| Commit message (Collapse) | Author | Age |
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debug
* GraphicObject.cs:
allow min and max size overriding
* ListBox.cs:
refresh list when children are cleared
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* Window.cs: default window
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* XCursor.cs:
* OpenTKGameWindow.cs:
* GOLIBTest_Window.cs:
* Window.cs:
* testWindow.goml: Horizontal and vertical Resizing
* Interface.cs: Border threshold
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* Window.goml:
* GOLIBTest_HStack.cs:
* GOLIBTest_Window.cs:
* testHStack.goml:
* testWindow.goml: debug and tests
* Window.cs: Resizing window with corsors
* OpenTKGameWindow.cs: OnRender function, hidding clear and swap
overridable with OnRenderFrame
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* move:
* help:
* hand:
* cross:
* arrow:
* top_left_corner:
* top_right_corner:
* bottom_left_corner:
* bottom_right_corner: Mouse xCursors
* Window.goml:
* Checkbox.goml:
* Group.cs:
* Popper.cs:
* Checkbox.cs:
* Expandable.cs:
* RadioButton.cs:
* GraphicObject.cs:
* PrivateContainer.cs:
* TemplatedControl.cs: Focus handling improvment
* GOLib.csproj:
* OpenTKGameWindow.cs:
* Window.cs: cursors
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* GOLib.csproj:
* GOLIBTest_0.cs:
* GOLIBTest_fps.cs:
* ReflexionExtensions.cs:
* Label.cs:
* test4.goml:
* GenericStack.cs:
* PrivateContainer.cs:
* CompilerServices.cs:
* Tests.csproj:
* member.svg:
* GOLIBTest_TypeViewer.cs:
* tmpMembers.goml:
* testTypeViewer.goml: Type viewer
* Group.cs:
* Window.cs:
* GraphicObject.cs: set OnLayoutChanges to public
* Point.cs: Implement length
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- Popper
- redraw clipping debug, solved old top container clipping bug :-)
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- bug fixes
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