// // BezierPath.cs // // Author: // Jean-Philippe Bruyère // // Copyright (c) 2016 jp // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using System.Numerics; namespace vke { public class BezierPath : Path { public Vector3 ControlPointStart; public Vector3 ControlPointEnd; public BezierPath (Vector3 startPos, Vector3 controlPointStart, Vector3 controlPointEnd, Vector3 endPos) :base(startPos, endPos) { ControlPointStart = controlPointStart; ControlPointEnd = controlPointEnd; } public BezierPath (Vector3 startPos, Vector3 endPos, Vector3 vUp) :base(startPos, endPos) { ControlPointStart = startPos + vUp; ControlPointEnd = endPos + vUp; } public override Vector3 GetStep (float pos) { return Path.CalculateBezierPoint (pos, Start, ControlPointStart, ControlPointEnd, End); } } }