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<title>vk.net/samples/Textured, branch master</title>
<subtitle>Auto-generated low level Vulkan bindings for .NET.</subtitle>
<id>https://git.osiis.dedyn.io/jpbruyere/vk.net/atom/samples/Textured?h=master</id>
<link rel='self' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/atom/samples/Textured?h=master'/>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/'/>
<updated>2019-09-10T13:08:22Z</updated>
<entry>
<title>Devel2 (#6)</title>
<updated>2019-09-10T13:08:22Z</updated>
<author>
<name>j-p</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-09-10T13:08:22Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=b7aea20852345b6141646ed6fa9857b656618e37'/>
<id>urn:sha1:b7aea20852345b6141646ed6fa9857b656618e37</id>
<content type='text'>
* wip

* split vk.net and cvkl

* update README

* update csproj
</content>
</entry>
<entry>
<title>distance field fonts, separate vkvg addon, debug</title>
<updated>2019-08-30T04:53:00Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-30T04:53:00Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=9d390ab1738507ee166ac519f3d7def15e698493'/>
<id>urn:sha1:9d390ab1738507ee166ac519f3d7def15e698493</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SpiprVTask nuget package</title>
<updated>2019-08-28T22:40:50Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-28T22:40:50Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=c6a4a1dfae50d83edf0050aa92dbddda625aa3e2'/>
<id>urn:sha1:c6a4a1dfae50d83edf0050aa92dbddda625aa3e2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>shaders compiled as resources with project name prefix</title>
<updated>2019-08-28T14:21:22Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-28T14:21:22Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=a20b4729bfbd50feaa1054d3aa2093ae86ac30fb'/>
<id>urn:sha1:a20b4729bfbd50feaa1054d3aa2093ae86ac30fb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>separate pbr pass and final tonemaping in 2 renderpass to be able to insert computation stages, and maybe more</title>
<updated>2019-08-28T09:32:06Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-26T19:18:10Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=662469378828fb4fa4b99d78b3c629c4be4030d8'/>
<id>urn:sha1:662469378828fb4fa4b99d78b3c629c4be4030d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>debug</title>
<updated>2019-08-28T09:32:06Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-24T03:28:31Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=691f9ec0f508c903ace2a7d9c7833907503c7914'/>
<id>urn:sha1:691f9ec0f508c903ace2a7d9c7833907503c7914</id>
<content type='text'>
</content>
</entry>
<entry>
<title>save comit before image modif</title>
<updated>2019-08-28T09:32:06Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-08-23T10:53:37Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=28e25d4c9f0ec82f2c7b4eeb63aba7f0c6d4e91f'/>
<id>urn:sha1:28e25d4c9f0ec82f2c7b4eeb63aba7f0c6d4e91f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update msbuild files</title>
<updated>2019-05-22T19:24:23Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-05-22T19:24:23Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=b24f81460f3b8fa32566826ecc4701aafa36014c'/>
<id>urn:sha1:b24f81460f3b8fa32566826ecc4701aafa36014c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>debug: correction matrix as row major, embbed shaders after compilation, shaders dir in cvkl</title>
<updated>2019-05-10T04:16:28Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-05-10T04:16:28Z</published>
<link rel='alternate' type='text/html' href='https://git.osiis.dedyn.io/jpbruyere/vk.net/commit/?id=a0330071543a504f765f5c438bec7e4363398fa7'/>
<id>urn:sha1:a0330071543a504f765f5c438bec7e4363398fa7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>set texture to shaderreadonly</title>
<updated>2019-05-04T01:16:52Z</updated>
<author>
<name>Jean-Philippe Bruyère</name>
<email>jp_bruyere@hotmail.com</email>
</author>
<published>2019-05-04T01:16:52Z</published>
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<id>urn:sha1:03f4e53b4325cfd20dd27b0e2abe19f9bf7a2d2f</id>
<content type='text'>
</content>
</entry>
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