diff options
| author | Jean-Philippe Bruyère <jp_bruyere@hotmail.com> | 2021-08-28 11:40:05 +0200 |
|---|---|---|
| committer | Jean-Philippe Bruyère <jp_bruyere@hotmail.com> | 2021-08-28 11:40:05 +0200 |
| commit | 73688f568ca5bedd6763094318034898546cf5cd (patch) | |
| tree | 19a49609f6301a7fba236d9e8a6072d74e3d9440 | |
| parent | 850fa1b8ae100eda9656c2cdab56e74203da2d37 (diff) | |
CrowWindow src directory
| -rw-r--r-- | CrowWindow/CrowWindow.csproj | 6 | ||||
| -rw-r--r-- | CrowWindow/src/FSQPipeline.cs (renamed from CrowWindow/FSQPipeline.cs) | 0 | ||||
| -rw-r--r-- | CrowWindow/src/VkCrowWindow.cs (renamed from CrowWindow/VkCrowWindow.cs) | 0 | ||||
| -rw-r--r-- | src/VkChess.cs | 2 |
4 files changed, 7 insertions, 1 deletions
diff --git a/CrowWindow/CrowWindow.csproj b/CrowWindow/CrowWindow.csproj index e667345..d330cc5 100644 --- a/CrowWindow/CrowWindow.csproj +++ b/CrowWindow/CrowWindow.csproj @@ -12,6 +12,7 @@ <OutputPath>$(SolutionDir)build\$(Configuration)\</OutputPath> <IntermediateOutputPath>$(SolutionDir)build\obj\$(Configuration)\</IntermediateOutputPath> + <EnableDefaultCompileItems>false</EnableDefaultCompileItems> </PropertyGroup> <ItemGroup> @@ -19,6 +20,11 @@ <PackageReference Include="vke" Version="0.2.0-beta" /> <PackageReference Include="SpirVTasks" Version="0.1.44" /> </ItemGroup> + + <ItemGroup> + <Compile Include="src\**\*.cs" /> + </ItemGroup> + <ItemGroup> <GLSLShader Include="shaders\**\*.frag;shaders\**\*.vert;shaders\**\*.comp;shaders\**\*.geom" /> </ItemGroup> diff --git a/CrowWindow/FSQPipeline.cs b/CrowWindow/src/FSQPipeline.cs index 6956a89..6956a89 100644 --- a/CrowWindow/FSQPipeline.cs +++ b/CrowWindow/src/FSQPipeline.cs diff --git a/CrowWindow/VkCrowWindow.cs b/CrowWindow/src/VkCrowWindow.cs index 2ea66e7..2ea66e7 100644 --- a/CrowWindow/VkCrowWindow.cs +++ b/CrowWindow/src/VkCrowWindow.cs diff --git a/src/VkChess.cs b/src/VkChess.cs index 5ac5da8..700dc02 100644 --- a/src/VkChess.cs +++ b/src/VkChess.cs @@ -114,7 +114,7 @@ namespace vkChess camera.SetPosition (0, 0f, -12.0f); camera.AspectRatio = Width / Height; - renderer = new DeferredPbrRenderer (dev, swapChain, presentQueue, cubemapPathes [2], camera.NearPlane, camera.FarPlane); + renderer = new DeferredPbrRenderer (dev, swapChain, presentQueue, cubemapPathes [0], camera.NearPlane, camera.FarPlane); dev.WaitIdle (); renderer.LoadModel (transferQ, "data/models/chess.glb"); camera.Model = Matrix4x4.CreateScale (0.5f);// Matrix4x4.CreateScale(1f / Math.Max(Math.Max(renderer.modelAABB.Width, renderer.modelAABB.Height), renderer.modelAABB.Depth)); |