// Copyright (c) 2015-2021 Jean-Philippe Bruyère // // This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) using System; namespace vke { public class AngleAnimation : FloatAnimation2 { #region CTOR public AngleAnimation(Object instance, string PropertyName, float Target, int stepCount = 20) : base (instance,PropertyName,MathHelper.NormalizeAngle(Target),stepCount) { initialValue = MathHelper.NormalizeAngle (initialValue); } #endregion } }