// // FloatAnimation.cs // // Author: // Jean-Philippe Bruyère // // Copyright (c) 2015 jp // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using System.Numerics; namespace vke { public class PathAnimation : Animation { Path path; int stepCount; int currentStep; #region CTOR public PathAnimation(Object instance, string _propertyName, Path _path, int _stepCount = 20) : base(instance, _propertyName) { path = _path; stepCount = _stepCount; } #endregion public override void Process() { currentStep++; float t = (float)currentStep / (float)stepCount; Vector3 pos = path.GetStep (t); setValue(pos); if (currentStep < stepCount) return; AnimationList.Remove(this); RaiseAnimationFinishedEvent (); } public override string ToString () { return string.Format ("{0}:->{1}:{2}",base.ToString(),TargetValue,Step); } } }