From 9d786ab096ed36ea384e03ee5cea498790e31eec Mon Sep 17 00:00:00 2001 From: Jean-Philippe Bruyère Date: Sun, 17 Jul 2022 20:26:28 +0200 Subject: wip --- Samples/AnimTest/Animation/ShakeAnimation.cs | 60 ++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 Samples/AnimTest/Animation/ShakeAnimation.cs (limited to 'Samples/AnimTest/Animation/ShakeAnimation.cs') diff --git a/Samples/AnimTest/Animation/ShakeAnimation.cs b/Samples/AnimTest/Animation/ShakeAnimation.cs new file mode 100644 index 00000000..37a089bd --- /dev/null +++ b/Samples/AnimTest/Animation/ShakeAnimation.cs @@ -0,0 +1,60 @@ +// Copyright (c) 2015-2021 Jean-Philippe Bruyère +// +// This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) + +using System; + +namespace vke +{ + public class ShakeAnimation : Animation + { + const float stepMin = 0.001f, stepMax = 0.005f; + bool rising = true; + + public float LowBound; + public float HighBound; + + #region CTOR + public ShakeAnimation( + Object instance, + string _propertyName, + float lowBound, float highBound) + : base(instance, _propertyName) + { + + LowBound = Math.Min (lowBound, highBound); + HighBound = Math.Max (lowBound, highBound); + + float value = getValue (); + + if (value > HighBound) + rising = false; + } + #endregion + + public override void Process () + { + float value = getValue (); + float step = stepMin + (float)random.NextDouble () * stepMax; + + if (rising) { + value += step; + if (value > HighBound) { + value = HighBound; + rising = false; + } + } else { + value -= step; + if (value < LowBound) { + value = LowBound; + rising = true; + } else if (value > HighBound) + value -= step * 10f; + } + setValue (value); + } + + } + +} + -- cgit v1.3.1-4-g156e