using System; using System.Numerics; using System.Runtime.InteropServices; using vke; using vke.glTF; using Vulkan; namespace vkChess { public class DeferredPbrRenderer : DeferredPbrRendererBase { public DeferredPbrRenderer (Device dev, SwapChain swapChain, PresentQueue presentQueue, string cubemapPath, float nearPlane, float farPlane) : base (dev, swapChain, presentQueue, cubemapPath, nearPlane, farPlane) { } } }