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-rw-r--r--Samples/AnimTest/Animation/PathAnimation.cs53
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diff --git a/Samples/AnimTest/Animation/PathAnimation.cs b/Samples/AnimTest/Animation/PathAnimation.cs
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+// Copyright (c) 2015-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
+
+using System;
+using System.Numerics;
+
+namespace vke
+{
+ public class PathAnimation : Animation<Vector3>
+ {
+ Path path;
+ int stepCount, currentStep;
+
+ #region CTOR
+ public PathAnimation(Object instance, string _propertyName, Path _path, int _stepCount = 20)
+ : base(instance, _propertyName)
+ {
+ path = _path;
+ stepCount = _stepCount;
+ }
+
+ #endregion
+
+ bool smooth = true;
+
+ float smoothedStep (float step) => (-MathF.Cos (step * MathF.PI) + 1)/2.0f;
+
+ public override void Process()
+ {
+ currentStep++;
+
+ float t = (float)currentStep / (float)stepCount;
+ if (smooth)
+ t = smoothedStep (t);
+
+ Vector3 pos = path.GetStep (t);
+ setValue(pos);
+
+ if (currentStep < stepCount)
+ return;
+
+ AnimationList.Remove(this);
+ RaiseAnimationFinishedEvent ();
+ }
+
+ public override string ToString ()
+ {
+ return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step);
+ }
+ }
+}
+