// // ColorSelector.cs // // Author: // Jean-Philippe Bruyère // // Copyright (c) 2013-2017 Jean-Philippe Bruyère // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Xml.Serialization; using System.ComponentModel; namespace Crow { public class ColorSelector : GraphicObject { public ColorSelector (): base() { } const double div = 255.0; const double colDiv = 1.0 / div; protected Point mousePos; public override void onMouseMove (object sender, MouseMoveEventArgs e) { base.onMouseMove (sender, e); if (CurrentInterface.Mouse.LeftButton == ButtonState.Released) return; updateMouseLocalPos (e.Position); } public override void onMouseDown (object sender, MouseButtonEventArgs e) { base.onMouseDown (sender, e); if (e.Button == MouseButton.Left) updateMouseLocalPos (e.Position); } protected virtual void updateMouseLocalPos(Point mPos){ Rectangle r = ScreenCoordinates (Slot); Rectangle cb = ClientRectangle; mousePos = mPos - r.Position; mousePos.X = Math.Max(cb.X, mousePos.X); mousePos.X = Math.Min(cb.Right, mousePos.X); mousePos.Y = Math.Max(cb.Y, mousePos.Y); mousePos.Y = Math.Min(cb.Bottom, mousePos.Y); } } }