| Commit message (Collapse) | Author | Age |
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mandatory in TemplatedContainer
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from code
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* full implementation of IDisposable, not stable, lock and still leaking
* override dispose in popper to handle _content not yet in graphic tree (when never shown), test focusedWidget when disposing
* prevent canceling thread multiple times causing a deadlock
* test parent type when trying to close window
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modifié : src/GraphicObjects/Group.cs
modifié : src/GraphicObjects/Window.cs
modifié : src/Interface.cs
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text xcursor
* Window.template, Expandable.template, TabView.cs, 0.crow:
divers
* ExtensionsMethods.cs, CairoHelpers.cs, Border.cs:
stroke better alignment, should be reworked for different width
* Label.cs:
text xcursor, selection rectangles adjustments
* Window.cs:
Maximize
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buttest4.svg, 0.crow:
test and divers
* DirectoryView.cs:
SelectedItem property
* GraphicObject.cs:
Style class, EventInfo in styles
* Group.cs:
lock children
* Popper.cs:
alignment = top left, simple unpop on mouse leave, no additional tests
* Spinner.cs:
ctor order
* TabView.cs:
code clean
* Window.cs:
movable
* Style.cs, Interface.cs:
Style class
* StyleReader.cs:
parser exception, debug expression parsing
* Button.crow, Popper.goml, TabItem.crow, CheckBox.goml, Expandable.goml, MessageBox.goml, RadioButton.goml, ScrollingListBox.goml:
templating
* TreeView.crow:
scrollbar
* 1.crow:
showcase
* test.style, Tests.csproj, CheckBox2.imlt:
tests
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modifié : Tests/OpenGL/Texture.cs
debug window resize bugs
modifié : src/GraphicObjects/GraphicObject.cs
modifié : src/GraphicObjects/Window.cs
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templatedContainer
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debug new binding system
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allow unscalled picture
* GraphicObject.cs:
background image path, problems with repaint of background
* Group.cs:
background image
* HorizontalStack.cs:
clean code
* Label.cs:
debug
* TemplatedContainer.cs:
fix dataSource==null to clear binding successfully
* Window.cs:
resizable or not
* OpenTKGameWindow.cs:
RenderCustomTextureOnUIQuad (usefull for cached content)
* Picture.cs:
Scale boolean
* ListBox.cs:
remove debug loading time
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propagate sizing policy inside template
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debug
* GraphicObject.cs:
allow min and max size overriding
* ListBox.cs:
refresh list when children are cleared
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* Window.cs: default window
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* XCursor.cs:
* OpenTKGameWindow.cs:
* GOLIBTest_Window.cs:
* Window.cs:
* testWindow.goml: Horizontal and vertical Resizing
* Interface.cs: Border threshold
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* Window.goml:
* GOLIBTest_HStack.cs:
* GOLIBTest_Window.cs:
* testHStack.goml:
* testWindow.goml: debug and tests
* Window.cs: Resizing window with corsors
* OpenTKGameWindow.cs: OnRender function, hidding clear and swap
overridable with OnRenderFrame
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* move:
* help:
* hand:
* cross:
* arrow:
* top_left_corner:
* top_right_corner:
* bottom_left_corner:
* bottom_right_corner: Mouse xCursors
* Window.goml:
* Checkbox.goml:
* Group.cs:
* Popper.cs:
* Checkbox.cs:
* Expandable.cs:
* RadioButton.cs:
* GraphicObject.cs:
* PrivateContainer.cs:
* TemplatedControl.cs: Focus handling improvment
* GOLib.csproj:
* OpenTKGameWindow.cs:
* Window.cs: cursors
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* GOLib.csproj:
* GOLIBTest_0.cs:
* GOLIBTest_fps.cs:
* ReflexionExtensions.cs:
* Label.cs:
* test4.goml:
* GenericStack.cs:
* PrivateContainer.cs:
* CompilerServices.cs:
* Tests.csproj:
* member.svg:
* GOLIBTest_TypeViewer.cs:
* tmpMembers.goml:
* testTypeViewer.goml: Type viewer
* Group.cs:
* Window.cs:
* GraphicObject.cs: set OnLayoutChanges to public
* Point.cs: Implement length
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