using System; using OpenTK.Graphics.OpenGL; namespace go.GLBackend { public class ClipShader : Shader { public ClipShader () { vertSource = @" #version 130 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; in vec2 in_position; void main(void) { gl_Position = projection_matrix * modelview_matrix * vec4(in_position,0, 1); }"; fragSource = @" #version 130 precision highp float; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1.0,1.0,1.0,1.0); }"; Compile (); } } }