// // SimpleGauge.cs // // Author: // jp <> // // Copyright (c) 2013-2017 Jean-Philippe Bruyère // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using Crow; using Cairo; namespace Tutorials2 { /// /// Hexa container. /// /// /// public class HexaContainer : Container { const double pi3 = Math.PI / 3.0; public HexaContainer () : base() {} public HexaContainer (Interface iface): base (iface){} protected override void onDraw (Context gr) { gr.Save (); if (ClipToClientRect) { //clip to client zone CairoHelpers.CairoRectangle (gr, ClientRectangle, CornerRadius); gr.Clip (); } Rectangle r = ClientRectangle; double radius = 0, cx = r.Width / 2.0 + r.X, cy = r.Height / 2.0 + r.Y; if (r.Width > r.Height) radius = r.Height / 2.0; else radius = r.Width / 2.0; double dx = Math.Sin (pi3) * radius; double dy = Math.Cos (pi3) * radius; gr.MoveTo (cx - radius, cy); gr.LineTo (cx - dy, cy - dx); gr.LineTo (cx + dy, cy - dx); gr.LineTo (cx + radius, cy); gr.LineTo (cx + dy, cy + dx); gr.LineTo (cx - dy, cy + dx); gr.ClosePath (); gr.LineWidth = 1; Background.SetAsSource (gr); gr.FillPreserve (); Foreground.SetAsSource (gr); gr.Stroke (); if (child != null) { if (child.Visible) child.Paint (ref gr); } gr.Restore (); } } }