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authorJean-Philippe Bruyère <jp_bruyere@hotmail.com>2021-08-28 11:40:05 +0200
committerJean-Philippe Bruyère <jp_bruyere@hotmail.com>2021-08-28 11:40:05 +0200
commit73688f568ca5bedd6763094318034898546cf5cd (patch)
tree19a49609f6301a7fba236d9e8a6072d74e3d9440
parent850fa1b8ae100eda9656c2cdab56e74203da2d37 (diff)
CrowWindow src directory
-rw-r--r--CrowWindow/CrowWindow.csproj6
-rw-r--r--CrowWindow/src/FSQPipeline.cs (renamed from CrowWindow/FSQPipeline.cs)0
-rw-r--r--CrowWindow/src/VkCrowWindow.cs (renamed from CrowWindow/VkCrowWindow.cs)0
-rw-r--r--src/VkChess.cs2
4 files changed, 7 insertions, 1 deletions
diff --git a/CrowWindow/CrowWindow.csproj b/CrowWindow/CrowWindow.csproj
index e667345..d330cc5 100644
--- a/CrowWindow/CrowWindow.csproj
+++ b/CrowWindow/CrowWindow.csproj
@@ -12,6 +12,7 @@
<OutputPath>$(SolutionDir)build\$(Configuration)\</OutputPath>
<IntermediateOutputPath>$(SolutionDir)build\obj\$(Configuration)\</IntermediateOutputPath>
+ <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<ItemGroup>
@@ -19,6 +20,11 @@
<PackageReference Include="vke" Version="0.2.0-beta" />
<PackageReference Include="SpirVTasks" Version="0.1.44" />
</ItemGroup>
+
+ <ItemGroup>
+ <Compile Include="src\**\*.cs" />
+ </ItemGroup>
+
<ItemGroup>
<GLSLShader Include="shaders\**\*.frag;shaders\**\*.vert;shaders\**\*.comp;shaders\**\*.geom" />
</ItemGroup>
diff --git a/CrowWindow/FSQPipeline.cs b/CrowWindow/src/FSQPipeline.cs
index 6956a89..6956a89 100644
--- a/CrowWindow/FSQPipeline.cs
+++ b/CrowWindow/src/FSQPipeline.cs
diff --git a/CrowWindow/VkCrowWindow.cs b/CrowWindow/src/VkCrowWindow.cs
index 2ea66e7..2ea66e7 100644
--- a/CrowWindow/VkCrowWindow.cs
+++ b/CrowWindow/src/VkCrowWindow.cs
diff --git a/src/VkChess.cs b/src/VkChess.cs
index 5ac5da8..700dc02 100644
--- a/src/VkChess.cs
+++ b/src/VkChess.cs
@@ -114,7 +114,7 @@ namespace vkChess
camera.SetPosition (0, 0f, -12.0f);
camera.AspectRatio = Width / Height;
- renderer = new DeferredPbrRenderer (dev, swapChain, presentQueue, cubemapPathes [2], camera.NearPlane, camera.FarPlane);
+ renderer = new DeferredPbrRenderer (dev, swapChain, presentQueue, cubemapPathes [0], camera.NearPlane, camera.FarPlane);
dev.WaitIdle ();
renderer.LoadModel (transferQ, "data/models/chess.glb");
camera.Model = Matrix4x4.CreateScale (0.5f);// Matrix4x4.CreateScale(1f / Math.Max(Math.Max(renderer.modelAABB.Width, renderer.modelAABB.Height), renderer.modelAABB.Depth));