// // OpenTKGameWindow.cs // // Author: // Jean-Philippe Bruyère // // Copyright (c) 2016 jp // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; using System.Xml; using Cairo; using OpenTK; using OpenTK.Graphics.OpenGL; namespace Crow { public class OpenTKGameWindow : GameWindow, IValueChange { #region IValueChange implementation public event EventHandler ValueChanged; public virtual void NotifyValueChanged(string MemberName, object _value) { if (ValueChanged != null) ValueChanged.Invoke(this, new ValueChangeEventArgs(MemberName, _value)); } #endregion public Interface CrowInterface; #region FPS int frameCpt = 0; int _fps = 0; public int fps { get { return _fps; } set { if (_fps == value) return; _fps = value; if (_fps > fpsMax) { fpsMax = _fps; ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMax", fpsMax)); } else if (_fps < fpsMin) { fpsMin = _fps; ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMin", fpsMin)); } ValueChanged.Raise(this, new ValueChangeEventArgs ("fps", _fps)); #if MEASURE_TIME ValueChanged.Raise (this, new ValueChangeEventArgs ("update", this.CrowInterface.clippingTime.ElapsedTicks.ToString () + " ticks")); ValueChanged.Raise (this, new ValueChangeEventArgs ("layouting", this.CrowInterface.layoutTime.ElapsedTicks.ToString () + " ticks")); ValueChanged.Raise (this, new ValueChangeEventArgs ("drawing", this.CrowInterface.drawingTime.ElapsedTicks.ToString () + " ticks")); #endif } } public int fpsMin = int.MaxValue; public int fpsMax = 0; void resetFps () { fpsMin = int.MaxValue; fpsMax = 0; _fps = 0; } public string update = ""; public string drawing = ""; public string layouting = ""; #endregion #region ctor // public OpenTKGameWindow(int _width, int _height, string _title="golib") // : base(_width, _height, new OpenTK.Graphics.GraphicsMode(32, 24, 0, 1), _title, // GameWindowFlags.Fullscreen, // DisplayDevice.Default, // 3,0,OpenTK.Graphics.GraphicsContextFlags.Default) public OpenTKGameWindow(int _width, int _height, string _title="Crow") : base(_width, _height, new OpenTK.Graphics.GraphicsMode(32, 24, 0, 1), _title,GameWindowFlags.Default,DisplayDevice.GetDisplay(DisplayIndex.Second), 3,3,OpenTK.Graphics.GraphicsContextFlags.Debug) // public OpenTKGameWindow(int _width, int _height, string _title="golib") // : base(_width, _height, new OpenTK.Graphics.GraphicsMode(32, 24, 0, 8), _title) { CrowInterface = new Interface (); Thread t = new Thread (interfaceThread); t.IsBackground = true; t.Start (); // interfaceThread (); } public OpenTKGameWindow(int _width, int _height, int colors, int depth, int stencil, int samples, string _title="Crow") : base(_width, _height, new OpenTK.Graphics.GraphicsMode(colors, depth, stencil, samples), _title,GameWindowFlags.Default,DisplayDevice.GetDisplay(DisplayIndex.Second), 3,3,OpenTK.Graphics.GraphicsContextFlags.Default) { CrowInterface = new Interface (); Thread t = new Thread (interfaceThread); t.IsBackground = true; t.Start (); } #endregion void interfaceThread() { CrowInterface.Quit += Quit; CrowInterface.MouseCursorChanged += CrowInterface_MouseCursorChanged; while (true) { CrowInterface.Update (); Thread.Sleep (5); } } public void Quit (object sender, EventArgs e) { this.Exit (); } void CrowInterface_MouseCursorChanged (object sender, MouseCursorChangedEventArgs e) { this.Cursor = new MouseCursor( (int)e.NewCursor.Xhot, (int)e.NewCursor.Yhot, (int)e.NewCursor.Width, (int)e.NewCursor.Height, e.NewCursor.data); } #region Events //those events are raised only if mouse isn't in a graphic object public event EventHandler MouseWheelChanged; public event EventHandler MouseButtonUp; public event EventHandler MouseButtonDown; public event EventHandler MouseClick; public event EventHandler MouseMove; public event EventHandler KeyboardKeyDown; public event EventHandler KeyboardKeyUp; #endregion #region graphic context int texID; Tetra.Shader shader; public static GGL.vaoMesh quad; void createContext() { #region Create texture if (GL.IsTexture(texID)) GL.DeleteTexture (texID); GL.GenTextures(1, out texID); GL.ActiveTexture (TextureUnit.Texture0); GL.BindTexture(TextureTarget.Texture2D, texID); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, ClientRectangle.Width, ClientRectangle.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, CrowInterface.bmp); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); GL.BindTexture(TextureTarget.Texture2D, 0); #endregion } void OpenGLDraw() { bool blend = GL.GetBoolean (GetPName.Blend); bool depthTest = GL.GetBoolean (GetPName.DepthTest); GL.Enable (EnableCap.Blend); GL.Disable (EnableCap.DepthTest); shader.Enable (); GL.BindTexture (TextureTarget.Texture2D, texID); lock (CrowInterface.RenderMutex) { if (CrowInterface.IsDirty) { GL.TexSubImage2D (TextureTarget.Texture2D, 0, CrowInterface.DirtyRect.Left, CrowInterface.DirtyRect.Top, CrowInterface.DirtyRect.Width, CrowInterface.DirtyRect.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, CrowInterface.dirtyBmp); CrowInterface.IsDirty = false; } } quad.Render (PrimitiveType.TriangleStrip); GL.BindTexture(TextureTarget.Texture2D, 0); shader.Disable (); if (!blend) GL.Disable (EnableCap.Blend); if (depthTest) GL.Enable (EnableCap.DepthTest); } #endregion public virtual void OnRender(FrameEventArgs e) { } public virtual void GLClear() { GL.Clear (ClearBufferMask.ColorBufferBit); } #region Game win overrides protected override void OnLoad(EventArgs e) { base.OnLoad(e); this.KeyPress += new EventHandler(OpenTKGameWindow_KeyPress); Keyboard.KeyDown += new EventHandler(Keyboard_KeyDown); Keyboard.KeyUp += new EventHandler(Keyboard_KeyUp); Mouse.WheelChanged += new EventHandler(Mouse_WheelChanged); Mouse.ButtonDown += new EventHandler(Mouse_ButtonDown); Mouse.ButtonUp += new EventHandler(Mouse_ButtonUp); Mouse.Move += new EventHandler(Mouse_Move); GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f); Console.WriteLine("\n\n*************************************"); Console.WriteLine("GL version: " + GL.GetString (StringName.Version)); Console.WriteLine("GL vendor: " + GL.GetString (StringName.Vendor)); Console.WriteLine("GLSL version: " + GL.GetString (StringName.ShadingLanguageVersion)); Console.WriteLine("*************************************\n"); shader = new Tetra.Shader (); shader.Enable(); shader.SetMVP(OpenTK.Matrix4.CreateOrthographicOffCenter (-0.5f, 0.5f, -0.5f, 0.5f, 1, -1)); GL.UseProgram(0); quad = new GGL.vaoMesh (0, 0, 0, 1, 1, 1, -1); } protected override void OnUpdateFrame(FrameEventArgs e) { base.OnUpdateFrame(e); fps = (int)RenderFrequency; if (frameCpt > 50) { resetFps (); frameCpt = 0; GC.Collect(); GC.WaitForPendingFinalizers(); NotifyValueChanged("memory", GC.GetTotalMemory (false).ToString()); } frameCpt++; //CrowInterface.Update (); } protected override void OnRenderFrame(FrameEventArgs e) { GLClear (); base.OnRenderFrame(e); OnRender (e); OpenGLDraw (); SwapBuffers (); } protected override void OnResize(EventArgs e) { base.OnResize (e); CrowInterface.ProcessResize( new Rectangle( this.ClientRectangle.X, this.ClientRectangle.Y, this.ClientRectangle.Width, this.ClientRectangle.Height)); createContext (); } #endregion #region Mouse Handling void update_mouseButtonStates(ref MouseState e, OpenTK.Input.MouseState otk_e){ for (int i = 0; i < MouseState.MaxButtons; i++) { if (otk_e.IsButtonDown ((OpenTK.Input.MouseButton)i)) e.EnableBit (i); } } void Mouse_Move(object sender, OpenTK.Input.MouseMoveEventArgs otk_e) { if (!CrowInterface.ProcessMouseMove (otk_e.X, otk_e.Y)) MouseMove.Raise (sender, otk_e); } void Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs otk_e) { if (!CrowInterface.ProcessMouseButtonUp ((int)otk_e.Button)) MouseButtonUp.Raise (sender, otk_e); } void Mouse_ButtonDown(object sender, OpenTK.Input.MouseButtonEventArgs otk_e) { if (!CrowInterface.ProcessMouseButtonDown ((int)otk_e.Button)) MouseButtonDown.Raise (sender, otk_e); } void Mouse_WheelChanged(object sender, OpenTK.Input.MouseWheelEventArgs otk_e) { if (!CrowInterface.ProcessMouseWheelChanged (otk_e.DeltaPrecise)) MouseWheelChanged.Raise (sender, otk_e); } #endregion #region keyboard Handling void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e) { if (!CrowInterface.ProcessKeyDown((int)otk_e.Key)) KeyboardKeyDown.Raise (this, otk_e); } void Keyboard_KeyUp(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e) { if (!CrowInterface.ProcessKeyUp((int)otk_e.Key)) KeyboardKeyUp.Raise (this, otk_e); } void OpenTKGameWindow_KeyPress (object sender, OpenTK.KeyPressEventArgs e) { CrowInterface.ProcessKeyPress (e.KeyChar); } #endregion } }