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authorjpbruyere <jp.bruyere@hotmail.com>2014-12-18 22:41:10 +0100
committerjpbruyere <jp.bruyere@hotmail.com>2014-12-18 22:41:10 +0100
commitd5a5d9516969d7a0fb665a72be7269e7bd51ad58 (patch)
tree64807d55e1994b3c700e9628ac7a6ba602a4426f /src/Mouse3d.cs
parent02fed0f59e37aa66381023ec1543cca9a54ac118 (diff)
misa a jour
Diffstat (limited to 'src/Mouse3d.cs')
-rw-r--r--src/Mouse3d.cs182
1 files changed, 0 insertions, 182 deletions
diff --git a/src/Mouse3d.cs b/src/Mouse3d.cs
deleted file mode 100644
index c4da2a98..00000000
--- a/src/Mouse3d.cs
+++ /dev/null
@@ -1,182 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-using System.Drawing;
-using System.Diagnostics;
-using OTKGL;
-using OpenTK.Input;
-
-namespace OTKGL
-{
-
-
-
- public static class Mouse3d
- {
- #region winApi
-
- [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
- public struct Point
- {
-
- /// LONG->int
- public int x;
-
- /// LONG->int
- public int y;
- }
- [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
- public struct HICON__
- {
-
- /// int
- public int unused;
- }
-
-#if _WIN32 || _WIN64
- /// Return Type: HCURSOR->HICON->HICON__*
- ///hCursor: HCURSOR->HICON->HICON__*
- [System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "SetCursor")]
- public static extern System.IntPtr SetCursor([System.Runtime.InteropServices.InAttribute()] System.IntPtr hCursor);
-#elif __linux__
- public static System.IntPtr SetCursor(System.IntPtr hCursor)
- {
- return (IntPtr)0;
- }
-#endif
-
- /// Return Type: BOOL->int
- ///lpPoint: LPPOINT->tagPOINT*
- [System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "GetCursorPos")]
- [return: System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.Bool)]
- public static extern bool GetCursorPos([System.Runtime.InteropServices.OutAttribute()] out Point lpPoint);
-
- /// Return Type: BOOL->int
- ///X: int
- ///Y: int
- [System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "SetCursorPos")]
- [return: System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.Bool)]
- public static extern bool SetCursorPos(int X, int Y);
-
- #endregion
-
- public static float RotationSpeed = 0.005f;
-
- public static Vector3 Position;
- public static bool MouseLeftIsDown = false;
- public static bool MouseRightIsDown = false;
- public static bool MouseMiddleIsDown = false;
-
-
- static int oldMouseX;
- static int oldMouseY;
-
- public static void setPosition(Vector3 newPos)
- {
- Position = newPos;
- Point pt;
- GetCursorPos(out pt);
- oldMouseX = pt.x;
- oldMouseY = pt.y;
- }
-
- public static void update()
- {
- //SetCursor((IntPtr)0);
-
- Point pt;
- GetCursorPos(out pt);
-
- //mise a jour mouse 3d
-
- int mDiffX = oldMouseX - pt.x;
- int mDiffY = oldMouseY - pt.y;
-
-
-
- GetCursorPos(out pt);
-
- oldMouseX = pt.x;
- oldMouseY = pt.y;
-
- Delta = new Vector2(mDiffX, mDiffY);
-
-
- //if (Delta != Vector2.Zero)
- //{
- // if (MouseRightIsDown )
- // {
- // //camera rotation
- // Matrix4 m = Matrix4.CreateRotationZ(Delta.X * RotationSpeed);
- // vLook = Vector3.Transform(vLook, m);
-
- // //vecteur perpendiculaire sur le plan x,y
- // Vector3 vLookPerpendicularOnXYPlane = new Vector3(new Vector2(vLook).PerpendicularLeft);
- // vLookPerpendicularOnXYPlane.Normalize();
-
- // Matrix4 m2 = Matrix4.Rotate(vLookPerpendicularOnXYPlane, -Delta.Y * RotationSpeed);
-
- // vLook = Vector3.Transform(vLook, m2);
- // }
-
- //}
- //return vLook;
- }
-
- public static Vector2 Delta = Vector2.Zero;
-
-
- public static float X
- { get { return Position.X; } }
- public static float Y
- { get { return Position.Y; } }
-
-
- public static void init()
- {
- float initpos = 40f;
- Position = new Vector3(initpos,initpos,World.CurrentWorld.getHeight(initpos,initpos));
- }
- public static void render()
- {
- GL.PushAttrib(AttribMask.EnableBit);
- GL.Disable(EnableCap.Texture2D);
- GL.Disable(EnableCap.Lighting);
- GL.Disable(EnableCap.DepthTest);
-
- GL.PointSize(5.0f);
- GL.Color3(Color.Aqua);
-
- GL.Begin(BeginMode.Points);
- GL.Vertex3(Position);
- GL.End();
-
- GL.Color3(Color.White);
- GL.PopAttrib();
- }
-
- public static void Mouse_ButtonDown(object sender, MouseButtonEventArgs e)
- {
- if (e.Button == MouseButton.Left)
- MouseLeftIsDown = true;
- if (e.Button == MouseButton.Right)
- MouseRightIsDown = true;
- if (e.Button == MouseButton.Middle)
- MouseMiddleIsDown = true;
- }
- public static void Mouse_ButtonUp(object sender, MouseButtonEventArgs e)
- {
- if (e.Button == MouseButton.Left)
- MouseLeftIsDown = false;
- if (e.Button == MouseButton.Right)
- MouseRightIsDown = false;
- if (e.Button == MouseButton.Middle)
- MouseMiddleIsDown = false;
-
- }
-
- }
-}