// Released to the public domain. Use, modify and relicense at will. using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Threading; using System.Xml; using Cairo; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Input; namespace go { public class OpenTKGameWindow : GameWindow, ILayoutable, IGOLibHost { #region ctor // public OpenTKGameWindow(int _width, int _height, string _title="golib") // : base(_width, _height, new OpenTK.Graphics.GraphicsMode(32, 24, 0, 1), _title, // GameWindowFlags.Fullscreen, // DisplayDevice.Default, // 3,0,OpenTK.Graphics.GraphicsContextFlags.Default) public OpenTKGameWindow(int _width, int _height, string _title="golib") : base(_width, _height, new OpenTK.Graphics.GraphicsMode(32, 24, 0, 8), _title,GameWindowFlags.Default,DisplayDevice.GetDisplay(DisplayIndex.Second), 3,2,OpenTK.Graphics.GraphicsContextFlags.Debug|OpenTK.Graphics.GraphicsContextFlags.ForwardCompatible) // public OpenTKGameWindow(int _width, int _height, string _title="golib") // : base(_width, _height, new OpenTK.Graphics.GraphicsMode(32, 24, 0, 8), _title) { //VSync = VSyncMode.On; //Load cursors XCursor.Cross = XCursorFile.Load("#go.Images.Icons.Cursors.cross").Cursors[0]; XCursor.Default = XCursorFile.Load("#go.Images.Icons.Cursors.arrow").Cursors[0]; XCursor.NW = XCursorFile.Load("#go.Images.Icons.Cursors.top_left_corner").Cursors[0]; XCursor.NE = XCursorFile.Load("#go.Images.Icons.Cursors.top_right_corner").Cursors[0]; XCursor.SW = XCursorFile.Load("#go.Images.Icons.Cursors.bottom_left_corner").Cursors[0]; XCursor.SE = XCursorFile.Load("#go.Images.Icons.Cursors.bottom_right_corner").Cursors[0]; } #endregion #if _WIN32 || _WIN64 public const string rootDir = @"d:\"; #elif __linux__ public const string rootDir = @"/mnt/data/"; #endif public List GraphicObjects = new List(); public Color Background = Color.Transparent; internal static OpenTKGameWindow currentWindow; Rectangles _redrawClip = new Rectangles();//should find another way to access it from child List _gobjsToRedraw = new List(); public Rectangles redrawClip { get { return _redrawClip; } set { _redrawClip = value; } } public List gobjsToRedraw { get { return _gobjsToRedraw; } set { _gobjsToRedraw = value; } } public void AddWidget(GraphicObject g) { g.Parent = this; GraphicObjects.Insert (0, g); g.RegisterForLayouting ((int)LayoutingType.Sizing); } public void DeleteWidget(GraphicObject g) { g.Visible = false;//trick to ensure clip is added to refresh zone GraphicObjects.Remove (g); } public void Quit () { this.Exit (); } #region Events //those events are raised only if mouse isn't in a graphic object public event EventHandler MouseWheelChanged; public event EventHandler MouseButtonUp; public event EventHandler MouseButtonDown; public event EventHandler MouseClick; public event EventHandler MouseMove; #endregion #region focus GraphicObject _activeWidget; //button is pressed on widget GraphicObject _hoverWidget; //mouse is over GraphicObject _focusedWidget; //has keyboard (or other perif) focus public GraphicObject activeWidget { get { return _activeWidget; } set { if (_activeWidget == value) return; _activeWidget = value; } } public GraphicObject hoverWidget { get { return _hoverWidget; } set { _hoverWidget = value; } } public GraphicObject FocusedWidget { get { return _focusedWidget; } set { if (_focusedWidget == value) return; if (_focusedWidget != null) _focusedWidget.onUnfocused (this, null); _focusedWidget = value; _focusedWidget.onFocused (this, null); } } #endregion #region graphic contexte Context ctx; Surface surf; byte[] bmp; int texID; QuadVAO uiQuad; go.GLBackend.Shader shader; Matrix4 projectionMatrix, modelviewMatrix; int[] viewport = new int[4]; Rectangle dirtyZone = Rectangle.Empty; void createContext() { createOpenGLSurface (); if (uiQuad != null) uiQuad.Dispose (); uiQuad = new QuadVAO (0, 0, ClientRectangle.Width, ClientRectangle.Height, 0, 1, 1, -1); projectionMatrix = Matrix4.CreateOrthographicOffCenter (0, ClientRectangle.Width, ClientRectangle.Height, 0, 0, 1); modelviewMatrix = Matrix4.Identity; redrawClip.AddRectangle (ClientRectangle); } void createOpenGLSurface() { currentWindow = this; int stride = 4 * ClientRectangle.Width; int bmpSize = Math.Abs (stride) * ClientRectangle.Height; bmp = new byte[bmpSize]; //create texture if (GL.IsTexture(texID)) GL.DeleteTexture (texID); GL.GenTextures(1, out texID); GL.ActiveTexture (TextureUnit.Texture0); GL.BindTexture(TextureTarget.Texture2D, texID); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, ClientRectangle.Width, ClientRectangle.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmp); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); GL.BindTexture(TextureTarget.Texture2D, 0); } void OpenGLDraw() { GL.GetInteger (GetPName.Viewport, viewport); GL.Viewport (0, 0, ClientRectangle.Width, ClientRectangle.Height); shader.Enable (); shader.ProjectionMatrix = projectionMatrix; shader.ModelViewMatrix = modelviewMatrix; shader.Color = new Vector4(1f,1f,1f,1f); //if (dirtyZone != Rectangle.Empty) { GL.ActiveTexture (TextureUnit.Texture0); GL.BindTexture (TextureTarget.Texture2D, texID); GL.TexSubImage2D (TextureTarget.Texture2D, 0, 0, 0, ClientRectangle.Width, ClientRectangle.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmp); uiQuad.Render (PrimitiveType.TriangleStrip); GL.BindTexture(TextureTarget.Texture2D, 0); shader.Disable (); GL.Viewport (viewport [0], viewport [1], viewport [2], viewport [3]); } #endregion #region update public Stopwatch updateTime = new Stopwatch (); public Stopwatch layoutTime = new Stopwatch (); public Stopwatch guTime = new Stopwatch (); public Stopwatch drawingTime = new Stopwatch (); void update () { updateTime.Restart (); layoutTime.Reset (); guTime.Reset (); drawingTime.Reset (); surf = new ImageSurface(bmp, Format.Argb32, ClientRectangle.Width, ClientRectangle.Height,ClientRectangle.Width*4); ctx = new Context(surf); GraphicObject[] invGOList = new GraphicObject[GraphicObjects.Count]; GraphicObjects.CopyTo (invGOList,0); invGOList = invGOList.Reverse ().ToArray (); //Debug.WriteLine ("======= Layouting queue start ======="); while (Interface.LayoutingQueue.Count > 0) { LayoutingQueueItem lqi = Interface.LayoutingQueue.Dequeue (); lqi.ProcessLayouting (); } //Debug.WriteLine ("otd:" + gobjsToRedraw.Count.ToString () + "-"); //final redraw clips should be added only when layout is completed among parents, //that's why it take place in a second pass GraphicObject[] gotr = new GraphicObject[gobjsToRedraw.Count]; gobjsToRedraw.CopyTo (gotr); gobjsToRedraw.Clear (); foreach (GraphicObject p in gotr) { p.registerClipRect (); } lock (redrawClip) { if (redrawClip.count > 0) { // #if DEBUG_CLIP_RECTANGLE // redrawClip.stroke (ctx, new Color(1.0,0,0,0.3)); // #endif redrawClip.clearAndClip (ctx);//rajouté après, tester si utile //Link.draw (ctx); foreach (GraphicObject p in invGOList) { if (p.Visible) { drawingTime.Start (); ctx.Save (); if (redrawClip.count > 0) { Rectangles clip = redrawClip.intersectingRects (p.Slot); if (clip.count > 0) p.Paint (ref ctx, clip); } ctx.Restore (); drawingTime.Stop (); } } ctx.ResetClip (); dirtyZone = redrawClip.Bounds; // #if DEBUG_CLIP_RECTANGLE // redrawClip.stroke (ctx, Color.Red.AdjustAlpha(0.1)); // #endif redrawClip.Reset (); } } //surf.WriteToPng (@"/mnt/data/test.png"); ctx.Dispose (); surf.Dispose (); // if (ToolTip.isVisible) { // ToolTip.panel.processkLayouting(); // if (ToolTip.panel.layoutIsValid) // ToolTip.panel.Paint(ref ctx); // } // Debug.WriteLine("INTERFACE: layouting: {0} ticks \t graphical update {1} ticks \t drawing {2} ticks", // layoutTime.ElapsedTicks, // guTime.ElapsedTicks, // drawingTime.ElapsedTicks); // Debug.WriteLine("INTERFACE: layouting: {0} ms \t graphical update {1} ms \t drawing {2} ms", // layoutTime.ElapsedMilliseconds, // guTime.ElapsedMilliseconds, // drawingTime.ElapsedMilliseconds); updateTime.Stop (); // Debug.WriteLine("UPDATE: {0} ticks \t, {1} ms", // updateTime.ElapsedTicks, // updateTime.ElapsedMilliseconds); //update Mouse cursor if (_hoverWidget is Window) { } } #endregion #region loading public void LoadInterface(string path, out T result) { Interface.Load (path, out result, this); AddWidget (result as GraphicObject); } public T LoadInterface (string Path) { T result; Interface.Load (Path, out result, this); AddWidget (result as GraphicObject); return result; } public GraphicObject LoadInterface (string path) { GraphicObject tmp = Interface.Load (path, this); AddWidget (tmp); return tmp; } #endregion public virtual void OnRender(FrameEventArgs e) { } public virtual void GLClear() { GL.Clear (ClearBufferMask.ColorBufferBit); } #region Game win overrides protected override void OnUpdateFrame(FrameEventArgs e) { base.OnUpdateFrame(e); update (); } protected override void OnRenderFrame(FrameEventArgs e) { GLClear (); base.OnRenderFrame(e); OnRender (e); OpenGLDraw (); SwapBuffers (); } protected override void OnLoad(EventArgs e) { base.OnLoad(e); Keyboard.KeyDown += new EventHandler(Keyboard_KeyDown); Mouse.WheelChanged += new EventHandler(Mouse_WheelChanged); Mouse.ButtonDown += new EventHandler(Mouse_ButtonDown); Mouse.ButtonUp += new EventHandler(Mouse_ButtonUp); Mouse.Move += new EventHandler(Mouse_Move); GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f); Console.WriteLine("\n\n*************************************"); Console.WriteLine("GL version: " + GL.GetString (StringName.Version)); Console.WriteLine("GL vendor: " + GL.GetString (StringName.Vendor)); Console.WriteLine("GLSL version: " + GL.GetString (StringName.ShadingLanguageVersion)); Console.WriteLine("*************************************\n"); int matl = GL.GetInteger (GetPName.MaxArrayTextureLayers); int mts = GL.GetInteger (GetPName.MaxTextureSize); shader = new go.GLBackend.TexturedShader (); } protected override void OnUnload(EventArgs e) { if (texID > 0) GL.DeleteTexture (texID); } protected override void OnResize(EventArgs e) { base.OnResize (e); createContext (); foreach (GraphicObject g in GraphicObjects) { g.RegisterForLayouting ((int)LayoutingType.All); //g.registerForGraphicUpdate(); } } #endregion public void PutOnTop(GraphicObject g) { if (GraphicObjects.IndexOf(g) > 0) { GraphicObjects.Remove(g); GraphicObjects.Insert(0, g); } } #region Mouse Handling void Mouse_Move(object sender, MouseMoveEventArgs e) { if (_activeWidget != null) { //send move evt even if mouse move outside bounds _activeWidget.onMouseMove (_activeWidget, e); return; } if (_hoverWidget != null) { if (_hoverWidget.MouseIsIn (e.Position)) { _hoverWidget.checkHoverWidget (e); return; } else { _hoverWidget.onMouseLeave (this, e); //seek upward from last focused graph obj's while (_hoverWidget.Parent as GraphicObject!=null) { _hoverWidget = _hoverWidget.Parent as GraphicObject; if (_hoverWidget.MouseIsIn (e.Position)) { _hoverWidget.checkHoverWidget (e); return; } else _hoverWidget.onMouseLeave (this, e); } } } //top level graphic obj's parsing for (int i = 0; i < GraphicObjects.Count; i++) { GraphicObject g = GraphicObjects[i]; if (g.MouseIsIn (e.Position)) { g.checkHoverWidget (e); PutOnTop (g); return; } } _hoverWidget = null; MouseMove.Raise (this, e); } void Mouse_ButtonUp(object sender, MouseButtonEventArgs e) { if (_activeWidget == null) return; _activeWidget.onMouseButtonUp (this, e); _activeWidget = null; MouseButtonUp.Raise (this, e); } void Mouse_ButtonDown(object sender, MouseButtonEventArgs e) { if (_hoverWidget == null) { MouseButtonDown.Raise (this, e); return; } GraphicObject g = _hoverWidget; while (!g.Focusable) { g = g.Parent as GraphicObject; if (g == null) { return; } } _activeWidget = g; _activeWidget.onMouseButtonDown (this, e); } void Mouse_WheelChanged(object sender, MouseWheelEventArgs e) { if (_hoverWidget == null) { MouseWheelChanged.Raise (this, e); return; } _hoverWidget.onMouseWheel (this, e); } #endregion #region keyboard Handling void Keyboard_KeyDown(object sender, KeyboardKeyEventArgs e) { if (_focusedWidget == null) return; _focusedWidget.onKeyDown (sender, e); } #endregion #region ILayoutable implementation public void RegisterForLayouting (int layoutType) { throw new NotImplementedException (); } public void UpdateLayout (LayoutingType layoutType) { throw new NotImplementedException (); } public Rectangle ContextCoordinates (Rectangle r) { return r; } public Rectangle ScreenCoordinates (Rectangle r) { return r; } public ILayoutable Parent { get { return null; } set { throw new NotImplementedException (); } } Rectangle ILayoutable.ClientRectangle { get { return new Size(this.ClientRectangle.Size.Width,this.ClientRectangle.Size.Height); } } public IGOLibHost TopContainer { get { return this; } } public Rectangle getSlot () { return ClientRectangle; } public Rectangle getBounds ()//redundant but fill ILayoutable implementation { return ClientRectangle; } #endregion } }