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Diffstat (limited to 'Samples/AnimTest/Animation/FloatAnimation.cs')
| -rw-r--r-- | Samples/AnimTest/Animation/FloatAnimation.cs | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/Samples/AnimTest/Animation/FloatAnimation.cs b/Samples/AnimTest/Animation/FloatAnimation.cs new file mode 100644 index 00000000..a7e4bf7c --- /dev/null +++ b/Samples/AnimTest/Animation/FloatAnimation.cs @@ -0,0 +1,83 @@ +// Copyright (c) 2015-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com> +// +// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) + +using System; + +namespace vke +{ + public class FloatAnimation : Animation + { + + public float TargetValue; + float initialValue; + public float Step; + public bool Cycle; + + #region CTOR + public FloatAnimation(Object instance, string _propertyName, float Target, float step = 0.2f) + : base(instance, _propertyName) + { + + TargetValue = Target; + + float value = getValue(); + initialValue = value; + + Step = step; + + if (value < TargetValue) + { + if (Step < 0) + Step = -Step; + } + else if (Step > 0) + Step = -Step; + } + #endregion + + public override void Process() + { + float value = getValue(); + + //Debug.WriteLine ("Anim: {0} <= {1}", value, this.ToString ()); + + if (Step > 0f) + { + value += Step; + setValue(value); + //Debug.WriteLine(value); + if (TargetValue > value) + return; + } + else + { + value += Step; + setValue(value); + + if (TargetValue < value) + return; + } + + if (Cycle) { + Step = -Step; + TargetValue = initialValue; + Cycle = false; + return; + } + + setValue(TargetValue); + lock(AnimationList) + AnimationList.Remove(this); + + RaiseAnimationFinishedEvent (); + } + + public override string ToString () + { + return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step); + } + } + +} + |