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<title>vk.net/SpirVTask/CompileGLSLTask.cs, branch devel2</title>
<subtitle>Auto-generated low level Vulkan bindings for .NET.</subtitle>
<id>https://git.osiis.dedyn.io/jpbruyere/vk.net/atom/SpirVTask/CompileGLSLTask.cs?h=devel2</id>
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<updated>2019-08-28T22:40:50Z</updated>
<entry>
<title>SpiprVTask nuget package</title>
<updated>2019-08-28T22:40:50Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-28T22:40:50Z</published>
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<entry>
<title>shaders compiled as resources with project name prefix</title>
<updated>2019-08-28T14:21:22Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-28T14:21:22Z</published>
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<id>urn:sha1:3b6da2bb525c95299a181fff4e2f3c3e248ad6b7</id>
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<entry>
<title>SpirVTask, data project to avoid multiple datas copies</title>
<updated>2019-08-28T09:32:06Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-28T02:24:24Z</published>
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