// // AngleAnimation.cs // // Author: // Jean-Philippe Bruyère // // Copyright (c) 2015 jp // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace vke { public class AngleAnimation : FloatAnimation { #region CTOR public AngleAnimation(Object instance, string PropertyName, float Target, float step = 0.1f) : base(instance,PropertyName,Target,step){} #endregion public override void Process() { base.Process(); float value = getValue(); if (value < -MathHelper.TwoPi) setValue(value + MathHelper.TwoPi); else if (value >= MathHelper.TwoPi) setValue(value - MathHelper.TwoPi); } } }