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authorjpbruyere <jp.bruyere@hotmail.com>2016-02-04 19:29:28 +0100
committerjpbruyere <jp.bruyere@hotmail.com>2016-02-04 19:29:28 +0100
commit488add6f728a66abefb3c8c031ee973401925d49 (patch)
treeb11d92c55d559dbed3ceb2bc09650f214220f4da /src/OpenTKGameWindow.cs
parent7b8929e00f83ea8d5d176605ed7074a58f94cd86 (diff)
remove Lock for LayoutingQueue: no used for now
Diffstat (limited to 'src/OpenTKGameWindow.cs')
-rw-r--r--src/OpenTKGameWindow.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/OpenTKGameWindow.cs b/src/OpenTKGameWindow.cs
index b5317cef..587dd968 100644
--- a/src/OpenTKGameWindow.cs
+++ b/src/OpenTKGameWindow.cs
@@ -261,7 +261,7 @@ namespace Crow
invGOList = invGOList.Reverse ().ToArray ();
//Debug.WriteLine ("======= Layouting queue start =======");
- lock (Interface.LayoutingQueue) {
+
while (Interface.LayoutingQueue.Count > 0) {
// Stopwatch lqiProcTime = new Stopwatch ();
// lqiProcTime.Start ();
@@ -274,7 +274,7 @@ namespace Crow
// updateTime.ElapsedMilliseconds, lqi.ToString());
// }
}
- }
+
//Debug.WriteLine ("otd:" + gobjsToRedraw.Count.ToString () + "-");
//final redraw clips should be added only when layout is completed among parents,