| Commit message (Collapse) | Author | Age |
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controls
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removed Mouse enter and leave debug message
* ListBox.cs:
comment
* Interface.cs:
removed test null of es.Value, I was sure it was working with it,
but it does not anymore
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* Window.cs: default window
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* XCursor.cs:
* OpenTKGameWindow.cs:
* GOLIBTest_Window.cs:
* Window.cs:
* testWindow.goml: Horizontal and vertical Resizing
* Interface.cs: Border threshold
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code cleaning
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* Window.goml:
* GOLIBTest_HStack.cs:
* GOLIBTest_Window.cs:
* testHStack.goml:
* testWindow.goml: debug and tests
* Window.cs: Resizing window with corsors
* OpenTKGameWindow.cs: OnRender function, hidding clear and swap
overridable with OnRenderFrame
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New function (checkHoverWidget) to check most inner control under the
mouse, than bubble onMouseMove through the parents
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* move:
* help:
* hand:
* cross:
* arrow:
* top_left_corner:
* top_right_corner:
* bottom_left_corner:
* bottom_right_corner: Mouse xCursors
* Window.goml:
* Checkbox.goml:
* Group.cs:
* Popper.cs:
* Checkbox.cs:
* Expandable.cs:
* RadioButton.cs:
* GraphicObject.cs:
* PrivateContainer.cs:
* TemplatedControl.cs: Focus handling improvment
* GOLib.csproj:
* OpenTKGameWindow.cs:
* Window.cs: cursors
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* GOLib.csproj:
* GOLIBTest_0.cs:
* GOLIBTest_fps.cs:
* ReflexionExtensions.cs:
* Label.cs:
* test4.goml:
* GenericStack.cs:
* PrivateContainer.cs:
* CompilerServices.cs:
* Tests.csproj:
* member.svg:
* GOLIBTest_TypeViewer.cs:
* tmpMembers.goml:
* testTypeViewer.goml: Type viewer
* Group.cs:
* Window.cs:
* GraphicObject.cs: set OnLayoutChanges to public
* Point.cs: Implement length
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raise exception when goml file not found
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binding
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scrollx and y as properties for xml binding
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- First tests with Scrollbar
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* OpenTKGameWindow.cs:
* Tests.csproj:
* GOLIBTest_4.cs:
* GOLIBTest_1.cs:
* Window.goml:
* Listbox.goml:
* test4.goml:
* GOLIBTest_Expandable.cs:
* testExpandable.goml: debug and test
* Colors.cs: debug argb->rgba
* CompilerServices.cs: value type conversion
* Border.cs: default border =1
* Checkbox.cs:
* Expandable.cs: changes in update technic
* Group.cs: Clipping debug (need rework)
* Label.cs: debug text positionning
* Slider.cs: debug
* TextBox.cs: selectable=true by default
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- Popper
- redraw clipping debug, solved old top container clipping bug :-)
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- many redraw issue
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- events resolution stacking
- Inlined template
- xmlserialization debugging
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space if stack size is fixed or stretched.
Usefull in the case of spinner for example.
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* GOLIBTest_2.cs:
* GOLIBTest_Spinner.cs:
* test2.goml:
* test4.goml:
* testSpinner.goml: tests
* GOLib.csproj: divers
* OpenTK:
* BmpPicture.cs: center image when keepProportions is on
* Group.cs: Align children in group even if group size is FIT
* Label.cs: - text selectable or not
* Spinner.cs: clean
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attribute
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- Null binding for template items with "{}"
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among controls
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pathes
-svg sub element drawing
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demonstration in testFps
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test4 validated
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* Key.cs:
* GOLibView.cs:
* GOLibGtkHost.cs:
* Buttons.cs:
* DisplayBinding.cs:
* MouseState.cs:
* AddinInfo.cs:
* MonoDevelop.GOLib.csproj:
* GOLibNodeExtension.cs:
* AssemblyInfo.cs:
* MouseEventArgs.cs:
* MonoDevelop.GOLib.addin.xml:
* KeyboardKeyEventArgs.cs: Monodevelop GOLib Addin
* Tests.csproj:
* test4.xml:
* test3.xml:
* test1.xml:
* test0.xml:
* test5.xml:
* test5.goml:
* test4.goml:
* test3.goml:
* test1.goml:
* test0.goml: change xml to goml extension
* GOLibHost.cs: Generalization for GOLib host application
* OpenTKGameWindow.cs:
* Button.cs:
* Scroller.cs:
* IGOLibHost.cs:
* ILayoutable.cs:
* GraphicObject.cs: Top container + IGOLibHost interface for multiple
application container implementation
* GOLib.sln:
* GOLib.csproj: MD GOLib addin
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- bug fixes
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(shader and vao)
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Improve code formatting
debug
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