849ca8 --- /dev/null +++ b/src/Input/ButtonState.cs @@ -0,0 +1,45 @@ + #region License + // + // The Open Toolkit Library License + // + // Copyright (c) 2006 - 2010 the Open Toolkit library. + // + // Permission is hereby granted, free of charge, to any person obtaining a copy + // of this software and associated documentation files (the "Software"), to deal + // in the Software without restriction, including without limitation the rights to + // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + // the Software, and to permit persons to whom the Software is furnished to do + // so, subject to the following conditions: + // + // The above copyright notice and this permission notice shall be included in all + // copies or substantial portions of the Software. + // + // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + // OTHER DEALINGS IN THE SOFTWARE. + // + #endregion + +namespace Crow +{ + /// <summary> + /// Enumerates possible mouse button states. + /// </summary> + public enum ButtonState + { + /// <summary> + /// Indicates that a mouse button is released. + /// </summary> + Released = 0, + + /// <summary> + /// Indicates that a mouse button is pressed. + /// </summary> + Pressed = 1 + } +} diff --git a/src/Input/Buttons.cs b/src/Input/Buttons.cs new file mode 100644 index 00000000..a80f5040 --- /dev/null +++ b/src/Input/Buttons.cs @@ -0,0 +1,166 @@ +// +// GamePadButton.cs +// +// Author: +// robert <${AuthorEmail}> +// +// Copyright (c) 2012 robert +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +using System; + +namespace OpenTK.Input +{ + /// <summary> + /// Enumerates available buttons for a <c>GamePad</c> device. + /// </summary> + [Flags] + public enum Buttons + { + /// <summary> + /// DPad up direction button + /// </summary> + DPadUp = 1 << 0, + + /// <summary> + /// DPad down direction button + /// </summary> + DPadDown = 1 << 1, + + /// <summary> + /// DPad left direction button + /// </summary> + DPadLeft = 1 << 2, + + /// <summary> + /// DPad right direction button + /// </summary> + DPadRight = 1 << 3, + + /// <summary> + /// Start button + /// </summary> + Start = 1 << 4, + + /// <summary> + /// Back button + /// </summary> + Back = 1 << 5, + + /// <summary> + /// Left stick button + /// </summary> + LeftStick = 1 << 6, + + /// <summary> + /// Right stick button + /// </summary> + RightStick = 1 << 7, + + /// <summary> + /// Left shoulder button + /// </summary> + LeftShoulder = 1 << 8, + + /// <summary> + /// Right shoulder button + /// </summary> + RightShoulder = 1 << 9, + + /// <summary> + /// Home button + /// </summary> + Home = 1 << 11, + + /// <summary> + /// Home button + /// </summary> + BigButton = Home, + + /// <summary> + /// A button + /// </summary> + A = 1 << 12, + + /// <summary> + /// B button + /// </summary> + B = 1 << 13, + + /// <summary> + /// X button + /// </summary> + X = 1 << 14, + + /// <summary> + /// Y button + /// </summary> + Y = 1 << 15, + + /// <summary> + /// Left thumbstick left direction button + /// </summary> + LeftThumbstickLeft = 1 << 21, + + /// <summary> + /// Right trigger button + /// </summary> + RightTrigger = 1 << 22, + + /// <summary> + /// Left trigger button + /// </summary> + LeftTrigger = 1 << 23, + + /// <summary> + /// Right thumbstick up direction button + /// </summary> + RightThumbstickUp = 1 << 24, + + /// <summary> + /// Right thumbstick down direction button + /// </summary> + RightThumbstickDown = 1 << 25, + + /// <summary> + /// Right stick right direction button + /// </summary> + RightThumbstickRight = 1 << 26, + + /// <summary> + /// Right stick left direction button + /// </summary> + RightThumbstickLeft = 1 << 27, + + /// <summary> + /// Left stick up direction button + /// </summary> + LeftThumbstickUp = 1 << 28, + + /// <summary> + /// Left stick down direction button + /// </summary> + LeftThumbstickDown = 1 << 29, + + /// <summary> + /// Left stick right direction button + /// </summary> + LeftThumbstickRight = 1 << 30, + } +} diff --git a/src/Input/Key.cs b/src/Input/Key.cs new file mode 100644 index 00000000..71f9d85a --- /dev/null +++ b/src/Input/Key.cs @@ -0,0 +1,380 @@ + #region License + // + // The Open Toolkit Library License + // + // Copyright (c) 2006 - 2009 the Open Toolkit library. + // + // Permission is hereby granted, free of charge, to any person obtaining a copy + // of this software and associated documentation files (the "Software"), to deal + // in the Software without restriction, including without limitation the rights to + // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + // the Software, and to permit persons to whom the Software is furnished to do + // so, subject to the following conditions: + // + // The above copyright notice and this permission notice shall be included in all + // copies or substantial portions of the Software. + // + // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + // OTHER DEALINGS IN THE SOFTWARE. + // + #endregion + +namespace Crow +{ + /// <summary> + /// The available keyboard keys. + /// </summary> + public enum Key : int + { + /// <summary>A key outside the known keys.</summary> + Unknown = 0, + + // Modifiers + /// <summary>The left shift key.</summary> + ShiftLeft, + /// <summary>The left shift key (equivalent to ShiftLeft).</summary> + LShift = ShiftLeft, + /// <summary>The right shift key.</summary> + ShiftRight, + /// <summary>The right shift key (equivalent to ShiftRight).</summary> + RShift = ShiftRight, + /// <summary>The left control key.</summary> + ControlLeft, + /// <summary>The left control key (equivalent to ControlLeft).</summary> + LControl = ControlLeft, + /// <summary>The right control key.</summary> + ControlRight, + /// <summary>The right control key (equivalent to ControlRight).</summary> + RControl = ControlRight, + /// <summary>The left alt key.</summary> + AltLeft, + /// <summary>The left alt key (equivalent to AltLeft.</summary> + LAlt = AltLeft, + /// <summary>The right alt key.</summary> + AltRight, + /// <summary>The right alt key (equivalent to AltRight).</summary> + RAlt = AltRight, + /// <summary>The left win key.</summary> + WinLeft, + /// <summary>The left win key (equivalent to WinLeft).</summary> + LWin = WinLeft, + /// <summary>The right win key.</summary> + WinRight, + /// <summary>The right win key (equivalent to WinRight).</summary> + RWin = WinRight, + /// <summary>The menu key.</summary> + Menu, + + // Function keys (hopefully enough for most keyboards - mine has 26) + // <keysymdef.h> on X11 reports up to 35 function keys. + /// <summary>The F1 key.</summary> + F1, + /// <summary>The F2 key.</summary> + F2, + /// <summary>The F3 key.</summary> + F3, + /// <summary>The F4 key.</summary> + F4, + /// <summary>The F5 key.</summary> + F5, + /// <summary>The F6 key.</summary> + F6, + /// <summary>The F7 key.</summary> + F7, + /// <summary>The F8 key.</summary> + F8, + /// <summary>The F9 key.</summary> + F9, + /// <summary>The F10 key.</summary> + F10, + /// <summary>The F11 key.</summary> + F11, + /// <summary>The F12 key.</summary> + F12, + /// <summary>The F13 key.</summary> + F13, + /// <summary>The F14 key.</summary> + F14, + /// <summary>The F15 key.</summary> + F15, + /// <summary>The F16 key.</summary> + F16, + /// <summary>The F17 key.</summary> + F17, + /// <summary>The F18 key.</summary> + F18, + /// <summary>The F19 key.</summary> + F19, + /// <summary>The F20 key.</summary> + F20, + /// <summary>The F21 key.</summary> + F21, + /// <summary>The F22 key.</summary> + F22, + /// <summary>The F23 key.</summary> + F23, + /// <summary>The F24 key.</summary> + F24, + /// <summary>The F25 key.</summary> + F25, + /// <summary>The F26 key.</summary> + F26, + /// <summary>The F27 key.</summary> + F27, + /// <summary>The F28 key.</summary> + F28, + /// <summary>The F29 key.</summary> + F29, + /// <summary>The F30 key.</summary> + F30, + /// <summary>The F31 key.</summary> + F31, + /// <summary>The F32 key.</summary> + F32, + /// <summary>The F33 key.</summary> + F33, + /// <summary>The F34 key.</summary> + F34, + /// <summary>The F35 key.</summary> + F35, + + // Direction arrows + /// <summary>The up arrow key.</summary> + Up, + /// <summary>The down arrow key.</summary> + Down, + /// <summary>The left arrow key.</summary> + Left, + /// <summary>The right arrow key.</summary> + Right, + + /// <summary>The enter key.</summary> + Enter, + /// <summary>The escape key.</summary> + Escape, + /// <summary>The space key.</summary> + Space, + /// <summary>The tab key.</summary> + Tab, + /// <summary>The backspace key.</summary> + BackSpace, + /// <summary>The backspace key (equivalent to BackSpace).</summary> + Back = BackSpace, + /// <summary>The insert key.</summary> + Insert, + /// <summary>The delete key.</summary> + Delete, + /// <summary>The page up key.</summary> + PageUp, + /// <summary>The page down key.</summary> + PageDown, + /// <summary>The home key.</summary> + Home, + /// <summary>The end key.</summary> + End, + /// <summary>The caps lock key.</summary> + CapsLock, + /// <summary>The scroll lock key.</summary> + ScrollLock, + /// <summary>The print screen key.</summary> + PrintScreen, + /// <summary>The pause key.</summary> + Pause, + /// <summary>The num lock key.</summary> + NumLock, + + // Special keys + /// <summary>The clear key (Keypad5 with NumLock disabled, on typical keyboards).</summary> + Clear, + /// <summary>The sleep key.</summary> + Sleep, + /*LogOff, + Help, + Undo, + Redo, + New, + Open, + Close, + Reply, + Forward, + Send, + Spell, + Save, + Calculator, + + // Folders and applications + Documents, + Pictures, + Music, + MediaPlayer, + Mail, + Browser, + Messenger, + + // Multimedia keys + Mute, + PlayPause, + Stop, + VolumeUp, + VolumeDown, + TrackPrevious, + TrackNext,*/ + + // Keypad keys + /// <summary>The keypad 0 key.</summary> + Keypad0, + /// <summary>The keypad 1 key.</summary> + Keypad1, + /// <summary>The keypad 2 key.</summary> + Keypad2, + /// <summary>The keypad 3 key.</summary> + Keypad3, + /// <summary>The keypad 4 key.</summary> + Keypad4, + /// <summary>The keypad 5 key.</summary> + Keypad5, + /// <summary>The keypad 6 key.</summary> + Keypad6, + /// <summary>The keypad 7 key.</summary> + Keypad7, + /// <summary>The keypad 8 key.</summary> + Keypad8, + /// <summary>The keypad 9 key.</summary> + Keypad9, + /// <summary>The keypad divide key.</summary> + KeypadDivide, + /// <summary>The keypad multiply key.</summary> + KeypadMultiply, + /// <summary>The keypad subtract key.</summary> + KeypadSubtract, + /// <summary>The keypad minus key (equivalent to KeypadSubtract).</summary> + KeypadMinus = KeypadSubtract, + /// <summary>The keypad add key.</summary> + KeypadAdd, + /// <summary>The keypad plus key (equivalent to KeypadAdd).</summary> + KeypadPlus = KeypadAdd, + /// <summary>The keypad decimal key.</summary> + KeypadDecimal, + /// <summary>The keypad period key (equivalent to KeypadDecimal).</summary> + KeypadPeriod = KeypadDecimal, + /// <summary>The keypad enter key.</summary> + KeypadEnter, + + // Letters + /// <summary>The A key.</summary> + A, + /// <summary>The B key.</summary> + B, + /// <summary>The C key.</summary> + C, + /// <summary>The D key.</summary> + D, + /// <summary>The E key.</summary> + E, + /// <summary>The F key.</summary> + F, + /// <summary>The G key.</summary> + G, + /// <summary>The H key.</summary> + H, + /// <summary>The I key.</summary> + I, + /// <summary>The J key.</summary> + J, + /// <summary>The K key.</summary> + K, + /// <summary>The L key.</summary> + L, + /// <summary>The M key.</summary> + M, + /// <summary>The N key.</summary> + N, + /// <summary>The O key.</summary> + O, + /// <summary>The P key.</summary> + P, + /// <summary>The Q key.</summary> + Q, + /// <summary>The R key.</summary> + R, + /// <summary>The S key.</summary> + S, + /// <summary>The T key.</summary> + T, + /// <summary>The U key.</summary> + U, + /// <summary>The V key.</summary> + V, + /// <summary>The W key.</summary> + W, + /// <summary>The X key.</summary> + X, + /// <summary>The Y key.</summary> + Y, + /// <summary>The Z key.</summary> + Z, + + // Numbers + /// <summary>The number 0 key.</summary> + Number0, + /// <summary>The number 1 key.</summary> + Number1, + /// <summary>The number 2 key.</summary> + Number2, + /// <summary>The number 3 key.</summary> + Number3, + /// <summary>The number 4 key.</summary> + Number4, + /// <summary>The number 5 key.</summary> + Number5, + /// <summary>The number 6 key.</summary> + Number6, + /// <summary>The number 7 key.</summary> + Number7, + /// <summary>The number 8 key.</summary> + Number8, + /// <summary>The number 9 key.</summary> + Number9, + + // Symbols + /// <summary>The tilde key.</summary> + Tilde, + /// <summary>The grave key (equivaent to Tilde).</summary> + Grave = Tilde, + /// <summary>The minus key.</summary> + Minus, + //Equal, + /// <summary>The plus key.</summary> + Plus, + /// <summary>The left bracket key.</summary> + BracketLeft, + /// <summary>The left bracket key (equivalent to BracketLeft).</summary> + LBracket = BracketLeft, + /// <summary>The right bracket key.</summary> + BracketRight, + /// <summary>The right bracket key (equivalent to BracketRight).</summary> + RBracket = BracketRight, + /// <summary>The semicolon key.</summary> + Semicolon, + /// <summary>The quote key.</summary> + Quote, + /// <summary>The comma key.</summary> + Comma, + /// <summary>The period key.</summary> + Period, + /// <summary>The slash key.</summary> + Slash, + /// <summary>The backslash key.</summary> + BackSlash, + /// <summary>The secondary backslash key.</summary> + NonUSBackSlash, + /// <summary>Indicates the last available keyboard key.</summary> + LastKey + } +}
\ No newline at end of file diff --git a/src/Input/KeyModifiers.cs b/src/Input/KeyModifiers.cs new file mode 100644 index 00000000..1314e737 --- /dev/null +++ b/src/Input/KeyModifiers.cs @@ -0,0 +1,57 @@ +#region License +// +// HatPosition.cs +// +// Author: +// Stefanos A. <stapostol@gmail.com> +// +// Copyright (c) 2006-2014 Stefanos Apostolopoulos +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +#endregion + +using System; +using System.Collections.Generic; +using System.Text; + +namespace Crow +{ + /// <summary> + /// Enumerates modifier keys. + /// </summary> + [Flags] + public enum KeyModifiers : byte + { + /// <summary> + /// The alt key modifier (option on Mac). + /// </summary> + Alt = 1 << 0, + + /// <summary> + /// The control key modifier. + /// </summary> + Control = 1 << 1, + + /// <summary> + /// The shift key modifier. + /// </summary> + Shift = 1 << 2 + } +} diff --git a/src/Input/KeyboardKeyEventArgs.cs b/src/Input/KeyboardKeyEventArgs.cs new file mode 100644 index 00000000..bfe0debb --- /dev/null +++ b/src/Input/KeyboardKeyEventArgs.cs @@ -0,0 +1,168 @@ +#region License +// +// The Open Toolkit Library License +// +// Copyright (c) 2006 - 2009 the Open Toolkit library. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of +// the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES +// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +// OTHER DEALINGS IN THE SOFTWARE. +// +#endregion + +using System; +using System.Collections.Generic; +using System.Text; + +namespace Crow +{ + /// <summary> + /// Defines the event data for <see cref="KeyboardDevice"/> events. + /// </summary> + /// <remarks> + /// <para> + /// Do not cache instances of this type outside their event handler. + /// If necessary, you can clone a KeyboardEventArgs instance using the + /// <see cref="KeyboardKeyEventArgs(KeyboardKeyEventArgs)"/> constructor. + /// </para> + /// </remarks> + public class KeyboardKeyEventArgs : EventArgs + { + #region Fields + + Key key; + bool repeat; + KeyboardState state; + + #endregion + + #region Constructors + + /// <summary> + /// Constructs a new KeyboardEventArgs instance. + /// </summary> + public KeyboardKeyEventArgs(Key _key, bool _repeat, KeyboardState _state) + { + key = _key; + repeat = _repeat; + state = _state; + } + + /// <summary> + /// Constructs a new KeyboardEventArgs instance. + /// </summary> + /// <param name="args">An existing KeyboardEventArgs instance to clone.</param> + public KeyboardKeyEventArgs(KeyboardKeyEventArgs args) + { + Key = args.Key; + } + + #endregion + + #region Public Members + + /// <summary> + /// Gets the <see cref="Key"/> that generated this event. + /// </summary> + public Key Key + { + get { return key; } + internal set { key = value; } + } + + /// <summary> + /// Gets the scancode which generated this event. + /// </summary> + [CLSCompliant(false)] + public uint ScanCode + { + get { return (uint)Key; } + } + + /// <summary> + /// Gets a value indicating whether <see cref="OpenTK.Input.KeyModifiers.Alt"/> is pressed. + /// </summary> + /// <value><c>true</c> if pressed; otherwise, <c>false</c>.</value> + public bool Alt + { + get { return state[Key.AltLeft] || state[Key.AltRight]; } + } + + /// <summary> + /// Gets a value indicating whether <see cref="OpenTK.Input.KeyModifiers.Control"/> is pressed. + /// </summary> + /// <value><c>true</c> if pressed; otherwise, <c>false</c>.</value> + public bool Control + { + get { return state[Key.ControlLeft] || state[Key.ControlRight]; } + } + + /// <summary> + /// Gets a value indicating whether <see cref="OpenTK.Input.KeyModifiers.Shift"/> is pressed. + /// </summary> + /// <value><c>true</c> if pressed; otherwise, <c>false</c>.</value> + public bool Shift + { + get { return state[Key.ShiftLeft] || state[Key.ShiftRight]; } + } + + /// <summary> + /// Gets a bitwise combination representing the <see cref="OpenTK.Input.KeyModifiers"/> + /// that are currently pressed. + /// </summary> + /// <value>The modifiers.</value> + public KeyModifiers Modifiers + { + get + { + KeyModifiers mods = 0; + mods |= Alt ? KeyModifiers.Alt : 0; + mods |= Control ? KeyModifiers.Control : 0; + mods |= Shift ? KeyModifiers.Shift : 0; + return mods; + } + } + + /// <summary> + /// Gets the current <see cref="OpenTK.Input.KeyboardState"/>. + /// </summary> + /// <value>The keyboard.</value> + public KeyboardState Keyboard + { + get { return state; } + internal set { state = value; } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether + /// this key event is a repeat. + /// </summary> + /// <value> + /// true, if this event was caused by the user holding down + /// a key; false, if this was caused by the user pressing a + /// key for the first time. + /// </value> + public bool IsRepeat + { + get { return repeat; } + internal set { repeat = value; } + } + + #endregion + } +} diff --git a/src/Input/KeyboardState.cs b/src/Input/KeyboardState.cs new file mode 100644 index 00000000..ba392cac --- /dev/null +++ b/src/Input/KeyboardState.cs @@ -0,0 +1,316 @@ + #region License + // + // The Open Toolkit Library License + // + // Copyright (c) 2006 - 2009 the Open Toolkit library. + // + // Permission is hereby granted, free of charge, to any person obtaining a copy + // of this software and associated documentation files (the "Software"), to deal + // in the Software without restriction, including without limitation the rights to + // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + // the Software, and to permit persons to whom the Software is furnished to do + // so, subject to the following conditions: + // + // The above copyright notice and this permission notice shall be included in all + // copies or substantial portions of the Software. + // + // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + // OTHER DEALINGS IN THE SOFTWARE. + // + #endregion + +using System; +using System.Collections.Specialized; +using System.Text; + +namespace Crow +{ + /// <summary> + /// Encapsulates the state of a Keyboard device. + /// </summary> + public struct KeyboardState : IEquatable<KeyboardState> + { + #region Fields + + // Allocate enough ints to store all keyboard keys + const int IntSize = sizeof(int); + const int NumInts = ((int)Key.LastKey + IntSize - 1) / IntSize; + // The following line triggers bogus CS0214 in gmcs 2.0.1, sigh... + unsafe fixed int Keys[NumInts]; + bool is_connected; + + #endregion + + #region Public Members + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the specified + /// <see cref="OpenTK.Input.Key"/> is pressed. + /// </summary> + /// <param name="key">The <see cref="OpenTK.Input.Key"/> to check.</param> + /// <returns>True if key is pressed; false otherwise.</returns> + public bool this[Key key] + { + get { return IsKeyDown(key); } + internal set { SetKeyState(key, value); } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the specified + /// <see cref="OpenTK.Input.Key"/> is pressed. + /// </summary> + /// <param name="code">The scancode to check.</param> + /// <returns>True if code is pressed; false otherwise.</returns> + public bool this[short code] + { + get { return IsKeyDown((Key)code); } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether this key is down. + /// </summary> + /// <param name="key">The <see cref="OpenTK.Input.Key"/> to check.</param> + public bool IsKeyDown(Key key) + { + return ReadBit((int)key); + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether this scan code is down. + /// </summary> + /// <param name="code">The scan code to check.</param> + public bool IsKeyDown(short code) + { + return code >= 0 && code < (short)Key.LastKey && ReadBit(code); + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether this key is up. + /// </summary> + /// <param name="key">The <see cref="OpenTK.Input.Key"/> to check.</param> + public bool IsKeyUp(Key key) + { + return !ReadBit((int)key); + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether this scan code is down. + /// </summary> + /// <param name="code">The scan code to check.</param> + public bool IsKeyUp(short code) + { + return !IsKeyDown(code); + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether this keyboard + /// is connected. + /// </summary> + public bool IsConnected + { + get { return is_connected; } + internal set { is_connected = value; } + } + +#if false + // Disabled until the correct cross-platform API can be determined. + public bool IsLedOn(KeyboardLeds led) + { + return false; + } + + public bool IsLedOff(KeyboardLeds led) + { + return false; + } +#endif + + /// <summary> + /// Checks whether two <see cref="KeyboardState" /> instances are equal. + /// </summary> + /// <param name="left"> + /// A <see cref="KeyboardState"/> instance. + /// </param> + /// <param name="right"> + /// A <see cref="KeyboardState"/> instance. + /// </param> + /// <returns> + /// True if both left is equal to right; false otherwise. + /// </returns> + public static bool operator ==(KeyboardState left, KeyboardState right) + { + return left.Equals(right); + } + + /// <summary> + /// Checks whether two <see cref="KeyboardState" /> instances are not equal. + /// </summary> + /// <param name="left"> + /// A <see cref="KeyboardState"/> instance. + /// </param> + /// <param name="right"> + /// A <see cref="KeyboardState"/> instance. + /// </param> + /// <returns> + /// True if both left is not equal to right; false otherwise. + /// </returns> + public static bool operator !=(KeyboardState left, KeyboardState right) + { + return !left.Equals(right); + } + + /// <summary> + /// Compares to an object instance for equality. + /// </summary> + /// <param name="obj"> + /// The <see cref="System.Object"/> to compare to. + /// </param> + /// <returns> + /// True if this instance is equal to obj; false otherwise. + /// </returns> + public override bool Equals(object obj) + { + if (obj is KeyboardState) + { + return this == (KeyboardState)obj; + } + else + { + return false; + } + } + + /// <summary> + /// Generates a hashcode for the current instance. + /// </summary> + /// <returns> + /// A <see cref="System.Int32"/> represting the hashcode for this instance. + /// </returns> + public override int GetHashCode() + { + unsafe + { + fixed (int* k = Keys) + { + int hashcode = 0; + for (int i = 0; i < NumInts; i++) + hashcode ^= (k + i)->GetHashCode(); + return hashcode; + } + } + } + + #endregion + + #region Internal Members + + internal void SetKeyState(Key key, bool down) + { + if (down) + { + EnableBit((int)key); + } + else + { + DisableBit((int)key); + } + } + + internal bool ReadBit(int offset) + { + ValidateOffset(offset); + + int int_offset = offset / 32; + int bit_offset = offset % 32; + unsafe + { + fixed (int* k = Keys) { return (*(k + int_offset) & (1 << bit_offset)) != 0u; } + } + } + + internal void EnableBit(int offset) + { + ValidateOffset(offset); + + int int_offset = offset / 32; + int bit_offset = offset % 32; + unsafe + { + fixed (int* k = Keys) { *(k + int_offset) |= 1 << bit_offset; } + } + } + + internal void DisableBit(int offset) + { + ValidateOffset(offset); + + int int_offset = offset / 32; + int bit_offset = offset % 32; + unsafe + { + fixed (int* k = Keys) { *(k + int_offset) &= ~(1 << bit_offset); } + } + } + + internal void MergeBits(KeyboardState other) + { + unsafe + { + int* k2 = other.Keys; + fixed (int* k1 = Keys) + { + for (int i = 0; i < NumInts; i++) + *(k1 + i) |= *(k2 + i); + } + } + IsConnected |= other.IsConnected; + } + + internal void SetIsConnected(bool value) + { + IsConnected = value; + } + + #endregion + + #region Private Members + + static void ValidateOffset(int offset) + { + if (offset < 0 || offset >= NumInts * IntSize) + throw new ArgumentOutOfRangeException(); + } + + #endregion + + #region IEquatable<KeyboardState> Members + + /// <summary> + /// Compares two KeyboardState instances. + /// </summary> + /// <param name="other">The instance to compare two.</param> + /// <returns>True, if both instances are equal; false otherwise.</returns> + public bool Equals(KeyboardState other) + { + bool equal = true; + unsafe + { + int* k2 = other.Keys; + fixed (int* k1 = Keys) + { + for (int i = 0; equal && i < NumInts; i++) + equal &= *(k1 + i) == *(k2 + i); + } + } + return equal; + } + + #endregion + } +} diff --git a/src/Input/MouseButton.cs b/src/Input/MouseButton.cs new file mode 100644 index 00000000..92be4774 --- /dev/null +++ b/src/Input/MouseButton.cs @@ -0,0 +1,92 @@ + #region License + // + // The Open Toolkit Library License + // + // Copyright (c) 2006 - 2009 the Open Toolkit library. + // + // Permission is hereby granted, free of charge, to any person obtaining a copy + // of this software and associated documentation files (the "Software"), to deal + // in the Software without restriction, including without limitation the rights to + // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + // the Software, and to permit persons to whom the Software is furnished to do + // so, subject to the following conditions: + // + // The above copyright notice and this permission notice shall be included in all + // copies or substantial portions of the Software. + // + // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + // OTHER DEALINGS IN THE SOFTWARE. + // + #endregion + +using System; +using System.Collections.Generic; +using System.Text; + +namespace Crow +{ + /// <summary> + /// Enumerates all possible mouse buttons. + /// </summary> + public enum MouseButton + { + /// <summary> + /// The left mouse button. + /// </summary> + Left = 0, + /// <summary> + /// The middle mouse button. + /// </summary> + Middle, + /// <summary> + /// The right mouse button. + /// </summary> + Right, + /// <summary> + /// The first extra mouse button. + /// </summary> + Button1, + /// <summary> + /// The second extra mouse button. + /// </summary> + Button2, + /// <summary> + /// The third extra mouse button. + /// </summary> + Button3, + /// <summary> + /// The fourth extra mouse button. + /// </summary> + Button4, + /// <summary> + /// The fifth extra mouse button. + /// </summary> + Button5, + /// <summary> + /// The sixth extra mouse button. + /// </summary> + Button6, + /// <summary> + /// The seventh extra mouse button. + /// </summary> + Button7, + /// <summary> + /// The eigth extra mouse button. + /// </summary> + Button8, + /// <summary> + /// The ninth extra mouse button. + /// </summary> + Button9, + /// <summary> + /// Indicates the last available mouse button. + /// </summary> + LastButton + } +} diff --git a/src/Input/MouseEventArgs.cs b/src/Input/MouseEventArgs.cs new file mode 100644 index 00000000..758a5a69 --- /dev/null +++ b/src/Input/MouseEventArgs.cs @@ -0,0 +1,369 @@ +#region License +// +// MouseEventArgs.cs +// +// Author: +// Stefanos A. <stapostol@gmail.com> +// +// Copyright (c) 2006-2014 Stefanos Apostolopoulos +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +#endregion + +using System; +#if !MINIMAL +using System.Drawing; +#endif + +namespace Crow +{ + /// <summary> + /// Defines the event data for <see cref="MouseDevice"/> events. + /// </summary> + /// <remarks> + /// <para> + /// Do not cache instances of this type outside their event handler. + /// If necessary, you can clone an instance using the + /// <see cref="MouseEventArgs(MouseEventArgs)"/> constructor. + /// </para> + /// </remarks> + public class MouseEventArgs : EventArgs + { + #region Fields + + MouseState state; + + #endregion + + #region Constructors + + /// <summary> + /// Constructs a new instance. + /// </summary> + public MouseEventArgs() + { + state.SetIsConnected(true); + } + + /// <summary> + /// Constructs a new instance. + /// </summary> + /// <param name="x">The X position.</param> + /// <param name="y">The Y position.</param> + public MouseEventArgs(int x, int y) + : this() + { + state.X = x; + state.Y = y; + } + + /// <summary> + /// Constructs a new instance. + /// </summary> + /// <param name="args">The <see cref="MouseEventArgs"/> instance to clone.</param> + public MouseEventArgs(MouseEventArgs args) + : this(args.X, args.Y) + { + } + + #endregion + + #region Protected Members + + internal void SetButton(MouseButton button, ButtonState state) + { + if (button < 0 || button > MouseButton.LastButton) + throw new ArgumentOutOfRangeException(); + + switch (state) + { + case ButtonState.Pressed: + this.state.EnableBit((int)button); + break; + + case ButtonState.Released: + this.state.DisableBit((int)button); + break; + } + } + + internal ButtonState GetButton(MouseButton button) + { + if (button < 0 || button > MouseButton.LastButton) + throw new ArgumentOutOfRangeException(); + + return + state.ReadBit((int)button) ? + ButtonState.Pressed : ButtonState.Released; + } + + #endregion + + #region Public Members + + /// <summary> + /// Gets the X position of the mouse for the event. + /// </summary> + public int X { get { return state.X; } internal set { state.X = value; } } + + /// <summary> + /// Gets the Y position of the mouse for the event. + /// </summary> + public int Y { get { return state.Y; } internal set { state.Y = value; } } + + /// <summary> + /// Gets a <see cref="System.Drawing.Point"/> representing the location of the mouse for the event. + /// </summary> + public Point Position + { + get { return new Point(state.X, state.Y); } + set + { + X = value.X; + Y = value.Y; + } + } + + /// <summary> + /// Gets the current <see cref="OpenTK.Input.MouseState"/>. + /// </summary> + public MouseState Mouse + { + get { return state; } + internal set { state = value; } + } + + #endregion + } + + /// <summary> + /// Defines the event data for <see cref="MouseDevice.Move"/> events. + /// </summary> + /// <remarks> + /// <para> + /// Do not cache instances of this type outside their event handler. + /// If necessary, you can clone an instance using the + /// <see cref="MouseMoveEventArgs(MouseMoveEventArgs)"/> constructor. + /// </para> + /// </remarks> + public class MouseMoveEventArgs : MouseEventArgs + { + #region Fields + + int x_delta, y_delta; + + #endregion + + #region Constructors + + /// <summary> + /// Constructs a new <see cref="MouseMoveEventArgs"/> instance. + /// </summary> + public MouseMoveEventArgs() { } + + /// <summary> + /// Constructs a new <see cref="MouseMoveEventArgs"/> instance. + /// </summary> + /// <param name="x">The X position.</param> + /// <param name="y">The Y position.</param> + /// <param name="xDelta">The change in X position produced by this event.</param> + /// <param name="yDelta">The change in Y position produced by this event.</param> + public MouseMoveEventArgs(int x, int y, int xDelta, int yDelta) + : base(x, y) + { + XDelta = xDelta; + YDelta = yDelta; + } + + /// <summary> + /// Constructs a new <see cref="MouseMoveEventArgs"/> instance. + /// </summary> + /// <param name="args">The <see cref="MouseMoveEventArgs"/> instance to clone.</param> + public MouseMoveEventArgs(MouseMoveEventArgs args) + : this(args.X, args.Y, args.XDelta, args.YDelta) + { + } + + #endregion + + #region Public Members + + /// <summary> + /// Gets the change in X position produced by this event. + /// </summary> + public int XDelta { get { return x_delta; } internal set { x_delta = value; } } + + /// <summary> + /// Gets the change in Y position produced by this event. + /// </summary> + public int YDelta { get { return y_delta; } internal set { y_delta = value; } } + + #endregion + } + + /// <summary> + /// Defines the event data for <see cref="MouseDevice.ButtonDown"/> and <see cref="MouseDevice.ButtonUp"/> events. + /// </summary> + /// <remarks> + /// <para> + /// Do not cache instances of this type outside their event handler. + /// If necessary, you can clone an instance using the + /// <see cref="MouseButtonEventArgs(MouseButtonEventArgs)"/> constructor. + /// </para> + /// </remarks> + public class MouseButtonEventArgs : MouseEventArgs + { + #region Fields + + MouseButton button; + + #endregion + + #region Constructors + + /// <summary> + /// Constructs a new <see cref="MouseButtonEventArgs"/> instance. + /// </summary> + public MouseButtonEventArgs() { } + + /// <summary> + /// Constructs a new <see cref="MouseButtonEventArgs"/> instance. + /// </summary> + /// <param name="x">The X position.</param> + /// <param name="y">The Y position.</param> + /// <param name="button">The mouse button for the event.</param> + /// <param name="pressed">The current state of the button.</param> + public MouseButtonEventArgs(int x, int y, MouseButton button, bool pressed) + : base(x, y) + { + this.button = button; + this.IsPressed = pressed; + } + + /// <summary> + /// Constructs a new <see cref="MouseButtonEventArgs"/> instance. + /// </summary> + /// <param name="args">The <see cref="MouseButtonEventArgs"/> instance to clone.</param> + public MouseButtonEventArgs(MouseButtonEventArgs args) + : this(args.X, args.Y, args.Button, args.IsPressed) + { + } + + #endregion + + #region Public Members + + /// <summary> + /// Gets the <see cref="MouseButton"/> that triggered this event. + /// </summary> + public MouseButton Button { get { return button; } internal set { button = value; } } + + /// <summary> + /// Gets a System.Boolean representing the state of the mouse button for the event. + /// </summary> + public bool IsPressed + { + get { return GetButton(Button) == ButtonState.Pressed; } + internal set { SetButton(Button, value ? ButtonState.Pressed : ButtonState.Released); } + } + + #endregion + } + + /// <summary> + /// Defines the event data for <see cref="MouseDevice.WheelChanged"/> events. + /// </summary> + /// <remarks> + /// <para> + /// Do not cache instances of this type outside their event handler. + /// If necessary, you can clone an instance using the + /// <see cref="MouseWheelEventArgs(MouseWheelEventArgs)"/> constructor. + /// </para> + /// </remarks> + public class MouseWheelEventArgs : MouseEventArgs + { + #region Fields + + float delta; + + #endregion + + #region Constructors + + /// <summary> + /// Constructs a new <see cref="MouseWheelEventArgs"/> instance. + /// </summary> + public MouseWheelEventArgs() { } + + /// <summary> + /// Constructs a new <see cref="MouseWheelEventArgs"/> instance. + /// </summary> + /// <param name="x">The X position.</param> + /// <param name="y">The Y position.</param> + /// <param name="value">The value of the wheel.</param> + /// <param name="delta">The change in value of the wheel for this event.</param> + public MouseWheelEventArgs(int x, int y, int value, int delta) + : base(x, y) + { + Mouse.SetScrollAbsolute(Mouse.Scroll.X, value); + this.delta = delta; + } + + /// <summary> + /// Constructs a new <see cref="MouseWheelEventArgs"/> instance. + /// </summary> + /// <param name="args">The <see cref="MouseWheelEventArgs"/> instance to clone.</param> + public MouseWheelEventArgs(MouseWheelEventArgs args) + : this(args.X, args.Y, args.Value, args.Delta) + { + } + + #endregion + + #region Public Members + + /// <summary> + /// Gets the value of the wheel in integer units. + /// To support high-precision mice, it is recommended to use <see cref="ValuePrecise"/> instead. + /// </summary> + public int Value { get { return (int)Math.Round(Mouse.Scroll.Y, MidpointRounding.AwayFromZero); } } + + /// <summary> + /// Gets the change in value of the wheel for this event in integer units. + /// To support high-precision mice, it is recommended to use <see cref="DeltaPrecise"/> instead. + /// </summary> + public int Delta { get { return (int)Math.Round(delta, MidpointRounding.AwayFromZero); } } + + /// <summary> + /// Gets the precise value of the wheel in floating-point units. + /// </summary> + public float ValuePrecise + { + get { return Mouse.Scroll.Y; } + } + + /// <summary> + /// Gets the precise change in value of the wheel for this event in floating-point units. + /// </summary> + public float DeltaPrecise { get { return delta; } internal set { delta = value; } } + + #endregion + } +} diff --git a/src/Input/MouseScroll.cs b/src/Input/MouseScroll.cs new file mode 100644 index 00000000..a04e9d69 --- /dev/null +++ b/src/Input/MouseScroll.cs @@ -0,0 +1,118 @@ +#region License +// +// MouseWheel.cs +// +// Author: +// Stefanos A. <stapostol@gmail.com> +// +// Copyright (c) 2006-2014 Stefanos Apostolopoulos +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +#endregion + +using System; + +namespace Crow +{ + /// <summary> + /// Represents the state of a mouse wheel. + /// </summary> + public struct MouseScroll : IEquatable<MouseScroll> + { + #region Public Members + + /// <summary> + /// Gets the absolute horizontal offset of the wheel, + /// or 0 if no horizontal scroll wheel exists. + /// </summary> + /// <value>The x.</value> + public float X { get; internal set; } + + /// <summary> + /// Gets the absolute vertical offset of the wheel, + /// or 0 if no vertical scroll wheel exists. + /// </summary> + /// <value>The y.</value> + public float Y { get; internal set; } + + /// <param name="left">A <see cref="MouseScroll"/> instance to test for equality.</param> + /// <param name="right">A <see cref="MouseScroll"/> instance to test for equality.</param> + public static bool operator ==(MouseScroll left, MouseScroll right) + { + return left.Equals(right); + } + + /// <param name="left">A <see cref="MouseScroll"/> instance to test for inequality.</param> + /// <param name="right">A <see cref="MouseScroll"/> instance to test for inequality.</param> + public static bool operator !=(MouseScroll left, MouseScroll right) + { + return !left.Equals(right); + } + + /// <summary> + /// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.MouseScroll"/>. + /// </summary> + /// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.MouseScroll"/>.</returns> + public override string ToString() + { + return string.Format("[X={0:0.00}, Y={1:0.00}]", X, Y); + } + + /// <summary> + /// Serves as a hash function for a <see cref="OpenTK.Input.MouseScroll"/> object. + /// </summary> + /// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a + /// hash table.</returns> + public override int GetHashCode() + { + return X.GetHashCode() ^ Y.GetHashCode(); + } + + /// <summary> + /// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.MouseScroll"/>. + /// </summary> + /// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.MouseScroll"/>.</param> + /// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current + /// <see cref="OpenTK.Input.MouseScroll"/>; otherwise, <c>false</c>.</returns> + public override bool Equals(object obj) + { + return + obj is MouseScroll && + Equals((MouseScroll)obj); + } + + #endregion + + #region IEquatable Members + + /// <summary> + /// Determines whether the specified <see cref="OpenTK.Input.MouseScroll"/> is equal to the current <see cref="OpenTK.Input.MouseScroll"/>. + /// </summary> + /// <param name="other">The <see cref="OpenTK.Input.MouseScroll"/> to compare with the current <see cref="OpenTK.Input.MouseScroll"/>.</param> + /// <returns><c>true</c> if the specified <see cref="OpenTK.Input.MouseScroll"/> is equal to the current + /// <see cref="OpenTK.Input.MouseScroll"/>; otherwise, <c>false</c>.</returns> + public bool Equals(MouseScroll other) + { + return X == other.X && Y == other.Y; + } + + #endregion + } +} diff --git a/src/Input/MouseState.cs b/src/Input/MouseState.cs new file mode 100644 index 00000000..c645062a --- /dev/null +++ b/src/Input/MouseState.cs @@ -0,0 +1,360 @@ + #region License + // + // The Open Toolkit Library License + // + // Copyright (c) 2006 - 2009 the Open Toolkit library. + // + // Permission is hereby granted, free of charge, to any person obtaining a copy + // of this software and associated documentation files (the "Software"), to deal + // in the Software without restriction, including without limitation the rights to + // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + // the Software, and to permit persons to whom the Software is furnished to do + // so, subject to the following conditions: + // + // The above copyright notice and this permission notice shall be included in all + // copies or substantial portions of the Software. + // + // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + // OTHER DEALINGS IN THE SOFTWARE. + // + #endregion + +using System; +using System.Collections.Generic; +using System.Text; + +namespace Crow +{ + /// <summary> + /// Encapsulates the state of a mouse device. + /// </summary> + public struct MouseState : IEquatable<MouseState> + { + #region Fields + + internal const int MaxButtons = 16; // we are storing in an ushort + Point position; + MouseScroll scroll; + ushort buttons; + bool is_connected; + + #endregion + + #region Public Members + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the specified + /// <see cref="OpenTK.Input.MouseButton"/> is pressed. + /// </summary> + /// <param name="button">The <see cref="OpenTK.Input.MouseButton"/> to check.</param> + /// <returns>True if key is pressed; false otherwise.</returns> + public bool this[MouseButton button] + { + get { return IsButtonDown(button); } + internal set + { + if (value) + EnableBit((int)button); + else + DisableBit((int)button); + } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether this button is down. + /// </summary> + /// <param name="button">The <see cref="OpenTK.Input.MouseButton"/> to check.</param> + public bool IsButtonDown(MouseButton button) + { + return ReadBit((int)button); + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether this button is up. + /// </summary> + /// <param name="button">The <see cref="OpenTK.Input.MouseButton"/> to check.</param> + public bool IsButtonUp(MouseButton button) + { + return !ReadBit((int)button); + } + + /// <summary> + /// Gets the absolute wheel position in integer units. + /// To support high-precision mice, it is recommended to use <see cref="WheelPrecise"/> instead. + /// </summary> + public int Wheel + { + get { return (int)Math.Round(scroll.Y, MidpointRounding.AwayFromZero); } + } + + /// <summary> + /// Gets the absolute wheel position in floating-point units. + /// </summary> + public float WheelPrecise + { + get { return scroll.Y; } + } + + /// <summary> + /// Gets a <see cref="OpenTK.Input.MouseScroll"/> instance, + /// representing the current state of the mouse scroll wheel. + /// </summary> + public MouseScroll Scroll + { + get { return scroll; } + } + + /// <summary> + /// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates. + /// </summary> + public int X + { + get { return position.X; } + internal set { position.X = value; } + } + + /// <summary> + /// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates. + /// </summary> + public int Y + { + get { return position.Y; } + internal set { position.Y = value; } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the left mouse button is pressed. + /// This property is intended for XNA compatibility. + /// </summary> + public ButtonState LeftButton + { + get { return IsButtonDown(MouseButton.Left) ? ButtonState.Pressed : ButtonState.Released; } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the middle mouse button is pressed. + /// This property is intended for XNA compatibility. + /// </summary> + public ButtonState MiddleButton + { + get { return IsButtonDown(MouseButton.Middle) ? ButtonState.Pressed : ButtonState.Released; } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the right mouse button is pressed. + /// This property is intended for XNA compatibility. + /// </summary> + public ButtonState RightButton + { + get { return IsButtonDown(MouseButton.Right) ? ButtonState.Pressed : ButtonState.Released; } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the first extra mouse button is pressed. + /// This property is intended for XNA compatibility. + /// </summary> + public ButtonState XButton1 + { + get { return IsButtonDown(MouseButton.Button1) ? ButtonState.Pressed : ButtonState.Released; } + } + + /// <summary> + /// Gets a <see cref="System.Boolean"/> indicating whether the second extra mouse button is pressed. + /// This property is intended for XNA compatibility. + /// </summary> + public ButtonState XButton2 + { + get { return IsButtonDown(MouseButton.Button2) ? ButtonState.Pressed : ButtonState.Released; } + } + + /// <summary> + /// Gets the absolute wheel position in integer units. This property is intended for XNA compatibility. + /// To support high-precision mice, it is recommended to use <see cref="WheelPrecise"/> instead. + /// </summary> + public int ScrollWheelValue + { + get { return Wheel; } + } + + /// <summary> + /// Gets a value indicating whether this instance is connected. + /// </summary> + /// <value><c>true</c> if this instance is connected; otherwise, <c>false</c>.</value> + public bool IsConnected + { + get { return is_connected; } + internal set { is_connected = value; } + } + + /// <summary> + /// Checks whether two <see cref="MouseState" /> instances are equal. + /// </summary> + /// <param name="left"> + /// A <see cref="MouseState"/> instance. + /// </param> + /// <param name="right"> + /// A <see cref="MouseState"/> instance. + /// </param> + /// <returns> + /// True if both left is equal to right; false otherwise. + /// </returns> + public static bool operator ==(MouseState left, MouseState right) + { + return left.Equals(right); + } + + /// <summary> + /// Checks whether two <see cref="MouseState" /> instances are not equal. + /// </summary> + /// <param name="left"> + /// A <see cref="MouseState"/> instance. + /// </param> + /// <param name="right"> + /// A <see cref="MouseState"/> instance. + /// </param> + /// <returns> + /// True if both left is not equal to right; false otherwise. + /// </returns> + public static bool operator !=(MouseState left, MouseState right) + { + return !left.Equals(right); + } + + /// <summary> + /// Compares to an object instance for equality. + /// </summary> + /// <param name="obj"> + /// The <see cref="System.Object"/> to compare to. + /// </param> + /// <returns> + /// True if this instance is equal to obj; false otherwise. + /// </returns> + public override bool Equals(object obj) + { + if (obj is MouseState) + { + return this == (MouseState)obj; + } + else + { + return false; + } + } + + /// <summary> + /// Generates a hashcode for the current instance. + /// </summary> + /// <returns> + /// A <see cref="System.Int32"/> represting the hashcode for this instance. + /// </returns> + public override int GetHashCode() + { + return buttons.GetHashCode() ^ X.GetHashCode() ^ Y.GetHashCode() ^ scroll.GetHashCode(); + } + + /// <summary> + /// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.MouseState"/>. + /// </summary> + /// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.MouseState"/>.</returns> + public override string ToString() + { + string b = Convert.ToString(buttons, 2).PadLeft(10, '0'); + return String.Format("[X={0}, Y={1}, Scroll={2}, Buttons={3}, IsConnected={4}]", + X, Y, Scroll, b, IsConnected); + } + + #endregion + + #region Internal Members + + internal Point Position + { + get { return position; } + set { position = value; } + } + + internal bool ReadBit(int offset) + { + ValidateOffset(offset); + return (buttons & (1 << offset)) != 0; + } + + internal void EnableBit(int offset) + { + ValidateOffset(offset); + buttons |= unchecked((ushort)(1 << offset)); + } + + internal void DisableBit(int offset) + { + ValidateOffset(offset); + buttons &= unchecked((ushort)(~(1 << offset))); + } + + internal void MergeBits(MouseState other) + { + buttons |= other.buttons; + SetScrollRelative(other.scroll.X, other.scroll.Y); + X += other.X; + Y += other.Y; + IsConnected |= other.IsConnected; + } + + internal void SetIsConnected(bool value) + { + IsConnected = value; + } + + #region Internal Members + + internal void SetScrollAbsolute(float x, float y) + { + scroll.X = x; + scroll.Y = y; + } + + internal void SetScrollRelative(float x, float y) + { + scroll.X += x; + scroll.Y += y; + } + + #endregion + + #endregion + + #region Private Members + + static void ValidateOffset(int offset) + { + if (offset < 0 || offset >= 16) + throw new ArgumentOutOfRangeException("offset"); + } + + #endregion + + #region IEquatable<MouseState> Members + + /// <summary> + /// Compares two MouseState instances. + /// </summary> + /// <param name="other">The instance to compare two.</param> + /// <returns>True, if both instances are equal; false otherwise.</returns> + public bool Equals(MouseState other) + { + return + buttons == other.buttons && + X == other.X && + Y == other.Y && + Scroll == other.Scroll; + } + + #endregion + } +} |