#------------------------------------------------------------------- # This file was derived from the CMake build system for OGRE # (http://www.ogre3d.org/) from the following link: # # http://gamekit.googlecode.com/svn/trunk/CMake/Packages/FindOpenGLES3.cmake # #------------------------------------------------------------------- # OGRE License: # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # - Try to find OpenGLES and EGL # Once done this will define # # OPENGLES2_FOUND - system has OpenGLES # OPENGLES2_INCLUDE_DIR - the GL include directory # OPENGLES2_LIBRARIES - Link these to use OpenGLES # # EGL_FOUND - system has EGL # EGL_INCLUDE_DIR - the EGL include directory # EGL_LIBRARIES - Link these to use EGL FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) FIND_LIBRARY(OPENGLES2_gl_LIBRARY NAMES GLESv2 PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) FIND_LIBRARY(EGL_egl_LIBRARY NAMES EGL PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) # On Unix OpenGL most certainly always requires X11. # Feel free to tighten up these conditions if you don't # think this is always true. # It's not true on OSX. IF (OPENGLES2_gl_LIBRARY) IF(NOT X11_FOUND) INCLUDE(FindX11) ENDIF(NOT X11_FOUND) IF (X11_FOUND) SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES}) ENDIF (X11_FOUND) ENDIF (OPENGLES2_gl_LIBRARY) SET( OPENGLES2_FOUND "YES" ) IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY) SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES}) SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES}) SET( OPENGLES2_FOUND "YES" ) ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY) MARK_AS_ADVANCED( OPENGLES2_INCLUDE_DIR OPENGLES2_gl_LIBRARY EGL_INCLUDE_DIR EGL_egl_LIBRARY )