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-rw-r--r--Samples/AnimTest/Animation/ShakeAnimation.cs60
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diff --git a/Samples/AnimTest/Animation/ShakeAnimation.cs b/Samples/AnimTest/Animation/ShakeAnimation.cs
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+// Copyright (c) 2015-2021 Jean-Philippe Bruyère <jp_bruyere@hotmail.com>
+//
+// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
+
+using System;
+
+namespace vke
+{
+ public class ShakeAnimation : Animation
+ {
+ const float stepMin = 0.001f, stepMax = 0.005f;
+ bool rising = true;
+
+ public float LowBound;
+ public float HighBound;
+
+ #region CTOR
+ public ShakeAnimation(
+ Object instance,
+ string _propertyName,
+ float lowBound, float highBound)
+ : base(instance, _propertyName)
+ {
+
+ LowBound = Math.Min (lowBound, highBound);
+ HighBound = Math.Max (lowBound, highBound);
+
+ float value = getValue ();
+
+ if (value > HighBound)
+ rising = false;
+ }
+ #endregion
+
+ public override void Process ()
+ {
+ float value = getValue ();
+ float step = stepMin + (float)random.NextDouble () * stepMax;
+
+ if (rising) {
+ value += step;
+ if (value > HighBound) {
+ value = HighBound;
+ rising = false;
+ }
+ } else {
+ value -= step;
+ if (value < LowBound) {
+ value = LowBound;
+ rising = true;
+ } else if (value > HighBound)
+ value -= step * 10f;
+ }
+ setValue (value);
+ }
+
+ }
+
+}
+